When will we have base raids back and IoP's?


Adeon Hawkwood

 

Posted

Realistically? Probably never. PVP isn't a development priority for this game. At the moment all indications are that only a tiny fraction of the total paying customers interact with PVP at all. When the PVP population was much larger, it was *still* small enough that when the devs announced the planned PVP changes, many of the more outspoken PVP players said "The entire PVP playerbase will quit if you do this." And the devs more or less answered "We'll risk it."

Since only a tiny part of the population uses PVP, it's almost certainly pretty difficult to get funding to do anything else with it. (Suit: "So, we can spend X amount of money, and add PVP features that less than 5% of the playerbase might possibly use. Or we can spend X money on this other feature, which 30% of the playerbase might actually use. We're going with this other feature.")

The fact is that the Cathedral of Pain was finally re-added to the game, but with any hint of PVP stripped out. At this point, I think it would be highly unlikely that the devs would add a second PVP version of the CoP, and probably even *less* likely that they would mess around with the current version to make it back into a PvP event.


 

Posted

Quote:
Originally Posted by xeaon View Post
sorry, I just wanted to put that on topic again!
Why bother dragging this necro-topic back up again?
Isn't it obvious which way this game has evolved by now?

I'd have to think the fact that SG bases have been changed to allow item placement without concern for "clear pathways" anymore and the re-release of the CoP trial as 100% PvE content pretty much put the final nails in the base raid/IoP coffin. IoPs are no longer "things" to have in the game - they are temp powers that last a week.

Like the Devs I more or less gave up on these things years ago. *shrugs*


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Posted

Hopefully never.


 

Posted

IOPs will probably not make a comeback. The Cathedral trial was changed and has its own rewards now.

Base raids - who knows. They're a mix of two things that get almost zero dev attention - bases and PVP. And both need serious work to make base raids viable again. I'd say "In COH 2, if it comes out," is the most realistic answer.


 

Posted

It looks like IoPs have been made into a strictly personal thing with the Cathedral of Pain trial. So it is likely that when Base Raids return, Supergroup Items of Power might not be with them. As far as Base Raids go, they might show up next issue or they keep on being pushed back.

What I want Base Raids to be is have the same type of setup as before, but have powerless Items of Power as one of the possible objectives. That way people can stare at Items of Power when not raiding, don't have to worry about losing it, and supergroup powered Items of Power can be added to the base when supergroup Cathedral of Pain trials are available.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by starphoenix View Post
It looks like IoPs have been made into a strictly personal thing with the Cathedral of Pain trial. So it is likely that when Base Raids return, Supergroup Items of Power might not be with them. As far as Base Raids go, they might show up next issue or they keep on being pushed back.

What I want Base Raids to be is have the same type of setup as before, but have powerless Items of Power as one of the possible objectives. That way people can stare at Items of Power when not raiding, don't have to worry about losing it, and supergroup powered Items of Power can be added to the base when supergroup Cathedral of Pain trials are available.
I just hope for your sake you aren't holding your breath for these things. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

When they fix pvp

So never.


 

Posted

as to base raids no im not interested

i do kinda wish they did bring back original IoPs since they still provide a benefit to the SG and give poeple more of a reason to do a CoP trial

i do also think the CoP should like actually give drops, 0 rewards of any kind except a fairly modest inf bonus at the end + reward table gives me no incentive to try to form these things up


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
IOPs will probably not make a comeback. The Cathedral trial was changed and has its own rewards now.
I'd kind of like to see IoPs made available as decorative items for bases (i.e. they sit there and look pretty but do nothing).


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I'd kind of like to see IoPs made available as decorative items for bases (i.e. they sit there and look pretty but do nothing).
Non-functioning versions of all the nifty base items have been requested before but if you stop and think about it, we have far too many idiots that would be filing bug reports because they are too stupid to realize that they

A: Bought the decorative nonfunctioning version. or
B: The item they are clicking on in the SG they just joined is just decorative.


 

Posted

Lets see I am siding with Lothic on this one BIG SUPRISE Frankly I never got into PvP and apparently neither did a good portion of the player base which NEWS FLASH is why the Devs gave up on it. Why waste time and resources on something the majority of your paying customers are ignoring? Then there is the whole idea behind base raids.. I'm sorry but my SG worked hard to earn the prestige that built our base and I really NEVER had a desire to accept a challenge from some other SG and let them come in and Destroy/Steal things that I'd have go go back out and work to replace. Actually the entire concept seems strange to me. Okay I know that in Comic Books, what the entire game is based on, some heroes and even hero groups don't get along with other groups but if we are all on the same side fighting evil what am I doing attacking YOUR base and stealing your stuff? Now Villain side made a bit more sense.. they are Villains! Every man for himself and if I take all of your stuff then MuWAHAHAHAHA I have more stuff than before!!

I think the new COP set up is great. Anyone can join in and everyone that does gets the option to get a week long IOP. I've run successful ones with several good SGs leading and had a lot of fun.

The PvP crowd got a lot smalled after the nerfs and it really isn't a huge issue in game IMO. Heck on Virtue I took my badger into Recluse's Victory to work on Pill boxes and Heavy Badges. On several occasions I had players send tells asking if I wanted to duel and I simply said No thanks working on badges. I never got attacked at all. I even had one guy ask if I'd battle him so he could test his new build but when he explained what he was looking to check it turned out it was an area my character was very vulnerable to so we figured it wouldn't be a good test for him. He found someone else later and I just kept defeating Pill boxes solo That should give you an idea of how HUGE the PvP issue is on Virtue. A few years back on Infinity my old Villain SG decided to do some PvPing and I joined in. I couldn't even get my Mastermind's pets summoned before teams of heroes showed up to send me to the hospital. After about half an hour of this we all just gave up and went back to PvE.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Lothic View Post
I just hope for your sake you aren't holding your breath for these things. *shrugs*
Had fun with the Base Raids years ago, but if supergroup IoPs are granted, it would probably mean only one reward for the group. It is just as likely that only personal IoPs will exist. Not holding my breath for Base Raids since my base has only 2 rooms and only just a bunch of alts. Besides my PvP experience and desire is rather limited so even if Base Raids existed, I would not participate in them.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Lets see I am siding with Lothic on this one BIG SUPRISE Frankly I never got into PvP and apparently neither did a good portion of the player base which NEWS FLASH is why the Devs gave up on it. Why waste time and resources on something the majority of your paying customers are ignoring?
Right. So get rid of badge rewards. Or, depending on who you ask, all of villainside. After all, the majority is heroside, right?

NEWS FLASH - Just because it doesn't interest YOU does not make it a waste of time.

Pre-I13, the PVP zones *even on Pinnacle and Victory,* not exactly the two most populous servers, could be very active, and a great deal of fun. Why is there less interest now? Because it might as well be a very different game. Powers behave differently. You went from a learning curve to a learning brick wall.

For a very basic example? Take a tank and find an agony mage. What happens when they try to hold you? Nothing. Now take that same tank and find an agony mage in Bloody Bay. You still have status protection... no, wait, you don't. Agony mage looks at you, you're held... just not for as long as that Blaster over there.

That doesn't even BEGIN to get into things like heal decay, travel (and recovery/regen) suppression *for using an inspiration* and the like.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Right. So get rid of badge rewards. Or, depending on who you ask, all of villainside. After all, the majority is heroside, right?

NEWS FLASH - Just because it doesn't interest YOU does not make it a waste of time.

Pre-I13, the PVP zones *even on Pinnacle and Victory,* not exactly the two most populous servers, could be very active, and a great deal of fun. Why is there less interest now? Because it might as well be a very different game. Powers behave differently. You went from a learning curve to a learning brick wall.

For a very basic example? Take a tank and find an agony mage. What happens when they try to hold you? Nothing. Now take that same tank and find an agony mage in Bloody Bay. You still have status protection... no, wait, you don't. Agony mage looks at you, you're held... just not for as long as that Blaster over there.

That doesn't even BEGIN to get into things like heal decay, travel (and recovery/regen) suppression *for using an inspiration* and the like.

Bill relax I never said I wanted PVP removed from the game completely. I just stated an opinion as to why things changed the way they did and why I seriously doubt you'll ever see base raids again. You and I have found ourselves on the same side of MANY issues over the years and I certainly hope this one post didn't ruin that.

I never even got to participate in a COP before they pulled them so I have no idea what they were like but I do like the format they are using now. Three teams working together to overcome the villains and as a reward all players have the ability to gain a week long buff. Do one a week and you could be buffed constantly. I never participated in a base raid although the SG I belonged to had a coalition with an SG that did. We'd see thing in Coalition chat about "practice" for the raid and if I remember I think one or two of our members used to go and help out. Again I never said no one should ever have the ability to do a base raid just that I personally didn't like the idea and would have never accepted a challenge or even wasted the prestige to set my base up to BE raided. The SG I belonged to when raids were available was small and it took us a long time to earn the prestige we needed to build the base up the way we wanted it. To ME and to the other leaders of that now defunct SG it seemed stupid to even consider allowing another group to enter our base and potentially destroy all we'd worked so hard to earn/build. Along those same lines why on earth would we waste prestige setting up the base so someone COULD come in and do those things? Now the ;larger SGs with 60-70 active members out there every day pouring prestige into base.. IF they wanted to set up raids and maybe get lucky and get something for nothing or at worst lose a few items they could quickly replace ..then fine have fun.

Now I happen to play and enjoy both RED and BLUE sides of this game and actually started out on COV not COH. Currently most of my villains are rogues and my heroes are vigilantes so they have access to both atmospheres. You want an honest opinon of what I think truly sucks? There is not ONE accolade that grants powers hero side that requires a hero to go near a PVP zone. There are almost NO accolades with power villains side that don't require you to go into PvP and risk attack when all you want is a stupid exploration badge or to touch a couple history plaques. Heck Villain side even has one accolade that REQUIRES you to accumulate 1 million points of damage (Born in battle) to obtain. Don't go out and accomplish anything good (or bad as the case would be) go out and let them beat the crap out of you.. Here's you badge!

Again sorry if I upset you but All I was doing was stating my THEORY on why I don't think we will ever see the COP go back to being PVP or why we wont see base raids return.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon