CoX Quarter Earnings - Q1 2011


0zymandous

 

Posted

Quote:
Originally Posted by Arcanaville View Post

1. Launch loud.

2. Launch big.

3. Follow through. Launch has to be big. The month after launch has to be as big or bigger. The perception has to be that the model isn't a flash in the pan, but a sustainable one. Every week there should be something new added to the microtransaction store that isn't BS. Every month there has to be something added worth actually promoting loudly.

[/wants to be part of an epic thread]

Therein would lie the principle question, could this development staff with this system churn out enough vetted content within an expeditious period. If they were able to put a booster of moderate size (lets say a costume set, emote and a pet, or less) on the market every month, they would be already, unquestionably.

The next question is, do they attempt this potentially precarious direction or else the next Q infers more losses, are they in that place now.. I don't see it, but then I'm in a good mood..


Last edited by Moderator 13; Today at 10:59 PM.

Guess I wasn't cryptic enough in my choice of words, I'll see your edit and raise you one.
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Posted

Quote:
Originally Posted by VoodooGirl View Post
I think we should try to move this conversation to this thread on the matter.
Hear, hear! (Although this thread got derailed onto the F2P topic long ago.)