Mission Architect Upgrades
I doubt we'll see any of those implemented ever, since those features would require tons of work, and AE just isn't huge enough a draw for players to warrant that kind of attention. Right now it's mostly just a farm tool.
Would all this stuff be cool, though? Yeah.
My interest in creating my own bit of content for the CoHniverse have recently rekindled and as far as I can tell nothing has been added featurewise, even if the new maps are nice
I was wondering if there are any intent on some of the following points:
aaaaand that's it. |
I'd like to add to your list if I may:
Enemy Morphing: I would like to see an option to morph a character to a different model at the 3/4, 1/2, and 1/4 health markers... possibly to the extent of a different character alltogether. This would set up multi-stage fights where the boss goes 1-winged angel on the player(s). I have one AE arc where this would come in handy, but the boss currently just spawns the next version of himself elsewhere when he is defeated.
NPC Yelling: When a character spawns, either at the beginning of the level or in the middle or end, allow them to yell something to the entire zone. It would often enable me to explain my story (or stories) in a more effective way.
Captives becoming Allies or Enemies once rescued: I recently added what I intended to be a Peacebringer and a Warshade into one of my arcs. They would start in human form, surrounded by Void Seekers, and upon rescue, they could help you out. Well, the only Kheldians in the AE creator are in their Nova and Dwarf forms. If I could use something similar to my first suggestion, they could activate and morph into another form, and then attack you or join you. This could even be triggered by a dialogue tree that depends on your answer.
Epic Archetype Powers: I would like to see Kheldians, Arachnos Soldier and Widow powersets selectable when creating characters. If it is there, I just can't find them. Maybe the primary sets can be tied to their respective secondaries so that people can't create Energy Blast crab soldiers, or something.
Power Customization: I miss being able to use this in AE. There are many characters that I have created with a specific concept (one that is possible to players, but not available in AE) and when I run the mission, it just feels wrong.
I get that there's a lot of farming going on, but I play them for the stories. I understand that others do as well. Also, I like the idea of creating personalized content for my characters. The fact that other people can play them, too, is a bonus.
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/signed for all of them, but dont hold your breath...
AE is on their list of "old stuff put on the back burner".
To add to your list:
- the ability to place mobs, objects, etc. at specific points on the map.
If the devs are that concerned about exploits, let them pick the points - I'd just like to know that object will always be at a specific place.
- Ability for the Boss to teleport away on defeat ( an option they have reserved to themselves thus far )
- Triggered Solo Boss ambushes and/or spawns at a specific point ( Example: LGTF at the end when Hero 1 spawns. There's also a story arc where Nemesis appears after you defeat a boss. )
- As an alternative to creating new maps, allow us to "Skin" existing maps.
- Ability to switch contacts as we progress through an arc.
- Ability to place music tracks at specific points on the map.
- Ability to select music tracks when talking to the contact.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
My interest in creating my own bit of content for the CoHniverse have recently rekindled and as far as I can tell nothing has been added featurewise, even if the new maps are nice
I was wondering if there are any intent on some of the following points:
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On that note, I'm personally not concerned about being able to further alter NPC appearances, but rather being able to alter their powers. I'm still not entirely clear on why it's not possible to do that. (I suspect that part of it is them wanting to stop you from giving Dual Blades and other such weapon sets to enemies it would look completely wrong on, like Bladegrasses or something, but I would assume the basic functionality is entirely possible.)
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Captives becoming Allies or Enemies once rescued: I recently added what I intended to be a Peacebringer and a Warshade into one of my arcs. They would start in human form, surrounded by Void Seekers, and upon rescue, they could help you out. Well, the only Kheldians in the AE creator are in their Nova and Dwarf forms. If I could use something similar to my first suggestion, they could activate and morph into another form, and then attack you or join you. This could even be triggered by a dialogue tree that depends on your answer.
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the LTs randomly change into nova and the bosses have dwarf (and sometimes light) forms
this only shows the PB side of things though, the closest you would get to human WS would prolly be council galaxies (romulus the warshade is also an actual WS, but i think he is a LT/boss based on diff/team size)
On that note, I'm personally not concerned about being able to further alter NPC appearances, but rather being able to alter their powers. I'm still not entirely clear on why it's not possible to do that. (I suspect that part of it is them wanting to stop you from giving Dual Blades and other such weapon sets to enemies it would look completely wrong on, like Bladegrasses or something, but I would assume the basic functionality is entirely possible.)
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Enemy Morphing: I would like to see an option to morph a character to a different model at the 3/4, 1/2, and 1/4 health markers... possibly to the extent of a different character alltogether. This would set up multi-stage fights where the boss goes 1-winged angel on the player(s). I have one AE arc where this would come in handy, but the boss currently just spawns the next version of himself elsewhere when he is defeated.
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Possible actions: Surrender. Teleport away. Shift/change to a new character (much like some Council turning into Warwolves). Powerset change/shift.
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
My interest in creating my own bit of content for the CoHniverse have recently rekindled and as far as I can tell nothing has been added featurewise, even if the new maps are nice
I was wondering if there are any intent on some of the following points:
aaaaand that's it.