What about Praetoria?


Amy_Amp

 

Posted

Last year's big Summer release introduced Praetoria as the new starting grounds for players, including new zones and a completely revamped tutorial...

This year's big Summer/Fall release introduces the original newbie areas as the new starting grounds for players, including revamped zones and a new tutorial...

Sooo what was the point of Praetoria? Honestly, I like the direction of the upcoming release focusing on the original areas and letting you pick AT and Alignment separately (ABOUT TIME!!)... but I can't help but feel that all the resources poured in to Praetoria were kinda wasted. I can't really see this placed used anymore in it's current state.

It seems like the only new Praetoria related content we see is in the end game trials. So Praetoria goes from being 1-20 content then all of a sudden level 50 content. I wish that the Praetoria we have now was level 35-40+ content that then smoothly transitions in to the end game stuff.


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Posted

Well, First Ward is going to be Praetorian, and will hopefully be in the post-20, pre-50 stuff range. If the Devs have been particularly canny, they'll have found some way to link it back to the 1-20 Praetorian storyline.


 

Posted

Err... did you miss the part about the whole new zone "First Ward"- that is IN Praetoria and the final resting place of all magic in Praetoria?




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Posted

Quote:
Originally Posted by blueruckus View Post
Sooo what was the point of Praetoria?
I ask this question occasionally as well but probably not for the same reasons you are.

Personally, I welcome the ability to choose any AT and work my way through Primal Earth instead.


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Posted

I'm looking forward to First Ward and hope it's mid range content. Once again, my main issue is that I21 focuses on a new starting experience when last years full retail release did the same thing.


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Posted

Quote:
Originally Posted by blueruckus View Post
Sooo what was the point of Praetoria?
Backstory of the revised story of the Praetors and the land we are invading to stop the mad leader.


 

Posted

Quote:
Originally Posted by blueruckus View Post
It seems like the only new Praetoria related content we see is in the end game trials. So Praetoria goes from being 1-20 content then all of a sudden level 50 content. I wish that the Praetoria we have now was level 35-40+ content that then smoothly transitions in to the end game stuff.
Going to add to the chorus of "I think you missed the part about an entire new Praetorian zone in I21!"


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Posted

Quote:
Originally Posted by Chaos Creator View Post
Backstory of the revised story of the Praetors and the land we are invading to stop the mad leader.
To be fair, all that story and characterization was then promptly tossed aside when the late game arcs and raids brought them back as the generic mustache-twirling evil mirrors from i1.


 

Posted

As a means of choosing an AT and getting it on the opposite side (like making a Brute, running it through Praetoria, choosing heroside)...there is no point to it now since the new tutorials will allow you to do the same much quicker or heck, right from the start since you will be able to skip the tutorials and just click the hero or villain option.


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Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
As a means of choosing an AT and getting it on the opposite side (like making a Brute, running it through Praetoria, choosing heroside)...there is no point to it now since the new tutorials will allow you to do the same much quicker or heck, right from the start since you will be able to skip the tutorials and just click the hero or villain option.
Yeah, that's exactly my point.

So now we have these 3+ zones with all this content that's easily outleveled. Since we're drawing all these new players going F2P, they will play the new primal earth tutorials/zones and skip over Praetoria. The only way I could see this being a non-problem is to treat Loyalist/Resistance as their own independent alignments. This way, starting Praetoria isn't just a means to get to Primal Earth. This, of course, would conflict with the current end game content so I don't see this happening.


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Posted

Quote:
Originally Posted by blueruckus View Post
Yeah, that's exactly my point.

So now we have these 3+ zones with all this content that's easily outleveled. Since we're drawing all these new players going F2P, they will play the new primal earth tutorials/zones and skip over Praetoria. The only way I could see this being a non-problem is to treat Loyalist/Resistance as their own independent alignments. This way, starting Praetoria isn't just a means to get to Primal Earth. This, of course, would conflict with the current end game content so I don't see this happening.
Praet. in it's current form isn't a 1-50 area so it's difficult to treat it as such. I could easily see once you have content for 1-50 in Praet. that one could also get a-merits as well. Plus, hopefully they can continue to add more TFs so there really is three full fledged options.

(looks at number of blue side TFs versus red side)

I mean, eventually. In our lifetimes.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
Well, First Ward is going to be Praetorian, and will hopefully be in the post-20, pre-50 stuff range. If the Devs have been particularly canny, they'll have found some way to link it back to the 1-20 Praetorian storyline.
They've said it's the part where Primal Earth blends with Praetoria, so it could have special text options for Praetorians returning home, like Roy Cooling's arc.


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Posted

Quote:
Originally Posted by Lazarillo View Post
To be fair, all that story and characterization was then promptly tossed aside when the late game arcs and raids brought them back as the generic mustache-twirling evil mirrors from i1.
Nothing changed - the 1-20 content doesn't conflict with the later game content at all.
The only thing GR did to the AVs was make them more evil than they were pre-GR - instead of only getting a few text bubbles in a couple of misisons, they got story arcs focus on them, revealing just how evil they were - for example, compare Mother Mayhem and Chimera in Issue 1 with them in GR - their twirl setting was turned up to 11 in GR.


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