Marauders landing animation


ClawsandEffect

 

Posted

When marauder takes a leap at the beginning of the video and lands he doesn't just land like the jump was nothing. His knee hits the ground and so does one of his arms like you'd expect someone to do when they jump down from a high spot.

I'd like to see that animation added to players when they jump from anything higher than standard jump height. (combat jumping, super jump)

That ofcourse is more for vertical jumping up and now. You'd probably want something different for forward jumping but I don't know what at this point.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

There are alot of things CoX can continue to do with animations and what not, and this is one of them.


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- To Each His Own

 

Posted

Better movement animations have always been on my list of things to add to the game, along with a whole spectrum of customization options for basic character activities, like idling, running, jumping, landing, flying and so forth.


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Originally Posted by Arcanaville View Post
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Posted

I am all for more realistic reactions to environment, as well as more detail added to travel powers. I don't think this landing would work for Super Jump, since doing that, then immediately jumping again would look strange. But again, something to make it look like you just landed from a huge leap would be great!


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Posted

Quote:
Originally Posted by Winterminal View Post
I am all for more realistic reactions to environment, as well as more detail added to travel powers. I don't think this landing would work for Super Jump, since doing that, then immediately jumping again would look strange. But again, something to make it look like you just landed from a huge leap would be great!
Technically, that's already true for Super Jump even now. Every time you land from a jump of any height, you play a little landing animation. It's very short and very low-key, but it's there. However, if you hold down your jump button (and haven't disabled jump repeat), then the landing animation will interrupt and you'll immediately switch to the jumping animation for the next jump. Similarly, if you land and keep pressing forward, your landing animation will interrupt and you will literally hit the ground running.

I assume that there is no technical reason why this couldn't work for a longer, more elaborate animation. The way it interrupts, you will only see that animation if you take your hands off the keyboard and let the character land unassisted, and even then you could lose the animation if you land on an edge or on a slope.

That said, the reason we have just that one low-key landing animation is because the game has no way of varying your movement animations based on the distance you dropped from, or at the very least we have no precedent for it or anything like that. So, we need a landing animation which works for small hops, since that's something EVERYONE will be doing. That this makes little sense when dropping from a large jump of falling from a great height is a necessary evil. At least at this point.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Winterminal View Post
I am all for more realistic reactions to environment, as well as more detail added to travel powers. I don't think this landing would work for Super Jump, since doing that, then immediately jumping again would look strange. But again, something to make it look like you just landed from a huge leap would be great!
It wouldn't look right so much for forward jumping but simply jumping straight up and down would possibly be ok. I think big water splash, cracking concrete or dirt / debris from landing would also be nice for when super jump is on.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

/Signed. Want most of the animations the NPCs have but we (still) don't have...


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Posted

By the way, am I the only one here who thinks that animation makes him look totally bad***?


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Posted

Quote:
Originally Posted by Golden Girl View Post
It looks quite a bit like the landing from another quite recent thing
I think whoever animated that watched Iron Man 2 shortly before going to work on it.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.