So How Is Ice Armor These Days?
Note: Power Sink / Energy Drain return 25 end per target (base) while Energy Absorption returns 15 (base). Still a great power, but not quite as potent. Not that it's hard to saturate either as a Tanker, of course.
(One other nit pick, Power Sink has a 10ft radius while ED / EA have 12ft radii.) |
I know that's another discussion (that I'm having in the Stalker forums) but the 15 vs. 25 will actually make a noticeable difference for Stalkers. I was debating on whether /Ice was worth for Stalkers over /EA considering Hoarfrost will only work as a 'big heal' (since SO'ed WP stalkers can hit the hp cap with one acco) on a loooong reacharge while ED in /EA will have + defense and is +25 base end per mob. Well unless they make Chilling Embrace a taunt aura and you wanna tank with your frail Stalker, but I digress. I hope they change the hp cap for them to get the benefit from regen, /ea (overload), wp and the upcoming ice armor.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Here's a build i just made for those who like ice armor alot, not much to say but its softcapped for energy negative smashing and lethal also psionics just barely, the build might not be everyones choice but it is a solid all rounder and can withstand alot, i did not take hibernate for many reasons, chilling embrace either, hibernate because alot of people were saying that due to the new patch enemies now wait until you are out of hibernation that they attack then, also in my experience taunt is also good to keep foes around you and does a good job aswell as chilling embrace, as i said not to everyones cup of tea, but check the build out n see for yourself, by all means give feedback and let me know how it gets on, it is an expensive i will note, but with lightning rod down to 23 seconds, perma hoarfrost and 14 second recharge on EA plus perma hasten its a really good tanker if used right.
http://www.cohplanner.com/mids/downl...96FE01B423E124
Here's a build i just made for those who like ice armor alot, not much to say but its softcapped for energy negative smashing and lethal also psionics just barely, the build might not be everyones choice but it is a solid all rounder and can withstand alot, i did not take hibernate for many reasons, chilling embrace either, hibernate because alot of people were saying that due to the new patch enemies now wait until you are out of hibernation that they attack then, also in my experience taunt is also good to keep foes around you and does a good job aswell as chilling embrace, as i said not to everyones cup of tea, but check the build out n see for yourself, by all means give feedback and let me know how it gets on, it is an expensive i will note, but with lightning rod down to 23 seconds, perma hoarfrost and 14 second recharge on EA plus perma hasten its a really good tanker if used right.
http://www.cohplanner.com/mids/downl...96FE01B423E124 |
You don't get capped HP from Hoarfrost, either. In actuality your numbers are vastly skewed because that FF:Rech proc is toggled on. So you have Perma hoarfrost but 19sec EA and roughly 145s hasten (Mids will say 138 but you have to account for the time after 120s when you lose that 70% rech bonus).
This is what I was talking about in my other post. Sure getting that psi defense is nice and all, but look at the costs you had in order to get it. Fully slotting your attacks for those psi defense bonuses which caused all of your other powers to be underslotted.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Waaaaay too much investment in defense from IOs when all you needed to do is slot your toggles better. And no CE? CE is the 2nd more important power in the set after EA, if not the most important because it is your taunt aura. Taunt only hits 5 targets at a time. CE hits, what, 10? On top of that, the -rech/dmg in CE is there to help out with damage types you have no resistances for. I can understand not taking Hibernate, but most certainly not CE.
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And skipping Chilling Embrace? Monumentally bad idea.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
That being said, I think the set has more holes in it's protection than others do.
1) Less defense debuff resistance than other defensive based sets. Someone correct me if I'm wrong here but my Mid's says you can get about 51.9%. That helps but with high recharge I believe shield defense can cap it and so can SR (coming to tanks now?). By comparison, invulnerability gets 50% but has more resists to fall back on.
2) Defensive Holes. Psionic, Somewhat to Fire. Fire gets a bit of defense through Energy Absorption and you get 32% resistance but a high defense would be a lot better. You can probably cap it with IOs with some work but psionic would be a lot harder. Shields and SR have positional defense with no such holes. Note: this is only a problem for attacks that are purely fire or purely psionic.
3) High Accuracy Mobs. As touched on earlier in the thread the devs have made some changes so high defense isn't quite the "I win" button it used to be. Devouring Earth was brought up as one example earlier. This is a problem any defensive set will have to deal with. There are some ways to manage it, like killing the little buff plants first but it's something you need to be aware of.
Note that Chilling embrace adds some extra mitigation through debuffs but that would be limited to up to 10 targets in it's range and the effect reduced if you are fighting higher level enemies. At the very least, I feel that Ice needs a boost to the defense debuff resistance. Without that defense you're a sitting duck.
In general I'd recommend picking up either siphon life from dark melee or aid self from power pools for some healing. One problem with using aid self is that some debuffs seem to interrupt it instantly so even if you slot it for interrupt reduction you will fail to get it off.
2 - Dmg debuffs are your friend! CE+DN is 35% debuff, which alone is pretty significant. Add in Void Radial Judgement and Diamagnetic Interface for more debuffing goodness. Getting fire/psi defense is good and all, but more hp/regen/rech is even better, IMO.
3 - In the case of DE, herd them away from the scary Quartz. Most other high acc mobs are easily dealt with. Nemesis, if not killed all within a short window, can become far more problematic. But again, depending on the situation, you can just take a nap through most of the bad stuff.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)