Originally Posted by Hyperstrike
What you're asking to do is the equivalent of playing 18 holes of golf with nothing but a putter.
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Unemployment hits Coh/Cov
Were your Buffs and Blasts broken for some reason?
Edit : Also, how come it's always the Empaths giving out about Incarnate powers rendering them obsolete? I never see Blasters posting about how the Empaths are running around with incarnate nukes on a 90 second timer or Scrapper moaning about all the Empath summoned Vickies running about making them obsolete in terms of single target damage... |
If the team doesn't need to be healed, then don't "over healing". I don't understand the need to "keep healing" if the teammates don't need them.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I'm not gonna bag on the OP about healing, but you do not need a hard return after every single period in your posts.
If Moonbeem says what secondary they're using, I can give advice on how to get the most damage out of it.
And they stated it in the second sentence of the original post too. Wow, I'm awesome today.
Anyway, dark blast only has four powers that are necessary. Life drain would normally be useful, but empathy already has a self heal. Dark pit and blackstar are only useful for specific combos, and moonbeam and torrent just plain aren't useful except for edge cases. If you aren't married to your ancillary, electric mastery's immobilize makes a great blast power. The single target attack chain becomes dark blast, gloom, dark blast, electric fence.
The slotting is pretty simple. Five pieces of devastation plus a proc for single target attacks (purple proc in dark blast, since it gets used twice as often as the other two powers) and five pieces of positron's blast plus a proc for the area attacks. The purple proc is expensive, but definitely worth it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Apoc-Dam%(7)
Level 2: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), Cloud-%Dam(11)
Level 16: Tenebrous Tentacles -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19), Cloud-%Dam(21)
Level 20: Night Fall -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), Cloud-%Dam(25)
Level 41: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), TotHntr-Dam%(43)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;809;378;756;HEX;| |78DA8D51CB4EC24014BDE525E20310421A234B23B06824BA378162420286F8034D2| |D439958A7A4AD4676FE850FB69AE8DED727B9F1F10775DA5B903831F126ED9939F7| |9E73E7CE74CFD565808B3D90569B96EEBA9A4A0684F58993ECEA2635600100CA534| |E6B9C0E064AD3B6FA9A6A9F50A67BD466EBB3ECA1CE4CD25754DD39D61ADCCCCBB7| |D990388479CA74B1D2B36D4BD9A7E6D0A3CC5CC29D156CF3E1BACDCEA84B8FA845B| |D7136643A44E7DEEE908EE4D6881A4ACB2286E7508317685DDE833863999F71937F| |7E10B73188C24FC225872D885D215C8790B841988490AAF3FA3ADCF1BF14A92454A| |5509546551A55195465DE787D191BFE19F7BC261B79661F2168937B42780E61ED05| |E13584E29CE7035F16226901A5459496505A42A98C52F93FC7F989491CA012B9577| |0D82A0E5BC561AB386C6D12811434F965B29198DD33DE3CD404665B60EA02B32330| |BB02D311988380091FCCF77B89D9DB8114661773007164FCF70CCF4AF3D94F81F91| |0982F81F906604E0CB6| |-------------------------------------------------------------------|
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I stand by my statement. Empathy has three heals.
Where to now?
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Three of them put green numbers over your head. There is another one that can only be used because the first three don't do enough on their own.
I stand by my statement. Empathy has three heals. |
Not sure why the anti-healer forces still feel the need to argue the point. Buffer/debuffer sets are clearly superior to Empathy/Pain in most situations. It's not like the old days where people discriminated against those types of characters.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
A defender may not be a healer but the OP liked to play a healer more than a buffer. And even as a buffer, empathy is slowly being dragged down the totem poll by all the new ways to heal, be self-sufficient and other wise not-die. All Empathy really has to hand out now-a-days is Fort and Clear Mind. Regen Aura is also slightly useful but the rest of the powers increasingly become less useful as people level up.
Sorry OP, but your choices in powersets are becoming obsolete.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Because they have three powers that qualify as heals? Why not just ignore the other 2/3rds of the powerset? Oh wait, there are people out there that do!
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Sides, Empathy maybe the 'healers' of the game, but that's doesn't mean they're a one trick pony.
Empaths were dead a long time ago. They died once players figured out how to max out toons with IOs. It is much easier not to get hit then to react to a hit.
I'm far from the sharpest tool in the shed and even I figured out that if my defenses are high enough and my regen is high enough I can survive in between the hits and misses and regen back enough health to stay alive and run on max setting on many of my non tank, non scrapper, non brute, non empath toons. Actually I have no 50s tank, scrappers, brutes or empath toons.
Today you cannot play the role of "Main healer" in a team. Those days are long, long gone from this game. Same as having to be a stone tank was a must to tank for a team. Today scrappers can tank, heck masterminds can tank for a team at times.
When I hear someone say we can't do this because we don't have enough heals. To me that is clearly a player who does not have a clue about his toon or IOs. They rely on the crutch of another player to help them, instead of relying on themselves. Make your toon a 1 man army and self sustainable and then put him on a team of 7 other similar players and you will have a kick butt team.
I will say in a sense IOs have opened the doors to many different types of healers, buffers, debuffers and tanks. But in a sense it did make anything non incarnate very easy.
It's survival of the fittest now a days. Adapt or die.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Today you cannot play the role of "Main healer" in a team. Those days are long, long gone from this game. Same as having to be a stone tank was a must to tank for a team. |
Neither of those were ever here, really, outside of personal preference (or the need to learn what everything else does.)
Empaths were dead a long time ago. They died once players figured out how to max out toons with IOs. It is much easier not to get hit then to react to a hit.
I'm far from the sharpest tool in the shed and even I figured out that if my defenses are high enough and my regen is high enough I can survive in between the hits and misses and regen back enough health to stay alive and run on max setting on many of my non tank, non scrapper, non brute, non empath toons. Actually I have no 50s tank, scrappers, brutes or empath toons. Today you cannot play the role of "Main healer" in a team. Those days are long, long gone from this game. Same as having to be a stone tank was a must to tank for a team. Today scrappers can tank, heck masterminds can tank for a team at times. When I hear someone say we can't do this because we don't have enough heals. To me that is clearly a player who does not have a clue about his toon or IOs. They rely on the crutch of another player to help them, instead of relying on themselves. Make your toon a 1 man army and self sustainable and then put him on a team of 7 other similar players and you will have a kick butt team. I will say in a sense IOs have opened the doors to many different types of healers, buffers, debuffers and tanks. But in a sense it did make anything non incarnate very easy. It's survival of the fittest now a days. Adapt or die. |
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When I start nodding, that's when it'll probably be time to hang it up.
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Well, either that or ring the buzzer to have the nurse come in and give you a bedpan before you nod off for real and...uh...let go?
*BA-DUM-BUM-CHING!*
I wonder if it will ever happen to me, that I stop thinking about this game as an actual game. I find it comforting that I still read posts like this and find them unfathomable. When I start nodding, that's when it'll probably be time to hang it up.
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Isn't it great that there are so many ways to play this game, and isn't it kind of sad when because of evolution of the system one of them ceases to be viable.
And speaking of funny stories, it seems the devs realize this can happen and sometimes act to fix the situation. Did you hear the one about brutes needing to be nerfed lest they make scrappers non viable ?
It's kind of sad to see Heals/Empathy become maybe not obsolete but almost pointless in anything besides situations like an STF's Tower Buffed Recluse.
It's kinda of jarring for most people to come to CoH from, say, World of Warcraft or who's used to playing a Final Fantasy style RPG where a healer is a necessity to come to CoH where the healing set, Empathy*, is outclassed by sets focused on buffing and debuffing. Most people I know will take a Dark Defender, with only a PBAoE heal, over an Empath, with most of the set devoted to healing via heals or regen/recovery boosts, and only one real non-healing buff. Empathy will need a buff by the devs sooner or later, particularly with everyone at 50 having the choice of taking a massive scale PBAoE heal.
* Yes, Empathy is not JUST heals. It is the best healing set in the game and is what people think of if they want to make a WoW style Priest.
And they stated it in the second sentence of the original post too. Wow, I'm awesome today.
Anyway, dark blast only has four powers that are necessary. Life drain would normally be useful, but empathy already has a self heal. Dark pit and blackstar are only useful for specific combos, and moonbeam and torrent just plain aren't useful except for edge cases. If you aren't married to your ancillary, electric mastery's immobilize makes a great blast power. The single target attack chain becomes dark blast, gloom, dark blast, electric fence. |
Edit : Also, how come it's always the Empaths giving out about Incarnate powers rendering them obsolete? I never see Blasters posting about how the Empaths are running around with incarnate nukes on a 90 second timer
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Death is part of my attack chain.
Anyway, dark blast only has four powers that are necessary. Life drain would normally be useful, but empathy already has a self heal. Dark pit and blackstar are only useful for specific combos, and moonbeam and torrent just plain aren't useful except for edge cases. If you aren't married to your ancillary, electric mastery's immobilize makes a great blast power. The single target attack chain becomes dark blast, gloom, dark blast, electric fence.
The slotting is pretty simple. Five pieces of devastation plus a proc for single target attacks (purple proc in dark blast, since it gets used twice as often as the other two powers) and five pieces of positron's blast plus a proc for the area attacks. The purple proc is expensive, but definitely worth it. Hero Plan by Mids' Hero Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Apoc-Dam%(7) Level 2: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), Cloud-%Dam(11) Level 16: Tenebrous Tentacles -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19), Cloud-%Dam(21) Level 20: Night Fall -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), Cloud-%Dam(25) Level 41: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), TotHntr-Dam%(43) |
Tentacles - Nightfall - [DarkBlast v. Boss, or, a Buff]Being able to hit so many targets with these AoEs is a huge force multiplier. It's like having two Rains on all the time but doing 5 times the damage. Add in the Reactive damage Proc and crowds melt before you.
This also requires very high Recharge, but it's doable.
Then add in Power Ancillary and occasionally go:
Judgment Void (for the debuff) - Build Up - DarkstarAnd a Dark Emp can take out a huge spawn by themselves.
The Power Ancillary and IO slotting for Defense and Recharge can make the Offender very survivable. Keep Dark Blast and Moonbeam for Single Target v. AVs. (And Moonbeam is so nice to use from so far away since it's one of the handful of snipes with extended range.) Gloom is redundant.
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