Power Proliferation That I'd Like To See
If this worked ala Terra from Teen Titans with the rocks flying without being physically thrown like the Hurl Boulder we currently have ingame. Like you point your finger and a boulder comes flying from behind (maybe using propel's animation) Then I would be... *Head explodes from the awesome possibilities*
If on the other hand, the set had you constantly bending over and tearing chunks out of the floor to throw them... I'd have to pass. |
Arc #40529 : The Furies of the Earth
Hmmm, a Super Strength Blaster? intriguing.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
This could be done a different way. Instead of completely new powersets, we could just add skins. Different npc skins selectable at the power modifying screen of your costume. No changes in powers, just npc looks. Depending on which primary you pick is what options you get offered, i.e. Mercenaries = Family, Council, 5th column. Robots = Clockwork (Primal or Praetorian), Rikti (lazer guns), Steampunk bots. And so on. All puchaseable, maybe, by the new points system.
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This. I feel like MMs are too limited in concept, just new skins/models would be awesome. Still probably a bit of work to make, but at least the powers would already be balanced.
Blaster Secondary:
Earth Manipulation (Stone Prison, Stone Fist, Stone Mallet, B/U, Tremor, PBAoE Quicksand Patch, Heavy Mallet, PBAoE Fissure, Seismic Smash)
Kinetic Manipulation (Repulsing Blow, Quick Strike, Siphon Speed (self only), Body Blow, Siphon Power (self only), Smashing Blow, Burst, Transference (self only), Concentrated Strike)
Martial Arts (Crane Kick, Caltrops, Thunder Kick, Focus Chi, Cobra Strike, Quickness, Blinding Powder, Dragon's Tail, Eagle's Claw)
Weapons (a S/L set that allows the player to choose between any of the melee weapons)
I would also like to see Earth Blast, Kinetic Blast, Storm Blast and Storm Manipulation, but those would be outside the scale of Proliferation.
-= idspispopd =-
[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]
This could be done a different way. Instead of completely new powersets, we could just add skins. Different npc skins selectable at the power modifying screen of your costume. No changes in powers, just npc looks. Depending on which primary you pick is what options you get offered, i.e. Mercenaries = Family, Council, 5th column. Robots = Clockwork (Primal or Praetorian), Rikti (lazer guns), Steampunk bots. And so on. All puchaseable, maybe, by the new points system.
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The non human sets would have less crossover skin options
Blaster Secondary:
Earth Manipulation (Stone Prison, Stone Fist, Stone Mallet, B/U, Tremor, PBAoE Quicksand Patch, Heavy Mallet, PBAoE Fissure, Seismic Smash) Kinetic Manipulation (Repulsing Blow, Quick Strike, Siphon Speed (self only), Body Blow, Siphon Power (self only), Smashing Blow, Burst, Transference (self only), Concentrated Strike) Martial Arts (Crane Kick, Caltrops, Thunder Kick, Focus Chi, Cobra Strike, Quickness, Blinding Powder, Dragon's Tail, Eagle's Claw) Weapons (a S/L set that allows the player to choose between any of the melee weapons) I would also like to see Earth Blast, Kinetic Blast, Storm Blast and Storm Manipulation, but those would be outside the scale of Proliferation. |
Kinetic Manipulation would just need a few minor name changes and perhaps a reorder. First power could be Speed Siphon (self only version of Siphon Speed with lower values of course). Power Siphon right from the Kinetic Melee set works fine as a renamed Build Up. Transference would never probably happen though. I assume Repulsing blow is suppossed to be a nenamed version of Power Thrust, which isn't actually necessary, but I get it. I'd rather see a long base recharge click version of Force Bubble with a smaller radius and a relatively short duration (perhaps 10-15 seconds). Just for another interesting tool.
Martial Arts should be renamed to Martial Prowess. The power order strikes me rather strange. What most likely would be seen is: Thunder Kick, Caltrops, Crane Kick, Focus Chi, Cobra Stike, Quickness, Blinding Powder, Dragon's Tail, Eagle's Claw.
I'd think that most of the Dom Earth Assault powers would work better as Earth Manipulation, since Blaster secondaries tend to have melee powers.
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Basically, my idea is to expand the ranged moves from that set to cover a full blast set, and move the melee and some control abilities to a manipulation set, and you'd have a cool blaster idea.
I suggested one too, but I tried to give it more variety in the blasts than just rocks, like a sand blasting move that would tear at enemy defenses, the stalagmites attack with earth assault where you punch the ground and spikes come out under them, the rock shooting out of the ground idea you had is great as well (I think I had a location AoE similar to that, but it hit on the rise and the drop after). I also had a PBAoE toggle in the manipulation set that had a chance of knockdown for nearby enemies, causing seismic waves to pulse from you.
Sure it takes more work than a normal proliferation, but every other elemental control set seems to have a matching blast, melee, and manip set. :-/ Just a shame Earth doesn't.
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OH! On that note, an Earth-based defender primary set would be great too, but that's an idea for the "new powers" thread, lol. Put some rock armors in it, an Earth's Embrace style power to cast on teammates, a sandstorm PBAoE toggle, an AoE heal over time for anyone on the ground near a target location, so many possibilities, lol
Better still, just make two alternate sets of animations; one that has you moving the rock by waving your hands Terra style, the other with you ripping out rocks from the ground and physically flinging them.
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With a set like Earth Blast, you'd be easily able to have two sets of animation, one more like Propel and the other like Hurl Boulder. Just make the animation times the same and make them costume editor options like the Martial Arts punch/kick alternatives. That way you could be an earth mage or just a strong guy, lol
Kinetic Manipulation would just need a few minor name changes and perhaps a reorder. First power could be Speed Siphon (self only version of Siphon Speed with lower values of course). Power Siphon right from the Kinetic Melee set works fine as a renamed Build Up. Transference would never probably happen though. I assume Repulsing blow is suppossed to be a nenamed version of Power Thrust, which isn't actually necessary, but I get it. I'd rather see a long base recharge click version of Force Bubble with a smaller radius and a relatively short duration (perhaps 10-15 seconds). Just for another interesting tool.
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I think a typical Siphon Power move like the kinetics version but only for yourself might keep a steady stream of damage going rather than the sudden burst, making the set feel more original. I don't think the buff would have to be weaker than the defender version since it only benefits you, and it would need to be better than normal Defiance buffs to make up for time spent not attacking when you activate it. 30% damage on it wouldn't really be unreasonable, making it sorta like the "Follow Up" of blaster sets. Just add in a small ToHit buff and you're all set.
Also, another idea for the +damage move of the set: why not just make a passive that increases your Defiance damage buff amount from each attack by a flat % (like adding 5% to all of them)? You would climb to higher numbers faster and maintain consistently stronger damage. Not sure how easy that would be to program though. Nothing to activate, but you'd have some "warming up" to do first. Call it Defiant Siphon or something.
As for a small radius force bubble, I think a single click PBAoE pulse that pushes enemies away would be neat. Not a toggle like Repel, or a slow push like force bubble, but a fast cooldown, fast activation click move that gives you some breathing room. It couldn't be an starting power or it would outshine Power Thrust, but maybe 4-6 tier range.
Kinetic Manipulation would just need a few minor name changes and perhaps a reorder. First power could be Speed Siphon (self only version of Siphon Speed with lower values of course). Power Siphon right from the Kinetic Melee set works fine as a renamed Build Up. Transference would never probably happen though. I assume Repulsing blow is suppossed to be a nenamed version of Power Thrust, which isn't actually necessary, but I get it. I'd rather see a long base recharge click version of Force Bubble with a smaller radius and a relatively short duration (perhaps 10-15 seconds). Just for another interesting tool.
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As Archon099 pointed out Power Siphon only affects Kinetic Melee attacks, though I'm sure it could be modified to affect all damage (but then it's just Build Up with another name). I used Siphon Power because I felt it would be a different mechanic than a standard Build Up power, and would give the Blaster a higher sustained damage rather than the spike from Build Up.
As for Transference, there are a few Manipulations that have a self +End, so I don't see where this would be out of place. Unless I wrote the wrong power (which is entirely possible).
For MA, the only reason I put Crane Kick before Thunder Kick was specifically due to the KB. Otherwise, you are correct in that Thunder would be first.
-= idspispopd =-
[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]
Another option would be, like you said, a small radius Repel, but it would need to be very low damage since it would be a PBAoE, perhaps use a 'punch the ground' animation (Terry Bogard style ), though it would need to be on a fairly short recharge (thus still be useful when mezed).
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As for Transference, there are a few Manipulations that have a self +End, so I don't see where this would be out of place. Unless I wrote the wrong power (which is entirely possible). |
For every primary it seems like the Dev's want a secondary to match. For example when Earth Control came out for Doms they made Earth Assault, When Psi Blast came out for blaster Mental Manipulation was the pair to the set. I want to know if they are ever going to make a Sonic Manipulation for blaster. It would be nice to see some melee punches that are so fast they break the sound barrier. Or how about a Earth Buff Set for Controllers.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
It just won't be allowed because it takes up way too many CPU cycles to calculate all the to-hit rolls and who is being damaged by what.
If they put that mechanic in the game more than one of those characters would lag the hell out of their immediate vicinity just with the sheer number of server side calculations they'd be generating.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
For every primary it seems like the Dev's want a secondary to match. For example when Earth Control came out for Doms they made Earth Assault, When Psi Blast came out for blaster Mental Manipulation was the pair to the set. I want to know if they are ever going to make a Sonic Manipulation for blaster. It would be nice to see some melee punches that are so fast they break the sound barrier. Or how about a Earth Buff Set for Controllers.
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Funny thing about this is, before he left Castle confirmed that damage reflection is actually possible with the game engine.
It just won't be allowed because it takes up way too many CPU cycles to calculate all the to-hit rolls and who is being damaged by what. If they put that mechanic in the game more than one of those characters would lag the hell out of their immediate vicinity just with the sheer number of server side calculations they'd be generating. |
Are you a Wolf, a Sheep, or a Hound?
"They called me crazy�they called me insane�THEY CALLED ME LOONEY!! and boy, were they right."
- Megavolt - Darkwing Duck
Funny thing about this is, before he left Castle confirmed that damage reflection is actually possible with the game engine.
It just won't be allowed because it takes up way too many CPU cycles to calculate all the to-hit rolls and who is being damaged by what. If they put that mechanic in the game more than one of those characters would lag the hell out of their immediate vicinity just with the sheer number of server side calculations they'd be generating. |
I understand they probably were asking about damage reflection on the scale of a full reversal of the damage onto someone else and not hurting the original target. If that's the case, then yes, it might have to be a hit chance type thing both ways (not to mention if two people have return damage sets and bounce a bullet back and forth for a while, lol). A possible solution though would be to make the chance of reflection much like defense. If they hit, it rolls the reflection chance. If the reflect is successful, it does guaranteed to hit return damage. That way you only have one check more than normal. It's still doubling the calculations, but at least it isn't too bad...
And that gave me yet another idea: make damage reflection a temporary click protection move like Moment of Glory. Five seconds of guaranteed reflection of damage. The only hit check would be the first made by the enemy. If they hit, guaranteed reflect back. Make it short-lived and guaranteed and you solve all the problems it would pose.
Just some ideas.
For every primary it seems like the Dev's want a secondary to match. For example when Earth Control came out for Doms they made Earth Assault, When Psi Blast came out for blaster Mental Manipulation was the pair to the set. I want to know if they are ever going to make a Sonic Manipulation for blaster. It would be nice to see some melee punches that are so fast they break the sound barrier. Or how about a Earth Buff Set for Controllers.
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1) Essence of Earth: Location AoE heal over time (you cause the earth to empower any allies who stand on the location you cast this ability, healing them over time as long as they remain on the ground. It would last maybe 10 seconds and have a similar cooldown when enhanced (so you could have one, maybe a second up at a time, but it's your only real heal, and it has no burst, so the healing would be supplementary to the defenses offered in the other powers). Think of it sort of like a Rain of Fire, but providing heals instead (not as rapidly, more like every half second or so).
2) Pyroclastic Armor: You create a shield of rock and magma around a teammate, providing defense to smashing and lethal, and resistance to fire (and some to cold). Basically, I merged brimstone and rock armor (leaving the armors all separate would completely eat up all the power options for the set and it would get boring easily).
3) Rockstorm: You create a whirling storm of rocks around a teammate (toggle). These rocks deal minor DoT and can knock enemies off their feet (knockdown). I considered making this power seismic waves pulsing from the target ally, but it wouldn't make much sense if they left the ground, so I went with rocks orbiting them.
4) Obsidian Crystals: Armor cast on a teammate, offering defense against Psionic, Energy, and Neg. Energy damage (obsidian armor and crystal armor combined).
5) Terra-Embrace: An Earth's Embrace power castable on teammates.
6) Sandstorm: You cause a sandstorm at the target location, damaging enemy accuracy, perception, and speed, while ripping at their defenses.
7) Seismic Pulse: (Toggle) You send out periodic pulses of seismic waves to detect the positioning of enemies and teammates. You use this to locate invisible enemies nearby, increasing perception of yourself and any allies in range. The rhythmic pulses also help the team coordinate and focus, providing protection to many status effects (didn't decide which, but that'll be up to the devs when balancing and stuff).
8) Might of Antaeus: You empower a teammate with the might of the Greek god Antaeus, who drew his power from the earth. You increase their damage by 30% and accuracy by 15%. If they are touching the ground, this bonus is increased to 50% and 25% respectively and the additional effect of increased recovery rate is applied. (I figured this name meshes with the underlying Greek mythology in the game, while staying true to the power set and concept). This lasts for about 30 seconds, and recharges in about 4.
9) Diamond Armor: You coat a teammate in diamond, increasing resistance and defense to all damage for a short time. This is similar to Moment of Glory castable only on teammates, and with a weaker buff, since you already provide other armors long-term. It would last about 10 seconds and recharge in about 3.
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I have a feeling the set would give varied utility, buffs, debuffs, steady healing, and short-burst defensive and offensive buffs. It doesn't focus on one area, but can pretty much make any teammate more effective in one way or another.
Earthen Blast (to go with Earth Manipulation)
Stone Dagger (Ranged, Minor Lethal)
Crystal Shards (Ranged, Moderate Lethal DoT)
Gravel (Cone, Moderate Smashing/Lethal DoT)
Brimstone (+ToHit, Adds Fire DoT to attacks) *
Sandstorm (Targeted AoE, Minor Lethal DoT, -ToHit, -Speed, -Def)
Hurl Boulder (Ranged, High Smashing, KD), new animation**
Glowstone (Ranged, High Smashing, -Dam, -Res)***
Stone Spikes (Location AoE, Moderate Lethal, KD)
Eruption (Targeted AoE, High Smashing, KB) (non nuke)
* 10 sec +To Hit, 30 sec Fire DoT.
** Instead of pulling a rock from the ground, the boulder forms and grows in the characters hands as they lift it over their head and hurl it at their enemy.
*** Single Target attack that creates an AoE debuff on the target, lowering affected enemies’ damage and increasing the players’ Stone Blast attacks against affected targets.
-= idspispopd =-
[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]
I did write up my idea for an Earth Blast set a little bit ago:
A ranged Earth attack set; I picture it as medium damage, high in control, especially knockdown/up. To throw out a speculative list of powers:
1: Fling Stone. Fling a stone at a single enemy. Chance for knockdown.
2: Hurl Boulder. Throw a good sized boulder at a single enemy. Good damage, knockback, chance for stun.
3: Fling Gravel. Fling a mass of gravel at your enemies, blinding and damaging them. A moderate damage cone attack with an -accuracy component. I'd consider adding a momentary Terrorize effect to it to force the "cower and cover face" animation.
4: Build Up
5: Fling Stones. Throw multiple medium sized rocks at your enemies. A cone attack with multiple rocks flung in a spread. Chance for knockdown (not knockback).
6: Fossilize. A single target hold, target must be on the ground. Negate KB for a short time.
7: Seismic Strike. Heaviest hitting single target attack with knockup, target must be on the ground. A line of cracks and dust speeds along the ground, then a large block erupts under the target flinging them into the air.
8: Stalactite Strike. Summon multiple stalactites from the earth that damage your enemies and fling them into the air. A similar animation to Stalactites of Earth Control with thicker stalactites. A ground targeted AoE attack with knockup, moderate damage, slowish recharge; designed to be good as a fight opener.
9: Avalanche. The set's nuke. A massive rain of boulders crashes down upon your enemies,with extreme damage as well as knockdown and stun effects.
If on the other hand, the set had you constantly bending over and tearing chunks out of the floor to throw them... I'd have to pass.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!