Are masterminds hurt in the participation tables?
Known issue apparently AOE attacks and buff(?) count the most towards participation while pets and psudo don't count at all
Read the new announcement; no we are not. The participation system only checks for a "threshold" of participation. After that, if you qualified for a component, you could get any tier of component.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Read the new announcement; no we are not. The participation system only checks for a "threshold" of participation. After that, if you qualified for a component, you could get any tier of component.
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I suspect this is a smoke and mirrors affair to cover the changes they'll actually be making to participation.
Yeah, I'm skeptical as well, but hopefully after the patch things will shape up.
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Probably because the Participation mechanic as a whole is proprietary. Any statements made about it would have to go through marketing to ensure they didn't unveil anything that might benefit a competitor.
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But... well, I've stopped playing iTrials until the fixes are in. Including the Mastermind fix(es).
The first step in being sane is to admit that you are insane.
Aye, however I'm not buying it. They already stated there was a Mastermind issue. And a comment of "Uncommons are out of balance" does not account for why the "statement" took so long to prepare and had to go through Marketing.
I suspect this is a smoke and mirrors affair to cover the changes they'll actually be making to participation. |
the number of 'good' MM players who have commented on low rewards, and indeed my own experiences, definately lead me to believe there is something affecting MMs. Especially since the announcement contradicts itself.
"once you pass the threshold thats it"
"if your league does well, you're more likely to get a V.Rare"
erm... What? Seems a bit off.
Given that I can play my now tripple shifted MM in a way I feel has the best participation factor and get common - uncommon (1 or 2 rares ever)
I can then go on my unshifted (at all) Traps/Sonic Defender and drop a rare, nearly every time.
So i've got to face the fact that either, the Devs are misinforming us. The Devs dont fully understand their own system OR the 'R'NG is not so random, and has it in for my MM.
Either of those I don't particuarly enjoy the idea of.
I actually followed another poster idea and did a 2nd spec with all SOs and just added many more personal attacks.
From my layman's observations I ended up getting more uncommon drops with the SO build compared to my IO build with no personal attacks beyond the traps ( which are pets themselves ). But it was much more work and I had endurance issues. Again it was a quick toss together just to see if there was a difference. I noticed a slight difference, but nothing worth wasting my time and overall effort for.
Plus hopefully the new patch seems to be addressing some of these issues now. So lets see.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Did they actually come out and state that there was a Mastermind issue? I thought they'd just said they'd look into Masterminds because *we* stated there was an issue, not that they'd confirmed that the issue exists.
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I took that as reading that there were changes due to Masterminds because of this feedback. I still believe this is the case, even though as you rightly point out the devs haven't said so explicitly.
This is why I'm asking for Masterminds to go and test it out - I can't do it myself (like I have with other Mastermind changes) because I can't access the US Test Server.
That's the one I'd read too - I know a few people took that to mean they were fixing MMs, but I don't like to get my hopes up for this sort of thing unless they explicitly say so. Alas I'm UK timezone, so while I do have a US account, whenever I've been on US test there's not been enough people around to actually form a trial, much less run enough of them for meaningful testing.
On re-read you may be right. The sentence in question was "When a part of our community shows concern, such as Masterminds have, we will investigate the rewards and make tweaks as needed. In fact, you can expect to see some changes from the first round of metrics and feedback in an upcoming patch."
I took that as reading that there were changes due to Masterminds because of this feedback. I still believe this is the case, even though as you rightly point out the devs haven't said so explicitly. This is why I'm asking for Masterminds to go and test it out - I can't do it myself (like I have with other Mastermind changes) because I can't access the US Test Server. |
So how come my level 50+3 MM gets commons and the odd uncommon
while my level 50 (pre plusses) defender (and a trapper too, so rellying on pet entities) gets rare pool nearly every time (seriously, 1 common, 1 uncommon, 7 rares)
But they also clearly said that once your participation pushes you past the "10 Threads" option, which I didn't even know existed, then its just down to the RNG.
So how come my level 50+3 MM gets commons and the odd uncommon while my level 50 (pre plusses) defender (and a trapper too, so rellying on pet entities) gets rare pool nearly every time (seriously, 1 common, 1 uncommon, 7 rares) |
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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I've been reluctant to speak up about my experiences, partly because I only have one mastermind participating in the incarnate content. That said, my Thugs/Poison has not been getting noticeably worse drops from the trials than any of my other 50s (primarily my Ice/Cold Corruptor, TA/Archery Defender, and Elec/Elec Brute). I've gotten at least 5 rares and no very rares on him yet, but I've been able to slot all four new incarnate slots to tier 3. (In fact, I have actually slotted Lore to tier 3 twice, as I decided I didn't care for the Seers and wanted IDF instead. Now I've got both!). I've never gotten the threads table.
If there actually is a mastermind problem with the participation tables, my experience may be due to something different in how /Poison's participation shows up on a participation metric. (Imagine that! Poison as a *good* set!)
On my emp/rad Defender on Lambda I have received the 10 thread table without dc'ing and trying my best the whole time. On BAF I have received the rare table after dc'ing. I think the problem for me is the Weapon Cache/ Container section of Lambda I cannot get past the mobs and my damage is very weak anyway. I am guessing that if the participation function sees you put 0 damage on the glowies it marks you down as not participating.
There was a post in the "Consolidated MM issues thread" and thought I'd just put my response here, since this seems the proper channel:
Does anybody know if there are any solid ideas on what, if any, the problem is with MMs and the incarnate trial rewards?
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#1: The "Well" rewards players for the powers they use to further the trial. Since most MM abilities are "channeled" through their pet abilities, and most of their OTHER abilities focus on improving their pets in some way (not players) this skews how well we "work with the team" as it is actually our buffed pets working with the team.
Or, #2, I believe this personally: Rewards are broken down, also reflected by your AT compared to other players of the same AT, how you make yourself stand out to "the Well" in regards to your class. I have noticed, playing with several other MMs, that the ones with less-frequently played builds, tend to score better, especially those builds with debuffs and a lot of active powers.. such as Thugs/Poison, with Poison debuffs, and active thug abilities (such as using Gang War) This may not even necessarily rule out #1, if say Bots/FF MMs don't get credit for using FFs on their bots - which is how they *should* play their character - compared to a MM with Dark Miasma, with buffs and debuffs that inadvertently hit other players.
I have noticed that while you do not get credit for "Healing Points" I do actually seem to do better when I actually *do* heal. This could be a balance issue - the game rewarding people for *using* the heal to heal someone at an opportune time, rather than the raw amount of healing they've done, so that you're not excluded if your build is in worse shape than Mr. 5 Billion. (Which I am..but.. I'm also not the only guy who gets good rewards!)
Some things I've noticed on BAF in particular: spamming debuffs on the prisoners scores big points, doesn't matter if they actually end up being useful or not. On MO runs, people on reinforcements only seem to get worse tables- as though the reinforcements aren't an objective "The well" is looking for - same applies if you've got a very heavy DPS stack on one AV, and you're holding steady waiting for the other team to catch up. Though that could simply be due to the fact that you'll just be standing there doing nothing in either case, since the adds tend to die within 5 seconds, and you wait around for 25. You don't tend to get a good reward table, even if you're successful in a full MO attempt, in the above cases. On the flip side, I've seen GREAT tables by going for Strong & Pretty alone, by dragging the AVs to the reinforcement spawn point and going crazy. If there's truth to the above observation, I think that it's certainly broken ATM, since to work together, you've sometimes got to idle until the opportune time.
I would like to also add that on MOST of my toons, I've noticed that being level shifted and using the new slots doesn't ACTUALLY improve the tables. In fact, when I got all the slots, I realized that I was more effective on my Defender, as an example, by simply blasting everything to death. However, after a huge streak of Uncommons, I went back to debuffing regularly, and started to see Rare and Very Rare tables again. (By AGAIN, I mean I had gotten 12+ Very Rares up to that point... nearly every run was rare/very rare, but with no downgrade option, I held on to 'em. Eventually did convert some of the V.Rares to threads) The only thing I could figure, since this was before the announcement that stated it was participation based, was that "The Well" looks for specific criteria for giving rewards, and it is not necessarily what we would think as being effective and contributing to the team.
I DID notice that on my melee toons, however, the slots DID contribute to getting better pools - this may have simply been an issue of dying less often, and therefore being more active towards furthering the goals. YMMV.
My point, however, is that when you're on a team full of +3's it's easier going, so the need to use your buffs and debuffs, i.e. work together beyond just killing things incredibly fast, is no longer there, but I think that this is actually what helps you get the better tables.
/rant
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I don't consider a handful of personal stories as good evidence yet, but I will mention that on my aoe focused scrapper I only get commons by breaking astral merits into threads. If I can't get a common, something must be broken.
Hello, not sure if this is addressed someplace else, but it seems if I cant get a rare or vrare to save my life on my MM, out of 30 lambda/baf runs. 1 rare. and mostly commons. I'm healing, toggles running, pets doing damage, and alive most of the time, Am I missing something?
Thanks
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Confused.
Sorry I found the post lower on the page, please disregard.