Is 87.5% run speed OK for a Stone Tank?


Astral_Storm

 

Posted

All,

I'm trying to put together a build for a friend. He has deep enough pockets to make a good build, and I managed to hit 87.5% run speed bonus in the Mids' export, while having his other numbers pretty good also. I'm just wondering if that is adequate.

For reference, here is the build. It has some peculiar issues in it (he only plans to run Granite, he likes to Hover when he is just out and about shopping etc, so I took that). But here it is for reference. But you don't necessarily even have to look at the build. I'm just wondering if 87.5% run speed (pre granite effects) "feels OK" for running as a Stone Tanker.

Thanks,

Lewis

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ POC TAN STONE SS: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 1: Jab -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Dmg-I(13)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Knock%(17), HO:Nucle(40)
Level 4: Haymaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(15)
Level 6: Earth's Embrace -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal(27), RgnTis-Heal/Rchg(27), RgnTis-Regen+(34)
Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/EndRdx/Rchg(9), Numna-Heal/EndRdx(9), Numna-Heal(13)
Level 10: Taunt -- Taunt-I(A)
Level 12: Brimstone Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(46)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 18: Crystal Armor -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 22: Hover -- GftotA-Run+(A), Flight-I(23), Flight-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Minerals -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(42), RctvArm-EndRdx(42)
Level 32: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(40), GftotA-Run+(46)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Ring of Fire -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), EndMod-I(19)
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 9.25% Defense(Smashing)
  • 9.25% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 52% Enhancement(Accuracy)
  • 65% Enhancement(RechargeTime)
  • 19% FlySpeed
  • 105.4 HP (5.63%) HitPoints
  • 19% JumpHeight
  • 19% JumpSpeed
  • MezResist(Immobilize) 13.8%
  • 16.5% (0.28 End/sec) Recovery
  • 34% (2.65 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 87.5% RunSpeed



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

That depends. I've got a Stone Tank that has 43.5% Run speed bonus and will move at 20.5 mph in Granite. Does the effort to get the extra 3.5 mph gimp the rest of the build? If not, go for it. If it does, don't bother getting that much.

I'm fairly happy with the 20.5 mph. It's not "super speed" but it's not as slow as it could be.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

My issue is that for some reason, Mid's shows am 11 mph run speed, even tho I the export shows 87.5% run speed, which is in excess of some other run speed percentages I've seen in mids exports in other posts. So I think Mids' is bugged, and I cant tell how fast I'm actually going with the build.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Rooted is 90% speed penalty and Granite is 70% and they stack for 160%. 85 to 90% run speed boost from IO is good. Don't forget the 65% recharge penalty from granite.

Now thanks to inherent fitness and incarnate slotting I've retooled my own turbo stoners a bit. Things like Crystal Armor and Minerals I used to use as mules but have now tossed them aside in favor of things like stealth and maneuvers for the defense IO such as LOTG+Recharge and GOTA+run speed, and of course those powers also help the defense cap as well. Also Tier 3 or Tier 4 cardiac augments all resistances so you can get that for the alpha and thus perhaps not use a few slots in stone skin or else where for resistance cappage and divert them to defense cap or to attack powers.


 

Posted

I think part of your issue stems from not two or three slotting swift. My stone tank is 3 slotted with swift which makes a fairly large difference, at least to me.

Loosing two of the three Run IOs in Swift drops the tanks speed down to 17.4 mph. See about getting at least two slots, if not three in Swift and see how that changes things for you.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Same 87.5% +run speed with three IOs in Swift gets you this: 26.8 mph run speed in Granite.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ POC TAN STONE SS: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 1: Jab -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Dmg-I(13)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Knock%(17), HO:Nucle(40)
Level 4: Haymaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(15)
Level 6: Earth's Embrace -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal(27), RgnTis-Heal/Rchg(27), RgnTis-Regen+(34)
Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/EndRdx/Rchg(9), Numna-Heal/EndRdx(9), Numna-Heal(13)
Level 10: Taunt -- Taunt-I(A)
Level 12: Brimstone Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(46)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 18: Crystal Armor -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 22: Hover -- GftotA-Run+(A), Flight-I(23), Flight-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Minerals -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(42), RctvArm-EndRdx(42)
Level 32: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), GftotA-Run+(36)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Ring of Fire -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(40), Run-I(46)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), EndMod-I(19)



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
My issue is that for some reason, Mid's shows am 11 mph run speed, even tho I the export shows 87.5% run speed, which is in excess of some other run speed percentages I've seen in mids exports in other posts. So I think Mids' is bugged, and I cant tell how fast I'm actually going with the build.

Lewis
Well I had this concept a while ago and to be honest, its fun as hell. I love the fact I can run around the missions without having to worry about a speed boost. Which was my whole point of building this character anyway, was more of a see if I can do it type thing.

So here is the build I made a while ago, hope it helps shed some ideas for ya
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Stone Speedster: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(3), GftotA-Run+(3), SW-ResDam/Re TP(13)
Level 1: Jab -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(11)
Level 2: Punch -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(13), KinCrsh-Acc/Dmg/KB(31), KinCrsh-Acc/KB(42)
Level 4: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(5), GA-3defTpProc(46)
Level 6: Earth's Embrace -- Aegis-ResDam(A), Aegis-ResDam/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(17), RgnTis-Heal/Rchg(37), RgnTis-Heal/EndRdx/Rchg(45)
Level 8: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 10: Haymaker -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(11), KinCrsh-Acc/Dmg/KB(43), KinCrsh-Acc/KB(43)
Level 12: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Brimstone Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17)
Level 18: Crystal Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(19), GftotA-Run+(19)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(46)
Level 22: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 24: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(31)
Level 26: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def(27), GftotA-Run+(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31)
Level 32: Granite Armor -- HO:Enzym(A), HO:Enzym(33), HO:Ribo(33), HO:Ribo(33), Aegis-ResDam(34), Aegis-ResDam/EndRdx(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), GftotA-Run+(37)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), GftotA-Run+(42)
Level 44: Mud Pots -- Armgdn-Dam%(A), Oblit-%Dam(45), Sciroc-Dam%(45), Erad-%Dam(46), ImpSwft-Dam%(48), EndRdx-I(50)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)

Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon

------------

Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A), Run-I(37)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(23), Mrcl-Rcvry+(23), Mrcl-Heal(25), RgnTis-Regen+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(43)
Level 4: Ninja Run

------------

Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 8.5% Defense(Melee)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 30% Enhancement(Accuracy)
  • 57.5% Enhancement(RechargeTime)
  • 25% FlySpeed
  • 175.7 HP (9.38%) HitPoints
  • 25% JumpHeight
  • 25% JumpSpeed
  • 13% (0.22 End/sec) Recovery
  • 86% (6.72 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 8.04% Resistance(Fire)
  • 8.04% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 101.5% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]

[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]

 

Posted

Yeah, if yer buddy has the purse for it, use BeefCake's build, that thing is a monster.

50 percent defense vs all, 90 percent resist vs all, and 28 mph run speed before rooted.

All with enough recharge to actually fight a little.

Yeaaaahhh......


 

Posted

Quote:
Originally Posted by mauk2 View Post
Yeah, if yer buddy has the purse for it, use BeefCake's build, that thing is a monster.

50 percent defense vs all, 90 percent resist vs all, and 28 mph run speed before rooted.

All with enough recharge to actually fight a little.

Yeaaaahhh......
Well I am officially bummed. While my run speed boost percentage is higher than Beef Cake's, his top speed, recovery and defense numbers are higher than mine. I am running a stoner/fire tank and run speed is my top concern. Did I just choose the wrong secondary or am I missing something?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), GftotA-Def/Rchg(3), LkGmblr-Rchg+(3), Ksmt-ToHit+(31)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Knock%(40)
Level 2: Stone Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(7), ImpArm-ResPsi(34)
Level 4: Combustion -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(42)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 8: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(13), Winter-ResSlow(13)
Level 10: Earth's Embrace -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(15), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(36)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(40)
Level 14: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
Level 16: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(23)
Level 18: Brimstone Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), ImpArm-ResPsi(25)
Level 20: Build Up -- GSFC-Build%(A), GSFC-ToHit(27), GSFC-ToHit/Rchg(27)
Level 22: Crystal Armor -- GftotA-Run+(A), GftotA-Def/Rchg(29), LkGmblr-Rchg+(29)
Level 24: Boxing -- F'dSmite-Dmg/EndRdx(A), F'dSmite-Acc/Dmg(36), F'dSmite-Dmg/Rchg(36), F'dSmite-Acc/EndRdx/Rchg(37), F'dSmite-Acc/Dmg/Rchg(37)
Level 26: Minerals -- GftotA-Run+(A), GftotA-Def/Rchg(31), LkGmblr-Rchg+(31)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(46), ImpArm-ResPsi(48)
Level 30: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39)
Level 32: Granite Armor -- GftotA-Run+(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), LkGmblr-Rchg+(33), ImpArm-ResPsi(43)
Level 35: Incinerate -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(39), F'dSmite-Dmg/Rchg(43), F'dSmite-Acc/EndRdx/Rchg(46), F'dSmite-Acc/Dmg/Rchg(50)
Level 38: Greater Fire Sword -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(42), F'dSmite-Dmg/Rchg(42), F'dSmite-Acc/EndRdx/Rchg(46), F'dSmite-Acc/Dmg/Rchg(48)
Level 41: Weave -- GftotA-Run+(A), GftotA-Def/Rchg(43), LkGmblr-Rchg+(50)
Level 44: Char -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(50)
Level 47: Fire Blast -- Mael'Fry-Dmg/Rchg(A), Mael'Fry-Dmg/EndRdx(48)
Level 49: Melt Armor -- RechRdx-I(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Total Core Revamp
Level 50: Pyronic Core Judgement
Level 50: Gravitic Core Interface
Level 50: IDF Total Core Improved Ally
Level 50: Ageless Total Core Invocation
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(23), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)


 

Posted

I find as I gain expertise in Teleporting that anything approaching 20 Mph is enough.
This has 18.5 Mph in Granite. I often find anything higher than 20 very challenging when affected by Speed Boost, etc. even if I turn on Rooted to slow down. That is in major part because you just cannot jump. Even useing terrain freature tricks like running up side walls, you will just often get stuck and probably have a disorienting view full of nothing but wall when it happens. This build is a work in progress and Rock still runs about 23 MPH in game, so I have been there and done that a lot.

The build shown retains capped resists via Cardiac and set bonuses, has excellent Haste boosts of 100% from sets plus additionl from Destiny (I use Ageless Radial Epiphany for haste boost, spot endurance recovery and the Defense Debuff Resistance boost - the only way to get capped DDR part time and 85% DDR or more full time if needed.) All 6 regular defenses are at 55%+ to require minimal support vs Incarnate content, Lord Recluse, etc.
It also has very strong regeneration. 30.3 minimum HP/s. If Rooted 50.7 if Embraced+Rooted 71.8. Embrace is not perma but recharges quite well.

Anyway here is a slightly different take on semi-speedy Granite. Using all the other excellent builds shown so far you should be able to get all the ideas you need to tune up what you want. My only real hard and fast rule would be - do not put a 3rd slot in Swift if you can possibly put a 4th or 5th Gift of the Ancient 7.5% Run Speed somewhere, as the GotA is a much better choice.

EDIT: left out Data Chunk, reposted build. OMG posted worng build from a post above, lol. Trying One More Time!

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Rock V4C I-20 D55+% x 6 All 3 percent Uniques Capped Resists: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A)
Level 1: Scorch -- GS-Acc/Dmg:50(A), GS-Acc/Dmg/End/Rech:50(3), Hectmb-Dmg:50(3)
Level 2: Earth's Embrace -- Panac-Heal/Rchg:50(A), Panac-Heal/EndRedux/Rchg:50(5), Panac-EndRdx/Rchg:50(5), Panac-Heal:50(7), Panac-Heal/EndRedux:50(7)
Level 4: Combustion -- Armgdn-Dmg:50(A), Erad-Dmg/Rchg:30(9), Erad-Acc/Dmg/EndRdx/Rchg:30(11), Erad-%Dam:10(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(13)
Level 6: Recall Friend -- Winter-ResSlow:15(A)
Level 8: Rooted -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), HO:Golgi(15)
Level 10: Mud Pots -- Sciroc-Dmg/EndRdx:50(A), Sciroc-Acc/Dmg/EndRdx:50(13), Erad-%Dam:10(17), Erad-Dmg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(21)
Level 12: Kick -- Acc-I:50(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:10(15)
Level 16: Teleport -- Jnt-EndRdx/Rng:50(A)
Level 18: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Rchg:50(37), Mocking-Acc/Rchg:50(40), Mocking-Taunt/Rng:50(46)
Level 20: Stone Skin -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(23), Aegis-Psi/Status:25(37)
Level 22: Weave -- SW-Def:50(A), SW-ResDam/Re TP:50(23), SW-Def/Rchg:50(34), SW-Def/EndRdx:50(43), GftotA-Run+:40(50)
Level 24: Build Up -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25)
Level 26: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(40), GftotA-Run+:40(50)
Level 28: Fire Sword Circle -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Acc/Rchg:50(29), Armgdn-Dmg/EndRdx:50(29), Armgdn-Dmg/Rchg:50(31), Armgdn-Dam%:50(46)
Level 30: Crystal Armor -- LkGmblr-Rchg+:50(A)
Level 32: Granite Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), HO:Enzym(33), Aegis-ResDam:50(33), Aegis-ResDam/EndRdx:50(34), HO:Ribo(34)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 38: Greater Fire Sword -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(39), Hectmb-Dam%:50(43)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-Acc/Rchg:30(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(45), Apoc-Dam%:50(46)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Minerals -- LkGmblr-Rchg+:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Raptor Pack
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Seers Radial Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: Cardiac Radial Paragon
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
Level 2: Swift -- Run-I:50(A), Run-I:50(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(17), Numna-Heal:50(37), RgnTis-Regen+:10(40)
Level 2: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod:50(27), P'Shift-EndMod/Rchg:50(27)
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 9.13% Defense(Melee)
  • 12.3% Defense(Smashing)
  • 12.3% Defense(Lethal)
  • 12.3% Defense(Fire)
  • 12.3% Defense(Cold)
  • 14.8% Defense(Energy)
  • 14.8% Defense(Negative)
  • 6% Defense(Psionic)
  • 10.4% Defense(Ranged)
  • 9.13% Defense(AoE)
  • 5.4% Max End
  • 45% Enhancement(Accuracy)
  • 100% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 246 HP (13.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 2.75%
  • 21.5% (0.36 End/sec) Recovery
  • 90% (7.03 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 10.6% Resistance(Fire)
  • 10.6% Resistance(Cold)
  • 4.89% Resistance(Energy)
  • 4.89% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 6% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 35% RunSpeed

Code:
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