Speed Boosted Pets


Arcanaville

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
As was pointed out at the time however that was a half truth at best; the nerf was also applied to pets and pseudo pets that have only one attack and had no AI problems. As I recall, either Castle or Positron was finally cornered into admitting that a major reason for the nerf was to weaken "overperforming" powers like Lightning Storm.
Which goes to show how out of touch the devs are with this game. How are powers like LS and VS overperformers? I know when I first heard it I was extremely angry because it proved right then and there they play a completely different game than us if they thought those powers were overpowered.


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Posted

Quote:
Originally Posted by EvilRyu View Post
How are powers like LS and VS overperformers?
If you think soloing GMs is the absolute worst and most abusively munchkiny thing a player can do in this game, yes, nerfing storm kind of makes sense.

At the time, Architect was still a recent addition (went live April 2009), and controllers were still considered the farming AT back then.


 

Posted

This "new" AI has ruined Phantasm and I say that with no sense of hyperbole whatsoever. What once was a great pet, who would linger by my side and use his energy attacks to kb anyone that got too close, is now reduced to a pet for which I have to evaluate whether or not summoning him is even appropriate.

I do think Bruiser was a winner though. He was prone to throwing rocks with the old AI but now he throws a rock, runs in and footstomps, like you want him to.


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Posted

Quote:
Originally Posted by Oedipus_Tex View Post
What is weird about the whole +Recharge not affecting pets thing is that they are not immune to -Recharge. If Recharge really did affect their scripts, then it probably still does.
Pet attacks should be totally unaffected by any recharge alteration, plus or minus.


Quote:
As was pointed out at the time however that was a half truth at best; the nerf was also applied to pets and pseudo pets that have only one attack and had no AI problems. As I recall, either Castle or Positron was finally cornered into admitting that a major reason for the nerf was to weaken "overperforming" powers like Lightning Storm.
What they said was that the change was made to adjust for an AI bug, and that in the few cases where they affected a pet which did not experience the bug when they made the change across all pets the damage being done by those pets was higher than intended when speed buffed anyway, so a special case exemption was not necessary.

Having said that, its very likely the case that the *current* reason for the recharge exemption is primarily to prevent speed boosts from radically increasing pet damage beyond their design intent, because the original AI bug the change was designed to fix is actually probably gone. If pets still react (or rather would react) badly to attack power recharge boosts, it would have to be a different problem that originally plagued pets back then.


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Posted

Quote:
Originally Posted by Deacon_NA View Post
This "new" AI has ruined Phantasm and I say that with no sense of hyperbole whatsoever. What once was a great pet, who would linger by my side and use his energy attacks to kb anyone that got too close, is now reduced to a pet for which I have to evaluate whether or not summoning him is even appropriate.
Since the Phantasm has no melee attacks, I've wondered about this myself. I have to conclude that Phantasms miss being recharge buffed so much they have become suicidal.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Since the Phantasm has no melee attacks, I've wondered about this myself. I have to conclude that Phantasms miss being recharge buffed so much they have become suicidal.
He just wants to fit in with the PA, they all get to run in swingin'.


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Posted

Its a fix that works two ways, bright side of being unaffected by debuffs, my MM pets will continue to fire normaly while being spammed with -recharge (psi, ice, those council thingies). Sad side, they wont shoot any faster then this, specialy with the huge recharge of merc's powers.

With the upcomming Time manipulation it would have been fun, but i wonder when MM's will start to get out of sync with normal AT's.


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Posted

Quote:
Originally Posted by Phyrex View Post
It was done to prevent certain pets (earth and ice? I think) from getting stuck in their AI script where they would only do certain attacks over and over again (typically the ones you'd rather them not do over and over.).
Speed Boosted buffed Thugs Bruisers were the worst offenders (on the occasions someone would actually SB them).

They'd use nothing but Hand Clap. Over and over and over. It was so bad that many Thugs MM players refused to give their Bruiser the second buff so he wouldn't HAVE Hand Clap to spam like that.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Back in the day, not quite as far as the long, long, ago, it was common practice to skip the last upgrade on Bruiser and many Robot masterminds skipped the first upgrade on Assault Bot for more burn patches and less flame thrower.


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