Combustion on an Earth/Fire/Ice


Airhammer

 

Posted

I've been playing an Earth/Fire dom (planning to take the Ice APP) and questioning whether Combustion is worth it. With Earth I mostly play at range and it allows me to line up the cone in Fire Breath. The activation time on Combustion feels so slow (3 seconds!) that I rarely use it after firing off Fire Breath and blasting a little. With some nice AoE coming from the Ice power and picking up more with Incarnate powers, would I be gimping myself by skipping Combustion?


 

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I agree with Vanden. I ran hero stats on my Fire/Fire Dom for awhile and much to my surprise my highest total damage powers were consistantly Combustion and Hot Feet (and in that order too) I hate the long animation of Combustion and the inherent risk that results but it puts out too much of /Fire's damage to skip.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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I personally skipped it on my Ice/Fire, but I have the Fire APP, so still do okay AoE. The root and animation time on Combustion is just agonizing and the animation really boring to look at.


 

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Quote:
Originally Posted by Oedipus_Tex View Post
I personally skipped it on my Ice/Fire, but I have the Fire APP, so still do okay AoE. The root and animation time on Combustion is just agonizing and the animation really boring to look at.
In addition to the long animation, combustion also does less that half its damage up front - about 40% of the damage is done up front (29 points at L50) the last 46 points is in a VERY slow dot that takes over 7 seconds to finish. If you have the time for all the ticks of the DoT to go off it is the highest damage PBAoE that dominators get - but if you are on any kind of steamrolling team or need to kill things quickly before they shake whatever control you dropped on them, Combustion is not going to be a great choice.

So far I have levelled 3 */fire doms to 50 or nearly 50 - a plant/fire, mind/fire and earth/fire and while I took combustion at the early levels on all 3 of them, I only used it rarely and figure I wasted most of the damage on teams. In all cases I ended up respecing out of it by the time I got my APP powers.


Globals: @Midnight Mystique/@Magik13

 

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Like people have said, good AoE, slow DoT. I like it for soloing against big spawn sizes and for dropping on slower-moving teams. On steamroll teams, it may not be as useful.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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I don't use it / have it on my Plant/Fire/Fire and I don't miss it.

Fireball (EPP) + RoF (EPP) + Fire Breath seem to get the job done.

The animation time and slow DOT really kill it for me.


 

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Thanks for all the input. I ran herostats while I played my earth/fire dom this weekend and found I was getting far more (2-3 times as much) damage from Fire Breath. These were some fast moving teams so some of Combustion's ticks were probably lost to defeat. Even more so I was feeling the pinch casting Earthquake, Sleet, and Fire Breath left little time to charge into melee.

On a Fire/Fire or Ice/Fire I could definitely see it getting much more use.


 

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my earth/fire/fire is fun to play, i skipped combustion, just too slow for me and not worth the damage. Im so busy with the 5 ranged fire attack chain to even worry about combustion.

I vote you go fire mastery for rain of Fire and fireball, i took the rez for the times when i do die, however i also took phase shift and i hardly ever do. but thats just me since the defenses arent super high (20 s/l def), ill prolly take the barrier to compensate or possibly the heal

I took earthquake for the 4 slotted dark watchers 5%rech bonus but hardly ever use it, usually its stalagmites>stone cages>Embrace of fire>Fireball>RoF>Blaze>Fire blast>Flares>Blaze>Fire blast>Fireball


 

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I'm taking ice primarily due to theme (an elementalist capable of wielding earth, fire, water (the ice APP), and air (Ionic Judgement and Barrier Destiny)). However, it wasn't my sole consideration. While Fiery Assault meshes well with the Fire APP by boosting damage in Fireball and Rain of Fire, Sleet is a nice boost to damage not only for myself but the entire team. Ice Armor also let's me achieve soft-capped smashing/lethal defense.

As for Earthquake, it's handy for when Stalagmites are down. It's also another opportunity to use Achilles' Heel -res proc, which I also use in Sleet. Though the proc won't stack with itself using them in conjunction gives me a better chance at hitting more of the mob.


 

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Quote:
Originally Posted by ketch View Post
would I be gimping myself by skipping Combustion?
I don't miss it. I don't like the long activation and long DOT damage, although the biggest reason is that I prefer to play my Mind/Fire as a pure ranged character. No melee-range attacks.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Took it at first on my Earth/Fire.. then dropped it... dont miss it one bit..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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I spec'd out of it as soon as I got the chance. It's a risky power I think.


 

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Incidentally, if one had to chose between dropping either incinerate or combustion, which would you find least useful?


 

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Quote:
Originally Posted by Netphenix5 View Post
Incidentally, if one had to chose between dropping either incinerate or combustion, which would you find least useful?

Whichever one contributes more to your IOing if you don't actually use the power often.

I don't have either power on my Ice/Fire, having replaced them with Aid Other and Aid Self, which I use much more often, mainly as between-fight cleanup for myself and maybe my pet (incarnate or otherwise). Aid Self turned out to be extremely useful on the Keyes Island trial.


 

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Quote:
Originally Posted by Netphenix5 View Post
Incidentally, if one had to chose between dropping either incinerate or combustion, which would you find least useful?
Neither. Incinerate is big time single target damage, the only problem is that is an exceedingly long DoT. Combustion is a PBAoE with an exceedingly long animation and an excruciatingly long DoT. The biggest problem with the 2 powers is that you'll use other powers to finish off mobs before these powers finish ticking just so you can defeat the mobs before they un-mez. It's a huge waste of endurance. Both of these powers should have a much higher portion of their damage front loaded and then the damage ticks should be the secondary effects of fire rather than the way the powers work now.


If you have to give up powers give up the lack luster ones from your primary like Ring of Fire, Smoke, and Bonfire.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
Neither. Incinerate is big time single target damage, the only problem is that is an exceedingly long DoT. Combustion is a PBAoE with an exceedingly long animation and an excruciatingly long DoT. The biggest problem with the 2 powers is that you'll use other powers to finish off mobs before these powers finish ticking just so you can defeat the mobs before they un-mez.
I'd still give the edge to Incinerate since as a single target attack you are likely to be using it often against high HP enemies like Bosses and up that you aren't going to be defeating with other powers before the DoT runs out.


Arc #40529 : The Furies of the Earth

 

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Quote:
Originally Posted by Obscure Blade View Post
I'd still give the edge to Incinerate since as a single target attack you are likely to be using it often against high HP enemies like Bosses and up that you aren't going to be defeating with other powers before the DoT runs out.
Not a problem with a Dom for bosses and EBs since you'll have cleaned up every thing else and have the lone tough mob locked down.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson