Weekend Trials Signups (April 23rd and 24th)


CyberSlave

 

Posted

(big thanks to E-Man, I'm shamelessly lifting his template)

Incarnate Trials and Tribulations

Incarnate Trials and YOU: April 23rd, Master of Behavioral Adjustment Facility
Contact: Dr. Manhattan
Location: Pocket D (if there is more than one, Pocket D2)

Date & Time: Saturday, April 23 @ 8:30PM Eastern / 7:30PM Central/5:30 PM West (canceled, unless someone else can run this)

Level Range: 50+

Combatants: Mindwashed Prisoners, Tin Cans

Arch-Villain(s): Siege and Nightstar

Current Team Roster:

1: Caitlin Mind Control/Empathy 'troller
2: Residentx10 TBA TBA
3: Dynathia Rad/rad Defender
4: Diva Attitude Grav/Elec Assault Dom
5: Leandro TBA
[
Alternates:
1: TK Kid (instead of a PUG person) TBA

Name: Powerset

Goals Info & Stats:

  • Alarm Raiser Badge - Never disable a Guard Tower using the controls at its base during a Behavioral Adjustment Facility Incarnate Trial.
  • Gotta Keep 'Em Separated - Defeat Siege & Nightstar without moving them from their initial locations during a Behavioral Adjustment Facility Incarnate Trial.
  • Not On My Watch Badge - Allow no Mindwashed Prisoners to escape during a Behavioral Adjustment Facility Incarnate Trial.
  • Strong and Pretty - Defeat Siege & Nightstar while none of their reinforcements are alive during a Behavioral Adjustment Facility Incarnate Trial.


Instructions Info & Stats:
  • NEVER hit a glowie. Ever.
  • We will fight the AVs where they spawn; one team will be on additional spawn duty. If you need the iXP, please note in the signup so I can balance the add duty team
  • During the prisoner phase, three people to a door. If you are the fourth, move on to another door, or patrol the streets. I, myself, will be on the street duty.
  • 'Trollers and Doms, please stick to a door. If a mob or two gets away, they are the concern of the street duty people.
  • During the final round, there will be one team on Siege, one team on Nightstar, and one team on the adds. Do NOT kill off your AV until the Add team captain gives the all clear... one of the badges is dependent upon all the adds being dead when the AVs go down.

Incarnate Trials and YOU: April 24th, Master of Lambda
Contact: Dr. Manhattan
Location: Pocket D (if there is more than one, Pocket D2)

Date & Time: Sunday, April 24 @ 8:30PM Eastern / 7:30PM Central/5:30 PM West

Level Range: 50+

Combatants: Tin Cans, Party Gals, Buff Biffs, Exo-squad fans and other random Praetorians

Arch-Villain(s): MARAUDER!!!

Current Team Roster:

1: Myrdinn Eng/eng blaster
2: TK Kid TBA
3: PawPa Brute TBA/TBA
4: Arbiter Makerian 53 Fire/Ice Blaster
5: Residentx10 TBA TBA
6: Sevenpenny Katana/WP Scrapper
7: Dynathia Rad/Rad Defender
8: Spine.shank Spines/Dark Armor Scrapper
9: Diva Attitude Grav/Elec Assault Dom
10: Astralion Rad/Sonic Defender
11: Customs Tank
12: Takeo Ice/Cold Def
13: Leandro TBA
14: Dr.Gamma Rad/rad def
15: DragonCommando Martial Arts/Will scrapper
16: Pyroman MM Blaster


Alternates:

InfinityX En/En blaster
Morna TBA Ice/Rad
Bunni Thoughts Psy/Mental Blaster

Goals Info & Stats:
  • Synchronized Badge - Destroy a Weapons Cache and an Incubation Pod within 2 seconds of each other during the Lambda Sector Incarnate Trial. Listen on League chat, we'll try this one until we get it (through the ten box/canisters)
  • Antacid Badge - Complete the Lambda Sector Incarnate Trial having acquired 10 Molecular Acids but using none of them.
  • Lambda Looter Badge - Complete the Lambda Sector Incarnate Trial having acquired 10 Pacification Grenades but using none of them.
  • Antacid Badge - Complete the Lambda Sector Incarnate Trial having acquired 10 Molecular Acids but using none of them.
  • Well-Stocked Badge - Complete the Lambda Sector Incarnate Trial having acquired 10 Pacification Grenades and 10 Molecular Acids but using none of them.


Instructions Info & Stats:
  • Phase I: Clear outside before going into the courtyard. Then clear the courtyard. Then clear the guns.
  • Phase II: Listen to the league chat; we are going to try and sync the killing of a canister and a box. Note that there seems to be a one or two second lag... so, killing both within two seconds is a matter of almost luck over timing. But, we will try to keep the timing tight.
  • Phase II: Focus on the canister or box... ignore the mobs around. Once the target is dead, stay together and leave any mobs still alive. Move on to the next objective.
  • Phase III: DO NOT USE A TEMP POWER (a grenade or acid). We are going to try and be adults, so, no passing to one person. YET. IF one of the temps goes off, do NOT use the other temp... we can still try for antacid or looter even if we lose the "other" badge and the well-stocked badge.
  • Phase III: DO NOT GET ANY OF THE EXTRA SHIPMENTS. Leave them alone. Getting either shipment breaks the badges... essentially, during this phase we are playing Wack-a-Marauder and NOTHING else. Let the adds die due to AOE's


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

Posted

Thanks for adding me in there, looking forward to it. BTW, the global is @makerian, but the local name is Arbiter Makerian. Probably better to use the global.

Let me add two thoughts:
1. I've (presumably) collected 10 Acids and 10 Grenades, only used grenades, and not received the Acid badge. I think if you use any of those temps, you can't get any of the badges.
2. You should add an instruction NOT to get containers/crates (weapons shipments) when outside either. Baronyx states that the league "should not make use of the shipments", but that is ambiguous enough for me to mean, as a choice, we should not destroy shipment containers/crates outside, just in case.


From the Baronyx post (http://boards.cityofheroes.com/showt...03#post3592303)

Badges
There have been a few questions about the Well-Stocked, Antacid and Lambda Looter badges and how they are acquired. ... here's a quick guide on how these badges are intended to work so you can be prepared when the bug is fixed:

  • If your league is working on the Lambda Looter Badge, the objectives are:
    • The league gathers all powers during the Sabotage phase (all 10 Acids and all 10 Grenades).
    • After the Sabotage phase, the league does not use any of the gathered powers.
    • Also, during the final battle, the league does not make use of the Shipments to acquire any powers.
    • More succinctly: the league gathers all the powers in one area within 15 minutes and then completes the event without using any of the gathered powers.


 

Posted

TBA not necessary. I'll be appearing as TK Kid, per usual. Kind of a necessity, since I somehow managed to play this game for 7 years and only ever raised one other character up to level 50. I guess I'm naturally immune to alt-itis? I guess I just get too attached. >_>

I definitely want in on the MoLambda. I can sign on for the MoBAF as well, to reduce the amount of PUG'ing necessary to fill out the leagues. I already have the badges for that one, though.


 

Posted

i should be available for the sunday run.....saturday i will be out....Sevenpenny Kat/Wp Scrapper 50+1 @Sevenpenny


You only fail if you give up. - Dana Scully

Time Jesum Transeuntum Et Non Riverentum - Nick Cave

We're not just destroyers, at the same time we can be saviors. - Allen Walker

 

Posted

<3 You Myr =)

I'll definately be along for the BaF. I only have one level shifted 50 my Rad/Rad Defender Dyanthia. But I can offer you pretty much anything else if another AT would be more useful (but they would be 50's, not 50+1). I've got a nice sturdy scrapper, a newly minted level 50 Mind Dom, an Earth/Rad for lockdown, or a slightly purpled out blaster. Just let me know who you would like.

I'd *like* to come along on the lambda, but I've still not done one yet, and I'm a little nervous about not knowing what to do. I'll try to get on one the next day or two if I see any of my friends running on them. So if you want, slap me down on the list. If you don't that's fine too =)


46 Toons on Freedom, 1988+ Levels, 17 Level 50's
The Freedom Horde on Facebook
Globals: @Luna de Nocturne & @Luna Moone
Luna on Facebook (Feel Free to Add!)

 

Posted

-IF- there's room on the MoLambda for melee, I'd love to tag along.

Spine.shank, @spine.shank, Level 53 Spines/DA Scrapper


 

Posted

Quote:
Originally Posted by Luna de Nocturne View Post
<3 You Myr =)

I'll definately be along for the BaF. I only have one level shifted 50 my Rad/Rad Defender Dyanthia. But I can offer you pretty much anything else if another AT would be more useful (but they would be 50's, not 50+1). I've got a nice sturdy scrapper, a newly minted level 50 Mind Dom, an Earth/Rad for lockdown, or a slightly purpled out blaster. Just let me know who you would like.

I'd *like* to come along on the lambda, but I've still not done one yet, and I'm a little nervous about not knowing what to do. I'll try to get on one the next day or two if I see any of my friends running on them. So if you want, slap me down on the list. If you don't that's fine too =)
<3 back :-)
Don't worry about the lambda as much as the BAF, in regards to the ATs. Essentially, the emphasis on the team there is a tank/brute/softcapped scrapper plus someone who can lockdown mobs per team. So, meatshield, lockdown, and six folks who follow orders, essentially.
Psi damage DOES bypass Marauder's unstoppable, so, those with psi damage or seer pets are a good premium for this particular trial... but, again, folks who can think and follow a gameplan are always worth their weight in gold.

--If it weren't for the prisoner phase of BAF, it would also be AT forgiving; but that darn prisoner phase is the one thing that really sticks it to the trial leader. If you don't have a lockdown per door, it makes that trial much, much harder.


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

Posted

Quote:
Originally Posted by Myrdinn View Post

--If it weren't for the prisoner phase of BAF, it would also be AT forgiving; but that darn prisoner phase is the one thing that really sticks it to the trial leader. If you don't have a lockdown per door, it makes that trial much, much harder.
Would it help for me to bring my Earth/Rad Controller instead for the BaF? She's the best I have at lock down. I can throw out quicksand, earthquake and volcanic gasses to slow them coming out of the door. And then try to lock down the bigger critters with stacked holds and debuffs. But she is only a 50 with a tier 1 Alpha slot. She's not level shifted, so she might not be able to do much of anything.

Your call.


46 Toons on Freedom, 1988+ Levels, 17 Level 50's
The Freedom Horde on Facebook
Globals: @Luna de Nocturne & @Luna Moone
Luna on Facebook (Feel Free to Add!)

 

Posted

Quote:
Originally Posted by Luna de Nocturne View Post
Would it help for me to bring my Earth/Rad Controller instead for the BaF? She's the best I have at lock down. I can throw out quicksand, earthquake and volcanic gasses to slow them coming out of the door. And then try to lock down the bigger critters with stacked holds and debuffs. But she is only a 50 with a tier 1 Alpha slot. She's not level shifted, so she might not be able to do much of anything.

Your call.
I am fine either way.
Hrm; if possible, can you have both in zone? If we don't have five 'trollers/doms, I will ask you to switch out then.

The alternative strategy (that I have seen no one try, just was thinking of it the other day... and is more dangerous) is to have three lockdown types... but place them at the three exits with a blaster or scrapper kill machine type.

So, I guess... keep the dom in case we have four trollers? I have a strategy for three trollers, or five plus, but nothing that fits for four.


Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.

 

Posted

Quote:
Originally Posted by Myrdinn View Post
I am fine either way.
Hrm; if possible, can you have both in zone? If we don't have five 'trollers/doms, I will ask you to switch out then.

The alternative strategy (that I have seen no one try, just was thinking of it the other day... and is more dangerous) is to have three lockdown types... but place them at the three exits with a blaster or scrapper kill machine type.

So, I guess... keep the dom in case we have four trollers? I have a strategy for three trollers, or five plus, but nothing that fits for four.
Yep, I'll put both in the zone and switch to what you need =)


46 Toons on Freedom, 1988+ Levels, 17 Level 50's
The Freedom Horde on Facebook
Globals: @Luna de Nocturne & @Luna Moone
Luna on Facebook (Feel Free to Add!)

 

Posted

I would love to join, but both are too early for me unfortunately.

Good luck & have fun!


Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd

 

Posted

Add me to both. Diva Attitude, @gcarlisle, Grav/Elec Assault Dom. Thanks.


 

Posted

One anecdote about BAF. The more control you have on the team, it seems the more LTs spawn. If you have few control ATs, it seems to reduce the LTs. My recollection is that BAF scales down well, too. So, for example, a BAF with the minimum number of players would have significantly fewer prisoners trying to escape. Just food for thought. I frequently run max BAF trials, but sometimes it's mez heavy and sometimes not, just depends on who's PUGging at the time.

I also have a T3 (soon T4) Seer, so I will be bringing that for Marauder.

Also, a suggestion. Not sure what they cost, but people could try to get some level up inspirations. I might look into the demand, but it's probably not worth it. Just a thought.


 

Posted

This is just comments about the BAF, there are only 3 exits, just have a team cover the exits not the entrances. I think it will be easier that way. It can be done either way but more effort is required when you cover the entrances.

http://jumbofiles.com/odvtmjnwuv2v/B...apees.png.html


 

Posted

I would love to be there, but with Easter weekend.

Put me as a maybe for Saturday, I will do what I can.

Demon Flame - Fire/Device Blaster


 

Posted

And, except for some recent deviant behavior, most people take trapping prisoners seriously. A lot of my trials past week have been more successful now that there are more 50+2 and 50+3s and people in general understand the task and the exit paths.


 

Posted

Resident, a few problems with covering exits.

1. Lag. They skip to the exits and it can be deceptive how much time you have to stop them
2. Recharge. Powers sometimes look up when they're not, meaning you might waste a couple seconds queuing powers that do nothing.
3. They enter before the disappear, so sometimes you still have them targeted, but they disappear.
4. They have a decent amount of HP, takes several hits or more usually unless you're doing a head splitter crit or something.

This is very much like the Croatoa pumpkin runners mission. If you camp the exit, even with ice patches and rains to slow and get them popping, some will still get in. Even camping about 15 yds is probably not enough time.

My favorite strategy is to have 2-3 per door, and the rest strung out along the N and S roads for picking em off. All runners have to go through the sidewalks. And having bodies on the path cause them sometimes to zig zag to avoid, giving you a little more time (at least it seems like it).

One of the big problems I've seen is that you get someone good at AOEs running the path to follow a couple LTs, leaving the door empty, causing a chain reaction. With a few along the path, those door campers can stay busy and not spend time chasing.

You can also summon Lore attacking pets in this phase, which is timed at 5mins, just right.

Finally, you can drop all non-combat toggles and turn on travels. That might save end, you don't need Def, etc, normally, although you leaguemates can be confused and attack you if they're too close to door, but it's pretty rare to see these days.


 

Posted

I'm willing to do any strategy. The team leader makes the final say so. I have done the way you mentioned with success so I'm cool with either way. I'm just say that with 8 member per gate that's plenty of fire power to kill them based on 3 hits/connects for a kill.

The lag is an issue to consider but this TF runs during a time where this shouldn't be a problem. If this was late at night I would be concerned. Again either way is cool for me. We're talking about this now before Saturday so I'm thrilled were sorting this out now than "figuring" it out on Saturday in the realtime.


 

Posted

Have you ever seen a 0 escaped on a exit camping trial? I haven't yet, but also haven't tried.

Also, I think the lag is due more to the league mates sending each player buff information. It's not (as I understand) a server side issue. I think I can remember one time doing a small PUG BAF during peak hours and the runners were moving normal, we were all thinking it was sorta weird. It was probably because, with fewer members, there was less information being passed to the client.


 

Posted

Add me in for the Lambda please.

Astralion, Rad/Sonic Defender.


 

Posted

I've done it twice. last weekend and the previous one with zero escapes...it can be done! We did on last weekend with no lag.


 

Posted

I'll be there at the MoLambda with my Invul/EM tank.


 

Posted

Can you put me down for the MoLam - I will bring Takeo - lvl 53 cold/ice defender. I can bow out if someone who needs the badge wants my spot since I have it already.