Best Healer autopower


Adeon Hawkwood

 

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Originally Posted by ArcticFahx View Post
Those are +regen. NOT HEALS.
Please remember Klaw is in Australia and is standing upside down in relation to the rest of the world. That means his blood is always rushing to his head and he's looking at things from an inverted perspective. It's easy to be confused under those conditions. Give the poor guy a break.


 

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Originally Posted by Forbin_Project View Post
Since Issue 13 went live on Tuesday, December 2, 2008 we have had the ability to have multiple builds on every character. So we have no excuse for "skipping" any powers from our Defenders secondary sets and being useful members of a team. Excuses about buffing being too time consuming are just that, excuses.
Eh, i don't really want to throw anymore inf into my psi/emp then i have to, so making a secondary build for her, when i feel i contribute enough already is enough for me.

Looking over her build, fortitude recharges in about 21-ish seconds, so its about stacked up to 6 times, and my fortitude will contribute a lot more damage then my single target attack chain will. I'll have to do more then 30% of a blaster/scrapper/brute DPS to have my buffs be more valuable then my attacks.

If something takes extra damage from psi, and my buff cycle has gaps (like i don't need to CM people, as the ITF really doesn't need it) then i'll attack, but on the LGTF where every single group has mez, or the iTrials, where 1 hold can literally be the death of any squishy, my buffs are just more valuable to me then my damage. (until Marauder hits unstoppable, then i laugh as i'm the only one doing noticeable damage)


 

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Originally Posted by MechaCrash View Post
Dead empaths are even less use than aura-rocking empaths.
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Originally Posted by Hyperstrike View Post
  1. Auto-follow, ESPECIALLY on the team tank (or other aggro grabber) is usually considered foolish and disruptive as you're usually not built to be diving in and grabbing mobs the way they are. Hence you die and provide zero benefit to the team (a small change from your previous status as providing "almost" zero benefit).
I disagree. When they die they serve as venge bait which is honestly more useful than them rocking the aura. So they are actually MORE useful dead.


 

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Originally Posted by Adeon Hawkwood View Post
I disagree. When they die they serve as venge bait which is honestly more useful than them rocking the aura. So they are actually MORE useful dead.
Don't forget Fallout!


@Quasadu

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Originally Posted by Arbegla View Post
Eh, i don't really want to throw anymore inf into my psi/emp then i have to, so making a secondary build for her, when i feel i contribute enough already is enough for me.

Looking over her build, fortitude recharges in about 21-ish seconds, so its about stacked up to 6 times, and my fortitude will contribute a lot more damage then my single target attack chain will. I'll have to do more then 30% of a blaster/scrapper/brute DPS to have my buffs be more valuable then my attacks.

If something takes extra damage from psi, and my buff cycle has gaps (like i don't need to CM people, as the ITF really doesn't need it) then i'll attack, but on the LGTF where every single group has mez, or the iTrials, where 1 hold can literally be the death of any squishy, my buffs are just more valuable to me then my damage. (until Marauder hits unstoppable, then i laugh as i'm the only one doing noticeable damage)
Okay, I have an Emp/Psi, so I'm going to level with you here. You have time in your buff cycle because you don't actually need to pre-emptively CM everyone. Doing it reactively is just fine, unless your radiation emission character is getting mezzed too often and having to re-cycle their toggle debuffs. And if you are teaming with an FF or Sonic, you don't even need to CM, as the only mezzes that get through are sleeps, which can be fixed by healing.


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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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Haste.


 

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Originally Posted by ArcticFahx View Post
Those are +regen. NOT HEALS.
That matters why, exactly?


 

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Originally Posted by rsclark View Post
That matters why, exactly?
Because they aren't heals they don't count as heals.


 

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@OP: I'll skip the scolding for auto-firing heals, as that seems to have been covered in a more-than-adequate fashion. If given the choice between having an auto-fire Healing Aura or Clear Mind around, I would prefer the former as I find the latter to be generally worthless and, indeed, quite skippable altogether.

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Originally Posted by _Klaw_ View Post
Fluffy. Everyone loves Fluffy.
Not me. It never performs all the miraculous feats everyone attributes to it when I use it, it just stands around looking horrible (and not in a good way). And then when I do Carnival missions it performs all those miraculous feats for the enemy and makes life annoying. To Helheim with that lump of game designer's belly button lint.


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Farewell is like the end
But in my heart's the memory
And there you'll always be
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Originally Posted by Forbin_Project View Post
Please remember Klaw is in Australia and is standing upside down in relation to the rest of the world. That means his blood is always rushing to his head and he's looking at things from an inverted perspective. It's easy to be confused under those conditions. Give the poor guy a break.
So shouldn't his name be ‾ʞlɐʍ‾? And do we have to type everything for him that way?


 

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Originally Posted by ArcticFahx View Post
Okay, I have an Emp/Psi, so I'm going to level with you here. You have time in your buff cycle because you don't actually need to pre-emptively CM everyone. Doing it reactively is just fine, unless your radiation emission character is getting mezzed too often and having to re-cycle their toggle debuffs. And if you are teaming with an FF or Sonic, you don't even need to CM, as the only mezzes that get through are sleeps, which can be fixed by healing.
And in those times i use my attacks :P they just aren't high priority. Sleep still knocks off taunt auras, damage auras, as well as toggle debuffs, and sometimes keeping those up are the only thing keeping the team from face planting, preemptive CM takes care of that. it also animates quick enough now, and lasts long enough that i can get a few psi blasts off before i have to land another buff.

Emp/psi is not a damage toon, and trying to play it like one (as in, attack > buffs) is not the best option, as there is no chance at all that your attacks will be able to pump out more damage then your buffs can provide (31.25% damage buff on fort for defenders, and unless the mob is highly resistant to the damage type of your damage dealers, there is no way at all your psi attack, even the AoEs, will be dishing out 31.25% higher damage of the damage dealers.)

I get what your saying, but there is a fine line between 'leeching' and 'buffing' and when i know my mental blast isn't going to do 1/3 the damage of that blasters fire blast, there is zero reason to use my attacks, especially when that blaster can be buffed to become a damage beast, and I'm still rocking my defender damage mods.


 

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Originally Posted by rsclark View Post
That matters why, exactly?

Because a 200 HP Heal gives me 200 HP NOW. A +200% Regen gives me maybe +20HP a second which means it takes 10 seconds to get the same 200 HP.

Which can be 9 seconds after I'm dead.

My Emp Defender is /Elec so here's what I typically do when I first hit a mission door with a post-lvl 16 team:

RA the team. I have a Macro that announces 'RA is ready step up if you're tired!' Then hit both flavors of RA. I repeat as we hit spawns without the announcement unless we're about to hit the Bossfight or a really big spawn.

CM on the squishies that are NOT Blasters. Since the new Defiance lets Blasters use their first two attacks even while mezzed they can still put shots downrange while I CM the Troller who cannot. They holler 'Mezzed!" and they're next on the list.

Fort the team beginning with the Tank (pre-27) or the highest-level Blaster (lvl 27+). This is because in my experience by lvl 27 Tanks have it figured out and can survive without Fort and the Blaster's damage being buffed 30% adds more.

As we hit our first spawn I have HO targeted on the Tank just in case he forgot his toggles or something (hey...it happens). If he weathers the initial pain I look for runners to blast or Hold with Tesla Cage (I hate runners...). If everyone is wearing down evenly (almost never happens) I might hit HA once or twice to top us off. Otherwise keep an eye on the Team Window and apply buffs as they come up.

If the Tank seems to have good aggro control (or the Trollers are locking everyone down) I'll dash into the spawn and drop a Short Circuit to rob Minions of End to shoot with. My two Blasts also have the Tempest End Drain Proc so I can floor a Minion or Lt's End if I get lucky.

I don't have AB yet but that will likely go on the Tank if he seems fragile or a Blaster if not.

Follow + Auto-HA = Lazy player. I'd rather have an alert player with a mediocre build than a lazy player with the best build anywhere.


"Comics, you're not a Mastermind...you're an Overlord!"

 

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Originally Posted by Arbegla View Post
(as in, attack > buffs)
Saying "attack > CM" is not the same as saying "attacks > all buffs".


 

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It's all true.

-‾ʞlɐʍ‾


 

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Originally Posted by Arbegla View Post
there is a fine line between 'leeching' and 'buffing'
No there isn't.


 

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Originally Posted by Forbin_Project View Post
No there isn't.
Yes there is, leeching is rocking the aura, ignoring fort, RAs, ABs, etc.

Buffing is pretty much ignoring the heals (unless people take a damage spike, like nova fist, or a groups alpha) and throwing fort, RAs, ABs around like candy.

Which would you rather have? A emp that keeps buffs up all the time, keeps everyone above 80% hp (usually closer to 100%, so the one shot code kicks in and saves their life, 99.9% hits means you can be 1 shotted, especially with nova fist, or other high burst attacks) but rarely attacks, or an emp that attacks as much as the blasters but forgets to buff sometimes, letting fort drop, not hitting RAs very often, and really not paying much attention to the health bars?


 

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Originally Posted by Aggelakis View Post
Auto-power an attack.

Don't auto-follow.

Use your brain to buff/heal/move.

Use your attacks.
Right.

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Originally Posted by Arbegla View Post
The only time i will auto-fire a power is when lag won't let me use them correctly. Like Rikti raids, when we get in the middle bowl, any PBAoE heal i have gets put on autofire.
Right.

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Originally Posted by Amy_Amp View Post
Again, you can play that way, but it's bottom feeder mentality that's been brought over from other games where people are under the false illusion that heals are the almighty ideal version of support in this game.
Right.

In general, the "playstyle" described in the OP can be replicated reliably by any dual-boxer's second box...when it's unattended. That should put into perspective the value it's bringing to a team.


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Oh, hey, this guy.

I was on the TF with a kin so I was watching people's buff icons. Until we started complaining, the only emp buffs that ever showed up were the auras. Once asked to actually push some buttons once in a while, there was an occasional Adrenaline Boost on the warshade who was leading the team. I don't recall seeing any Clear Mind or Fortitude at any point - if they were being used, it was incredibly intermittent. I did get rezzed once, so there's that.

This stands out in my mind because there was a thugs/pain along with us who was keeping Enforced Morale multistacked on people. Good job that guy!


 

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Originally Posted by Roderick View Post
The only powers worth putting on auto are self buffs that you always want up: Practised Brawler, Active Defense, Hasten, Mind Link, Rage, etc. And even those aren't always good to have on auto.
Pretty much what Rod said. You'll get much better results (and less aggro or wasted usages) by auto firing a self-buff power like those listed above. I tend to get the occassional annoyance of having Practiced Brawler activate right after I hit Build Up to start an attack chain, but it's usually not a big deal.

Not sure I'd put Rage or similar Build Up-style powers on auto, personally (though I know it stems off a crash in Rage's case), but if that fits your playstyle, go for it.

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Originally Posted by Ben_Arizona View Post
I was on the TF with a kin so I was watching people's buff icons. Until we started complaining, the only emp buffs that ever showed up were the auras. Once asked to actually push some buttons once in a while, there was an occasional Adrenaline Boost on the warshade who was leading the team. I don't recall seeing any Clear Mind or Fortitude at any point - if they were being used, it was incredibly intermittent. I did get rezzed once, so there's that.
Oh man, that's the worst. I hate when I'm playing my Kin, and there's a second Kin on the team, and they never Speed Boost anybody... including me, with my end bar almost consistently under 20%. (Note: I have awful luck when casting Transference; either my target dies just as I'm casting it, or it misses.)


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Originally Posted by Nethergoat View Post
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Originally Posted by Arbegla View Post
Yes there is, leeching is rocking the aura, ignoring fort, RAs, ABs, etc.

Buffing is pretty much ignoring the heals (unless people take a damage spike, like nova fist, or a groups alpha) and throwing fort, RAs, ABs around like candy.

Which would you rather have? A emp that keeps buffs up all the time, keeps everyone above 80% hp (usually closer to 100%, so the one shot code kicks in and saves their life, 99.9% hits means you can be 1 shotted, especially with nova fist, or other high burst attacks) but rarely attacks, or an emp that attacks as much as the blasters but forgets to buff sometimes, letting fort drop, not hitting RAs very often, and really not paying much attention to the health bars?
I want a teammate that actually participates and contributes to the team. Not some mooch that hangs back and lets everyone else do all the work. Running an Emp is not an excuse to skate on your other responsibilites.

The truth of the matter is most teams do just fine without an Emp at all. We've completed thousands of missions, TF's, Trials, without any deaths. We manage to stay alive with our health dropping far lower than 80%, no buffs, and we still steamroll over all the opposition.

Of course we aren't running around on autopilot.


 

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Originally Posted by Forbin_Project View Post
I want a teammate that actually participates and contributes to the team. Not some mooch that hangs back and lets everyone else do all the work. Running an Emp is not an excuse to skate on your other responsibilites.

The truth of the matter is most teams do just fine without an Emp at all. We've completed thousands of missions, TF's, Trials, without any deaths. We manage to stay alive with our health dropping far lower than 80%, no buffs, and we still steamroll over all the opposition.

Of course we aren't running around on autopilot.
And buffing isn't participating and contributing? Keeping fortitude on 6 teammates, keeping CM on those that don't have built in mez protection, and ABing/RAing group isn't contributing?

I've ran plenty of times with and without an emp, and just like when i run with a FF or cold, i expect buffs first, damage second. If i wanted a damage character, i'd invite a blaster or dominator to the team. When i invite an emp (or really any buffing powerset) i expect buffs first.


 

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Originally Posted by ColonelKomphort View Post
Would it be better to autopower Healing Aura, or Clear Mind.
Storm's Gale needs to be on autopower. Everybody love it when you're "Rockin the Blow!"


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Originally Posted by Arbegla View Post
And buffing isn't participating and contributing? Keeping fortitude on 6 teammates, keeping CM on those that don't have built in mez protection, and ABing/RAing group isn't contributing?.
Nothing in the game requires constant casting of buffs one after the other and prevents defenders from using their offensive powers effectively. Any player that claims that the only way they can contribute to a team is by sitting in the back and constantly casting buffs when the previous ones haven't expired yet are leeches.

But everyone is entitled to their own opinion and they're free to use any playstyle they like. However we are under no obligation to team with them.


 

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Originally Posted by Local_Man View Post
Storm's Gale needs to be on autopower. Everybody love it when you're "Rockin the Blow!"


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Originally Posted by Forbin_Project View Post
Nothing in the game requires constant casting of buffs one after the other and prevents defenders from using their offensive powers effectively. Any player that claims that the only way they can contribute to a team is by sitting in the back and constantly casting buffs when the previous ones haven't expired yet are leeches.

But everyone is entitled to their own opinion and they're free to use any playstyle they like. However we are under no obligation to team with them.
I don't know about you, but even when i buff i don't stay in the back. I have leadership going, which basically requires me to stay with the team, and while there isn't anything that requires constant casting of buffs, there are plenty of things that can get hairy when buffs drop, LGTF for a blaster for example. You use those aggressive auras like damage auras, hot feet, world of confusion when mez'ed, and as CM only lasts 90 seconds, if someone isn't keeping an eye on it, you can very easily lose your aggressive auras and thus a high source of your damage, or mitigation. Same can be said for a /rad debuffer. If they get mez'ed, the entire team starts getting hit more often, for more damage, and is dealing less damage to the enemies.

You are right that we each have the ability to play however we want, but the playstyle your mentioning isn't mine. I have a buff cycle, and i always wait until i see buffs flashing before renewing them (as they are about to expire) and i never refresh something that i just cast (unless its CM or a CM clone, as those don't last very long anyways) and even then i go in a cycle. Everyone that needs a CM gets 1, and if i have time, i'll go back around and tag everyone again, as by the time i'm done CM-ing an entire group of squishys, and first CM is flashing, especially when i use fortitude and AB.

My extra 50 points of damage isn't going to turn a tide, but my 25% def buff will. That's my point. I know that the best way i can contribute to the group isn't by spamming my attacks, its by making everyone else into demi gods and keeping the squishys from being squished. If i have time to use my attacks between buffing, then great, i'll use them. But if i don't, then i won't, as my buffs are far more valuable then my attacks are to the teams survival.