Some minor QoL idea
A recent thread sort of jogged my memory on and old issue I'd love to see and have chatted about with others that agreed..
Change the format for conducting a respec. No i am not suggesting anything absurd like rechosing powersets.. you don't like those delete the character you made and reroll. Here is what we discussed .. currently when you do a respec as soon as you enter you are a level one and begin all over again working up to the highest level you have obtained.. With the recent change in Stamina becoming inherent for many this required rebuilding all the way to level 50. What I'd like to see is a respec that works in reverse... Okay I am a 41 level and after numerous level I realize I dislike a choice I made for a particular power back at 35. Instead of starting at level 1 and rebuilding completely can we have an option to begin at 41 and simply work backwards. This would mean that instead of deleting my entire build and starting from scratch I could simply remove my choices from 41 back to 35 and then rebuild upward from there. It's not a totally impossible procedure since it does already exist more or less.. During the current respec process if you realize you forgot something you don't need to exit completely and start over again...simply hit the reverse arrow and remove powers until you get back to where you wish to redo things. So how hard would it be to allow us to simply do that to begin with.
The results of a change like this are obviouos.. Respecs take less time and don't require memorizing or writing down the portions of your build you don't wish to alter. Players are happier with the procedure and a happy customer sticks around and continues to PLAY the game.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
The QoL item that I would love to see is the ability to save multiple (even just 2) profiles for graphic settings. That way, it would be possible to lower your settings for those maps (like the new warehouse or the labs in Praetoria that put my computer into slideshow mode) with a single click. Then after leaving those areas, one click puts everything back the way it was.
Est sularis oth Mithas
Add a third option to respawn.. Respawn inside mission entrance.
This would allow players to..
Respawn to the hospital. For insp collection, and full health/end bar fillage
Respawn to SG base. Allows you to basically refill your inspirations from storage (teir 1, 2, 3, or 4 insp versed Tier 1 only)
Respawn inside a mission (for all missions)
This will cause you to respawn at the misison entrance.
I find the respawning inside of a mission to be a very cool and enjoyable feature, but also frustrating as you can't tell if going to the hospital will keep you in zone, if it will send you to the actual hospital out of zone, or will cause you to respawn in a prison. As a long term player even I get confused at times as to which will happen as it can very mission to mission, or map by map.
If you are in a mission with a prison.. Replace all options to "Respawn in prison", or "You have been captured!!! Respawn inside a prison." to indicate that you are going to go to a jail in that mission.
Add /localtime and /servertime to the powers monitors so that players know what time it is both locally or via servertime.
Possibly /gametime or /VIP so you can see the date when your account expires/needs to be renewed.
The QoL item that I would love to see is the ability to save multiple (even just 2) profiles for graphic settings. That way, it would be possible to lower your settings for those maps (like the new warehouse or the labs in Praetoria that put my computer into slideshow mode) with a single click. Then after leaving those areas, one click puts everything back the way it was.
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Okay for all the NON SG leaders that never have to deal with this .. I apologize this is more of a QOL for a select group..
Change to way we pay base rent and make it easier to accomplish. WHY you may ask.. becasue it's a little rediculous for my bases to have close to or even over 2 million , or more, in prestige sitting in an account and yet if I don't PHYSICALLY haul myself to Atlas Park and visit the SG Registar every time its due I find myself standing in front of transporters and crafting tables with no power. Last I checked the game was set in the 21st century so explain to me why I can't simply set something up to permit automatic withdrawls from my funds when the rent is due.
This gets really silly when you realize we utilize adapted Rikti technology so that if we are badly hurt we are INSTANTLY transported to a hospital or the medical facilities in our base but I can't even call the landlord (NC SOFT) on some imaginary phone and pay my rent with my creidt or debit card over the phone. Come on Devs let's get with the program here.. either its 2011 or it 1950 make up your minds! Heck even when my parents were renting they didn't have to physically get into their car and rive to the landlords office to pay the rent.. they mailed it to him. So give us a break and either just start to autodeduct or give us a way to pay from where ever we are when we log on so we don't need to run back to Altas every time the rent is due.
And before someone says.. they can't do that it would be taking our cash without checking with us first.. Keep in mind the only thing you can use prestige for is to add rooms/furniture/support equipment to the base or to pay the rent.. And once prestige is earned regardless of who earned it . it belongs to the base. No individual member gets a refund check if the quit the base and all the prestige they earned hasn't been used. No one is losing a thing and if nothing in base works becasue the power is shut off, because the rent is late, what good is having a brand new desk with a computer on it in the med bay doing anyone.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Okay i wanted to add this one before it slips my mind again.
Do something about the ratio of Council to 5th column since they came back. There are Task Forces that require us to street hunt COUNCIL [Citadel, Numina just to name two] and when those TFs were designed the council were everywhere.. Now you can spend a good bit of time tracking down the few council troops the 5th column haven't run off. This get really annoying on a Numina.,, always used to be able to find and defeat 20 council pretty fast in Boomtown.. now if they haven't been replaced total by 5th column they share the same areas and as soon as you arrive the 5th column attacks and you end up in a contest to see who can kill the council faster... here's a hint in case you aren't sure in most cases the 5th column wins. So my suggestion is simple. Either put back some council mobs so we can find and defeat them OR.. revamp the task forces and do away with the mindless street hunt missions altogether. ... In most cases we wind up defeating stuff on the street that barely awards xp and inf or doesn't at all so give us a couple more door missions where we get to battle stuff our own level.. get more xp and inf and level quicker!
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
minor suggestion and I will probably add this to Sexy Jays thread since it invloves costume parts. If possible, can we get the chest details we are buying with Astrals added to other things like shields. Originally my thought was THIS would be a great symbol for an SG but I realized its something EACH player has to purchase so that wouldn't work but I think it would be nice if the symbol on the chest of my SD/SS Tanker matched the Symbol on the shield. Seems like almost all of the other chest symbols are available for that so why not! If not it isn't huge just something i think would be a nice bonus feature.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
I will say though, that it may be helpful to make this ENABLED by default and perhaps put the option to enable/disable it in the normal configuration options instead of hidden away.
- Garielle
Oh, and my idea...and yes...I am aware it has been suggested over and over and over again at least a million times. Guess this will make a million and one...
Provide some way to send SG invites through in-game mail or some other method of inviting people who are not online, particularly your own alts.
Barring that, the ability to at least promote/demote people who are not online would be a step in the right direction.
- Garielle
Oh, and my idea...and yes...I am aware it has been suggested over and over and over again at least a million times. Guess this will make a million and one...
Provide some way to send SG invites through in-game mail or some other method of inviting people who are not online, particularly your own alts. Barring that, the ability to at least promote/demote people who are not online would be a step in the right direction. |
Oh LORD /signed and yeah I think that makes request number 2 million and 25 for that option
I have two very nice SG and a VG I run that basically consist of me and my friend and all of our alts. If he's not on line I can dual box with my 2nd account to invite a new character to the group but being able to invite via email would be great.
I KNOW the Devs are probably leery because there would be SGs out there emailing invites to everyone but they already have a system in place to stop that. Put that person on global ignore or limit your emails to friends and SG mates and no one can bother you.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Oh LORD /signed and yeah I think that makes request number 2 million and 25 for that option
I have two very nice SG and a VG I run that basically consist of me and my friend and all of our alts. If he's not on line I can dual box with my 2nd account to invite a new character to the group but being able to invite via email would be great. I KNOW the Devs are probably leery because there would be SGs out there emailing invites to everyone but they already have a system in place to stop that. Put that person on global ignore or limit your emails to friends and SG mates and no one can bother you. |
- Garielle
An even better guard against that already exists. Currently, you can restrict "Global" emails to "Global Friends Only". If the system were set up to use something akin to a Cert or Voucher, it could only be sent to those who had you as a global friend. That method may even provide a built-in mechanic for handling those invites. If you send the invite to a global name, it generates a cert/voucher instead of the typical pop-up.
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�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Ah I like that idea and it utilizes the new tech we have in game. Now if we can just get the Devs to do it lol
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Honestly though, given the fact that the Paragon Studio devs really do have a history of listening to the community and trying to implement features that the community shows an interest in, I can only assume the absence of a feature like this is, at least partially, deliberate. It's something that is discussed often enough that I am sure everyone at Paragon Studios is aware of it.
I can understand their reluctance. Statistics show that, while there are those who prefer to play MMOs as lone wolves, those who play with others typically have a longer retention rate. Yes, there are exceptions, but generally solo players don't subscribe for as long as those who team up regularly with friends. By not making single-person SGs easy to set up and maintain, it encourages people to either join an existing SG or to find one or two people to join yours.
Even with the current limitations, it is still not all that difficult to do. It's usually fairly easy to find someone willing to join your SG temporarily to recruit an alt for you. Once that's done, earning the prestige to pay the rent on a small-to-medium sized base is not difficult.
I started a private base just a few weeks ago (shortly before DXP weekend). Just using me and a couple of alts, I already have 9 Salvage store, Personal Crafting, Personal Vault, Full Energy and Control Rooms, the Pillar of Ice and Flame, and 4 teleporters. I have earned the beacons for all of the Blue side zones, including hazard zones, but can only have 8 beacons set up at a time until I add more teleporters. Hardly a huge deal since I can easily swap them in and out if I feel the need. As it stands, I just set up the zones that I find I go to the most often (AP, PI, Pocket D, and RWZ are the big 4).
When Freedom hits, I am gonna making a couple of new alts (neither of which will probably have Beam Rifles, believe it or not), so will probably just find someone that I can either ask or bribe to handle the inviting for me.
- Garielle
/signed to everything in here .
A minor QoL suggestion I thought up yesterday while flying through Dark Astoria. Because DA is designed such that you can't see anything beyond 20ft, there is NO frame of reference AT ALL to orient to once you're out in the open air. You have the map and a working compass to navigate by, but as far as pitch is concerned, you're flying blind.
Now, consider this; flight is as common in CoH as acne is to teenagers. A lot of zones have trees, buildings, and periods of intense fog that obscures the horizon line. Even when the horizon is NOT obscured, it's still hard to tell how your character is REALLY oriented to the ground. It looks like you're flying level, but in about 30 seconds your poor character's going to be scraping asphalt off Hyperion Way with his chin.
So the suggestion: a lovely invention known to aviators as the "altitude indicator."
Just a couple quick suggestions now that issue 21 has been out a while and I have been able to enjoy it.
1. Fix the ouroborus time travel mission that awards Negotiator. The problem, and solution, are simple... The contact listed is Maurice Feldon who is, or was, a contact in Galaxy City. While the zone is still accessable through the ouro portal Maurice isn't so every time you try to do that mission through time traveling a message appears saying it can not fullfil that request. There are several other contacts that award the same mission simply list one of them instead of Maurice and I think the problem will be solved!
2. Fix the Death from Below Trial so it awards credit for the enemies defeated toward defeat badges. This isn't a huge issue but I noticed after running the trial several times with my new TM/BW Corruptor that she did not get credit toward the defeat badges for a single one of the Lost or Hellion bosses her teams defeated. Prior to AE and this issue a lot of us used the sewers, which is where I believe the idea for the trial came from, to quickly and easily level our characters to 6 or 7 and then we headed off to King's Row to run radios and get our Raptor Packs. I like this even better but at least back then if we defeated a lost Boss in the sewer it was one less we had to defeat later to earn the badge. Sure I imagine if the trial awards credit a FEW insane badgers will do it over and over until they get their badges.. then again if they are crazy enough to do it.. who CARES! LOL
Okay done complaining... Overall I have to say I love this issue. The new trial is long(er), (more) challenging, and a lot of fun.. Might want to address toning down that confuse at the ned just a tad LOL But I have enjoyed myself even failing an Underground Trial... I have succeeded on 5 ot 7 attempts at the Keyes Island trial and didn't even enjoy the ones I was able to complete! I don't know who came up with the arcs for First Ward but I am presently running my corruptor through them and love the story line and the new enemies. The Awakened are a bit of a PITA but then no one has a lot of defense or resistance to mez. Still my partner and I have managed to complete most of the arcs there and will hopefully finish later tonight. Now.. When exactly am i going to be able to get my hands on Street Justice... I loved playing it on Beta and then it just vanished. I want it NOW!
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Darn it! i knew i was forgetting something..
3. Please allow the contacts in First Ward to offer us imspirations. We work so hard for them and they give us nothing LOL Okay kidding aside I am up to the 4th contact in First ward and so far the only place I have found to buy inspirations is from the combat nurse in the hospital... Are they contacts.. or not!
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Eliminate the missions required to buy from the stores above 30(Blue side): This is a why do WE need to do a 'Special" mission just to shop and no one Villian side has to issue.
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While I do agree with most of the other points you make here, I dont agree with this at all. You are turning it into the whole blue vs red side issue. Is the fact that you have to do a mission to buy stuff annoying? Sure. Does it REALLY take any longer than 5 minutes? I seriously doubt it. Set your diff to -1, no bosses, away you go.
If you really want to bring this up as an example of hero-vill inequality...how about you talk about the BIGGEST example of that? Patron Arcs. An entire pool power set locked out behind missions (If they still are with i21, I have not looked, but its been that way forever). At least 5-8 missions, some containing elite bosses, that have to be done, just to get epic powers..while namby pamby heroes just got theirs handed out.
And for the record, cause I know someone would bring it up..I really LIKE patron arcs. One of my favourite bits of content. But, it still isnt fair to redside.
While I do agree with most of the other points you make here, I dont agree with this at all. You are turning it into the whole blue vs red side issue. Is the fact that you have to do a mission to buy stuff annoying? Sure. Does it REALLY take any longer than 5 minutes? I seriously doubt it. Set your diff to -1, no bosses, away you go.
If you really want to bring this up as an example of hero-vill inequality...how about you talk about the BIGGEST example of that? Patron Arcs. An entire pool power set locked out behind missions (If they still are with i21, I have not looked, but its been that way forever). At least 5-8 missions, some containing elite bosses, that have to be done, just to get epic powers..while namby pamby heroes just got theirs handed out. And for the record, cause I know someone would bring it up..I really LIKE patron arcs. One of my favourite bits of content. But, it still isnt fair to redside. |
Is it unfair that heroes get handed their epics while villians have to work for them ..NO not one bit. Then again Like you i actually enjoy most of those arcs anyway and it is another arc and another chance for merits so I am not that concerned. NOW you want to talk a real issue.. lets talk about the disparity in earning reward merits. How many TFs do heroes have as compared to villain SFs. And while villains start getting awarded merits for completing arcs a bit sooner.. almost all their arcs are shorter and award a lot less. Things got a little "fairer" (if that even applies) when Posi was split and stopped awarded a ton of them to anyone over level 10. But a hero can quickly accumulate a lot more merits just running TFS while a villian is stuck doing tiny arcs for 2 or 3 merits again and again and again.
Lets talk about the Midnighter club.. Heroes can start the arc and gain access to the club at level 10 and begin day jobbing there.. allowing them to earn accolades that allow them to heal and rez team mates. Villains can't enter as members until level 30. Something I have also pointed out here in the past.. with no sucess in swaying anyone to change it.
Would you like me to continue....I STARTED on COV going on 6 years ago and only began playing heroes because my old PC couldn't deal with the lag after they added Grandville. my name here on the forums is the name of the first character I ever played and enjoyed .. My merc/dev MasterMind. I have 18 50 + level incarnate and 5 of those are Villains/Rogues and all belong to the same VG which I run. the rest are scattered between 3 hero SGs.
Find out a bit more about a person before you start accusing them of playing favorites. MY favorite character, and my badger/main is my SoA Crab and I earned the right to create her by leveling another villain to 50 level.. not 20!
And I stand by my suggestion.. all those missions are is busy work to make it take longer for us to get what we need and get back to the game. It's left over junk from when Cryptic and JACK where here and they felt the need to find anything to slow us down or we might get to 50 and get bored and quit. RIGHT jack and I now have 29 fifty levels on Virtue, and counting, and have been playing for over 5 and a half years.. so much for the validity of that idea.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Okay before anyone else does it .. time for an update but not a detraction.. Tonight I discovered that low and behold the Seed hunters in First Ward sell inspirations. Okay so at least I dont need to run to the hospital constantly now BUT..
there are only 2 seed hunters in the entire zone and I have already completed the arcs from 5 different contacts.. IF those contacts, like all the ones in the red and blue side, sold inspirations I'd have many more places to obtain them that wouldn't force me to go half way across the zone at times. Suggestion is still valid.. First ward contacts should be selling me inspiration .. I am helping them. Heck I helped put the Palatine into power and helped Noble Savage, in a round about manner, become her new Hetman.. by eliminating the old one (OHH sorry that should have come with a spoiler alert LOL). Why am I forced to run off to a seed hunter to get what i need to do their missions... FIX IT LOL
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Well gee..I AM sorry. Next time I will totally do my research on the background of every single person that posted something I do not agree with, just because there is the off chance I might hint at something that is not true.
No wait, I wont do that.
Nowhere did I accuse you of playing favourites. I merely said that for that specific example..you were turning it into a side vs side issue. Now, I could just have read it that way, maybe you didn't mean it like that at all (and I will assume you didnt, going by your fast denial of any favourite) but it still sounds like you did.
Listing all the examples about how red and blue side arent equal doesnt change that. I never said they were equal at all either. I agree with you. But if you are going to bring up a QoL issue, and then provide a specific example of how the other side doesnt have it..well..you cant blame people for thinking your picking a side.
Simply say..'The missions to unlock the stores in paragon city are annoying and a big slow down if your enhancements turn red mid team or tf. Can we remove them?'
Well gee..I AM sorry. Next time I will totally do my research on the background of every single person that posted something I do not agree with, just because there is the off chance I might hint at something that is not true.
No wait, I wont do that. Nowhere did I accuse you of playing favourites. I merely said that for that specific example..you were turning it into a side vs side issue. Now, I could just have read it that way, maybe you didn't mean it like that at all (and I will assume you didnt, going by your fast denial of any favourite) but it still sounds like you did. Listing all the examples about how red and blue side arent equal doesnt change that. I never said they were equal that all either. I agree with you. But if you are going to bringing up a QoL issue, and then provide a specific example of how the other side doesnt have it..well..you cant blame people for thinking your picking a side. Simply say..'The missions to unlock the stores in paragon city are annoying and a big slow down if your enhancements turn red mid team or tf. Can we remove them?' |
Look I am not trying to start a flame war.. lord knows enough of those break out here anyway. What I was pointing out is I am not some Blue sider that has barely ever even seen red side and just wants everything NOW.
I used that example because frankly I think they put a lot more time, effort and good thought into the design of RED side. And when I see something stupid blue side I can site examples of how much better it is when I am playing a villain..
ZONES... remember I started back before anyone on either side knew what a raptor pack was let alone had one. When I crossed over, out of necessity, and started playing heroes I couldn't believe every single stupid contact I had would send me running to the train because if you were LUCKY they might actually have 1 or 2 missions in the same zone they were standing in. Blue side has far too many zone and while I will miss Galaxy City.. I'd be very happy to see Skyway disapper as well, along with IP.... for every one zone that handles a set of levels Red side for some reason they felt the need to have 2 Blue side and half of them rarely see anyone unless a TF or contact from THE OTHER ZONE makes them go there. Red side has no goofy under used hazard zones.. Since radio missions arrived almost no one lives in the hollows these days and very few ever hit Perez or Boomtown except to badge or if a specific mission forced them to go there.
Epics.. I have learned, finally, to love and enjoy my warshade but I can promise you I will never see a PB to level 50.. I have 3 SoA and every one of them is a 50 (+3). I like the options they afford me better, enjoy the powers they have much more (I have SoAs that never even took a patron power because I wanted more of what was available in my primary and secondary). And of course, story line or not, my SoAs don't have an entire race of bounty hunters showing up where ever they go trying to kill them with special weapons that at lower levels can take em down with 1 or 2 shots.. and on teams I don't need to apologize, not that I every do, for the Crystals that appear and need to be destroyed before the entire team wipes.
PvP access.. okay I am NOT a pvper but can anyone explain to me why .. A 50 level villain that wants to go to Recluse's Victory walks inside Recluse's HQ and goes through the portal in GRANDVILLE but a 50 level hero has to run all the way back to Atlas Park.. where he or she arrived as a one or two level to get in. My Villain want to go to Warburg.. She heads to St Martial .. a hero wants in there they head to King's Row.. DUH!
Contacting contacts.. with very few excpetions, leonard being one grrr, just about every villain contact will give you a phone number and you can start getting missions from them that way after 1 maybe 2 missions tops. hero side I have had some contacts that I have finished an entire arc before they FINALLY decided i was trustworthy enough to have their phone number. All goes back to that what other way can we think of to make them waste time thing I mentioned.. I just finished the mission the contact in Steel Canyon gave me here in perez park Now I get to run all the way back to Steel .. so they can give me a new mission in ATLAS PARK.. ggrrrrr I just ran through there on the way back to Steel! lol and until higher levels even before a contact red side gives you a phone number.. they are still sitting in the same zone! You may need to run back there but you don't need to take 2 ferry trips just to get near them.
There are a ton of things that heroes have I wish villains did but the basic design of the Rogue Isles makes so much more sense than Paragon City I sometime use what I see and LIKE there to point out flaws on the other side.. since I have grown to enjoy being blue side as well.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
I'd love to have everyone get a "perma-temp" power called [Snap Out Of It] or [Come With Me If You Want To Live] that when used on an NPC follower (hostage/pet/etc) within maybe 20 feet would act like Recall Ally, allowing us to fix those situations where the prisoner we're leading out has gotten himself stuck on a pipe or is unable to figure out stairs. I also believe it would be cool if the new "tutorial experience" specifically incorporated a situation where it was necessary to use this (maybe you find a stuck hostage in a mission, but before you can get them to follow you, you have to go find and click a glowie that gives you this power, which after using on them will have them follow you out.)
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04