MM incarnate trial tips?
All honesty? Not really. The speed at which every team is encouraged to do the TF and the movement of Marauder makes it very difficult on the Mastermind. Your best bet is to stick with your teammates in the sabotage part and try not to have anything summoned. You're better off on BAF, but on a Master Of run you'll be GREAT help on Marauder as a debuff component. -Damage is irresistable, and as such you will contribute quite a bit to the Grenade-less portion. Stick to BAF is my adivce, sadly. it's more enjoyable.
Real advice would be to try to hold the Rocket Spammers. I know some people can't afford to buy their slot experience, so tough this one out. You can't do much, but you can if you're careful. Just watch for Nova Fist and try to stealth support on the sabotage.
Yeah I suspected as much. I've been playing MM's a long time and know most of the tips and tricks -- I didn't survive long enough to really use any of them. The normal MM survival stuff doesn't work.
I heard -Damage was resisted though?
Too bad. May as well get that last level on my Bots/Traps and see how he does. ;P
Level shift makes a difference. Instead of everything conning purple it will just be the big bosses and you will have reds and orange.
The first part of the missions is clearing out groups of mobs. outside and inside the courtyard. Are you having issues with this ? On this part since it is so fast paced I just target the next group as soon as I can. So my pets are pretty much running from this group to the next group to get into range to attack.
Since a majority of your pets are melee your gonna have to make a choice when to move your pets out of the group as the dead do damage when they explode again.
The second part is the crates and cylinders. Not much here for you to do. You need personal high defenses for this stage. Darkest night on the crate or cylinder, howling twilight, Just summon the last pet. Then summon the others if the last one is not up. Again this stage is pretty much designed where you don't have the time or luxury to resummon and buff pets. You need to be personally self reliant.
The final part is fighting the AV and dealing with the adds that come along from the crate drops. First off the AV does aoe damage. Even with the warning you will be hard pressed to get the pets away fast enough. I don't think you have enough to floor the AV to hit so your pets are going to get crushed in melee range with the AV. On top any aggro your pets generate to the adds. So you need something to pull aggro off your pets from the adds.
End result the common sense issue is melee pets are not strong enough to deal with all the purple con aoe mobs. Your defenses for your pets are not strong enough.
You probably need to respec into something more tankermind and maybe pick up fireball or something to get the mobs attention off your pets.
As a range pet user I am afford a bit more luxury of having the pets out of melee range during the fights. But trust me I notice the difference if my pets get caught in melee range when the big bots explode after falling.
Inside during the crate phase since I am defense capped I can eat a purple and with super speed with stealth proc zip drop a poison trap, FFG, Last pet and then 2nd upgrade. You would need something like Twilight grasp, Darkest Night to give you some advantage. I expect my pet to die. I will just summon pets as I go along and use the 2nd upgrade if I can. But I am more relying on my defenses and staying alive then needing my pets in this phase.
During the AV fight well again it falls back to similar instances with the first part of the mission. Again the issue is the AV causes more aoe damage. This is a tough point to contend with as there is not really much you can do. If your pets have some sort of range attacks then I would keep them at range and spamming all pets stay and attack forcing them to maybe fire off their range attacks.
Again this is the issue of melee pets and relying on a -To Hit Debuff during an AV fight. Pets are not strong enough and debuff can be resisted and probably is.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
It's a shame really, to participate in these trials it seems like only a tiny few ranged defense based sets really keep up. I doubt even the tough and Hardy bruiser will do well here.
Well I have lots of Mm's
-Damage is irresistable, and as such you will contribute quite a bit to the Grenade-less portion.
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So for a regular Marauder fight it'll be resisted, though not as heavily as most other debuffs. For a grenadeless Marauder (i.e. MoLambda) fight, it will in fact be very heavily resisted until/unless you can *seriously* dent his enraged damage resistances.
plese take absolutley no offense to what im about to say,its just my opinion.
I mainly play melee toons and i run an insane amount of the trials,mainly BAF, and ive always found them fairly useless except for on the prisoners escaping,i find them useless elsewhere because there minions are simply to squishy to do much in the incarnate content,90% of the time when i see a MM its summmonung its pets ony for them to easily die again,they are a little better when shifted to +3 but even then they cannot do alot.
thats my opinion,please take no offense to it
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Regards, Four-Cee-Three
plese take absolutley no offense to what im about to say,its just my opinion.
I mainly play melee toons and i run an insane amount of the trials,mainly BAF, and ive always found them fairly useless except for on the prisoners escaping,i find them useless elsewhere because there minions are simply to squishy to do much in the incarnate content,90% of the time when i see a MM its summmonung its pets ony for them to easily die again,they are a little better when shifted to +3 but even then they cannot do alot. thats my opinion,please take no offense to it |
Hi fellas.
Ran a Lambda trial today. Necro/Dark. Very solid build, the character did excellent in the games content so far. He got *wrecked* on Lambda. The team carried the day, but I contributed nothing and I'm not used to that -- I actually lost my cool for a minute there. I've heard that MM's in general have it the worst on the incarnate trials, but I had not seen it myself yet -- I was the only MM in the league though. Is there any advice to survive this stuff with a melee-like mastermind like Necro/Dark? Cheers! |
but pwn hard in BAF
Oh I'm certainly not looking forward to starting the incarnate trials on my mastermind now. I was reading that we get the short end of the stick on rewards too because of the participation system.
I may make a second build for running the trials on my MM. One that has more attacks since it sounds a lot like I won't be doing too much pet stuff.
I'm not sure what's going on with everyone who plays MMs, but I've never had any problems with playing my Thugs / Dark. Not that I'm complaining but all I get is Rare and Very Rare, and maybe a uncommon or two. I've never gotten a common on my MM at all. I always had to downgrade them from Rares and the Uncommons.
I personally don't have any attacks at all, other than my debuffs such as Tar Patch, Darkest Night...etc..etc. My pets do the rest for me. I've had my pets wiped a few times, I won't deny that, but for the most part, I don't have a big issue with my pets dying in the Trials. Maybe because I use multiple macros for my pets on telling there what to do and where to go. But for the most part, I may have to re-summon them once per trial if that.
I do have taunt and I do tank the AVs as well, so maybe that plays a part in my participation, but I'm getting pretty good rewards on my MM.
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I'm not sure what's going on with everyone who plays MMs, but I've never had any problems with playing my Thugs / Dark. Not that I'm complaining but all I get is Rare and Very Rare, and maybe a uncommon or two. I've never gotten a common on my MM at all. I always had to downgrade them from Rares and the Uncommons.
I personally don't have any attacks at all, other than my debuffs such as Tar Patch, Darkest Night...etc..etc. My pets do the rest for me. I've had my pets wiped a few times, I won't deny that, but for the most part, I don't have a big issue with my pets dying in the Trials. Maybe because I use multiple macros for my pets on telling there what to do and where to go. But for the most part, I may have to re-summon them once per trial if that. I do have taunt and I do tank the AVs as well, so maybe that plays a part in my participation, but I'm getting pretty good rewards on my MM. |
Its nice to see someone other than /Traps get anywhere though
Hmmm, thats a wildly different experience than what I've been hearing, and experiencing. I'd really like to know the difference. I know that Thugs are mostly ranged compared to Necro, but /Dark plays more or less the same on everything. I'm a big macro user to for the most part, but I don't usually exercise a lot of control on my undead... since well, they are melee. If they are hitting things thats kind of the best they can do... you can't actually order them to just use their ranged attacks after all.
Its nice to see someone other than /Traps get anywhere though |
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Hmm. I guess melee pets get hosed.
You know though, I could also just tough through until I get the stuff I want. I guess face planting the whole time is no real skin off my nose
Oh I'm certainly not looking forward to starting the incarnate trials on my mastermind now. I was reading that we get the short end of the stick on rewards too because of the participation system.
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Example: before the most recent patch, if my Genin killed a LB Eagle, the Pet combat window would say, "Genin defeated LB Eagle" and my Combat window would say nothing. Now all pet combat shows up in both Pet and Self combat, and a the action above would be changed to "*You* have defeated LB Eagle".
As anecdotal proof, my ninja/storm (the king of pet/pseudopets) got 1 uncommon table and 2 rare tables in the three trials he's run since the patch.
Hi fellas.
Ran a Lambda trial today. Necro/Dark. Very solid build, the character did excellent in the games content so far. He got *wrecked* on Lambda. The team carried the day, but I contributed nothing and I'm not used to that -- I actually lost my cool for a minute there.
I've heard that MM's in general have it the worst on the incarnate trials, but I had not seen it myself yet -- I was the only MM in the league though.
Is there any advice to survive this stuff with a melee-like mastermind like Necro/Dark?
Cheers!