Returning player, help me choose Controller


Amy_Amp

 

Posted

I'm returning to the game after about 1.5 years of being gone. My main in the past was a Mind/Rad controller. I played her up to around 40. I've also played Ill/Rad up to about 25 or so.

I loved the utter complete lock-down I could achieve with Mind. I want to play something new though, so that I can play the new areas that Going Rogue brought. The one drawback of Mind/Rad was that it actually got boring with that much control. It was just lock em down, take em down one by one.

Can you guys suggest a set that will provide control close to what Mind provided, with a little more damage output? I would prefer that it isn't Ill/Rad also. And I will be soloing about 75% of the time. Although this is the Controller section of the forums, I haven't ruled out a Dominator either, so if you happen to have Dominator suggestions, that would be great as well! I appreciate the suggestions!


 

Posted

ill/cold is also really good for soloing at least once you get more powers and such

if you like the control of mind but want to have more dmg output, then i would try a dominator thats mind/*

the mind/fire dom i have is a beast at locking things down and aoe dmg especially with perma dom


 

Posted

The problem with a control heavy set is those are the ones that will more likely lack in damage. I think Plant is a nice balance of damage and control. I would also second the recommendation of a dom. A Mind dom might suffer the same issue you had with the controller though. If I didn't have a level 50 Plant/storm, I would have made my dom a Plant/fire/ice.


 

Posted

Quote:
Originally Posted by ScreamingMetal View Post
I'm returning to the game after about 1.5 years of being gone. My main in the past was a Mind/Rad controller. I played her up to around 40. I've also played Ill/Rad up to about 25 or so.

I loved the utter complete lock-down I could achieve with Mind. I want to play something new though, so that I can play the new areas that Going Rogue brought. The one drawback of Mind/Rad was that it actually got boring with that much control. It was just lock em down, take em down one by one.

Can you guys suggest a set that will provide control close to what Mind provided, with a little more damage output? I would prefer that it isn't Ill/Rad also. And I will be soloing about 75% of the time. Although this is the Controller section of the forums, I haven't ruled out a Dominator either, so if you happen to have Dominator suggestions, that would be great as well! I appreciate the suggestions!
Playing solo -- that means that you want a controller that can do decent damage. So Ice, Electric and Earth are out -- they are the low damage sets. As for secondaries, you want one that is more solo rather than team focused. Kin, Rad, Storm and TA are all good choices.

Fire has the highest damage, but it develops late. Fire/Kin and Fire/Rad are both very popular for good reason. Fire/Storm is a great combo . . . if you can handle the endurance problems -- Better plan to get the Miracle and Nimina procs early and build for Recovery bonuses.

Ill/Rad would be my first suggestion, but you don't want to go there. Ill/Storm, Ill/TA are both a lot of fun and great solo.

You have done Mind control -- Mind is good solo in low levels, but doesn't ramp up in damage in later levels the way other controller sets do.

Plant -- this would be a great choice. Plant has great AoE control, and is second to Fire in AoE damage. It relies heavily on Seeds of Confusion for early AoE control, and Roots for the AoE damage. Plant/Storm, Plant/Kin and Plant/Rad are all great -- I would probably put Plant/Storm at the top of the list in light of your conditions. Great control early. Good AoE damage. Great debuffing early. Good protective powers. Additional damage later. Plan on having some endurance issues, but not as bad as Fire/Storm.

On the other hand, Dominators are better at playing solo, if you like the playstyle. I have had trouble playing Dominators because I kept thinking of them as Controllers with Damage. Then I saw one person say that a Dominator really should be thought of as a Blapper with Control powers. That works a lot better. Mind and Plant are both very popular. So, you may want to consider something like Plant/Fire or Plant/Thorns. If you want to play in melee, Fire/Earth would work.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

:: nods ::

Doms are like a damage heavy Blastroller and IME are best played as such. Your control is purely an active defense, your real focus is taking the mobs OUT.

On the Controller side, I agree with LM's recommendations of Plant/Storm, Plant/Rad or Plant/Kin. I've now played all three combos, (though only Plant/Storm has gotten to the late game so far) and I'd say that /Storm was the most fun/flexible. /Rad is shaping up to be a pretty impressive build too, starts out VERY fast, and can be a highly effective street sweeper pretty much as soon as you get Roots/RI. Gets much better when you add SOC, and just improves from there. Both Plant/ and /Rad get some of their best powers quite early so putting them together makes for quite an early... Ahem... Bloomer.

Arg


 

Posted

Quote:
Originally Posted by ScreamingMetal View Post
I'm returning to the game after about 1.5 years of being gone. My main in the past was a Mind/Rad controller. I played her up to around 40. I've also played Ill/Rad up to about 25 or so.

I loved the utter complete lock-down I could achieve with Mind. I want to play something new though, so that I can play the new areas that Going Rogue brought. The one drawback of Mind/Rad was that it actually got boring with that much control. It was just lock em down, take em down one by one.

Can you guys suggest a set that will provide control close to what Mind provided, with a little more damage output? I would prefer that it isn't Ill/Rad also. And I will be soloing about 75% of the time. Although this is the Controller section of the forums, I haven't ruled out a Dominator either, so if you happen to have Dominator suggestions, that would be great as well! I appreciate the suggestions!
Earth/Fire Dominator is what you are looking for.


 

Posted

First off, THANKS FOR THE HELP!!

Great response over here! So, I'm basically looking at Plant/Storm Controller, or Earth/Fire Dom. I have to say, conceptually, I'm much more interested in the Earth/Fire Dom, but I couldn't get much help over on the Dom forum when asking for some leveling build help to get me rolling. So, I thought I would ask over here, and I hope no one minds....

So, for either Plant/Storm OR Earth/Fire Dom, could someone post for me a leveling build up to like 20ish, so I can play some this weekend without gimping myself? I wouldn't really need to know what IO's to slot, because I won't have any inf to start with. But, it would be nice to know where to slot and what to put in them considering I would only be using what drops, or what I can buy from a vendor. I would really appreciate it because it would give me a little time to get a feel for the set, and research more on how to take it from there. Seeing that I'm coming back to the game, I'm itching to bash skulls, not spend that time reading! I like to do the research part when I'm away from the game!

Thanks!


 

Posted

I don't have access to Mids at the moment . . . but it's not that tough.

For Plant, you want Strangler, Roots (AoE Immob, slotted for Accuracy and DAMAGE) and Seeds of Confusion as soon as they are available. Later on, Carrion Creepers and Fly Trap are also high priority powers. Since you expect to solo, you probably want to pick up Entangle (single target Immob, also slot for accuracy and damage). Other powers are optional and have differing opinions. Vines (AoE Hold) is a good idea. Spore Burst (targetted AoE Sleep, can be back-up control when solo) and Spirit Tree (Immobile Regeneration booster) can be useful, but many folks find them skippable.

On Storm, I would suggest Freezing Rain and Lightning Storm are essential. Steamy Mist, Hurricane and Tornado are highly recommended. Gale is forced on you, unfortunately. O2 Boost, Snow Storm and Thunderclap are all optional -- I skipped Thunderclap because it is a Mag 2 stun (minions only). If I had another stun to stack with it, then I would take it. Snow Storm is a toggle AoE Slow with -Recharge and -Fly, which I think is an underappreciated power. O2 Boost is a weakish ally only heal with -Stun and Endurance Drain protection. Nice to heal your pet, but not essential -- can easily be delayed or skipped.

I like Super Speed with */Storm because the stealth in Super Speed stacks with Steamy Mist for full invisibility. This helps you get in position for the best use of Seeds of Confusion, the most important power you have. You can accomplish the same thing with a Stealth IO, however, if you don't like Super Speed.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Here's a very quick and dirty unslotted Earth/fire up to 22. You ultimately are looking for a four power attack chain. Fossilize, Fire Blast, Stone Prison, and Blaze should give you that. If you can get it down to three, then by all means try to have Prison not be apart of it. Add in the other controls as needed. Cages comes later since you are mostly using it to compliment Stalagmites.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

EarthFire: Level 23 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Fossilize -- Empty(A), Empty(3), Empty(5), Empty(7), Empty(9), Empty(17)
Level 1: Flares -- Empty(A), Empty(9)
Level 2: Stone Prison -- Empty(A), Empty(3)
Level 4: Fire Breath -- Empty(A), Empty(5), Empty(7), Empty(15)
Level 6: Quicksand -- Empty(A), Empty(19)
Level 8: Combat Jumping -- Empty(A)
Level 10: Fire Blast -- Empty(A), Empty(11), Empty(11)
Level 12: Stalagmites -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(17)
Level 14: Super Jump -- Empty(A)
Level 16: Embrace of Fire -- Empty(A)
Level 18: Earthquake -- Empty(A), Empty(19)
Level 20: Hasten -- Empty(A)
Level 22: Stone Cages -- Empty(A)
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(21), Empty(21)
Level 4: Ninja Run



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Posted

Best of both. Make a Plant/Fire Dominator. Plant/Fire/Fire for offense or Plant/Fire/Ice for more survivability.


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

Posted

Quote:
Originally Posted by ScreamingMetal View Post
First off, THANKS FOR THE HELP!!

Great response over here! So, I'm basically looking at Plant/Storm Controller, or Earth/Fire Dom. I have to say, conceptually, I'm much more interested in the Earth/Fire Dom, but I couldn't get much help over on the Dom forum when asking for some leveling build help to get me rolling. So, I thought I would ask over here, and I hope no one minds....

So, for either Plant/Storm OR Earth/Fire Dom, could someone post for me a leveling build up to like 20ish, so I can play some this weekend without gimping myself? I wouldn't really need to know what IO's to slot, because I won't have any inf to start with. But, it would be nice to know where to slot and what to put in them considering I would only be using what drops, or what I can buy from a vendor. I would really appreciate it because it would give me a little time to get a feel for the set, and research more on how to take it from there. Seeing that I'm coming back to the game, I'm itching to bash skulls, not spend that time reading! I like to do the research part when I'm away from the game!

Thanks!
For Plant/ I skipped Spores Burst and Vines. From /Storm I skipped O2 and Thunderclap (but is recommended with /Stone Mastery). Snow Storm is skippable too.

Leveling up, Roots is ok for damage (definetly better that other AoE Immobs and its not like we have any other options), but in the long run I found it to be a terribly inefficient use of endurance. I primarily use it to keep things clustered and for the -KB it offers. As soon as I stopped using it for damage my endurance woes went away. This was pre-Incarnates content, so you can probably get away with going Cardiac+Ageless if you want it as a damage power. I personally don't like being locked into incarnate choices that can be offset with a simple play style change with no performance loss. In game I still hear Plant/Storm players complain that choosing Cardiac+Ageless had not solved their endurance problems.

I'm personally a fan of Hover on /Storm. This will allow you to place LS more effectively (turning Knockback into Knockdown) as well as "Herd"icane (cluster mobs up) more efficiently.

For Plant/Storm I recommend looking at either /Stone Mastery or /Ice Mastery for your epic pools of choice at some point. I bring this up now because this choice may alter your play style as to whether you will be a Ground Based Plant/Storm or a Air Based Plant/Storm. Many of Stone's powers are quick charging and ground activated. This limits your ability to remain airborne and use your Stone powers. Ice doesn't have the same limitation. All of its powers can be activated from the air or ground.

My Earth/Fire Dom is still a lowbie lvl 22 (but its my second Earth/ Dom and 4th time playing the set) I skipped Stone Prison, Stone Cages, and Salt Crystals on Earth/ ( I plan on taking everything else.) On the /Fire side I took everything (with plans on skipping Blazing bolt.). Note that Combustion is skippable as well if you decide to play purely at range. My epic of choice will most likely be /Fire Mastery for more AoE destruction.


 

Posted

It's interesting that Salty mentions endurance issues on plant/storm, as I've just got my cardiac tier 1 alpha "installed" yesterday on my plant/storm. I took a little break from CoH shortly after i19, and just got back into it. Anyway, I ran a little test last night, running weave, tough, rock armor, steamy mist, combat jumping, sprint, super speed, and hurricane, all at the same time. Endurance comsumption was at about 1.8 per second. End recovery for that toon is at 3 per second. I ran from group to group in front of Portal Corp, and believe it or not, I didn't run out of end that quickly. My normal attack routine is seeds, rain, then spam roots, and against lv 50 minions and lt's, I must've ran like 10 groups back to back before having to take a breather. Recharge is about 140% with hasten up, with 15 seconds or so between hasten, so my abilities come back up fairly quick. Of course, these are short easy fights, and it's not like this was a rigorous sort of test, but still. On a normal setup of weave, mist, rock armor and combat jumping, I run missions and never have to stop. All this to say that while playstyle and toon builds will affect endurance issues, it's certainly not that bad once you have cardiac (at least it's fine for me). I suppose that if you have enough recharge to spam tornadoes, rain and lightning storms very quickly that would of course make endurance more of a problem,*but you normally don't need to go all out like that for every fight, since seeds, roots and rain, along with the pet tend to make short work of normal minion/lt's spawns. Anyway, just a little addendum on endurance for plant/storm. I do agree though that it definetly is an endurance hungry combo.


 

Posted

All of the above are great suggestions, I'll add electric/stone dom to the list of toons you might like to try. Electric uses more 'soft' control (sleeps, confuse, KD, end drain), stone assault adds melee attacks and more knockdown, as well as another hold in Seismic Smash. It plays a bit like a cross between a troller and a brute. Open with the appropriate controls, then BRUTE SMASH!! -er, I mean, Dom SMASH!! your way through the spawn. I really love the 'ka-BOOM' of earth assault, but it's a little light on AoE compared to some of the other sets.


 

Posted

I'll throw my vote in for Plant/Storm for strong solo and team play. Plant is really one of the "Wow" sets between Seeds of Confusion and Carrion Creepers, and Storm can get you a lot of mileage. Aside from FR + Storm (which, at least with Defender modifiers, brings mobs to the cap for recharge debuffs), Plant's immobs do -kb. That lets you leverage Tornado for damage, which is a variant of awesome typically reserved for AV combat.

If you end up dead set on a Dominator for more damage, I would run with Plant/Fire. If you're going Dominator for damage, you may as well pick up the secondary entirely dedicated to burning things.


 

Posted

Earth/Fire Dom? Seriously?
Quicksand doesnt DOM, Earthquake doesnt DOM, more important and if I m not wrong, Volcanic Gazes, THE signature superpowered ability for Earth control, is a pseudo pet and doesnt DOM. Mind/Fire is imo, if not much supperior, much more "Dominatorish". If you like the Earth and Fire concept the Fire/Earth Dom would do great damage with caped def.

(btw its quite an underdog compared to Plant/Rad, Ill/Rad or Fire/Kin but Mind/Kin/Fire troller solos impressively well.)


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Earth/Fire Dom? Seriously?
Quicksand doesnt DOM, Earthquake doesnt DOM, more important and if I m not wrong, Volcanic Gazes, THE signature superpowered ability for Earth control, is a pseudo pet and doesnt DOM.

And yet it doesn't matter in the slightest. All 3 affect bosses in the same way anyway (which is what you want from Domination in terms of mez powers). Quake will make a boss fall over and apply the -ToHit in or out of Dom, Gasses can stack mez anyway to hold a boss and Quicksand is a debuff more than a mez so Domination is irrelevant there.


Stalagmites does Domination (just like Flashfire) and then you have 2 other controlling pseudopets to drop as well (and Quicksand).


Mind on the other hand is riddled with controls which do apply domination but also allow your opponent to attack back if attacked (Fears and Sleeps)


Mind you solo against fewer, harder targets Mind is superior IMO, on teams Earth is superior.


 

Posted

Wait Im not saying Earth is a bad control pool, earth is great, its amazing, its godly, its supercool and looks like poo (poo is cool).

I just say it is not scalling great with Domination and dominators. Dominators are damage dealers, Earth is low damage. The fact you affect waaaay more targets than other control types due to the use of pseudo pets doesnt make you better soloer since your AoE damage will no affect more targets anyways. I find Earth Control way better on a team oriented controller.

Reading that:

Quote:
I'm returning to the game after about 1.5 years of being gone. My main in the past was a Mind/Rad controller. I played her up to around 40. I've also played Ill/Rad up to about 25 or so.

I loved the utter complete lock-down I could achieve with Mind. I want to play something new though, so that I can play the new areas that Going Rogue brought. The one drawback of Mind/Rad was that it actually got boring with that much control. It was just lock em down, take em down one by one.

Can you guys suggest a set that will provide control close to what Mind provided, with a little more damage output? I would prefer that it isn't Ill/Rad also. And I will be soloing about 75% of the time. Although this is the Controller section of the forums, I haven't ruled out a Dominator either, so if you happen to have Dominator suggestions, that would be great as well! I appreciate the suggestions!
Doesnt lead me to any conclusion near "Earth/Fire Dom".
Damage? Not Earth.
Solo 75% of the time? Not Earth.
Dominator? Not Earth.
Quote:
The one DRAWBACK of Mind/Rad was that it actually got boring with THAT MUCH CONTROL. It was just lock em down, take em down one by one.
Earth? Are you kidding me?


 

Posted

<sniff> <sniff>

Smells like troll 'round these here parts.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Wait Im not saying Earth is a bad control pool, earth is great, its amazing, its godly, its supercool and looks like poo (poo is cool).

I just say it is not scalling great with Domination and dominators. Dominators are damage dealers, Earth is low damage. The fact you affect waaaay more targets than other control types due to the use of pseudo pets doesnt make you better soloer since your AoE damage will no affect more targets anyways. I find Earth Control way better on a team oriented controller.
I disagree. IMO Earth Control is a fantastic set on either a Dominator or a Controller.

It is precisely because Earth is fairly low damage on its own that it works so well on Dominators, who fill that hole very handily with their Assault sets. Also, while the raw number of powers in Earth Control that benefit from Domination is low, the opportunities to use them are very high. Simply put, it is impossible to go wrong with a Mag 6 AoE stun on a base 90 second recharge. Even just the Mag 6 single target hold that all perma-Doms get almost justifies the set's existence on its own.

In any case IMO you have to be very careful when comparing Controllers and Dominators because although they are somewhat similar they are not the same. The fact that a set is good on Controllers does not rule it out for Dominators or vice versa.


 

Posted

I'm currently pretty much soloing a new Dawn sister, Rose Dawn. She got thrown in Praetoria, and is back in Paragon, but is a Vigilante.

Anyway, I rolled her as a Mind/Kin 'Troller. This is FUN. And fairly soloable so far (she just dinged 35.) The Kinetics work very well, and you add the Leadership trio (not Vengance, doesn't do anything) and she has more 'firepower' on top of the Kins. And you get a nice little heal with it too.

I've taken down 3 +1 bosses in a group in Creys, and even 2 +2 bosses (that was a little tough) and fairly rapidly. Even a +1 EB or two hasn't been an issue, so far... come to think of it, I can't figure out what enemy I can't take down in a hurry with her power set...

She's not as fast as my solo artist Claws/WP scrapper Homeslicer... That dude leveled *fast*... but she's mowin' them down, nonetheless, and I wipe maps all the time solo, and it seems maybe 10% slower than he was possibly?

But that's just me. I'm sure others will go "no, that sucks, here's why", but I don't care. Rose is FUN. I love lockin' 'em up and mowin' 'em down. So that's my vote for a soloable 'troller.

---

Rose, I think, is successful (to me) in soloing due to a few tricks that must be dealt with. Endurance, of course, is a problem so Stamina as well as End Mods are a must. But before even that, accuracy must be added to every power, as well as Tactics.

Defense (Acrobatics, Combat jumping, etc.) are important to deflect the Alpha strikes, because you have no one else to take them (although if you have a Vet Buff Pet, you could throw that in there, but the time it takes to do that... meh.)

Haste, Speed Boost and Recharge. If you're standing about waiting for Levitate or something... you're not dealing damage. I have it so I can 'round robin' Mesmerize, Levitate, and Dominate being thrown one after the other and keep repeating, even without Haste and SB, although I might get a little bit of 'recharging' here and there. With Haste and SB? Oh, they're SO done... The trick is to recognize who needs Mes and who needs Dom, and make sure they *stay* that way until you mow them all down.

Well. Anyway. I'm having fun with that one. Rose'll get Transferrence next (didn't get it yet, she's waiting my return and will immediately get it then), then Fulcrum Shift at 38. Can't wait to get the Earth pool at 41, where I can start making even more damage. There's three damage dealers in that pool. If I can get it. I get confused about those pools, but I think it's available for her...


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

For a solo troller, I don't think you can go wrong with Plants as the primary. It has fantastic early powers, solid damage (for a controller), and it doesn't cost a huge amount of powers/slots to be very effective, allowing you to free up space in your build for your secondary.

As for an Earth/Fire Dom, it's also a very solid choice. Quicksand helps you ensure that your attacks will hit, and the control is able to hold things down well as you obliterate enemies. There are a whole lot of powers that you'll want to take, but the ones that I suggest you skip are:
-Blazing Bolt, because the animation time on a snipe will only slow down your fiery rampage.
-Stone cages, because the -Knockback component will render Earthquake useless, and the point of a dominator is that enemies shouldn't be able to hit you, not to keep them from moving but leave them able to fire shot after shot into your squishy dominator body. If you want a way to keep enemies from wandering around while they're stunned with Stalagmites, why not just use Quicksand and get it's wonderful -defense debuff on your unsuspecting victims at the same time?
-Salt Crystals, because no matter how nice a sleep power is, one AoE attack will wake every single opponent up, and the odds are that you're going to team with people who shoot first and ask questions later, if at all.

Basically, you use your myriad controls to keep enemies locked down while you pump fire down their throats. Using your rocky pet as a tank isn't hard to do at all. Picking the Fire Mastery APP will give you access to Rain of Fire and Fireball, which gain the 80% damage bonus from Fiery Embrace, meaning that you'll be dealing blaster-level damage on a regular basis while hordes of opponents are languishing in your various mezzes.


Too many alts to list.

 

Posted

Welcome back Enantiodromos.