Energy Aura. Disrupt and Energy Drain
I quickly found out that in beta that I still needed aid self for some burst healing even with Energize, which at that point I said why play an /EA just go /SR, or even /IA?
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The stun aura provides mitigation the other sets you mentioned don't have.
The godmode is potentially the best one available, but hindered because of the low hp cap (why oh why can't Stalkers have the same HP cap as the epic ATs who have less base hp than Stalkers), but that also makes Ice Armor's Hoarfrost far less useful than it could be.
There's also the recharge bonus. All in all I think it's a pretty balanced set, but as always I'd recommend /Nin for anyone trying Stalkers for the first time, I don't think softcap+fast recharging heal can be beat (and toys which I always forget to use but they're cool).
Of course that's my opinion, if Energize is not enough for you after soft capping you may not like the set later too. It's good enough for both my Brutes but ya know, Brutes can manage to get hurt a little. My /EA stalker is DM/ so I won't compare because she has Siphon Life, made her long before the /EA changes. Plus I'm a little masochistic, I have a ELM/Regen Stalker on her 40s even after all the nerd rage from dying in the middle of Thunderstrike (low hp+no defs+no resists = blapper with mez protection) and using Dull Pain just as a heal with a little +hp.
The stun aura is inferior mitigation compared to caltrops, chilling embrace, cloak of fear, etc.
EA looks good on paper, but in practice it really is meh and many people are over selling Recharge. The more recharge you stack the more the value decreases at a certain threshold, which is why perma Dom builds don't need more recharge than what is necessary for Perma dom or why you don't need more recharge if you can avoid the crash from Hasten, etc.
The stun aura is inferior mitigation compared to caltrops, chilling embrace, cloak of fear, etc.
EA looks good on paper, but in practice it really is meh and many people are over selling Recharge. The more recharge you stack the more the value decreases at a certain threshold, which is why perma Dom builds don't need more recharge than what is necessary for Perma dom or why you don't need more recharge if you can avoid the crash from Hasten, etc. |
I didn't get the Stun Aura yet (and didn't bother to respec the others, when I take a break and come back I like to start new toons), why do you say it's worse than CoF? I thought it was an Oppressive Gloom clone, a 'ones slot wonder'. Ok maybe 2 slots because you may want an endred, unless you tell me it does not tick every second like OG. I like CoF and I think it's better than OG for a Brute but soo many slots are required...
Well i got to try out the stun and the changes to the powers...
The energy drain one still seams to do the same thing as before...albeit gives less energy and effects less targets...before i could get back to maximum with it now i get back to 80%.....so nerfage in my opinion
The energize power being changed to a heal effect....hate to say this....but it gives barely any health.....i am talking less then a standard health inspiration.....i forget what else its supposed to do....not much at all in my opinion.....now its just something i dont really use much unless i get damaged severly....and dont have any health inspirations....(its become like shadow meld....as in another power that requires a high level to get it....yet works worse then level 1 powers or inspirations)
The disrupt power....like others have said still uses the same animation......and quite frankily.....cant seam to stun much of anything....the listing on it says its a certain mag level but it doesnt do that...its like a mag one stun....it uses energy like it did before for anything it tries to hit.....so its still an energy gobbler...but now it doesnt work on half the things the knock back did....it works on low level below 10 levels minions....not sure what else to say about this.....might be usable for stacking stuns....but its duration is way too low.
Well Kitty 'seams' to ignore numbers.
Energize gives the same amount of healing as Reconstruction or Kuji In Sha, but it recharges twice as long and gives recovery and regen after.
Energy Drain was nerfed only in your mind, it still gives 25 end per target, which is better than the Ice Armor version that gives 15 (Ice Armor gives more defense per target from what I'm seeing in the power description in game which is only fair since it gives less end and Ice's toggles are lower on defense).
Disrupt is a mag TWO stun, not a mag one or else it wouldn't stun minions.
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Now back to the rational world, I can see that Disrupt is worse than Oppressive Gloom. Both are kinda alike, but OG has a bigger radius (12 ft versus 8) and hits 16 targets while Disrupt hits only 5. I don't know how much of a big deal it is since Stalkers are rarely at the aggro cap, I don't even remember my Dark/Dark scrapper stunning more than 5 minions at the same time since they wander, and if it ticks every second like OG it iwll stun new ones like it does on my DM/DA. It also costs only double the end of OG, and OG's end cost is negligible. Ok at .19/sec it comes close to a dark armor shield toggle (0.21) but on a /Ea toon it shouldn't matter much, at most you will use two slots, acc and endred. And well it doesn't drain your life like OG although I never cared about that on my scrap. Seems like a good pick for me.
Energize doesn't work on a defense base set, which clearly is my opinion, but there has been feedback by others that it is underwhelming, so I am not surprised.
Energy Drain has a longer animation time than IA's version and the only perk it has over IA's version is more end, which at that point you are swimming with end because of Energize, so it is superfluous (not often I am able to use this word but it fits perfectly).
Disrupt is a steaming pile.
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I am looking forward to seeing your Mids Build for your ice armor.
I wonder how well you will be able to shore up your 12.5% base defense toggles and get that magic 30/90 time on Icy Bastion (since you will need to rely on it so heavily due to the lower defense numbers).
It s good that your energy absorbtion has slightly higher numbers as you will need them.... but you will not be able to stack it as much as an EA player can stack Energy Drain because you won't beable to match an EA's level of global recharge....
Disrupt is a steaming pile, we agree on this.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
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I can see your point Gemini, Energize is great on my ELA brute but when she gets hit she doesn't get almost one shotted like my /nin Stalker. I didn't use my heal frequently after softcapping my EM/Nin but of course there were times I used it successively. Well I'll see with the KM/EA, didn't respec the DM/EA yet but DM has Siphon. It will take long for me to get Energize because I'm liking my BR/poison and I always take way too long to level my stalkers anyway.
But why exactly is Disrupt so bad? Just asking, haven't gotten it yet but at least the numbers are okay-ish. Ok in a Tanker the 5 target cap would infuriate me, but does that really make a huge difference when compared to Oppressive Gloom? Or do you guys dislike OG too?
It only hits 5 targets, and the FX are god awful.
Not to mention it interferes with placate crits.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Aw damn, forgot about the Placate thing, and /EA is a set that can Placate and AS in the middle of a mob like other defensive sets.
A bit off topic but are did you find KM good enough? After my break I'm inclined to agree with you that ST Stalkers are kinda useless, since AoE has been more and more important since the ITF (at least it was the first time I felt my EM/Nin was not contributing, and the newer content are filled with mobs).
Since I'm kinda frustrated with my ELM/Regen (she's so paper thin) and I'm only happy in teams when TS or LR are up, I might reroll my lowbie KM/EA into ELM/EA, with ELM I tend to use TS instead of AS anyway, maybe I can get some use outta Disrupt, that if Placate, queue TS and run to target can get a critical with the aura on.
KM is great. The single aoe crits 100% from hide. makes all the difference.
That combined witht he BU recharge from hidden state is fantastic.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
I've been pretty happy with my KM/EA so far. But he's only 25. Still, I was able to solo all of the First Ward stuff with bosses (even the psi heavy stuff) -- Disrupt I find to be situationally useful, but definitely not something I could keep on all the time without my eyes melting.
I'm looking forward to slotting Disrupt with the Absolute Amazement proc at 50.
Killjoy - AR/Kin Cor | Grimwind - Dark/Cold Corr
Fallowlord - Plant/Ice Dom | Game Warden - TA/A Def
Thought Police - Mind/Psi Dom | Gammarauder - Rad/Traps
Thanks for the feedback, Test Rat and Delusionist.
My KM/EA is a lowbie so maybe I'll reroll her. Any suggestions besides /Nin? I feel the insta-BU is too good to detoggle Disrupt everytime I wanna use it.
I made a ELM/EA, since Disrupt suppresses from Hide I think I can use LRod and then use Thundestrike to get the 50% crit, let's see, got him to 18 doing some sewer trials (feels good to be the ONLY Stalker on blueside - and on Freedom - this one I made as a hero). But placate and CS, I will want to use mid combat so I'm looking for a new secondary for my KM - any except Nin because I'm sick of it and Regen, I did a ELM/Nin because I can't stand my ELM/Regen and she's in her 40s, I had enough of feeling 'naked' with three click heals, two of them, Dull Pain and IH, on very long recharges, plus I have to be careful when using ThunderStrike, while on my Em/Nin I don't think I have ever died during TF and ET's animations.
Energize doesn't work on a defense base set, which clearly is my opinion, but there has been feedback by others that it is underwhelming, so I am not surprised.
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Energize offers a burst heal *and* regen. These are at least two of the elements Defense-based set players seek to obtain either via pool powers or set bonuses. I'm curious as to why you think it "doesn't work" or who these "others" are that deem it underwhelming, especially considering the debacle that was the previous healing option in the set.
The recharge isn't as fast as Reconstruction or Kuji-In Sha, but that doesn't negate the helpfulness of having a self-heal with regen included in the set. The endurance consumption reduction is just added thematic flavoring.
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Wait - huh?
Energize offers a burst heal *and* regen. These are at least two of the elements Defense-based set players seek to obtain either via pool powers or set bonuses. I'm curious as to why you think it "doesn't work" or who these "others" are that deem it underwhelming, especially considering the debacle that was the previous healing option in the set. The recharge isn't as fast as Reconstruction or Kuji-In Sha, but that doesn't negate the helpfulness of having a self-heal with regen included in the set. The endurance consumption reduction is just added thematic flavoring. |
The HP cap hurts EA Stalkers more which renders their tier 9 impotent.
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But wait! There's more!
Hoarfrost recharges in 360 seconds, while Overload has a 1000s recharge, so you'd get the benefits of having a ton of hp more often!
Oh, another thing! You can *perma* Hoarfrost with about 100% global rech from sets/Hasten/whatever! And there's no crash! With only accolades and slotted Hoarfrost a high end /IA build could walk around *all the freakin' time* with almost 2200 hp if it weren't for the 1606hp cap, add the set bonuses you'll eventually get to reach this global recharge and you'd probably have 2300-2400 hp perma, plus the softcapped defenses to at least s/l/e/n you'd obviously have on a IO build! Crazy huh? Now go try to perma Overload
Oh yeah you're certainly right. Btw my /regen stalker who has that useless +hp Hoarfrost clone agrees with you.
The HP cap hurts EA Stalkers more which renders their tier 9 impotent.
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Inferior to scrapper, tank and brute versions, sure. But impotent? seems more than a bit exaggerated.
Plus, lots of people skip crashing tier 9s altogether. If that's the only place EA gets hit by the HP cap, I'm not at all buying the claim that it gets hit more.
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I am long time (ex) EA player, and if you skip Overload you might as well not play /EA. Since we are also discussing Overload, it also grants +recovery, so that is another reason why Energy Drain is superfluous. I think Energy Armor's Energy Drain should truly be a sapping tool because EA doesn't really need the defense from Energy Drain like IA does.
Oh yeah sure... A key power you get at level 4 is not that important, Overload is way more useful. But wait! There's more! Hoarfrost recharges in 360 seconds, while Overload has a 1000s recharge, so you'd get the benefits of having a ton of hp more often! Oh, another thing! You can *perma* Hoarfrost with about 100% global rech from sets/Hasten/whatever! And there's no crash! With only accolades and slotted Hoarfrost a high end /IA build could walk around *all the freakin' time* with almost 2200 hp if it weren't for the 1606hp cap, add the set bonuses you'll eventually get to reach this global recharge and you'd probably have 2300-2400 hp perma, plus the softcapped defenses to at least s/l/e/n you'd obviously have on a IO build! Crazy huh? Now go try to perma Overload Oh yeah you're certainly right. Btw my /regen stalker who has that useless +hp Hoarfrost clone agrees with you. |
Regen stalkers are hurt the most because of the low HP caps.
New PBAoE stun aura for stalkers. Was only able to slot it with an acc. So far, liked it, managed to stun some lts. Comes in handy against large groups.
But the VFX need to go and/or be seriously toned down. It's in no way "subtle."
Energy Drain acts like Ice's +end +def power. Except for the longer animation. Still has the old one, so expect to wait a while before you get your defense and your endurance in.
Still too low to test Energize.
Anyone managed to test them further and get a better feel for it?