Crab Backpack?
Do you have Crab Powers in your second build?
Yes ANY build with ANY Crab power means you have the Backpack on all builds.
The reason (as far as I understand it) is that Costume slots are not linked to Builds.
Let me explain:
Build A = Crab
Build B = Bane
If you had a costume selected that did not have the backpack (ie your Bane Costume) but then changed to Build A all your Crab attacks would fire from nowhere.
If they did implement it so the costume changes based on your Builds power selection you would have to link or lock a Costume Slot to a build (or multiple) something like:
Costume Slot A = Build 1
Costume Slot B = Build 2
Costume Slot C = Build 1, 2, 3
Costume Slot D = Build 1, 3
I dont even know if this would be possible?
Even then it would allow a build change at any location based on your Costume change and currently you can only change builds at the Trainers.
Unless they still locked Build changes at the Trainers and enforced a Costume change if you current costume is not linked with that Build.
I've always kind of liked the fact you can't casually get rid of something fused to your central nervous system until none of your abilities rely on its presence. Remember, in canon your other builds are still the current you ... you're just focusing on different aspects of your potential.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
I've always kind of liked the fact you can't casually get rid of something fused to your central nervous system until none of your abilities rely on its presence. Remember, in canon your other builds are still the current you ... you're just focusing on different aspects of your potential.
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ETA: Oh, and since there exists in-game technology to BRING YOU BACK TO LIFE AFTER AN EXPLOSION, I really don't think removing a surgically-installed backpack has any lore-based reason to be irreversible.
Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.
Which is a silly justification, since I can use a costume change to go from a tiny girl with robot legs to a massive werewolf to an average-sized zombie with all of my flesh rotting off.
ETA: Oh, and since there exists in-game technology to BRING YOU BACK TO LIFE AFTER AN EXPLOSION, I really don't think removing a surgically-installed backpack has any lore-based reason to be irreversible. |
Do you really think that's the real reason? costume slots aren't tied to powers. See this guys post
Yes ANY build with ANY Crab power means you have the Backpack on all builds.
The reason (as far as I understand it) is that Costume slots are not linked to Builds. Let me explain: Build A = Crab Build B = Bane If you had a costume selected that did not have the backpack (ie your Bane Costume) but then changed to Build A all your Crab attacks would fire from nowhere. If they did implement it so the costume changes based on your Builds power selection you would have to link or lock a Costume Slot to a build (or multiple) something like: Costume Slot A = Build 1 Costume Slot B = Build 2 Costume Slot C = Build 1, 2, 3 Costume Slot D = Build 1, 3 I dont even know if this would be possible? Even then it would allow a build change at any location based on your Costume change and currently you can only change builds at the Trainers. Unless they still locked Build changes at the Trainers and enforced a Costume change if you current costume is not linked with that Build. |
Do you really think that's the real reason? costume slots aren't tied to powers. See this guys post
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IE what the guy I was responding to just said.
Don't snark at me because the point somebody ELSE made was invalid and I responded to it.
Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.
No, I don't think that's the real reason, but I keep hearing it as an excuse not to do the work necessary to change it.
IE what the guy I was responding to just said. Don't snark at me because the point somebody ELSE made was invalid and I responded to it. |
No snark intended dude you just shouldn't take how a particular individual role plays why the crab backpack can't be removed as the real reason to why it actually can't be removed. That is player justification(excuse) not Developer justification don't take it to heart is all
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
How come my Bane spider has the crab backpack yet has not crab powers in his build? It is really annoying having all those arms for no reason.