Why cant all the melee pets be like the ghouls?
.... what Pet A.I.?
Pet's don't have A.I.
Pet's have a scripted behavior. that scripted behavior basically consists of a short yes and no checklist. That checklist basically consists of the following entry points:
1: "Am I close enough for a ranged attack?"
yes / no
yes - fire ranged attack
no - move closer
2: Am I now close enough for a melee attack?"
"yes - fire melee attack" -cycle to next power
"no - goto 1
* * *
And that's basically it.
Now, that script is affected by things such as:
- pet perception: how far the pet can "see" into the world
- pet power list: what powers are currently available
- recharge time: what powers are in the recharge state
Now, would it be nice if there actually WAS an A.I. sub-routine?
Yes, it would. It would be really nice.
There's one more conditional you forgot to add...
- Does the pet have any melee attacks?
If yes, close to melee range.
If no, close to melee range anyway.
(Hey, if that ranged attack works well at 20' it must work EVEN BETTER if you're right up in that Warhulk's face, right? >_>)
@Brightfires - @Talisander
That chick what plays the bird-things...
There's one more conditional you forgot to add...
- Does the pet have any melee attacks? If yes, close to melee range. If no, close to melee range anyway. (Hey, if that ranged attack works well at 20' it must work EVEN BETTER if you're right up in that Warhulk's face, right? >_>) |
After my first set of Imps die due to crystal impalement I dont bother summoning them again because I dont want to summoning 9 more times in one mission.
Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006
At the very least, for those pets with ranged attacks, it'd be nice if they'd stay when you told them to...
"Sit. Stay." *watches demon run off* "NO! Bad demon! Bad, bad Demon!" *sigh*
But, yeah the AI of pets is annoying especially compared to the some NPCs. Other one that comes to mind is Praetorian Clockwork that stay at range and dont huddle around like the Primal counterparts.
Ok call it scripted behavior then. My point is its borked compared to some npcs. Its almost like they have it doing something completely different but in favor on certain npcs. Personally I think this needs to be addressed in some way and while they are at it finally get rid of the whole lets run away thing. Its stupid and extremely unrealistic on many of the mobs. I could see underlings doing it but every single spawn? Thats just retarded to me especially when AVs do it.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
I wish the pet AI worked on a "reinforcement" system where you could punish or reward your pets for their performance, and they would "learn" from it.
If no, close to melee range anyway. (Hey, if that ranged attack works well at 20' it must work EVEN BETTER if you're right up in that Warhulk's face, right? >_>) |
My stand on melee pet is still the same. If they can't survive one or two hits in melee range, then they have no business going in. Yes, Ninjas, I am talking about you!
I just made a Ninja/Dark recently and I've noticed at lvl 5 that there is another buggy pet behavior. Several times I would find a target at long range and click Attack and the Genin would just stand there. I haven't played Ninja for a long time and I did not notice this behavior on Genin before. Genins used to be the most aggressive pets out there by shooting throw starts and kicking nonstop but now I have to either goto them closer or wait for the mobs to get closer to me. I don't know if it's the combination of bad layout in Mercy island and the behavior but Congrats on making the Ninjas even more worse.
And when are they going to fix Oni!! He DOES NOT HAVE ANY KNOCKBACK ATTACK AND PLEASE GIVE HIM HOLD OR IMMB SET. I've submitted 3-4 Bug reports and PM Black Scorpian about this. I PMed Castle before and he acknowledged the bug. This is not just some secondary patron who-cares-about pets that have wrong IO set assigned to. This is the freaking BOSS pet in Ninja Primary set!!
They made Jounins a bit better but at the same time, they made Oni a lot worse. Before the Pet AI change, Oni would ALWAYS start the fight with Breath of Fire. This makes Smoke Flash on him a lot better because you can predict when he is going to use Breath of Fire by counting 16s recharge. But now, Oni just uses Breath of Fire randomly. His behavior is the most unpredictable of all and it's annoying. Ninja set needs a serious over-haul on their Survival and AI issues. Whatever they do on Ninja, it's always one step forward and two steps back. It's never just one big step forward.
Exploding Star is a great additional to Genin but because of the AI change, Genins go melee even more frequent than before, which means they die even more easier. Before the change, Genins may only have two long range Arrow attacks so sometimes they would just stand on the back shooting arrows. It's bad dps but it's better than zero dps produced from their death.
I want to like Ninja a lot but man, their Risk vs Reward ratio is sooooo out of whack. By being the most squishy and most melee-oriented set, they certainly don't give you a lot of reward in return for better dps or tanking or whatever.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Since launch the pet AI has gone thru so many changes most of them for the worst. I remember at one time the only way to get a functional pet was to take recall friend and port your pet around so it would go to melee. Now pets seem to be still be broken but in different ways. Many of the melee stand there and pick their noses instead of attacking. Essentially what I am hoping for is for the devs to finally make the pets more aggressive like the way the ghouls are. Those are like the only npcs I love to team with because despite aggroing every thing in site they are extremely aggressive towards mobs. They always get the job done. Now if say pets like Jack Frost or the Ninjas could ever be like this I would be more willing to want to level those primaries again to 50. As it stands now they are just borked. It be nice if we had the option for an AI transplant of some sort.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!