Beam Rifle/what?
Beam Rifle is single target focused, and fairly heavy on long-term damage, but doesn't have much in the way of minion wiping (outside of Overload, which is on too long a timer to be reliable), so you'll want something that can either make up for your lack of AoE, or something that'll assist in the mitigation department. Devices does seem like a good match, both thematically and in terms of synergy (it's the combo I want to make). I could also see Mental Manipulation and possibly Electricity as other good matches.
At higher levels, it looks like Munitions will be a good APP, too, since it uses the same gun as your primary powers, ala Assault Rifle (though when last I played with it, there was still some buggy redraw issues, but I'd expect them fixed at some point).
The biggest trick to BR is Disintegration, and if you're using secondary attacks, you're not spreading Disintegration. So something passive like Devices is going to work well here. However, I do agree that compensating for a lack of AoEs can be good, in which case I would suggest /Fire. Other than that, I'd build for attack speed so that you can spread Disintegration as quickly as possible and then cut them down with what AoEs BR does have in one fell swoop.
I played a BR/Dev/Munitions in Beta and have since re-rolled her on live. I had previous experience with AR/Dev, so I know the secondary quite well. I soloed well, although it was a better choice for me to keep the spawn size at 1, and up the difficulty. I was melting EBs just fine without build up.
As DarkLordNecros said in his post, you want to focus on your BR blasts to make full use of disintegrate, so the more support-y aspect of devices works quite well. I also found personally that the new and improved gun drone helps with the lack of AoE power in the set. It would be nice if BR got extra damage to its snipe from Targeting Drone like AR, but that's hardly a make or break issue.
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"We rush in where fools fear to tread!"
------------
Joe Insanity 50 AR/Dev Blaster - Infinity
CykaTek 50 Bots/FF Mastermind - Infinity
I'm loving beam/MM. I'm also starting to wonder if I am no longer capable of making non-MM blasters! The basic idea with this combo is that beam rifle is so active and slot-hungry that a set such as MM, which can be pruned down to its self buffs, tier 1 and confusion set mule, lets you focus on what really counts: blasting jerks. It occurs to me that you can pretty much say this of any blaster primary, but the disintegration mechanic favors manic play more than the average attack chain does. When you're not faffing around with secondary attacks you are more likely to be able to get a large chunk of a spawn all disintegrating at once and me oh my does that result in a lot of damage.
I'm having some nice success with BR/traps as a Corruptor (yes, I know, blaster thread but, still...)
BR almost seems to need something to slow/hold targets to give you the time you need for Disintegrate to really do its work. Also, it seems to ...shoot slower?... than other attack sets. The slow/hold gives you more time for that as well.
Devices seems to be the best of the bunch for that but anything that will let you control the speed of the fight should do you well.
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Beam works pretty well with Fire, actually. Fire has some good AOE to pick things up there, and Hot Feet slows stuff up and adds on to your Disintegration ticks. Kind of nice, if you're wanting to try Fire out.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
From personal experience, I love Beam/energy. Boost Range is useful with any primary. You get the build up ---> aim combo very early, so once you get lancer shot, bosses drop fast. Conserve power makes it possible to consider musculature or spiritual as an alpha, which will help with the AoE damage slightly (Spiritual obviously getting overcharge up faster, musculature boosting cutting beam). I agree with people that beam is subpar on AoE damage, however is it really such a bad thing to have an ST focused blaster? I don't think so at least
My Beamer is now lvl 49. With those new archtype specific origin sets coming out, I can see him kicking some serious butt . . hope this helped ya GP
From personal experience, I love Beam/energy. Boost Range is useful with any primary. You get the build up ---> aim combo very early, so once you get lancer shot, bosses drop fast. Conserve power makes it possible to consider musculature or spiritual as an alpha, which will help with the AoE damage slightly (Spiritual obviously getting overcharge up faster, musculature boosting cutting beam). I agree with people that beam is subpar on AoE damage, however is it really such a bad thing to have an ST focused blaster? I don't think so at least
My Beamer is now lvl 49. With those new archtype specific origin sets coming out, I can see him kicking some serious butt . . hope this helped ya GP |
I would have rolled Beam/Energy, but I already have two /Energy Blasters, and many other /Energy Blasters I have given up on. Done making Blasters with that Secondary at the moment. Still, it pairs well with most Blaster Primaries.
I will certainly recommend a Musculature Alpha to most Blasters. My En/En Blaster finally earned his Very Rare Musculature (45% boost to damage, 2/3 ignoring ED), and it's a huge boost. I think Total Focus and Nova are each dealing an extra 100 HP with it, and they were at +60 or so with the Rare level. And that's before factoring in other boosts. I'm sure he hits the damage cap at some points on teams, but his base level of damage is quite high at all times. I love it.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Another person playing Beam/NRG. I had two during the beta and enjoyed them both. The trick is getting to know and love disintegration.
On a Blaster,
Concept-Devices is the best fit, and actually works ok
Helping it on the AE side, MM, plus it does have some nice utility and control aspects
Helping out on the control side to help with damage mitigation, Ice
If your wanting a BR Blapper for some reason, my bet is Dark, it does have -to-hit
Once the new Mids came out I messed around with a bunch of different builds based around beam. I worked out a Def Capped Beam Traps and a Beam Time based on using Juncture -ToHit debuff for capping out melee and AOE. Both builds were extremely endurance heavy. They were so heavy I posted on the Mids forums just asking if they might think the endurance numbers might be off because it was just so high compared to so many other builds I have created in the past. After several post readings on these forums it just seems these sets are high on endurance. It does seem that Beam Trap works well on defenders though with no endurance issues.
I created standard Beam Nrg, range cap, hover blaster build which included Aid Self. Having a Archer Nrg of similar build I am familiar on what how good the build is. I also figured I wanted to be able to mess around with Disintegrate since its the key thing this primary is based around.
If I was gonna go device I would just swap out my AR Device build with Beam. I think that energy offers a bit more then Device on top of this energy offers the chance to pick up Aid self which is pretty great.
Beam Nrg
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I did mm for my beam rifle, mostly looking what I can get , like build up. I did traps for my dual pistols and I regret it now. Now I look to see what I can get most from my sec to help my primary
40 50s so far.
if you dont like me....i dont really care.
respect is earned , never given
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Im running BR/MM at the moment and its okay so far. I focus mainly on BR then when all thats recharging I use Cutting Beam and then P Scream. The one thing about this set I need to know is Disintegration. I alpha with it and fire all my ST attacks but Dis Spread is rare. Am I doing something wrong? Or is it because Im a blaster? In beta for the 30 mins I got to play with it I used a Corr and it seemed to happen more. Also if I use BR or AR and go munitions will the gun stay the same?
Also what changes did they make to Gun Drone?
Would BR/Dev be good? I could make a soldier costume to make it a themed toon.