kat/SR needs checking


Auroxis

 

Posted

After tweeking alot in mids I finally manage to get some things sorted out but since I don't have anything to compare I wanted to ask people in here.

What was the goals of build;

1) Softcapped positional defense. I can't get enough satisfaction with this yet mostly because many mobs in the game have some sort of to-hit buff if possible I want to increase melee and ranged over %47.

2) perma-hasten. I wish I could do this without spending slots in boxing since I don't intend to use it and putting a purple set in it just to get recharge kinda seem sad.

3) Good hp and regen. If possible without using perma-hasten I want to increase these two so over all survival increase for this toon.

4) S/L res. I am not sure if I can bring this up without sacrificng anything else. I know active ones in SR gives a managable res when health is low but its unreliable and often a way to provide a small window to use inspirations.

5) Increasing overall damage. Since I get hasten-perma with this build I don't think I need anymore recharge bonus unless its possible to make top chain from GD-GC-SD-GC to GD-GC-SD. I can manage last one even without perma-hasten (my current build without boxing sloted with purple has %121.1 s recharge time on hasten) if I got speed boost from a teammate but than again its not a consistant solution. I had %34 damage bonus without build-ups before putting purple into boxing.

6) A suggestion on incarnate slots would be also nice I currently have %45 muscular alpha(tier4), %75 DoT reactive (tier3), perma-barrier(tier4), tier3 clarion, tier 4 ion.

anyway here is the build.

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Posted

I've taken a brief look at the build and will have to look further. Looks like your pretty much hitting everything you've set out for it would seem. I've posted my ma/sr build that I just respec'd into for reference. Little higher regen and hp, although its just barely at 45% def. He has barrier most of the time but uses ageless when doing non trial stuff and spamming ball lighting and dt all over the place. You can use it for reference I guess as far as slotting sets and such if you would like.

1. 45% is enough for 99% of content I've found. New trials, of course, you need some more, but thats what barrier and 15-23 other people are for. I have recently respec'd back into elude in anticipation of it coming in handy in the future.

2. I got it without boxing (or 1 sec downtime, which is enough when you have PB on auto already, IMO) and still went muscle alpha. Should be able to get purple sets into Katana easier than MA without having to dip into others, or take LBE and 5 slot it.

3. I got some good numbers with slotting numina and lotg sets a bunch, see build below.

4. Think your really stuck with whatever you slot tough with, unless you go nerva i think which only helps it a little bit. There are a few sets that add 1% or so, but I wouldn't fool with them. I like aid self to help when hit, and barrier also helps a lot as well.

5. Slotting some of the attacks more might help, I hate 6 slotted eradication, and 4 slotting mako I don't much like, especially since 6 slots gives you def bonus as well. I don't really slot for damage bonuses, but love them when I can get them. Most are pretty low if you ask me. Increasing build up's recharge is a good way to increase this as well though. 6 slotting Gaussian's is an awesome way to get this done, as well as 2.5% to all your defense. I pretty much consider this mandatory on any sr or sd builds i make, as well as some others. Its damn near as good as the glad unique, arguably, but definatly a lot cheaper.

6. I like diamagnetic on my ma/sr for the tohit debuff. I also have reactive when needed though, or when tohit debuff isn't needed. I took barrier but have ageless and rebirth for more options. Ion's are all about the same, but void would help with the -damage, although I went pyrionic for the stuns to stack with MA, but use Ionic atm as i like it more animation wise, but I switch.

Here is my current ma/sr build for reference:


Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Thraxen: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- Hectmb-Dam%:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(11)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(5), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx/Rchg:50(7)
Level 2: Cobra Strike -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(13)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(15), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx/Rchg:50(17)
Level 6: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), DefBuff-I:50(40)
Level 8: Focus Chi -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(13), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(25)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Fly -- Winter-ResSlow:50(A)
Level 14: Boxing -- Acc-I:50(A)
Level 16: Dodge -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(17), S'dpty-Def/Rchg:40(19), S'dpty-Def/EndRdx/Rchg:40(43)
Level 18: Tough -- GA-3defTpProc:50(A), HO:Ribo(31), S'fstPrt-ResDam/Def+:30(31)
Level 20: Quickness -- Run-I:25(A)
Level 22: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(23), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 24: Aid Other -- Heal-I:50(A)
Level 26: Dragon's Tail -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg/Rchg:50(34), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Acc/Rchg:50(36), Armgdn-Dam%:50(36)
Level 28: Lucky -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(37), S'dpty-Def/Rchg:40(37), S'dpty-Def/EndRdx/Rchg:40(50)
Level 30: Crippling Axe Kick -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(33)
Level 32: Eagles Claw -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 35: Evasion -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(40), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 38: Aid Self -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(43), Numna-Heal/Rchg:50(43), Numna-Heal/EndRdx/Rchg:50(45), IntRdx-I:50(45)
Level 41: Elude -- RechRdx-I:50(A)
Level 44: Mu Bolts -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(46), Apoc-Dmg/EndRdx:50(46), Apoc-Dam%:50(46)
Level 47: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(27), Numna-Heal:50(29), Numna-Heal/EndRdx:40(34), RgnTis-Regen+:30(37), Mrcl-Heal:40(42)
Level 2: Stamina -- P'Shift-End%:42(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(27)



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Posted

1) Only a few enemy groups have to-hit buffs. Devouring Earth and Praetorian Resistance are all I can think of right now. If you think enemies have small to-hit buffs because they have up to a 10% chance to hit you in your combat log, it is really because of accuracy and level modifiers.


 

Posted

I was just messing around with my Kat/SR build and got this. Have not respec'd yet but the def for melee is real high. Similar numbers except for damage buff.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Dizdain: Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/EndRdx(5), LdyGrey-DefDeb/Rchg(45)
Level 1: Focused Fighting -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(5), LkGmblr-Rchg+(7), EndRdx-I(34)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(9), SW-ResDam/Re TP(43)
Level 4: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(23)
Level 6: Kick -- GS-%Dam(A)
Level 8: Build Up -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(9), GSFC-ToHit(42)
Level 10: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), GftotA-Def(15), GftotA-Def/EndRdx(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Practiced Brawler -- RechRdx-I(A), EndRdx-I(43)
Level 16: Dodge -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(31), GftotA-Def(31)
Level 18: The Lotus Drops -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg/Rchg(25), Oblit-Acc/Rchg(36), Oblit-Dmg(43)
Level 20: Quickness -- Run-I(A)
Level 22: Tough -- GA-ResDam(A), GA-End/Res(23), S'fstPrt-ResDam/Def+(37), GA-3defTpProc(46)
Level 24: Weave -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(37), LkGmblr-Rchg+(46)
Level 26: Soaring Dragon -- HO:Lyso(A), Hectmb-Dmg/EndRdx(27), Hectmb-Acc/Rchg(27), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Dmg/Rchg(40), Hectmb-Dmg(42)
Level 28: Lucky -- SW-Def(A), SW-Def/Rchg(29), SW-Def/EndRdx(40)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def(31), RedFtn-Def/EndRdx(39), RedFtn-EndRdx(46)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), HO:Lyso(34)
Level 35: Evasion -- RedFtn-Def/Rchg(A), GftotA-Run+(36), RedFtn-Def(36), RedFtn-EndRdx(39), GftotA-Def/EndRdx(42), RedFtn-Def/EndRdx(48)
Level 38: Elude -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(45), Efficacy-EndMod(50), Efficacy-EndMod/Rchg(50)
Level 41: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 44: Conserve Power -- EndRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- Mrcl-Heal/Rchg(A), EndMod-I(48), Mrcl-Heal(50)
Level 49: Teleport -- Zephyr-Travel(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A), RgnTis-Regen+(17), Numna-Regen/Rcvry+(19), Mrcl-Rcvry+(37), Mrcl-Heal(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(19)
Level 4: Ninja Run



http://www.cohplanner.com/mids/downl...3C823377F4C256

Of course this can be tweaked further for better recovery and such.


Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons

 

Posted

I think your build looks good. There are things you can do to fine tune some areas but usually what you gain in one; you lose in another. If you're willing to give up Tactics or SS (If you don't mind Ninja Run as your travel power), take Laser Beam Eyes and slot it with Apocalypse. You would use it more than Boxing. Hopefully NR in trials will be fixed soon.

If I make a Katana/SR scrapper, this is what I will roll with but it costs an arm and a leg:

http://www.cohplanner.com/mids/downl...9DFF01EA3CE068


 

Posted

Quote:
Originally Posted by Syntax42 View Post
1) Only a few enemy groups have to-hit buffs. Devouring Earth and Praetorian Resistance are all I can think of right now. If you think enemies have small to-hit buffs because they have up to a 10% chance to hit you in your combat log, it is really because of accuracy and level modifiers.
Well i am not sure how did it happen either but I tried both %47 and %45 def in all and i got hit almost twice from same enemy mobs. I am particularly doing missions includes of malta, council, carnival, nemesis, Devouring earth and 5th column and sometimes arachnos. I have monitor up and checking on defenses contniously so I know its not defense debuff which is causing more hits and frankly having 90+ defense debuff resist kinda eliminate that option out. I maybe just unlucky for a few days with %45 but when I bring my builds def to %47 again things turned to normal so its better to be on the safe side if i can afford it.


 

Posted

Build Chunk:

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Notes:

Removal of Assault and Tactics. Tactics wasn't even slotted, no sense in it's presence in the build. There's already other sources of +Perception, and a Kistmet dropped in Combat Jumping gives you similar +To Hit. Swapped into Spiritual T4 which makes slotting choices a bit easier, gives you true Perma-Hasten, and dug around for +HP/Regen. 49.4/47.5/46.7 MRA, add another 15-30% for the addition of Divine Avalanche in the build in situations that'd warrant it. Although this is ... only really big for content below 50. 50+, Barrier will easily provide a consistent source of +Def/+Res, as would a T4 Clarion w/ Secondary Bonus that could pop you to ~70% while active. This build does come with the change to Alpha, too. Switched from Musculature to Spiritual, but this is with the intent on Survivability being the issue. HP and Regen are increased, balances end use a bit, and with Rebirth, you'd be looking ...being practically untouchable if you choose that route. In sync with a T4 Reactive and the two -Res Procs in the build, the lack of Musculature could be irrelevant to overall long-term survival. The largest thing the build does is balance slotting across the build. It would be possible to manipulate afew areas, take out DA, and return a few 5% Rech Bonuses if you were to try and get back Musculature. It's possible, this was just the faster answer.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by John_Printemps View Post
Build Chunk:

Code:
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Notes:

Removal of Assault and Tactics. Tactics wasn't even slotted, no sense in it's presence in the build. There's already other sources of +Perception, and a Kistmet dropped in Combat Jumping gives you similar +To Hit. Swapped into Spiritual T4 which makes slotting choices a bit easier, gives you true Perma-Hasten, and dug around for +HP/Regen. 49.4/47.5/46.7 MRA, add another 15-30% for the addition of Divine Avalanche in the build in situations that'd warrant it. Although this is ... only really big for content below 50. 50+, Barrier will easily provide a consistent source of +Def/+Res, as would a T4 Clarion w/ Secondary Bonus that could pop you to ~70% while active. This build does come with the change to Alpha, too. Switched from Musculature to Spiritual, but this is with the intent on Survivability being the issue. HP and Regen are increased, balances end use a bit, and with Rebirth, you'd be looking ...being practically untouchable if you choose that route. In sync with a T4 Reactive and the two -Res Procs in the build, the lack of Musculature could be irrelevant to overall long-term survival. The largest thing the build does is balance slotting across the build. It would be possible to manipulate afew areas, take out DA, and return a few 5% Rech Bonuses if you were to try and get back Musculature. It's possible, this was just the faster answer.
Tactics had all gaussian set till I decided to put absolute amazement into boxing currently and frankly i don't intend to lose assault and tactics (which in this case still have +buildup) which brings down my dps further down and since I already have top chain anymore +recharge is pointless unless they drop build-up to half of time. I may switch muscularate for spiritual but like i said i am not convinced it will make a huge advantage out of it unless build-up recharges faster. Survival is good and all but i don't like losing dps for it especially if i can manage it this way eventhough i am using inspirations alot.


 

Posted

I would personally add endurance stability as one of the goals, did you check for it?

Also, try to get the PVP -Res proc into GD, it helps a lot for DPS.

As for perma hasten, IMO you're close enough to it without the purple set in boxing. With the same amount of slots you can get +4.5% damage through kick and brawl.

Here's my build:

http://www.cohplanner.com/mids/downl...58FF07ED99DCE5

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

One thing is I dont plan to use DA asit stands out i already have PB, hasten, conserver power, build-up, barrier and god knows what i forgot to disrupt my main attack chain and i really don't need DA to get soft-cap in SR.

Another thng is build-up proc in build-up something i tried and it drops over all dps badly unless build-up can recharge under 10 seconds.

For endurance its really a hardcase most of the time i dont need anything and i rarely have a need for a blue inspiration. Only time i have an end issue is while doing an S/L farm in AE and its nothing that a blue insp can't solve.


 

Posted

Quote:
Originally Posted by Kangstor View Post
Tactics had all gaussian set till I decided to put absolute amazement into boxing currently and frankly i don't intend to lose assault and tactics (which in this case still have +buildup) which brings down my dps further down and since I already have top chain anymore +recharge is pointless unless they drop build-up to half of time. I may switch muscularate for spiritual but like i said i am not convinced it will make a huge advantage out of it unless build-up recharges faster. Survival is good and all but i don't like losing dps for it especially if i can manage it this way eventhough i am using inspirations alot.
Like I said, you didn't "loose" Tactics. Kismet is +6 To-Hit, Tactics base is +7 To-Hit, Focused Senses has +Perception already, and there's 75% Global Accuracy versus the some 45ish you had. And, still said Assault was capable of fitting into the build (especially since you don't care for Divine Avalanche). No, it doesn't keep Musculature, but the build also doesn't have the same level of Global Recharge yours did, it relies on Spiritual in order to balance other aspects of the build. There's very little +Dam it looses in order to improve every other aspect. But if you're still at 45-47% and burning Orange/Purples/Greens like mad, then I don't know what to tell you besides maybe you should bring it down from +4/x8, eh?


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Kangstor View Post
Tactics had all gaussian set till I decided to put absolute amazement into boxing currently and frankly i don't intend to lose assault and tactics (which in this case still have +buildup) which brings down my dps further down and since I already have top chain anymore +recharge is pointless unless they drop build-up to half of time. I may switch muscularate for spiritual but like i said i am not convinced it will make a huge advantage out of it unless build-up recharges faster. Survival is good and all but i don't like losing dps for it especially if i can manage it this way eventhough i am using inspirations alot.
The Gaussian proc, in a toggle, will roll for it's chance for build up once per 10 seconds. It has a 5% chance and will activate an average of once per 3min 20secs. It lasts for only 5 seconds and can likely occur when you don't need it ie moving between groups, running from turret lasers, during your bio etc.

If you drop Tactics, pick up Laser Beam Eyes, 5 Apocalypse slotted, you will improve on 2 of your goals (increased hp/regen and overall damage).


 

Posted

It has been a long time but after certain things changed in game I once more tweaked around my build and want a few advices and suggestions on a few things.

First here is my build

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I tried to set it to show my current IO levels but just in case set all IO's to +5 to see correct values. I put most of my attack powers and defense powers (except AoE ones since it was already around %46) IO's to +5 which gaved me enough room to remove maneuvre but I stuck at what to get instead of it (burnout was an attempt to try it but it didnt turned out as I exptected). Also with +5 enchntment placement on hasten I removed one slot from it and placed it to GD for fury proc. I don't inted to remove super speed but if there is a plausible build option I will consider it. I have enough enchantment booster (I blame celestial armor for it :P) and a good amount of inf so give me your best shots.