Slotting SR: After being soft capped?


Arbegla

 

Posted

So what do you recommend slotting for after you're already soft capped to all positions?

The psy hole with resists or defense?
More resists over all?
Max health?
Regen?

Trying to in for a little more survivability here.


 

Posted

Enough recharge to run the best attack chain possible, and then damage bonuses/health bonuses/regen.


Mains (Freedom) @Auroxis
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Posted

I would slot for more Rech, HP and +Damage.

In that order.


 

Posted

Building for 59% defense on my SRs has yielded better results for survivability than any other approach I've tried, even for normal content. The amount of enemies with significant defense debuffs or tohit buffs is often underestimated on the boards, and capped DDR is often overestimated. Getting hit by -100% def, which can happen on +4/x8 solo missions against certain factions, still turns out to be -5% def with 95% DDR, and if you're barely at 45%, 46%, 47% def, the drop in survivability is sharp.

Max HP is also good, you should get much of it naturally while building for other things though.

I wouldn't build for regen (beyond slotting the unique procs and enhancing Health properly) these days as Rebirth gives so much of it.

There isn't many options for resistance, outside of Tough, which you should have enhanced and toggled on, and the Shield Wall +3 res.

The psi "hole" isn't worth building against, it's a mere few illusion/mind control powers.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Building for 59% defense on my SRs has yielded better results for survivability than any other approach I've tried, even for normal content. The amount of enemies with significant defense debuffs or tohit buffs is often underestimated on the boards, and capped DDR is often overestimated. Getting hit by -100% def, which can happen on +4/x8 solo missions against certain factions, still turns out to be -5% def with 95% DDR, and if you're barely at 45%, 46%, 47% def, the drop in survivability is sharp.
Where are you getting hit for -100% from? Thats insane. I've never seen anything like that. Granted I haven't played at +4x8 on anything but my Fire farmer in AE in a very long time.


 

Posted

For /SR I recommend:

1. Hit the soft cap
2. Hit the needed recharge for my selected attack chain
3. Get as many HP as possible.

The hitpoints are very important to survival. Even with softcapped defenses you're still going to get hit. There's a very significant difference in survivability if an enemy has to hit 4 times to kill you instead of 3.

Luckily theres a lot of sets out there that give a little of all of these, and some of these sets also give +damage and +regen.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by MajorTractor View Post
Where are you getting hit for -100% from? Thats insane. I've never seen anything like that. Granted I haven't played at +4x8 on anything but my Fire farmer in AE in a very long time.
Fightning Romans, or Arachnos can stack -def pretty easily..


 

Posted

Quote:
Originally Posted by Arbegla View Post
Fightning Romans, or Arachnos can stack -def pretty easily..
Never had problems with either group with my kat/SR and my defense are at around %48 and def res is at %92. I am fighting with +4x8 unless i am doing TFs or tips. Now Devouring Earth and Nemesis are another story but they get tohit buff and accuracy buff which at one point not even elude save the toon.


 

Posted

When I'm working with defense based builds, I start with softcapping then shift focus into hp/regen/rech. Not in any particular order, mind you.

As others have pointed out, you want enough recharge to run the attack chain you want.

HP is so you don't get 2 shotted (it happens).

Regen works with your +hp to deal with minor-moderate damage. The more the merrier. Especially if you don't have any other means of healing. I try to shoot for at least 1% hp/sec here.

If you're using Dark Melee, you could get away with less regen... if you slot Siphon Life well. My DM/SR runs with ~1800hp, 1.26% hp/sec regen (a little over 300%), and SL heals for 280hp every 4-5 seconds.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Arbegla View Post
Fightning Romans, or Arachnos can stack -def pretty easily..
If you don't have a lot of def to begin with, then yes. Otherwise the attacks with -def that actually go through are far too low to stack up to anywhere near -100%. If you get hit frequently enough such that ~10s def debuffs stack up to 100% you have other problems (like your hp being negative).


 

Posted

Quote:
Originally Posted by Arbegla View Post
Fighting Romans, or Arachnos can stack -def pretty easily..
Quote:
Originally Posted by rina_ View Post
If you don't have a lot of def to begin with, then yes. Otherwise the attacks with -def that actually go through are far too low to stack up to anywhere near -100%. If you get hit frequently enough such that ~10s def debuffs stack up to 100% you have other problems (like your hp being negative).
This won't be a problem with a soft-capped SR.

It is virtually impossible to debuff an SR with any resistable debuffs (which Romans and Arachnos have) An SR hits 95% defense debuff resistance almost by accident.

Now, the average defense debuff is 7.5%. 10% of that would be 0.75%, and an SR will only be affected by 5% for a total of 0.325% debuff per attack. If you have 46% defense, you would need to be hit with 4 of those debuffs within 10 seconds to drop below the soft cap. The odds of being hit by 4 debuffs within 10 seconds are not good when you have that much defense to begin with.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
This won't be a problem with a soft-capped SR.

It is virtually impossible to debuff an SR with any resistable debuffs (which Romans and Arachnos have) An SR hits 95% defense debuff resistance almost by accident.

Now, the average defense debuff is 7.5%. 10% of that would be 0.75%, and an SR will only be affected by 5% for a total of 0.325% debuff per attack. If you have 46% defense, you would need to be hit with 4 of those debuffs within 10 seconds to drop below the soft cap. The odds of being hit by 4 debuffs within 10 seconds are not good when you have that much defense to begin with.
Since soft cap means only %5 of attacks will hit it means 1 in every 20 attacks will hit. 4 successful attacks make it 80 attacks in 10 seconds in general asuming that each individual can make 2 or 3 attack in 10 s you need to be surrounded by at least 26 attacker but if you get this much attack in 10 seconds than you don't need to worry about defense debuff since you will be probably dead by that time.


 

Posted

I slot for recharge because once you are not getting hit you wanna hit them more and faster!


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
This won't be a problem with a soft-capped SR.

It is virtually impossible to debuff an SR with any resistable debuffs (which Romans and Arachnos have) An SR hits 95% defense debuff resistance almost by accident.

Now, the average defense debuff is 7.5%. 10% of that would be 0.75%, and an SR will only be affected by 5% for a total of 0.325% debuff per attack. If you have 46% defense, you would need to be hit with 4 of those debuffs within 10 seconds to drop below the soft cap. The odds of being hit by 4 debuffs within 10 seconds are not good when you have that much defense to begin with.
I am quite unsure why you quoted me here. I said unless you have low defense (which you don't have as an sr), you will be dead ("have negative hp") before you get debuffed for 100% (which was referencing an earlier statement that somebody regularly gets debuffed by 100% - effectively 5% - and does build for 50% + def because of this.)

Anyway... carry on.


 

Posted

Quote:
Originally Posted by rina_ View Post
I am quite unsure why you quoted me here. I said unless you have low defense (which you don't have as an sr), you will be dead ("have negative hp") before you get debuffed for 100% (which was referencing an earlier statement that somebody regularly gets debuffed by 100% - effectively 5% - and does build for 50% + def because of this.)

Anyway... carry on.
I quoted you because it is still a problem with high defense with non-SR characters. I have a soft-capped BS/DA scrapper, and he has major problems with cascading defense failure when fighting Romans. I have frequently found myself hitting negative defense when fighting them.

I was making the point that even if you do get hit enough times to stack debuffs, it won't have any effect on an SR. Not the case with characters with less DDR.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I was making the point that even if you do get hit enough times to stack debuffs, it won't have any effect on an SR. Not the case with characters with less DDR.
But that's exactly what the discussion was about, just because you have DDR doesn't mean you can simply ignore def debuffs. This was the original comment:

Quote:
Originally Posted by Nihilii View Post
Building for 59% defense on my SRs has yielded better results for survivability than any other approach I've tried, even for normal content. The amount of enemies with significant defense debuffs or tohit buffs is often underestimated on the boards, and capped DDR is often overestimated. Getting hit by -100% def, which can happen on +4/x8 solo missions against certain factions, still turns out to be -5% def with 95% DDR, and if you're barely at 45%, 46%, 47% def, the drop in survivability is sharp.
If you do in fact get debuffed for 100% defense (which is effectively 5% for an SR, which this is about) and you're only slightly over the soft cap, those 5% can be a huge problem (pretty much doubling incoming damage).

So the point that was made afterwards by me and others, is that it is practically impossible and certainly not happening with any kind of regularity to get hit with enough debuffs within those debuffs' timeframe to actually stack up to 100% (5%) if you're soft capped. And if you would get hit frequently enough to get a 100% debuff, you'd be pretty much dead already because every one of those debuffs comes with damage.


 

Posted

Quote:
Originally Posted by rina_ View Post
But that's exactly what the discussion was about, just because you have DDR doesn't mean you can simply ignore def debuffs. This was the original comment:
Actually, when you have 95% DDR, you effectively CAN ignore defense debuffs.

A standard 7.5% defense debuff will only reduce your defense by 0.325% with that much DDR. The odds of you getting hit with enough of those to drop you below the soft cap before they start wearing off are very very slim.

I've never seen an SR build that was exactly at 45% defense. The majority of them have at least 46%-47%, which gives them enough leeway that, for all practical purposes, defense debuffs are non-existent for them.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Actually, when you have 95% DDR, you effectively CAN ignore defense debuffs.

A standard 7.5% defense debuff will only reduce your defense by 0.325% with that much DDR. The odds of you getting hit with enough of those to drop you below the soft cap before they start wearing off are very very slim.

I've never seen an SR build that was exactly at 45% defense. The majority of them have at least 46%-47%, which gives them enough leeway that, for all practical purposes, defense debuffs are non-existent for them.
No, you can't. What if I have exactly 45% defense? I can't ignore it then, now can I. Just because some arbitrary number of people have their defense 1 or 2% higher than soft cap doesn't mean defense debuffs can be effectively ignored. In fact, most people go for an extra 1 or 2% on their SR toons exactly because you can't simply ignore defense debuffs.

Can we now please leave it at this, every one of your comments here has just rehashed what was already stated.


 

Posted

Quote:
Originally Posted by Emberly View Post
I slot for recharge because once you are not getting hit you wanna hit them more and faster!
Even soft-capped SR gets hit; enough to where soft-cap alone isn't actually all *that* strong relatively speaking.

I tend to build for +health and +regen once I get above about 47% defense or thereabouts. I'm within one small luck of the Praetorian soft-cap (59%) and in the meantime +regen and +health will tend to help in more situations than ones where the difference between 47% and 59% are significant.

Also, you need something to moderate the damage spikes no matter how much defense you have, and because its not easy to build for a lot of resistance, +health is the second best alternative there.

When it comes to maximizing survivability, you're likely to have aid self in an SR build anyway, so I tend to be a proponent of balanced builds. Building for the most recharge you can without cutting corners on the build will not only tend to improve offense, it will also improve aid self, albeit not proportionately (because of its huge cast time). A balance between quick recharge on aid self plus getting reasonably close to the health cap plus having reasonably high passive regen will, I think, tend in the long run to generate the best overall survivability under the widest circumstances.


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Posted

Quote:
Originally Posted by Werner View Post
...which then lets you mostly ignore defense debuffs.
Yes, you can ignore them after you did something specifically because of them, this is by definition not ignoring them as a whole.


 

Posted

Quote:
Originally Posted by rina_ View Post
Yes, you can ignore them after you did something specifically because of them, this is by definition not ignoring them as a whole.
You can't ignore them when you are constructing a build, but you can construct builds that can ignore them in actual play.

There's a reason the soft cap is called "soft."


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Posted

I like when people "if" and "would" things that I see in my daily experience, but I like it even more when people who build for 46-47% def complain about SR being shafted every time we get new content that is harder than freakshows.

Admittedly, that is more often because of tohit buffs than defense debuffs, and people disagree with the part of my point of view that is about defense debuffs.

For something a bit more constructive, there are numerous def debuffs without damage attached to them, in fact many of the most dangerous ones don't do damage. Tarentula mistresses, seers, arachnoid bosses come to mind.

Stuff that you can shrug off on +0/x8 or +2/x8 can become a threat on +4/x8 as mobs take a longer time to die, have a higher minimum chance to hit and debuff for more. It all adds up.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
You can't ignore them when you are constructing a build, but you can construct builds that can ignore them in actual play.

There's a reason the soft cap is called "soft."
The statement was that an SR can ignore def debuffs. This is a wrong statement, it needs to be qualified to be accurate. The accurate statement is that an SR that builds to have a buffer against def debuffs can ignore them.

Soft cap means that an attribute is still increasable but will yield insignificant to no return afterwards. It's not called soft because it is fluffy or can be punctured by def debuffs. It's a term that has been used far longer than CoH exists.


 

Posted

Quote:
Originally Posted by rina_ View Post
Soft cap means that an attribute is still increasable but will yield insignificant to no return afterwards. It's not called soft because it is fluffy or can be punctured by def debuffs. It's a term that has been used far longer than CoH exists.
...eagerly awaiting arcana's dissertation on the origin of the term soft cap.



And while I'm sure my opinion doesn't matter since everyone already made up their mind on this subject prior to this post... but seriously people... I've had lots /SR builds in the last 5 years.... some of which only had 44.X ish defense... and I couldn't have told you what badguys even had -defense until I made a blaster. By definition /SR can ignore -defense because I, for one, have been ignoring it.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.