QoL Changes for Pool powers
It's so cute that you think Phase Shift might ever be made worth taking again. (Thanks, PvP.)
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The biggest QoL boost for PPs I can think of (outside of customization) is getting rid of the Stupid Required Power picks. I HATE having to pick Boxing/Kick before I can get Tough. On 9 out of 10 toons it's a complete and utter waste. Come level 14 I should be able to get Fly without first having to get a Flippy Haymaker Clone (yeah I could get hover, but I'll never use it on a Melee toon - at least Air Superiority gets some use...)
The level restrictions should be enough (They're enough for our Primaries and Secondaries). Yes, this would enable us to pick other more useful powers. And what's the problem with that? There doesn't seem to be much concern in the game lately about us becoming Too Powerful. This should apply to Epic Pools as well, IMO. |
Some of the locks make very little sense, now I think about it seven years on...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Where to now?
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Hmn. I think that's a point that has some merit, actually. After all, what was the original deciding factor behind the Power Pool level locks AND locked picks? I understand the principle; specialise in a pool and get better at it. But what bearing does punching something have on suddenly being able to fly? Why does being able to kick and punch make you tougher? Why can you heal others but not yourself with your handy medical device?
Some of the locks make very little sense, now I think about it seven years on... |
I really don't have a problem picking 'less useful' powers, provided they're somewhat useful - but I hate being forced to pick Powers I literally never use. (Well, I would use Kick on occasion, just so I could yell 'This is Sparta!!!' while doing so, but there's only so much mileage in that.)
(Well, I would use Kick on occasion, just so I could yell 'This is Sparta!!!' while doing so, but there's only so much mileage in that.)
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Rare the opportunity comes up, though.
Numbers only, I'm afraid, not customisation.
I look at the more recent power sets, and then I look at Power pools in general. Aside from the travel po- No, even that,s not true. ALL the power pools suffer from seven year old stagnation. What I'd recommend for fixes; Concealment
Leadership
Fighting
Medicine
Prescence Feck only knows how to fix this 'un... Travel Pools
So, there we have it. I'd love to see a bit more useability added to the Power Pools |
at the moment, I use whirlwind as a click turn it on and off
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Flight: Select a default flying animation for fly and group fly.
Flypose1
Flypose2
Flypose3
Flypose4
Hover
Zen
Platform
Board (surfboard)
The last four would also be set for the default animation for hover.
Speed: Change running animation (energy trail vs blur)
Fighting: Change this to be more fist-level melee, giving you the option of having melee as as an additional ability.
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I always interpreted the opening power in Fighting as a "tax" power to at least give some reason why every melee character shouldn't automatically include Toughness or Weave in their build. Basically you are paying either 2 slots or 1 and a half slots to get that advantage. If we must, buff Punch and Kick (but be careful about it).
If phase shift in that pool is like other phase powers than it hardly matters doing anything to its recharge since other phase powers can only be used once every 2 mins anyway due to the "no phase" debuff.
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I always interpreted the opening power in Fighting as a "tax" power to at least give some reason why every melee character shouldn't automatically include Toughness or Weave in their build. Basically you are paying either 2 slots or 1 and a half slots to get that advantage. If we must, buff Punch and Kick (but be careful about it).
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
the endurance burns are bearable, these shouldn't be equivalent to even secondary sets
at the moment, I use whirlwind as a click turn it on and off |
That also means the endurance costs should be balanced on what they are actually delivering.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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You'll probably get some resistance on this one. For one thing it's handy to suppress enemy-affecting toggles while stealthing without having to re-toggle those powers.
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Helped greatly with survivability, because things aren't attacking while they're running away, and I had just enough time to fire off all my AoEs before it all got out of range.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Absolutely. One of the best things about the Vet reward that allows one to grab travel powers at level 6 is that it let's you bypass the worthless required power picks. The level requirements and the fact that you're limited to 4 power pools are limitation enough.
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If only we didn't have to take such completely USELESS powers.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Yeah, you're right, no one ever has ANY use for Hasten, Combat Jumping, Hover or Recall Friend.
If only we didn't have to take such completely USELESS powers. |
Luckily I'm a vet so I can skip the low level powers for travel pools. Still can't skip Boxing/Kick though....Grrrr
Huh. I could've sworn the pool taunts cost endurance. So... what's the point of Challenge, then?
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On a purely theoretical basis you could use Challenge to taunt a single tough target (Boss/EB/AV) away from a group while the others deal with those that remain. E.g. running a ITF with no Tank/Brute/Scrapper someone with Challenge could taunt the healing Nictus while others dealt with Rommie. For those time when a chisel may be more useful than a sledge hammer.
Also Challenge has a recharge of 3s while Provoke has 10s. It means, without any recharge slotted or bonuses, you could taunt an additional 3 foes on top of Provokes 5. A particularly tanker focused TankerMind might want that, on top of the reason above.
Like I said these are particularly specific situations but they could still happen.
This is very true. For the values granted by the powers compared against the endurance price, I find it too much take and not enough give. Tough is a great example; on armour ATs its a nive boost but one that is vastly inferior to their main sets, and yet costs up to three times as much. On non-armour types, it has nothing to stack with, and yet still a huge endurance penalty.
Too much take for not enough give.