Using pseudo-pets in trials
Devs haven't said anything specific about pseudo-pets.
From my experience, toons with rain powers (fire/rad corruptor - RoF, mind/fire dominator - sleet, ice storm) were my best performers.
In fact mind/fire dom had 3 VRs with only Judgement unlocked.
Of course, I cannot say whether it was due to rain powers or not, because I used everything these toons have, but rain powers were used as soon as they were recharged.
YMMW.
P.S. all my experience with these toons was before last patch. I don't know whether something was changed with last patch.
We don't know and have no dev confirmation on what powers do or do not increase participation scores.
The only powers that we are reasonably certain have a direct effect on participation score that can be linked to "not getting the threads table" are enemy-targeted powers that deal damage and require a to-hit roll.
There is supposedly no link between "individual participation" and the quality of the reward acquired at the end of a trial. All individual participation does, according to the devs, is determine if you get the 10 threads table, or a randomly-selected component table instead. According to the devs there is no way to individually improve your chances of getting a higher-quality rewards table once you have past the minimum participation metric.
They have not told us what the minimum participation metric is.
They have implied that overall group success, perhaps as measured by badging conditions met/astral merits received during the trial, can increase the quality of our end reward tables, however.
I hope this all helps. Take the information with as large of a grain of salt as required to swallow statements from devs who up front said they weren't planning to reveal everything about the system or its operation, and indeed, didn't clearly alert us to its existing in the first place. Me? I can't find that much salt.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
I hope this all helps. Take the information with as large of a grain of salt as required to swallow statements from devs who up front said they weren't planning to reveal everything about the system or its operation, and indeed, didn't clearly alert us to its existing in the first place. Me? I can't find that much salt.
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was just wondering, have the devs ever spoken as to if the damage from pseudo-pets powers counts in getting better rewards in trials?
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i understand the the rewards are based on participation and a random element, |
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I'm skeptical that there is no individual effort component in what table you get drops from. The devs wording could have meant that there were tiers once you got past getting the bogey prize or could have meant totally random past the bogey prize.
I've seen patterns in drop rates which I can't ascribe to being completely random. I work in the financial field and use advanced statistics to analyze patterns in markets and figure out when something is deviant enough that even with a small sample size its not "random noise" but instead very likely a pattern of some sort.
I can assure you there appears to be a pattern, but its not what people think it is. Damage, touches, and stuff all may correlate with what I think the real participation metric is. But, I don't think they are in the algorithm directly at all. Something has to be making the MMs all get commons/10 shards anyhows.....if it was all 10 shards or random then they wouldn't get commons either. The only non-common/shard reward my mm has ever gotten was the BAF I went petless and pretended I was an extra-squishy corruptor.
Even if the devs think the code works one way....its quite possible it works another given the swisscheese the code must be after seven years.
I'm skeptical that there is no individual effort component in what table you get drops from. The devs wording could have meant that there were tiers once you got past getting the bogey prize or could have meant totally random past the bogey prize.
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Once a player qualifies for a component reward, the final block of choices presented to the player are rolled randomly. If you qualified for a component reward, you reached the level of participation for yourself and your league needed to have a chance at any component type. |
Now, the system certainly might be BROKEN, but the intent was stated very plainly.
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The Mentor Project
Actually, I think the wording from Baryonyx in this post was pretty clear:
Once you qualify for a component, it is determined randomly. Now, the system certainly might be BROKEN, but the intent was stated very plainly. |
He also said "He wouldn't be giving away the keys to the castle" by telling us what the system is. That implies there is a castle. There was also talk about how group performance could raise and lower the quality of the table.
There is more than enough evidence that prior to the last patch it was very possible to influence the table you received. There is also virtually no way anyone could have done enough trials on enough variables to rule out the ability to influence the reward. Saying otherwise is either wishful thinking or an attempt to influence community opinion.
Hello all,
was just wondering, have the devs ever spoken as to if the damage from pseudo-pets powers counts in getting better rewards in trials?
reason why i ask is that on my first 3 characters that i got to +3, i usually got rares and only one common on 50+ runs
now i'm playing a fire/cold corrupter, i'm using pseudo-pets such as sleet and RoF
but i've gotten 4 commons in a row (in 8 runs total-6 commons, 1 rare, and 1 very rare)
i understand the the rewards are based on participation and a random element, but don't think that i'm playing any different than on my first 3 characters
not here to complain, in fact, i'm aware i was very lucky to get the good rewards on the other characters
just wondering if i should be changing my tactics to get better rewards even though sleet and RoF do great damage especially with the Reactive Interface slotted
thanks in advance