Marauders landing animation
There are alot of things CoX can continue to do with animations and what not, and this is one of them.
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
Better movement animations have always been on my list of things to add to the game, along with a whole spectrum of customization options for basic character activities, like idling, running, jumping, landing, flying and so forth.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
It looks quite a bit like the landing from another quite recent thing
@Golden Girl
City of Heroes comics and artwork
I am all for more realistic reactions to environment, as well as more detail added to travel powers. I don't think this landing would work for Super Jump, since doing that, then immediately jumping again would look strange. But again, something to make it look like you just landed from a huge leap would be great!
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
I am all for more realistic reactions to environment, as well as more detail added to travel powers. I don't think this landing would work for Super Jump, since doing that, then immediately jumping again would look strange. But again, something to make it look like you just landed from a huge leap would be great!
|
I assume that there is no technical reason why this couldn't work for a longer, more elaborate animation. The way it interrupts, you will only see that animation if you take your hands off the keyboard and let the character land unassisted, and even then you could lose the animation if you land on an edge or on a slope.
That said, the reason we have just that one low-key landing animation is because the game has no way of varying your movement animations based on the distance you dropped from, or at the very least we have no precedent for it or anything like that. So, we need a landing animation which works for small hops, since that's something EVERYONE will be doing. That this makes little sense when dropping from a large jump of falling from a great height is a necessary evil. At least at this point.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I am all for more realistic reactions to environment, as well as more detail added to travel powers. I don't think this landing would work for Super Jump, since doing that, then immediately jumping again would look strange. But again, something to make it look like you just landed from a huge leap would be great!
|
Friends don't let friends buy an ncsoft controlled project.
/Signed. Want most of the animations the NPCs have but we (still) don't have...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
By the way, am I the only one here who thinks that animation makes him look totally bad***?
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
When marauder takes a leap at the beginning of the video and lands he doesn't just land like the jump was nothing. His knee hits the ground and so does one of his arms like you'd expect someone to do when they jump down from a high spot.
I'd like to see that animation added to players when they jump from anything higher than standard jump height. (combat jumping, super jump)
That ofcourse is more for vertical jumping up and now. You'd probably want something different for forward jumping but I don't know what at this point.
Friends don't let friends buy an ncsoft controlled project.