Ragnarok, Knockdown, mitigating the mitigation


Bionut911

 

Posted

I am planning on slotting Ragnarok in my Radiation Blaster's Neutron Bomb, a close Cone attack. Unfortunately the cone does Knockback, and I am unhappy with that. If I slot the Ragnarok, chance for Knockdown, will this turn the Knockback I dislike into Knockdown? Or will this simply increase the Knockback even more?


 

Posted

neutron bomb is the target aoe and doesnt have any kb in it

the one your thinking of is electron haze which has a chance to kb, the knockdown proc would just increase the kb, since the knockdown proc is just low mag kb


 

Posted

[QUOTE=Necrotech_Master;3609504]neutron bomb is the target aoe and doesnt have any kb in it

the one your thinking of is electron haze which has a chance to kb, the knockdown proc would just increase the kb, since the knockdown proc is just low mag kb[/QUOT

1)crap, cause my "carefully worded post' once aghain goes into the typing toilet.

2) crap, really not enjoying KB.

I have KB in the ST "Power Thrust" 1st attack of Energy secondary. I am married to that one since its one of my mez-proof attacks, and I can work with it. heck, love it 95% time. I can even snipe the guy while he's getting up most times lol. But a whole group scattered? I really am not in love with that effect.

Is there any chandce for hold I can throw into my er, Electron Haze cone KB that will lock the fools down? Even some of them?


 

Posted

I'm not aware of any Hold or Immob proc that goes into Targeted AoE powers. Even if there was, neither of those effects actually stop Knockback; the ones that do have a secondary effect that gives KB protection. And I don't think any Hold or Immob procs include that effect.

However, if you go to villainside and unlock patron pools, I think Mu Mastery has an AoE Immob that includes -KB.


@Roderick

 

Posted

I need that cone unfortunately. I am already prone to Blaster lock (having played Brutes almost exclusively first 3 years). I find myself just hammering a boss or lt, and in the back of my mind I am screaming "get on your AoEs, help the team" Rad has one PBAoE (tough cause I did not build to blap, one reg AoE, and the cone. I need all 3 as I shark circle the mob and decide how I want to soften them up for the steamroller.


 

Posted

More specifically, Electron haze normally has a 25% (?) chance to knock enemies back. If you throw the Ragnarok proc in there, it will have a 15% chance to knock enemies down, a 25% chance to knock enemies back as per normal, and a 5% chance to knock enemies a bit farther back than normal. The two procs do not affect the chance of the other one occuring.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Any chance the game rolls for Knockdown proc before Knockback? or is there any way to determine that?


 

Posted

It doesn't really matter which goes first, both occur during the same server tick, so they're calculated at the same time. If both fire together, neither overrides the other; they stack.

If you're really this worried about it, you have a limited number of options: Take Electric Fences and get an extra AoE attack to spam (which will negate the KB), Take Hover or Fly and shoot from above, so that anyone who is knocked back just gets slammed into the ground instead of scattering, or (especially if you like blapping) take Combat Jumping, and when it's time to use Electron Haze, jump straight up and hit EH at the top of the jump (for similar effect to hover blasting).

A final option would be to get over your hatred of KB, but I get the impression that that's the least likely to happen.


@Roderick

 

Posted

Yeah, I really hate KB. I mean, I love everything about Energy Blasters, every animation, the concept, I could go on. Hate KB. When I solo Energy Blasters I love my knockback, it just freaking works. But this is a Blaster I am building to be my main for the next however many months. I plan on doing a lot of TFs. I have both Hover and Fly, and CJ (mostly to mule a LOTG). I really wanted to take Force Mastery for concept and extra survival. But I have been thinking about another Patron/Epic pool with more AoE (and KB mitigation). Unfortunately that only solves the problem for high level TFs.

My other option seems to be to figure out which mobs are subject to KB, so I am a wiser player, and use the hover above tactic where I can, KB into corners/walls where poss, and know when I can let fly cause KB resistant mobs.

But it would be a danged dream to be able to throw a proc or something into it that will just stop it.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I need that cone unfortunately. I am already prone to Blaster lock (having played Brutes almost exclusively first 3 years). I find myself just hammering a boss or lt, and in the back of my mind I am screaming "get on your AoEs, help the team" Rad has one PBAoE (tough cause I did not build to blap, one reg AoE, and the cone. I need all 3 as I shark circle the mob and decide how I want to soften them up for the steamroller.
I think your best options are:

A) Line your attacks up to KB foes into walls, pillars or corners. You're team will appreciate that your mitigation isn't causing them to chase things down if they're melee.

B) Skip the attacks that have KB, or grab an AoE immobilize that negates KB. OR, team with someone who does have an AoE immob.

C) Let go of your Brute habits, and play as a Blaster. More importantly, play as a smart blaster (see A).

D) And this is the option I had to settle for myself, stop playing blasters if you're just going to always play like a melee toon.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I have both Hover and Fly
Just saw this. You can always use your KB from above, I've found this reduces the distance objects go flying. YMMV.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Thanks Rylas, and everyone. Yeah. I have tried Blasters many times over the years. (Who can resist that damage lol?) But, indeed, I played them like a melee toon. And my Brutes always ended up being better suited to me. Then a funny thing happened, I started playing high level Brutes almost exclusively, and I started doing more Patron/Epic attacks....and I started trying to play my Brutes like Blasters. So, back to my old blaster projects. I guess I should be thankful they brought Rad over to Blasters. My robots are just not the Fire attack types. I really wish Energy was team friendly, I really love the animations. But at least with Rad I get an extra AoE.

I think I have gotten all the ideas I can out of this. I have scrutinized the tables, that chance for Knockdown is the only Proc that might help mitigate the KB, and it looks like sometimes it will actually add KB.

So, that leaves me free to throw an Achilles Heel or a Force Feedback Proc in it instead.


 

Posted

heh, you dont have to have fly..just use Combat Jumping.

a) Head to the center of mob

b) Irradiate.

c) Jump up. At the apex of your jump use your kb power.

used to do this all the time with Energy Blast and other cone affects like Frost Breath on my ice tank.

course if you like fly..by all means.


perma jump is ---> /up 1

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I need that cone unfortunately. I am already prone to Blaster lock (having played Brutes almost exclusively first 3 years). I find myself just hammering a boss or lt, and in the back of my mind I am screaming "get on your AoEs, help the team" Rad has one PBAoE (tough cause I did not build to blap, one reg AoE, and the cone. I need all 3 as I shark circle the mob and decide how I want to soften them up for the steamroller.
I have a energy/energy and I found a very effective strategy to avoid crazy knockback. In most cases the knockback of a power is horizontal, so if you use hover in your shark circle tactic and use the cone attack from above, then the knockback is turned into knockdown. The same strategy is used when a /storm defender uses lightning storm. If you throw horizontal knockback (usually delt from the ground) down from the sky it'll become vertical knockback. I do the same strategy with my WS nova too. I'll intentionally aggro a whole mob on myself, go nova and fly up. When I use the detonation (which has knockback) it pushes them down, basically like tripping them.