Speed Boosted Pets
At the time, Architect was still a recent addition (went live April 2009), and controllers were still considered the farming AT back then.
This "new" AI has ruined Phantasm and I say that with no sense of hyperbole whatsoever. What once was a great pet, who would linger by my side and use his energy attacks to kb anyone that got too close, is now reduced to a pet for which I have to evaluate whether or not summoning him is even appropriate.
I do think Bruiser was a winner though. He was prone to throwing rocks with the old AI but now he throws a rock, runs in and footstomps, like you want him to.
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What is weird about the whole +Recharge not affecting pets thing is that they are not immune to -Recharge. If Recharge really did affect their scripts, then it probably still does.
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As was pointed out at the time however that was a half truth at best; the nerf was also applied to pets and pseudo pets that have only one attack and had no AI problems. As I recall, either Castle or Positron was finally cornered into admitting that a major reason for the nerf was to weaken "overperforming" powers like Lightning Storm. |
Having said that, its very likely the case that the *current* reason for the recharge exemption is primarily to prevent speed boosts from radically increasing pet damage beyond their design intent, because the original AI bug the change was designed to fix is actually probably gone. If pets still react (or rather would react) badly to attack power recharge boosts, it would have to be a different problem that originally plagued pets back then.
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This "new" AI has ruined Phantasm and I say that with no sense of hyperbole whatsoever. What once was a great pet, who would linger by my side and use his energy attacks to kb anyone that got too close, is now reduced to a pet for which I have to evaluate whether or not summoning him is even appropriate.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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Its a fix that works two ways, bright side of being unaffected by debuffs, my MM pets will continue to fire normaly while being spammed with -recharge (psi, ice, those council thingies). Sad side, they wont shoot any faster then this, specialy with the huge recharge of merc's powers.
With the upcomming Time manipulation it would have been fun, but i wonder when MM's will start to get out of sync with normal AT's.
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It was done to prevent certain pets (earth and ice? I think) from getting stuck in their AI script where they would only do certain attacks over and over again (typically the ones you'd rather them not do over and over.).
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They'd use nothing but Hand Clap. Over and over and over. It was so bad that many Thugs MM players refused to give their Bruiser the second buff so he wouldn't HAVE Hand Clap to spam like that.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Back in the day, not quite as far as the long, long, ago, it was common practice to skip the last upgrade on Bruiser and many Robot masterminds skipped the first upgrade on Assault Bot for more burn patches and less flame thrower.
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