Best 3 person team makeup?


Arcanaville

 

Posted

So I officially owe everyone cookies! Thanks very much for the advice and encouragement.

Our group is certainly not in a rush - we prefer to play smart instead of zergrushing to a level cap and try to figure out what's next. Right now the biggest hurdle on missions is the two range classes learning how the /assist mechanic works in CoH, me trying to learn when to rescue a squishy and when he's okay, and all of us are figuring out whether to kill big red names or nice squishy blue names first. Oh and learning the mechanics of powers. Although some of the guides on the forums seem a little dated they're working for us

Thanks again for the encouragement (needed sometimes!) and excellent advice (woot I'm starting to understand slotting!). I think Arcanaville's defense guide is tonight's bedtime reading....last night's was an aggro mechanics guide!

Back to work so I can play on Justice tonight...


 

Posted

Quote:
Originally Posted by Arcanaville View Post
...
Racing to level 50 is like racing to the end of your vacation.
That right there is sig worthy!

And all of it is excellent advice and I'm glad to hear that you're enjoying things, Tiana!

I could mention that I tend to be a take-out-the-big-guy-first type of player, but people always differ over these approaches... Plus, there are always exceptions and there are different enemies with specific pesky minions that you'll want to take out before the rest of the group.

For standard fare, however, I like to focus on the bigger guys (Bosses, then LTs then Minions) for better survivability. Minions are pretty wimpy and leaving them standing around won't hurt me much... The higher the rank, the harder the damage and the higher their chance to hit me. So, I take them out first and work my way down (again, as you gain experience, you'll find there are many exceptions to this and... hey, sometimes you want to just smack someone in particular for lookin' at you funny!).

But yes, it is great for the team to come to an agreement on which tactic to take. Especially when someone has debuff powers and such that anchor onto a specific enemy target. You want to leave that target up until the end of the battle.
I'm sure you'll work it out!


EDIT: I should mention that I left out anything about AoE attacks...
With sufficient AoE attacks, focusing on the stronger guys first generally wipes out the minions as you go anyway.
Not sure you're wielding much area of effect attacks at this point though and didn't want to ramble on too much!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Omg what a difference using our brains made. We're all MMO vets but apparently we temporarily forgot what we'd known for years.

I showed the boys how to target me to assist, and with me starting with the tough mobs targeted, we're suddenly rolling through waves of mobs and starting to feel heroic instead of like squished pancakes. Also they discovered their crowd control abilities, and I learned that I have to keep my taunt aura up. Life is now awesome and I dont have a frequent flier card at the med bay anymore.

Thanks again! . I know ive said it a lot but it's always sincere


 

Posted

Welcome to the game! Just a note from what I have gained as a *ranged* player targeting through my team mate's tank or brute, he doesn't always keep a target if he is taunting and I kept wondering why my attacks wouldn't go off. Then another time, I had clicked my fire ball and was at max range of an Elite Boss that my friend had clicked but he had not yet moved into range to attack so I ended up with all that agro and after the fight was over, I was picking my poor squishy body up with a wakie... friend says..have a nice nap?


Call me,,, Mal

 

Posted

Quote:
Originally Posted by tiana_arylle View Post
Omg what a difference using our brains made. We're all MMO vets but apparently we temporarily forgot what we'd known for years.

I showed the boys how to target me to assist, and with me starting with the tough mobs targeted, we're suddenly rolling through waves of mobs and starting to feel heroic instead of like squished pancakes. Also they discovered their crowd control abilities, and I learned that I have to keep my taunt aura up. Life is now awesome and I dont have a frequent flier card at the med bay anymore.

Thanks again! . I know ive said it a lot but it's always sincere
Sounds great! Assist targeting can be very helpful in the early levels, or when newer players aren't so sure about what to target when. All 3 of you should be working on your Identification and prioritizing skills so that later on as you face bigger groups, you can ween yourselves off assist targeting and split your focus to handle multiple important targets.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by tiana_arylle View Post
Omg what a difference using our brains made. We're all MMO vets but apparently we temporarily forgot what we'd known for years.

This is one thing I do like about CoH: it is fairly easy for an MMO, but if you don't use your head and employ some kind of strategy, you won't do well. Tactics are important, but not precise tactics that require a highly coordinated guild. Just the normal sort of tactics that a PUG, or a new player, could be expected to execute.


 

Posted

Quote:
Originally Posted by tiana_arylle View Post
I think Arcanaville's defense guide is tonight's bedtime reading...
Its probably put more players to sleep than all the Tsoo Yellow Ink Men in Talos.


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Posted

Quote:
Originally Posted by tiana_arylle View Post
So I officially owe everyone cookies! Thanks very much for the advice and encouragement.

Our group is certainly not in a rush - we prefer to play smart instead of zergrushing to a level cap and try to figure out what's next. Right now the biggest hurdle on missions is the two range classes learning how the /assist mechanic works in CoH, me trying to learn when to rescue a squishy and when he's okay, and all of us are figuring out whether to kill big red names or nice squishy blue names first. Oh and learning the mechanics of powers. Although some of the guides on the forums seem a little dated they're working for us

Thanks again for the encouragement (needed sometimes!) and excellent advice (woot I'm starting to understand slotting!). I think Arcanaville's defense guide is tonight's bedtime reading....last night's was an aggro mechanics guide!

Back to work so I can play on Justice tonight...
Did I see Justice? I play evenings eastern. I'll have to keep my eyes open for 3 cool people running around. Have you been invited to the Justice United chat yet? If not, join it. It's full of people to run missions with. See you soon, maybe.


 

Posted

Hi everybody, I'm back!

Well after some tweaking our team has settled into da/fire tank (me), ninja/therm MM (bro-in-law) and kinetic/ice controller (hubby). We're now all 35 and thanks to freedom, can get our epics!

The boys have pretty much decided but I'm a bit stuck. Would energy or pyre be best for 3 teaming and the occasional TF? (or something else)? There are our first characters so we're pretty broke, I just don't want to bring disgrace on the tanker cred!

Thanks for any advice!

~ Tia


 

Posted

Quote:
Originally Posted by tiana_arylle View Post
Hi everybody, I'm back!

Well after some tweaking our team has settled into da/fire tank (me), ninja/therm MM (bro-in-law) and kinetic/ice controller (hubby). We're now all 35 and thanks to freedom, can get our epics!

The boys have pretty much decided but I'm a bit stuck. Would energy or pyre be best for 3 teaming and the occasional TF? (or something else)? There are our first characters so we're pretty broke, I just don't want to bring disgrace on the tanker cred!

Thanks for any advice!

~ Tia
The problem with epics opening at 35 is you also have your tier 8 & 9 secondary powers open at 35 & 38... frequently they're more important to you. For Fire Melee Incinerate and Greater Fire Sword are both very nice, hard hitting single target attacks. If you're tight on your build Incinerate can be skipped but I would always get Greater Fire Sword. I'd still be juggling things in the build to try and squeeze Incinerate in though... it's one of your hardest hitting attacks albeit as a damage over time.

For your Ice/Kinetic controller don't forget about Transference (35) and ESPECIALLY Fulcrum Shift (38), these are two of the best powers in the Kinetic set. One drains enemy endurance and refills the endurance of anyone nearby while the other is a MASSIVE damage buff to everyone nearby. By massive I mean "damage CAP". I would get both of those powers ASAP. I'm not as familiar with the Thermal set but those last two debuffs look quite nice.

I'd suggest delaying your epic power pool until 41; there's nice stuff there but I'd rather get the big powers in the secondary first.

Now on what APP to choose... for tankers I usually have two basic choices. If I'm having endurance issues then Energy for Conserve Power and possibly Physical Perfection. If my endurance is under control my default choice is Pyre for Fire Blast and Fire Ball. Since you're running as a trio with a Kinetic you'll have Speed Boost all the time (and if you don't then smack the Kin and tell him to hand out the crack) you shouldn't have endurance issues making Pyre the standout choice.

With a tanker I take Char at 41, Fire Blast at 44 and Fire Ball at 47. Char is more or less a "throwaway" power; I seldom find use for it so it stays with the default slot. Fire Blast and Fire Ball on the other hand I slot out and use constantly.

The controller may want to consider Psi for Indomitable Will (mez protection) if he's in melee a lot and having problems with getting mezzed. Otherwise Fire Mastery is nice for more damage... something that Ice control is lacking. Ice Mastery gives you an Oh S@#! power in Hibernate and a good defensive armor in Frozen Armor... it also fits the ice theme if that's a consideration.

The MM I hesitate to recommend for as I've never played one but Heat looks good from a damage point of view.

In any case I'm glad to see you enjoying the game.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by tiana_arylle View Post
Hi everybody, I'm back!
Welcome back!

Quote:
Well after some tweaking our team has settled into da/fire tank (me), ninja/therm MM (bro-in-law) and kinetic/ice controller (hubby). We're now all 35 and thanks to freedom, can get our epics!
Holy cats! Zero to thirty five in 8 weeks? What are they feeding the noobies these days?!

Quote:
The boys have pretty much decided but I'm a bit stuck. Would energy or pyre be best for 3 teaming and the occasional TF? (or something else)? There are our first characters so we're pretty broke, I just don't want to bring disgrace on the tanker cred!
I got nothing, but if you want cash, look into Tips missions. A few of those and you should be able to claim a reward that sells for around 100 mil at the Auction house. It's a nice way to get a little cash when you are first starting out.

Or by "pretty broke" did you mean "can't purple-out our toons yet?"


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
Welcome back!



Holy cats! Zero to thirty five in 8 weeks? What are they feeding the noobies these days?!



I got nothing, but if you want cash, look into Tips missions. A few of those and you should be able to claim a reward that sells for around 100 mil at the Auction house. It's a nice way to get a little cash when you are first starting out.

Or by "pretty broke" did you mean "can't purple-out our toons yet?"
This is a good point, running 10 tip missions and an alignment mission will get you one Hero Merit which can be exchanged for recipes at the Fort whatever in Atlas park. One Hero Merit can buy 5 random recipes (which may be junk or highly valuable) or you can choose one rare recipe from the list. The more valuable recipes cost 2 hero merits and can sell for 100-200 million influence at Wentworths. The really valuable recipes are the Miracle +recovery IO, the Numina's +recovery/regeneration IO and the Luck of the Gambler 7.5% global recharge IO... all of those are worth 100 million +.

You've doubtless had tips drop on you; investigate your tips and choose the "hero" option. Once you've filled up your rep bar with 10 tips (you can do 5 per day) you'll get an alignment mission drop as a tip. Run that mission and you'll first get 50 reward merits. The next time you go through this you'll get a hero merit.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

You guys are fantastic, thank you for all the information as always!

I know, getting to that level in 8 weeks is crazyslow. We do, of course, have a zillion alts in the 20s (gotta love that prestige bonus from Praetoria for our newbie supergroup!) Most of our playtime is a duo between hubby and I - this trio is just the one I try not to "screw up" (especially since I'm the tanker!) But hey, at least I'm not scared to run TFs anymore, so there's that

Thanks for the "tips" about tips! I've done a few of those missions but originally it was just as a "oh, this will get me to the next level" thing. I didn't realize they had purpose. Yeah, we're newbs. Sigh. I'll be glad when I don't feel like a newbie anymore!

We got our first hero merit when we did the signature story arc the other day. Aaannd we went "eh, whuz this? Paragon wiki? Oh, high level stuff..."

Thanks again, we're off and running! Take care all!

~ Tia


 

Posted

Quote:
Originally Posted by tiana_arylle View Post
You guys are fantastic, thank you for all the information as always!

I know, getting to that level in 8 weeks is crazyslow. We do, of course, have a zillion alts in the 20s (gotta love that prestige bonus from Praetoria for our newbie supergroup!) Most of our playtime is a duo between hubby and I - this trio is just the one I try not to "screw up" (especially since I'm the tanker!) But hey, at least I'm not scared to run TFs anymore, so there's that

Thanks for the "tips" about tips! I've done a few of those missions but originally it was just as a "oh, this will get me to the next level" thing. I didn't realize they had purpose. Yeah, we're newbs. Sigh. I'll be glad when I don't feel like a newbie anymore!

We got our first hero merit when we did the signature story arc the other day. Aaannd we went "eh, whuz this? Paragon wiki? Oh, high level stuff..."

Thanks again, we're off and running! Take care all!

~ Tia
Tips aren't just for high level, they're there from level 20 on and a great way to afford expensive IO's, and to make good money by selling those aforementioned expensive IO's.

Glad to see a new tanker in the game, if you haven't yet I'd suggest checking out Dech's Kaison's tanking guide for some tips and techniques. Tanking is more than just taking hits; you need to keep the mobs from directing that damage at your squishy teammates. My philosophy on tanking is that it boils down to attitude; the "you'll get to my team over my dead body" thing. Anyone can learn technique, learning the attitude is harder.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

/cold corruptor
/cold corruptor
and for variety
cold/ defender




Thank you, Champion.