Time Trio?
I would go for Necro,
as you mention, not only do they benefit from PBAoE heals, they also beenfit from the melee loving nature of the toggle debuff, and the huged up nature of Farsight too.
So since most pets get their own self heals to, it would seem a potent combo.
I'd go for Ninja because visually it'd be quite funny (especially once all the Genin get Crane Kick).
Although the /time set is very nice and can be pretty strong with 3 people running it (thats 3x stacked defense and recharge bonus, along the friendly buff), i believe other sets will give a way greater benefit.
But for time, i would either pick necro or ninja. Both are very melee 'heavy', giving a better synergy between the melee-focus of /time. Necro and Ninja go pretty equal in strength, Necro got the upperhand in slotting (as extract essense can hold all the 3 unique IO's) while Ninja got the upperhand in damage (smoke bomb).
Survival Necro is the better choice, with their -tohit and selfheal combined with your heal/def/-tohit you pretty much floor the tohit from nearly any mob. Speed and efficienty Ninja got the slight upperhand, as zombies always 'delay' when they jump/fall and have a lesser setup on attacked then T1 ninja's.
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Ninjas hands down. You never know what they will do to the mobs. And, if you are stacking 3x Jonin, that's 3x the chance they will use their confuse and set up for some hilarious moments.
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Thanks for the replies. I think I will go with Necromancy. I know there are more ideal secondaries or blending 3 different ones would be superior, but I just kinda wanted a time trio. I guess dark/time/FF with 3x maneuvers would be best all around.
Is Time's Juncture on the 1.6 or the 2.0 scale?
Also, what are the uniques someone mentioned for the necro level 18 power? 2 resists, 2 defense uniques, and what else?
Thanks,
Lewis
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"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
3xThugs would be 3xLead toggles from Enforcers, plus player Leads if you take them.
That said, I would probably go Ninja as Farsight's buff and TJ's debuff would greatly bolster their defense.
Zombies would be good for reasons already listed and for stacking -tohit.
I don't think you'd go wrong with either of those.
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I think I have decided to do a Time Trio, but with three different primaries. My server slots are at a premium right now, and I still have yet to get Ninjas, Necros, Mercs or Demons past the mid 30s.
So, I have decided to go with Necro/Time and Ninja/Time.
Which primary should I pick between Demons and Mercs? I am leaning towards Demons/Time because a friend of mine who 7-boxes is going to make an all-Merc team, so I kinda might tailor a special Merc/?? Mastermind for his project.
So, would Ninja/Time, Necro/Time, and Demon/Time be OK?
Thanks,
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
All,
I kinda want to make a trio of /Time masterminds. I want to avoid Thugs and Robots and Demons for now. I am open to Ninja, Necro and Mercs at this point. However, I don't want the primaries to differ.
So if you were gonna run a trio of either 3xMerc/Time, 3xNecro/Time or 3xNinja/Time, which way would you go and why?
I lean towards 3xNecro/Time just because for years I wanted to do a "Zombies from the Future" trio, but I had always planned on Necro/FF. Also the Undead like melee range which would work well with tht Point Blank heals and tohit debuffs x3 etc.
But I'm open to suggestion on why I might consider the others.
Thanks,
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan