Since there are hero/ vill merits... Why not..
I mean really:
"Originally Posted by Soul_System View Post
Personally I think that stating the devs have never ever reversed a decision"
VS
"Personally I think that stating the devs have never ever reversed a decision, outside of a few things you basically then laid out as not really reversing, is kind of a silly thing to say in the long time frame of goodness knows how many changes."
Call me stupid but it almost seems like your posted reply is merit-less if you take into account the full thing rather than cherry pick the words you feel like addressing. Especially if you then don't take it into context to what it was replying too. I mean it's got built in redundancy on that one

Look I can cut out what I feel like, even stopping mid sentence, as well. Or you could deal with the whole sentence and realize the other 3/4 of it changes what is says completely.
I mean really: "Originally Posted by Soul_System View Post Personally I think that stating the devs have never ever reversed a decision" VS "Personally I think that stating the devs have never ever reversed a decision, outside of a few things you basically then laid out as not really reversing, is kind of a silly thing to say in the long time frame of goodness knows how many changes." Call me stupid but it almost seems like your posted reply is merit-less if you take into account the full thing rather than cherry pick the words you feel like addressing. Especially if you then don't take it into context to what it was replying too. I mean it's got built in redundancy on that one ![]() |
The Reward for walking the "tightrope" between heroism and villainy is access to both locales and a nice pile of standard merits.
Being a Purist (Hero/Villain) and not walking that fine line needs to be rewarded, thus the Hero and Villain merits. But at the same time, once set in these directions, you have truly only one progress path.
I, personally, play only heroes and have never used my hero merits. However, as it stands, my characters have meaning because of the current way things are. Rewarding for walking the line (in the same fashion) is not ok with me unless both locations are opened up to both factions. This brings about the whole silly argument about World PvP introduction when a substantial portion of the player base is used to how the game is now (again /unsigned.)
However, if the developers were to revisit both Paragon and the Rogue Isles and insert contacts and missions for said factions into said zones then the point becomes moot. Again, though, this would take a huge amount of resources and me, I'd rather have Praetoria fleshed out to be a full 1-50 content before revisiting and insert content into the older zones.
No, the system is fine, as it stands. If you choose to not be a hero/villain then you are already reaping the benefits.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
You can try to conceal what we were discussing with all the jibber jabber you want, but the issue you chose to comment on wasn't about whether or not the devs ever reversed themselves on a decision but on the misstatements someone was making to justify his posts.
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Talk about bias lol.
To be very very very very very very clear to you. I was talking about the big picture. Your still talking about the small stuff that has bee concretely noted. Of course, you obviously know what I mean better than I do so tell me, oh great master, what do I really mean that I am unaware of?
As far as I'm aware the only decisions the devs have really "reversed" on have been:
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"We looked into the crystal ball and didn't like what we saw"
*later*
"So looks like it's either try to keep three different markets entirely separate, which means a whole bunch of code for all the different edge cases, or just merge them all into one. Merging it is! Also, Gleemail now works for all your characters, you can give Insps to enemy alignments on co-op teams, and Santa is making a special appearance on Easter."

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Merging the hero and villain markets.
"We looked into the crystal ball and didn't like what we saw" *later* "So looks like it's either try to keep three different markets entirely separate, which means a whole bunch of code for all the different edge cases, or just merge them all into one. Merging it is! Also, Gleemail now works for all your characters, you can give Insps to enemy alignments on co-op teams, and Santa is making a special appearance on Easter." |
Once they allowed us to email items and inf between factions that issue was resolved and merging the markets was only a few months away at most.
The market merge wasn't a reversal either. The devs always said they wanted to eventually merge them but said there was too great a difference in the amount of available Inf between the red and blue factions and redside simply couldn't afford the blueside prices.
Once they allowed us to email items and inf between factions that issue was resolved and merging the markets was only a few months away at most. |
As late as the Closed Beta of Going Rogue, there were plans to keep the markets separate (as well as the third Praetorian market) until it became obvious that it was far too much of a hassle for both players and developers. The decision was made to merge the markets, and the ability to email stuff to the other side was a consequence of that.

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Uh, when e-mail attachments were first introduced, you could only claim the inf or items with a character of the same faction, precisely in order to keep the two markets separate.
As late as the Closed Beta of Going Rogue, there were plans to keep the markets separate (as well as the third Praetorian market) until it became obvious that it was far too much of a hassle for both players and developers. The decision was made to merge the markets, and the ability to email stuff to the other side was a consequence of that. |
Did you actually read that post from Posyb that you linked? It's merely a set of step by step instructions on how to email items to yourself before they allowed items to be sent by emails between both factions.
1. Logon RichHero
2. Send Awesomething to @Starchild 3. Note that you have new mail with Awesomething attached 4. Log off RichHero. 5. Log on PoorVillain. 6. Note you have Email with Awesomething attached. 7. Try to claim it greedy villain, go on I dare you. 8. No you cannot have item! You are villain! 9. Log on PoorHero. 10. Note you have Email with Awesomething attached. 11. Claim Awesomething. I'm not going to go through all 30 characters. |
Now you are correct that this all happened while I17 was still in beta testing. However the devs always said they would like to merge the markets at some point.
Finally doing something that you have always said you would like to do at some point is not a reversal.


Did you actually read that post from Posyb that you linked? It's merely a set of step by step instructions on how to email items to yourself before they allowed items to be sent by emails between both factions.
Nowhere does he say that the devs implemented the email feature in order to keep the markets separate. |
Going back to a previous post of yours:
Once they allowed us to email items and inf between factions that issue was resolved and merging the markets was only a few months away at most. |
Facts that directly contradict this:
1) As originally implemented, the email attachments did not allow villains to receive Inf from heroes. Proof: poshyb's posyt.
2) We did *not* get the ability to send Inf attachments from heroes to villains until *after* the market merge was implemented.
3) For a while in GR Closed Beta, the three markets, Hero, Villain, and Praetorian, were completely separate, Inf did not carry over when you switched sides or moved from Praetoria to Paragon/the Isles. Proof: ask any Beta tester.
Now you are correct that this all happened while I17 was still in beta testing. However the devs always said they would like to merge the markets at some point. Finally doing something that you have always said you would like to do at some point is not a reversal. |
Here is a FAQ for the Market Merge, dated 22 Jun 2010.
Here is a thread started on 3 Feb 2010, titled "So really no market merge?". There are no redname posts, but everyone seems to be under the impression the markets are not going merge come GR. (Arcanaville *is* holding forth the position that "at this point, there is no good argument for keeping the markets separate from the point of view of the ingame economy", but Arcanaville is not a dev.) The thread peters out without reaching a conclusion on May 13th, and the next post is a single smiley on June 22nd.
Before the announcement on June 22nd, merging the markets was widely believed by the playerbase to be something that would never happen. The main disagreements were on whether or not it *should* happen. Nobody seemed to believe it *would* (you'll note Obsidius accuses EvilGeko of lobbying early on).
EDIT: Here is a post from Positron dated March 30th, 2010, where he talks about how your Influence is put into "escrow or Limbo" when you change sides. This would be nonsensical if they were planning to merge the markets at this point.
Also, note that originally, Heroes and Villains were not able to gift each other Inspirations, even on co-op teams (a source of much frustration during the Valentine's and Winter events).
This is only conjecture, but since you can sell Inspirations to a Tree of Wonders or Auto-Doc, if Inspirations were tradeable it would've been possible to pass Influence from one side to the other, even if at incredibly slow rates. So I propose that this was another measure put in place to insulate the markets from each other.
Further proof: the restrictions on gifting Inspirations were lifted at the same time as the markets were merged.
From this, my theory is that the decision to merge the markets was made at some point between April and June of 2010, in response to what was going on in the Going Rogue Closed Beta. The changes to e-mail attachments and Inspiration gifting were a result of the merge, and proof of the change in direction.

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From this, my theory is that the decision to merge the markets was made at some point between April and June of 2010, in response to what was going on in the Going Rogue Closed Beta. The changes to e-mail attachments and Inspiration gifting were a result of the merge, and proof of the change in direction.
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As to the whole "Paragon being controlled by Korea" thing, I'm afraid I'm not sufficiently ignorant of how the devs work to comment on that intelligently. No, that's not a typo.
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This quote from you implies that the e-mail attachments, as originally implemented, allowed heroes to send inf to villains and vice versa
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Once they allowed us to email items and inf between factions |
and furthermore, that this was *intended* as a way to bypass the market separation and equalize the number of Inf on both sides, leading up to the market merge. |
They even knew that by allowing side switching that there would be players that would load up characters with IO's and Inspirations to twink out secondary builds just to use them as mules to change factions, then strip them of items using respecs and sell them on the other side.
It's not hard to power level a mule up to the desired level and then use vetspecs to strip the mule once it switched sides. Then delete and repeat.
Facts that directly contradict this: |
1) As originally implemented, the email attachments did not allow villains to receive Inf from heroes. Proof: poshyb's posyt. |
2) We did *not* get the ability to send Inf attachments from heroes to villains until *after* the market merge was implemented. |
3) For a while in GR Closed Beta, the three markets, Hero, Villain, and Praetorian, were completely separate, Inf did not carry over when you switched sides or moved from Praetoria to Paragon/the Isles. Proof: ask any Beta tester. |
Source for a quote for "the devs have always wanted to merge the markets"? |
I guess your going to argue that there was a conspiracy between those dozens of players to post false informartion about what the devs said.
Here is a FAQ for the Market Merge, dated 22 Jun 2010. |
Here is a thread started on 3 Feb 2010, titled "So really no market merge?". There are no redname posts, but everyone seems to be under the impression the markets are not going merge come GR. (Arcanaville *is* holding forth the position that "at this point, there is no good argument for keeping the markets separate from the point of view of the ingame economy", but Arcanaville is not a dev.) The thread peters out without reaching a conclusion on May 13th, and the next post is a single smiley on June 22nd. |
Before the announcement on June 22nd, merging the markets was widely believed by the playerbase to be something that would never happen. The main disagreements were on whether or not it *should* happen. Nobody seemed to believe it *would* (you'll note Obsidius accuses EvilGeko of lobbying early on). |
EDIT: Here is a post from Positron dated March 30th, 2010, where he talks about how your Influence is put into "escrow or Limbo" when you change sides. This would be nonsensical if they were planning to merge the markets at this point. |
Also, note that originally, Heroes and Villains were not able to gift each other Inspirations, even on co-op teams (a source of much frustration during the Valentine's and Winter events). |
This is only conjecture, but since you can sell Inspirations to a Tree of Wonders or Auto-Doc, if Inspirations were tradeable it would've been possible to pass Influence from one side to the other, even if at incredibly slow rates. So I propose that this was another measure put in place to insulate the markets from each other. |
Further proof: the restrictions on gifting Inspirations were lifted at the same time as the markets were merged. |
From this, my theory is that the decision to merge the markets was made at some point between April and June of 2010, in response to what was going on in the Going Rogue Closed Beta. The changes to e-mail attachments and Inspiration gifting were a result of the merge, and proof of the change in direction. |
Don't selectively quote yourself to make yourself look not wrong.
Once they allowed us to email items and inf between factions that issue was resolved and merging the markets was only a few months away at most.
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In this case, X = "allowing us to e-mail items and inf between factions". The bolded part is the important one.
Which only confirms my statement is correct. We couldn't originally send items cross faction. I never said we did. What I actually said was that once they decided to let us send items cross faction via email they couldn't have delayed merging the markets for more than a few months at most. The simple fact that they didn't even wait that long confirms my conclusion. |
The last official statement was made by Positron during the 5th anniversary in game Q/A which several other forum members posted from their chatlogs, as well as confirmed participating in. |
At the very, very bottom:
* on Combined CoH/CoV Markets: 04-28-2009 18:51:58 [Local] Positron: Combined Markets: Maybe, farrr in the future... when the datamines don't have a HUGE discrepency in available inf on either side. 04-28-2009 18:52:55 [Local] Positron: If people are willing to pay 200m on heroside, and you cant afford 60m villainside, you definitely cant afford 200m 04-28-2009 18:53:53 [Local] Judgement Dave: i sth ediscrepency in INF earned to date or in rate of INF earning... the former could be addressed by a 1-time boost, the latter by adjusting rewards on 1 side.... 04-28-2009 18:54:31 [Local] Positron: My brain just broke trying to figure out how to make rewards on one side work diff than the other |

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I'm just suprised how many comments on the topic sry never had something like this :P
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Situations like that are why phrases like "the internet, serious business" gained popularity.
Unfortunately society teaches you how to argue your side and try to win, it really doesn't teach you how to discuss things respectfully and successfully.
Ya, things can get pretty convoluted pretty quickly. Things are reasonably complicated enough in a straight up discussion and then people start putting their feelings and their pride into discussions, making them even more difficult and less productive. Becomes a match for "who is right" instead of "what is right" or "what I feel is best".
Situations like that are why phrases like "the internet, serious business" gained popularity. Unfortunately society teaches you how to argue your side and try to win, it really doesn't teach you how to discuss things respectfully and successfully. |
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Don't selectively quote yourself to make yourself look not wrong.
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Okay, I did your research for you. |
04-28-2009 18:51:58 [Local] Positron: Combined Markets: Maybe, farrr in the future... when the datamines don't have a HUGE discrepency in available inf on either side. 04-28-2009 18:52:55 [Local] Positron: If people are willing to pay 200m on heroside, and you cant afford 60m villainside, you definitely cant afford 200m |
The market merge wasn't a reversal either. The devs always said they wanted to eventually merge them but said there was too great a difference in the amount of available Inf between the red and blue factions and redside simply couldn't afford the blueside prices.
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But please feel free to live in denial.

To be honest, I'm not sure how the guiding principle of "I must win all arguments" alone explains this thread. Near as I can tell, Koreans have taken over Paragon Studios and forced the devs to change their minds and merge the villain market with the hero market so they can overcharge them for email. I'm not sure I can declare a winner there.
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This is no different than someone claiming the devs changed their minds on power customization when they always said it was something they wanted to do but couldn't work on right away because they didn't have the time, money, or resources to assign to the project.