Weekend Trials Signups (April 23rd and 24th)
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I was the team leader but somehow everyone is referring to it as the "Bunni/Morna" team.
I had a great time on the MoLambda runs, thanks for letting me crash the party. Both runs were a blast, though having the second kin on the second run made life a lot easier. Cycling 15 speed boosts with fulcrum shift with everything else was intense, but only something I needed to go through once. Plus the second time I got to be on Team Bunni/Morna so irregardless of getting the badge it was "winning".
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I'm cool with that.
![Smile](images/smilies/smile.gif)
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They're more cuddly than you
I was the team leader but somehow everyone is referring to it as the "Bunni/Morna" team.
I'm cool with that. ![]() |
![Cool](images/smilies/cool.gif)
46 Toons on Freedom, 1988+ Levels, 17 Level 50's
The Freedom Horde on Facebook
Globals: @Luna de Nocturne & @Luna Moone
Luna on Facebook (Feel Free to Add!)
Bunni's are cuddly!
destiny morna lvl 50 emp /psi defender
mysteria morna lvl 50 ice/kin corruptor
That was fun
J-Man- Lieran, if you were Paris Hilton, I'd be the chihuahua in your purse.
![](http://i86.photobucket.com/albums/k86/lieran/LieranSig.jpg)
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Hey TK thanks for the note but believe me it was my fault for making assumptions and not following through like I usually do.
Epic fail on the first attempt. We managed to get Marauder down to like 18% but that was all. In part because the rampant DCs the trial forced down the league's throat. We rarely had more than 14 players connected at a time during the last stage of the trial. But really, what killed us was that AWFUL leader we had. Just terrible. >.<
Oh. And, yeah, we won the 2nd time, when Leo led us. I think the 2 extra Kins keeping us near or at my 300% damage cap put us over the top. Much better experience with fewer DCs, too. That's leadership, baby! ^_^ But that first guy! Man! He sucks. >_> (Okay, so I heard the way to get out of taking out the trash was to do SUCH a bad job at it the first time you never get asked again. Universal? Maybe.) (edit) Very sorry we missed you tonight, MarvelatMee. I never saw your post until now. Did not realize you were waiting for us, and I misundersood when someone mentioned it. And I was wondering why Mucho was just waiting there. I was going off that list on page one of the thread and was looking for PawPa, and not your global. |
@MarvelatMee and @COL Burn
24 - 50s
Too many ALTs
patch notes:
INCARNATE TRIALS
- Reward tables for endgame events have been adjusted based upon collected data.
- Players will now find their chance of being awarded higher tier rewards has been slightly increased.
- The following powers can now be used during Incarnate Trials and other instances where Temporary Powers were disabled
- Event Costume Powers
- Halloween Costume Powers
- Travel-Only Temp Powers such as the Raptor Pack (these are still unavailable during Arena matches)
- The Objective section of an Incarnate Trial should now display When the Zone Event UI is minimized
- Removed checks on the number of players present in Lambda Sector's first two stages.
- Players should no longer be able to get stuck on the door leading to the interior of Lambda Sector.
- The mini-map location inside Lambda Sector where player markers first appear should no longer be missing room graphics.
- Lambda Sector's forces fixed a problem with their jump boots. IDF and Warworks forces will now be able to assist Marauder if he is fought on the roof of Lambda Sector.
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Wonder if they "fixed" how to get the mo.
patch notes:
INCARNATE TRIALS
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Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
NO but this is important. This will make it more difficult.
Lambda Sector's forces fixed a problem with their jump boots. IDF and Warworks forces will now be able to assist Marauder if he is fought on the roof of Lambda Sector.
Lambda Sector's forces fixed a problem with their jump boots. IDF and Warworks forces will now be able to assist Marauder if he is fought on the roof of Lambda Sector.
Means we need to kill him before the full fledged sixteen-people-have-problems-containing-the-zerg-rush-at the 7:30 remaining mark.
Explorer: 93%. Achiever: 40%. Socializer: 40%. Killer 33%.
Current Heroes and Villains (altitis holding at 50 currents)
To all the devs, past, present, (and may there be) future: /salute
To NCSoft: Understand that you reap what you plant, and you cannot gain what you throw away.
I had a great time on the MoLambda runs, thanks for letting me crash the party. Both runs were a blast, though having the second kin on the second run made life a lot easier. Cycling 15 speed boosts with fulcrum shift with everything else was intense, but only something I needed to go through once. Plus the second time I got to be on Team Bunni/Morna so irregardless of getting the badge it was "winning".