Unemployment hits Coh/Cov


Adeon Hawkwood

 

Posted

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Originally Posted by Hyperstrike View Post
What you're asking to do is the equivalent of playing 18 holes of golf with nothing but a putter.
Has anyone seen my putter?


 

Posted

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Originally Posted by Carnifax_NA View Post
Were your Buffs and Blasts broken for some reason?


Edit : Also, how come it's always the Empaths giving out about Incarnate powers rendering them obsolete? I never see Blasters posting about how the Empaths are running around with incarnate nukes on a 90 second timer or Scrapper moaning about all the Empath summoned Vickies running about making them obsolete in terms of single target damage...
I was going to say this too. Mastermind, the lowest damage scale in the game, can produce the same nuke damage in 90s as any other AT. Not saying MMs are overpowered (hell, I think they have a lot of problems in trials and apex, except for BAF) but Defender does have Blast as secondary.

If the team doesn't need to be healed, then don't "over healing". I don't understand the need to "keep healing" if the teammates don't need them.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Pampl View Post
... if someone asked what the healing class in CoH is then it'd more accurate to say empath than to say there is none.
Then this is where we differ. I do say there is none.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I'm not gonna bag on the OP about healing, but you do not need a hard return after every single period in your posts.


 

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If Moonbeem says what secondary they're using, I can give advice on how to get the most damage out of it.


 

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Originally Posted by Garent View Post
If Moonbeem says what secondary they're using, I can give advice on how to get the most damage out of it.
They mentioned it in their initial post (hint: their forum handle is a misspelling of on of it's powers).


 

Posted

And they stated it in the second sentence of the original post too. Wow, I'm awesome today.

Anyway, dark blast only has four powers that are necessary. Life drain would normally be useful, but empathy already has a self heal. Dark pit and blackstar are only useful for specific combos, and moonbeam and torrent just plain aren't useful except for edge cases. If you aren't married to your ancillary, electric mastery's immobilize makes a great blast power. The single target attack chain becomes dark blast, gloom, dark blast, electric fence.

The slotting is pretty simple. Five pieces of devastation plus a proc for single target attacks (purple proc in dark blast, since it gets used twice as often as the other two powers) and five pieces of positron's blast plus a proc for the area attacks. The purple proc is expensive, but definitely worth it.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Apoc-Dam%(7)
Level 2: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), Cloud-%Dam(11)
Level 16: Tenebrous Tentacles -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19), Cloud-%Dam(21)
Level 20: Night Fall -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), Cloud-%Dam(25)
Level 41: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), TotHntr-Dam%(43)


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Originally Posted by Auroxis View Post
Back before the nerf, the majority of Lambda's first part was about who can Ion the mobs first.
To a certain extent, it still is. You have to be quick on the draw with Ion to prevent other people with Ion from pre-empting your jumps, and most people have Pyro and Ion making Ion collisions common (Void seems to be the third most common but it is less problematic because it can't be launched from range).


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Quote:
Originally Posted by Dechs Kaison View Post
No they are not! Empathy has nine powers. Three of them heal. The secondary includes nine additional powers. Your character has 24 power picks total. Three of them heal.

Empathy does not a healer make.
Six powers heal or regenerate health.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
Six powers heal or regenerate health.
Three of them put green numbers over your head. There is another one that can only be used because the first three don't do enough on their own.

I stand by my statement. Empathy has three heals.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Three of them put green numbers over your head. There is another one that can only be used because the first three don't do enough on their own.

I stand by my statement. Empathy has three heals.
Three direct heals; Two regens; one rez. Classic MMORPG healer. Hell my clerics in EQ2 have less heals as a proportion of their powers. That's not to take away any of your other points, but the devs called Empathy the game's healing set, and more than once.

Not sure why the anti-healer forces still feel the need to argue the point. Buffer/debuffer sets are clearly superior to Empathy/Pain in most situations. It's not like the old days where people discriminated against those types of characters.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

A defender may not be a healer but the OP liked to play a healer more than a buffer. And even as a buffer, empathy is slowly being dragged down the totem poll by all the new ways to heal, be self-sufficient and other wise not-die. All Empathy really has to hand out now-a-days is Fort and Clear Mind. Regen Aura is also slightly useful but the rest of the powers increasingly become less useful as people level up.

Sorry OP, but your choices in powersets are becoming obsolete.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Three of them put green numbers over your head. There is another one that can only be used because the first three don't do enough on their own.

I stand by my statement. Empathy has three heals.
Pre-zactly.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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Quote:
Originally Posted by Hyperstrike View Post
Because they have three powers that qualify as heals? Why not just ignore the other 2/3rds of the powerset? Oh wait, there are people out there that do!

Which are more heals that any other power sets.

Sides, Empathy maybe the 'healers' of the game, but that's doesn't mean they're a one trick pony.


 

Posted

Empaths were dead a long time ago. They died once players figured out how to max out toons with IOs. It is much easier not to get hit then to react to a hit.

I'm far from the sharpest tool in the shed and even I figured out that if my defenses are high enough and my regen is high enough I can survive in between the hits and misses and regen back enough health to stay alive and run on max setting on many of my non tank, non scrapper, non brute, non empath toons. Actually I have no 50s tank, scrappers, brutes or empath toons.

Today you cannot play the role of "Main healer" in a team. Those days are long, long gone from this game. Same as having to be a stone tank was a must to tank for a team. Today scrappers can tank, heck masterminds can tank for a team at times.

When I hear someone say we can't do this because we don't have enough heals. To me that is clearly a player who does not have a clue about his toon or IOs. They rely on the crutch of another player to help them, instead of relying on themselves. Make your toon a 1 man army and self sustainable and then put him on a team of 7 other similar players and you will have a kick butt team.

I will say in a sense IOs have opened the doors to many different types of healers, buffers, debuffers and tanks. But in a sense it did make anything non incarnate very easy.

It's survival of the fittest now a days. Adapt or die.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

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Quote:
Originally Posted by plainguy View Post

Today you cannot play the role of "Main healer" in a team. Those days are long, long gone from this game. Same as having to be a stone tank was a must to tank for a team.
"Long gone?"

Neither of those were ever here, really, outside of personal preference (or the need to learn what everything else does.)


 

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Originally Posted by Memphis_Bill View Post
"Long gone?"

Neither of those were ever here, really, outside of personal preference (or the need to learn what everything else does.)
I had an SG mate who adored his Stone tank and some time after getting to 50 figured out it wasn't needed outside of maybe some minor situations and this was before IOs. Last I knew before he quit playing he was playing a WP tank instead and he had already deleted the Stone tank.


 

Posted

Quote:
Originally Posted by plainguy View Post
Empaths were dead a long time ago. They died once players figured out how to max out toons with IOs. It is much easier not to get hit then to react to a hit.

I'm far from the sharpest tool in the shed and even I figured out that if my defenses are high enough and my regen is high enough I can survive in between the hits and misses and regen back enough health to stay alive and run on max setting on many of my non tank, non scrapper, non brute, non empath toons. Actually I have no 50s tank, scrappers, brutes or empath toons.

Today you cannot play the role of "Main healer" in a team. Those days are long, long gone from this game. Same as having to be a stone tank was a must to tank for a team. Today scrappers can tank, heck masterminds can tank for a team at times.

When I hear someone say we can't do this because we don't have enough heals. To me that is clearly a player who does not have a clue about his toon or IOs. They rely on the crutch of another player to help them, instead of relying on themselves. Make your toon a 1 man army and self sustainable and then put him on a team of 7 other similar players and you will have a kick butt team.

I will say in a sense IOs have opened the doors to many different types of healers, buffers, debuffers and tanks. But in a sense it did make anything non incarnate very easy.

It's survival of the fittest now a days. Adapt or die.
I wonder if it will ever happen to me, that I stop thinking about this game as an actual game. I find it comforting that I still read posts like this and find them unfathomable. When I start nodding, that's when it'll probably be time to hang it up.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
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Posted

Quote:
Originally Posted by DoctorWhat View Post
but that's doesn't mean they're a one trick pony.
My point exactly.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
When I start nodding, that's when it'll probably be time to hang it up.

Well, either that or ring the buzzer to have the nurse come in and give you a bedpan before you nod off for real and...uh...let go?

*BA-DUM-BUM-CHING!*



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
I wonder if it will ever happen to me, that I stop thinking about this game as an actual game. I find it comforting that I still read posts like this and find them unfathomable. When I start nodding, that's when it'll probably be time to hang it up.

Isn't it great that there are so many ways to play this game, and isn't it kind of sad when because of evolution of the system one of them ceases to be viable.

And speaking of funny stories, it seems the devs realize this can happen and sometimes act to fix the situation. Did you hear the one about brutes needing to be nerfed lest they make scrappers non viable ?


 

Posted

It's kind of sad to see Heals/Empathy become maybe not obsolete but almost pointless in anything besides situations like an STF's Tower Buffed Recluse.

It's kinda of jarring for most people to come to CoH from, say, World of Warcraft or who's used to playing a Final Fantasy style RPG where a healer is a necessity to come to CoH where the healing set, Empathy*, is outclassed by sets focused on buffing and debuffing. Most people I know will take a Dark Defender, with only a PBAoE heal, over an Empath, with most of the set devoted to healing via heals or regen/recovery boosts, and only one real non-healing buff. Empathy will need a buff by the devs sooner or later, particularly with everyone at 50 having the choice of taking a massive scale PBAoE heal.

* Yes, Empathy is not JUST heals. It is the best healing set in the game and is what people think of if they want to make a WoW style Priest.


 

Posted

Quote:
Originally Posted by Garent View Post
And they stated it in the second sentence of the original post too. Wow, I'm awesome today.

Anyway, dark blast only has four powers that are necessary. Life drain would normally be useful, but empathy already has a self heal. Dark pit and blackstar are only useful for specific combos, and moonbeam and torrent just plain aren't useful except for edge cases. If you aren't married to your ancillary, electric mastery's immobilize makes a great blast power. The single target attack chain becomes dark blast, gloom, dark blast, electric fence.
Hey, wait a minute.. This looks awfully familiar. :D


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Edit : Also, how come it's always the Empaths giving out about Incarnate powers rendering them obsolete? I never see Blasters posting about how the Empaths are running around with incarnate nukes on a 90 second timer
Blasters all have so much recharge slotted, they were obsolete a month before I20 even came out.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Garent View Post
Anyway, dark blast only has four powers that are necessary. Life drain would normally be useful, but empathy already has a self heal. Dark pit and blackstar are only useful for specific combos, and moonbeam and torrent just plain aren't useful except for edge cases. If you aren't married to your ancillary, electric mastery's immobilize makes a great blast power. The single target attack chain becomes dark blast, gloom, dark blast, electric fence.

The slotting is pretty simple. Five pieces of devastation plus a proc for single target attacks (purple proc in dark blast, since it gets used twice as often as the other two powers) and five pieces of positron's blast plus a proc for the area attacks. The purple proc is expensive, but definitely worth it.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Apoc-Dam%(7)
Level 2: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), Cloud-%Dam(11)
Level 16: Tenebrous Tentacles -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19), Cloud-%Dam(21)
Level 20: Night Fall -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), Cloud-%Dam(25)
Level 41: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), TotHntr-Dam%(43)
A Dark Offender would do well to have as an attack chain:
Tentacles - Nightfall - [DarkBlast v. Boss, or, a Buff]
Being able to hit so many targets with these AoEs is a huge force multiplier. It's like having two Rains on all the time but doing 5 times the damage. Add in the Reactive damage Proc and crowds melt before you.

This also requires very high Recharge, but it's doable.

Then add in Power Ancillary and occasionally go:
Judgment Void (for the debuff) - Build Up - Darkstar
And a Dark Emp can take out a huge spawn by themselves.

The Power Ancillary and IO slotting for Defense and Recharge can make the Offender very survivable. Keep Dark Blast and Moonbeam for Single Target v. AVs. (And Moonbeam is so nice to use from so far away since it's one of the handful of snipes with extended range.) Gloom is redundant.


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