Making CoH/V Free* To Play
At the risk of getting mod-smacked, Champions Online tried this exact thing, and it didn't do anything for them. Since I've never seen player density as a compelling argument (I tend to only respect paying subscriber numbers), I have to say that this does not sound like something I'd like to see.
|
The simple fact is that the conversion of an existing subscription game to a free-to-play model has only been "profitable" for one developer, and "semi-profitable" for another.
The first game in question is Lord of the Rings Online. LoTRO started as a subscription based game, and failed miserably. While it was a high quality MMO-RPG it was also entering into a saturated market. The LoTRO developers, Turbine, burned through their cash reserves, wound up shutting down an entire studio, laid off large numbers of employees, then sold themselves to Warner Brothers, THEN considered a Free-to-play model. The F2P model for Turbine, while profitable, is only profitable due to the companies diminished size.
While Time Warner does not break down the exact details of Warner Brother's Home Entertainment division, and subsequently the details of subsidiaries such as Turbine, it can be gathered that LoTRO is not a significant money maker for the company: http://ir.timewarner.com/phoenix.zht...972&p=irol-sec
The second game in question is Global Agenda. Global Agenda also launched with a subscription plan. However, Hi-Rez studios was quick enough to realize that their game was entering into a saturated market with little to separate itself from free-to-play competitors. Hi-Rez studios quickly switched to a Guild-Wars like business model, charging for the game but not charging for the online play: http://kotaku.com/#!5574443/the-fast...istory-of-mmos
Only recently Global Agenda took the game one step further and made the base client available under Global Agenda: Free Agent: http://store.steampowered.com/video/17020/80771
Unlike Turbine, Hi-Rez studios saw no major damages as they were able to change their business model in time. Actually, Hi-Rez saw growth as they secured the Tribes license and now have two Tribes games under development.
Given the lack of subscription games that have made successful free-to-play conversions, and given the conditions in which successful conversions have achieved their success's, there is no definable financial precedent to suggest that a conversion to a free-to-play model would, in any way, benefit City of Heroes.
To try and frame just the scale of the problem, consider the saturation factor. LoTRO faced competition from World of Warcraft, Everquest, Final Fantasy, WarHammer, and like it or not the still on-going Ultima Online. Global Agenda faced off against pretty much every other first-person / third-person shooter on the market.
For LoTRO a free-to-play mode was pretty much all it had to offer.
For Global Agenda a free-to-play mode was de rigueur.
City of Heroes has no competitors. There is no saturation in the market for somebody wanting to play City of Heroes. Ergo, there is no market competition forcing CoH to lower its prices or even look at a new business model.
Now, if Champions Online was more than a foot-note in the history of MMO games, and if DCUO wasn't a mish-mash of "what was SOE thinking?... then... yeah, the argument could be made that it was time for Paragon Studios and NCSoft to think about additional methods of enabling CoH access. The reality is both CO and DCUO were dismal failures. CO will likely never post a profit for Infogrames... and unfortunately for SOE, DCUO isn't looking to hot for the profit-minded either.
As such, there is no reason to look at either game for inspiration on what this game, City of Heroes, should do.
F2P is the death sentence in the long run on any MMO. It is not planned here and I hope it will never be planned.
Please... this discussion is a dead and buried horse. Do a small search.
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
It's because people are afraid of the boogeyman* and close minded.
*The boogeyman represents anything people don't understand or fear. |
I am still against the game going F2P.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
Seems kind of pointless to me because honestly the trial version of this would probably lose it's entertainment value after only a couple weeks anyway. Even less time if somebody were to play it every day.
On the other hand it amuses me how many people posted an emphatic NO to the suggestion and went on to rant about how bad free to play is. They obviously didn't even read the suggestion but only responded to the title of the thread. |

Anyways though, people have brought up good reasons on why a trial account isn't the way to introduce ...or more accurately, to get new people to enjoy their first time experience here. I do remember the RMT spams, and as mentioned many times before, is why we can't have nice things.
Split the difference. Run both a subscription servers and F2P servers. Keep them apart.
Quoted from the Titan Network forums:
Originally Posted by Supa Troll
I didn't see it widely discussed, but NCSoft partnered with a company called PlaySpan back in October. They do pre-paid game time services and things like that, but they also do in-game microtransations. City of Heroes is specifically mentioned in the press release, though at the time only in the context of selling CoH boxes and subscriptions through it. Haven't heard anything else on it since then. Until today.
The first inklings of in-game microtransactions appeared this morning, in the bugfix patch that was applied. Playspan_Random_Dual_Inspiration Playspan_Revival_Power Playspan_Mission_Teleporter_Power Playspan_Experienced_Power Playspan_Respec Playspan_Tailor_Token Playspan_Super_Pack_Basic Playspan_LT_MeleeWeaponChoice Playspan_LT_RangedWeaponChoice Playspan_LT_AttackPowerChoice Playspan_{Every Single Freaking Pool A-E Recipe} Playspan_{New recipes sets like Blaster's Wrath and Will of the Controller that don't even exist yet} Playspan_LT_VanityPetsChoice Playspan_LT_PreOrderSprints Playspan_LT_EmergencyBaseTeleporter Playspan_LT_WallMountainWeaponDisplays Playspan_LT_Respec{1-6} Playspan_Random_Team_Inspiration Playspan_Converter It makes me sad, and a little worried about the future of the game. |
Also:
Originally Posted by Supa Troll
No joke, unless someone went through the trouble of inserting the whole list of over 900 recipes just to mess with us (including purples, I missed them at first glance). It could happen.
Also, I missed some, since I was only looking at diffs since the last build. Some were apparently already in there. Playspan_Shielded_Dual_Inspiration Playspan_Unslotter Playspan_Booster Now, keep in mind that this is very preliminary. These exist only in the recipe index table -- the actual recipes are not defined or implemented yet. So it's possible that it's something that they're experimenting with and may not actually be implemented. It's happened before, such as with the recipes for buying account-wide vouchers for the anniversary and passport badges with astral merits (those recipes were finally removed in the build before this one). The artwork for the dual inspirations has been in there for quite a while, but there still aren't any powers that use them. The vet reward stuff doesn't bother me too much. Tailor token just seems pointless. Buying recipes, including very rares, for real-world cash? That sets off an alarm bell or two. I'm reserving judgment for now, though. Honestly, free-to-play scares me a little because of its effect on the community. That's my primary fear when I see things like this creep in. Quote:
|
http://www.fimfiction.net/story/36641/My-Little-Exalt
As much as folks want to "dis" this idea, its going to happen. Either before it starts losing money or when it eventually does. FTP is just another option to potentially gain a games paying player base back. I agree its a last ditch effort but not all games survive in today's shareholders thirst for greed. All points bulletins character creation would be godly in this game!
I wouldn't mine seeing it go FTP, since I doubt I'll see non-incarnate trials opening up for solo play in my subscription time. Plus alot of my non-MMO friends won't try coh out even if it already has a trial. The concept of a game costing a sub despite it being cheap to purchase and sub compared to a new game with maybe 60 hours of replay value is inefficient time being spent.
As much as folks want to "dis" this idea, its going to happen. Either before it starts losing money or when it eventually does. FTP is just another option to potentially gain a games paying player base back. I agree its a last ditch effort but not all games survive in today's shareholders thirst for greed. All points bulletins character creation would be godly in this game!
I wouldn't mine seeing it go FTP, since I doubt I'll see non-incarnate trials opening up for solo play in my subscription time. Plus alot of my non-MMO friends won't try coh out even if it already has a trial. The concept of a game costing a sub despite it being cheap to purchase and sub compared to a new game with maybe 60 hours of replay value is inefficient time being spent. |
The OP wanted to see old friends coming back to play, or at least chat, and more people to team with below 50. "Free" to Play, in some form, might give her those things. Unfortunately, it also will result in the other things that people brought up.
Remember, folks, that $15 doesn't just pay for server costs and continued development. It also serves as a discouragement to the randomly (or deliberately and determinedly) stupid and immature and abusive. How many of you would care to eat at a restaurant for half-off if you had to sit at the kids table and listen to the screaming and have food (and worse) thrown at you? Or "free" telephone service that includes being called several times an hour (every hour) by telemarketers? (Including the "free" service providers, trying to get you to pop for various "premium enhancements" to your basic plan...)
My characters at Virtueverse
Faces of the City
Why would you not be terrified of this guy?