Endurance Drain
Eh.
Aside from some sets directly resisting it (or adding END drain resist to teammates, like Insulation Shield,) it could be argued that they already DID give everyone "mitigation to END drain" by giving in and providing everyone with inherent fitness, including Stamina at low level, as well as +Recovery being rather liberally spread out in IO bonuses.
The problem with increased Recovery as an answer is that virtually every End drain enemy ALSO has a strong -Recovery power as well.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
Base buffs are stupid-cheap, and endurance drain resistance is available for the low low price of vendor trash salvage.
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If anything, I'd buff end drain so that it makes powers cost more endurance while the -recovery is active to make a player's end drain more effective (Elec Blasters rejoice ) while making end draining enemies more of a threat. As is, end drain is all or nothing and players have a lot of ways to prevent, resist or just plain laugh in the face of endurance drain or -recovery. Powerset +recovery, drain resistance, endurance gaining, inspirations, +end/recov IOs, accolades, temp powers, mezzing/defeating the enemy..
BUT I wouldn't be against end drain/-recov resistance added to orange inspirations so they aren't mostly just purple or green insp making fodder.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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Only mob that I see being more end draining is the newish Freakshow boss. Other than that, Mu, Sappers, the other Freakshow electric zappy guys...you should know what you are fighting, prepare accordingly.
And to Quote CBeet:
BUT I wouldn't be against end drain/-recov resistance added to orange inspirations so they aren't mostly just purple or green insp making fodder.
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Dangit, I was hoping that the OP was asking for our End drain to mean something when fighting enemies. If I floor an enemy's end, they shouldn't be able to attack at all.
We have IOs for slow resistance and KB protection. I think this is a good idea. It has been quite sometime since Inventions have seen any dev love or resources. If the devs do decide to give us some more IO options, I hope they consider this concept.
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I'm not even against the idea, really (I actually quite like the buff to oranges that CBeet suggests), but what enemies have end drain now? Outside of Super Stunners and Seers with Drain Psyche (which is -Recovery, rather than End Drain, but whatever), I haven't seen anything new.
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Examples, please?
I'm not even against the idea, really (I actually quite like the buff to oranges that CBeet suggests), but what enemies have end drain now? Outside of Super Stunners and Seers with Drain Psyche (which is -Recovery, rather than End Drain, but whatever), I haven't seen anything new. |
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Warning: This poster likes to play Devil's Advocate.
gads, End-drain is one of the few things out there you have to actually think about and plan for, don't take it away
on a side note, since this is a generically named thread I'm going to encourage the shift toward player End-Drain as well
End-Drain is one of those status effects that is crippling against a player but rather bleh against the computer opponents
It used to be okay against some bosses, AVs and the like but then they buffed the AVs or nerfed end drain and now it's again pretty bleh
yes, I can floor a minion, lt or boss on my dark/elec/elec fender, but, unless she's solo, that's not really going to mean anything...for the most part, minions and lts die via blaster or scrapper before I can drain them completely...bosses only get drained moderately faster than they die
really, the only place end drain would be useful is against AVs and giant monsters, but, of course, that is prevented as too unbalancing...
I find the same thing annoying about range...there are enemies out there with longer range than I will ever get my non-sniper powers too, and they are not sniper-class enemies
personally, I feel that if someone puts the effort to specialize in range, then they should be able to reach extremes on their normal powers (base 80 ft) that none of the mobs outside the two snipers should be able to reach
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End drain has become more prevalent in the PvE game. Outside of power picks for a limited group of powersets, many players have no way to address this. I would like to suggest IOs that could mitigate End drain to a certain extent. Maybe a specific, unique IO that provides some mitigation, or a set bonus. Places I could see them would be in Resist or Endurance Mod sets.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide