Builds for PvP Boot Camp2


CoffeeChicago

 

Posted

Psi/EM Blaster- No purples, No PvP IOs

HP cap, Travel Cap, 44 KB protection

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
psiEM: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), HO:Centri(5), HO:Centri(5), HO:Nucle(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Acc/KB(40), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(50)
Level 2: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), HO:Centri(9), HO:Centri(11), HO:Nucle(11)
Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), HO:Centri(15), HO:Centri(15), ExStrk-Dam%(17)
Level 6: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-Rchg(29)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(46)
Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(37), HO:Micro(37)
Level 16: Super Jump -- HO:Micro(A), Zephyr-ResKB(36), HO:Micro(37)
Level 18: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(34), HO:Centri(34), HO:Centri(36), HO:Nucle(36)
Level 20: Conserve Power -- RechRdx-I(A)
Level 22: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33), Krma-Def/EndRdx(43), Krma-ResKB(46), Krma-Def/Rchg(46)
Level 24: Invisibility -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(42), Krma-Def/Rchg(43), Krma-ResKB(43)
Level 26: Phase Shift -- RechRdx-I(A), RechRdx-I(27)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(40), Krma-Def/Rchg(42), Krma-ResKB(42)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Vengeance -- Krma-ResKB(A)
Level 41: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dam%(45), Mantic-Acc/ActRdx/Rng(48), Mantic-Dmg/ActRdx/Rchg(50), Mantic-Dmg/EndRdx(50)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A), Krma-ResKB(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(48)
Level 47: Temp Invulnerability -- ResDam-I(A), S'fstPrt-ResKB(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(23), Mrcl-Heal(23), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(19), P'Shift-EndMod(19), Efficacy-EndMod(21), Efficacy-EndMod/Acc(21)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Capped Hit Points, 44 knockback protection, +92.5 recharge, travel cap, No purples or PVP IO's

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
------------
Level 1: Psionic Dart Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 1: Power Thrust KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Acc/Dmg/KB(11)
Level 2: Telekinetic Blast Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13), HO:Nucle(15), HO:Nucle(15), ExStrk-Dam%(17)
Level 4: Mental Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(21)
Level 6: Psychic Focus AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(23), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(25)
Level 8: Build Up AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(27), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-ToHit/Rchg(29)
Level 10: Will Domination Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33)
Level 12: Hasten RechRdx-I(A), RechRdx-I(33)
Level 14: Super Speed Zephyr-ResKB(A), HO:Micro(37), Zephyr-Travel/EndRdx(39)
Level 16: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(37), Zephyr-ResKB(37)
Level 18: Super Jump Zephyr-ResKB(A), HO:Micro(39), Zephyr-Travel/EndRdx(40)
Level 20: Psionic Lance Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(43)
Level 22: Stealth LkGmblr-Rchg+(A), Ksmt-ToHit+(36), Krma-ResKB(39), Krma-Def/EndRdx(43), Krma-Def/Rchg(45)
Level 24: Conserve Power RechRdx-I(A)
Level 26: Invisibility Krma-ResKB(A)
Level 28: Maneuvers LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 30: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx(50)
Level 32: Acrobatics EndRdx-I(A)
Level 35: Boost Range RechRdx-I(A)
Level 38: Phase Shift RechRdx-I(A)
Level 41: Personal Force Field LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Temp Invulnerability S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 47: Scramble Thoughts Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl Empty(A)
Level 1: Defiance
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), Efficacy-EndMod(34)



| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Ra Ra

 

Posted

Thanks guys, just what I was looking for.


 

Posted

Sonic/EM Blaster-

HP capped, 44KB protection, Travel Capped.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
sonicEM: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), HO:Centri(5), HO:Centri(5), HO:Nucle(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(7), KinCrsh-Acc/KB(9), KinCrsh-Rechg/EndRdx(9), KinCrsh-Acc/Dmg/KB(11), KinCrsh-Dmg/EndRdx/KB(11)
Level 2: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), HO:Centri(15), HO:Centri(15), HO:Nucle(17)
Level 4: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit(19), AdjTgt-Rchg(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(23)
Level 10: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(25), HO:Centri(25), HO:Centri(27), HO:Nucle(27)
Level 12: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-ToHit/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(31)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(43), Zephyr-ResKB(43)
Level 16: Super Jump -- HO:Micro(A), HO:Micro(42), Zephyr-ResKB(42)
Level 18: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 20: Stealth -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(40), Krma-Def/Rchg(40), Krma-ResKB(40), Ksmt-ToHit+(48)
Level 22: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(39)
Level 26: Screech -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/Stun/Rchg(36), Stpfy-Stun/Rng(36), HO:Endo(36), HO:Endo(37), Range-I(37)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45)
Level 32: Phase Shift -- RechRdx-I(A), RechRdx-I(45)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(50), Mako-Dam%(50)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(46), Krma-Def/Rchg(46), Krma-ResKB(46)
Level 44: Temp Invulnerability -- S'fstPrt-ResKB(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(34), Mrcl-Heal/EndRdx(34), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33), Efficacy-EndMod(33), Efficacy-EndMod/Acc(33)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Phillygirl View Post
For anyone who might not be able to afford those micro's they can be replaced by 2 run io's and 2 jump io's
You could give up 7% per IO and slot one of the Quickfoot run/End or a Zephyr travel/end. That would be the ultra cheap Hippy version.


 

Posted

Quote:
Originally Posted by The_Masque View Post
Psi/EM Blaster- No purples, No PvP IOs

HP cap, Travel Cap, 44 KB protection
This build is capped from 1703.5 HP, if you toggle on Task Force Commander. Maybe a wee bit excessive, considering all the +HP bonuses you derive from defense sets.


 

Posted

Here's what I'm currently running on my mind/fire.

Quote:
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|ABB9F0FC05CABFABC3|
Datalink

That'll work for PVP, right?


 

Posted

Please forgive me if this is superfluous question, but I was under the distinct impression that IO set bonuses only worked up to the 5th set of the same bonus. And yet in most of these builds I see almost every +4 Knockback protection you can slot.

Do they still stack after the 5th one?


 

Posted

Quote:
Originally Posted by Elllls View Post
Please forgive me if this is superfluous question, but I was under the distinct impression that IO set bonuses only worked up to the 5th set of the same bonus. And yet in most of these builds I see almost every +4 Knockback protection you can slot.

Do they still stack after the 5th one?
The "Rule of 5s" applies to the name of the set bonus/global enhancement as it appears in your character info window. That's why LotG 7.5% rech may stack 5 times independently from other 7.5% set bonuses (which are listed as "Huge Increased Recharge Bonus" or something like that). So, a bonus listed as "Karma Knockback Protection" (or whatever that is listed as, exactly) may stack 5 times, independently from other KB protection bonuses, such as BotZ or Steadfast.

Simple version: you may have 5 Karma, 5 BotZ, 5 Steadfast KB IOs, etc.


 

Posted

Quote:
Originally Posted by Elllls View Post
Please forgive me if this is superfluous question, but I was under the distinct impression that IO set bonuses only worked up to the 5th set of the same bonus. And yet in most of these builds I see almost every +4 Knockback protection you can slot.

Do they still stack after the 5th one?

The reason we try to put so many KB protection IOs in a build is because lacking sufficient KB protection leads to at best being essentially removed from play the whole match or at worse being farmed for kills.

As Hem stated the set bonus from these act independently, think of how you can slot 5x 7.5 LotGs and also 5x 7.5 +recharge from other things like pet IOs and Snipe sets.

So you can slot upto 5 karma, 5 steadfasts, 5 BotZ (but who has 5 travel powers unless you are a ws).


 

Posted

Quote:
Originally Posted by Yorukira View Post
What should be the Goal for the Stalkers build? My is already HP and travel cap,
Do we need to get a much recgh,def,regen Possible?

I will be posting the dom and stalker builds soon. I have to modify the ones I currently have to remove all purple and PvP IOs.

For now slot up as you would for PvE, remember we will be using your 2nd build for PvP.


 

Posted

Quote:
Originally Posted by The Demacian View Post
Here's what I'm currently running on my mind/fire.

Datalink

That'll work for PVP, right?

Unfortunately, no that wouldn't. You took some AoE attacks (remember pvp is about single target, they (almost always) do more damage then cones, pbAoEs and tAoEs.

Also for travel powers we would be using ss/sj.

You can use that build for when you PvE on that character but I will be posting the dom builds soonish.


 

Posted

Quote:
Originally Posted by hemmingway3 View Post
This build is capped from 1703.5 HP, if you toggle on Task Force Commander. Maybe a wee bit excessive, considering all the +HP bonuses you derive from defense sets.
The choice would be spend 80mill on karmas or upwards of ~8ish hours on TFs.

I would go the 80 mill route myself. With the current build posted you could actually skip doing TFC and PJ and be at 1582 hp.

Remember these builds are a starting point for people new to PvP, and the goals of the people who are making them include: cost, effectiveness and
appropriate power selection.


 

Posted

Quote:
Originally Posted by The_Masque View Post
The choice would be spend 80mill on karmas or upwards of ~8ish hours on TFs.

I would go the 80 mill route myself. With the current build posted you could actually skip doing TFC and PJ and be at 1582 hp.

Remember these builds are a starting point for people new to PvP, and the goals of the people who are making them include: cost, effectiveness and
appropriate power selection.
Fair enough. It didn't occur to me that you would choose to opt out of an accolade, but it makes sense for why some people might.


 

Posted

Quote:
Originally Posted by hemmingway3
Fair enough. It didn't occur to me that you would choose to opt out of an accolade, but it makes sense for why some people might.
No one is "opting out" off accolades, its just quicker than running around killing 100 of this, 200 of that 12hrs here, 16 hrs there. Accolades arrive whenever.


 

Posted

Quote:
Originally Posted by The_Masque View Post
Unfortunately, no that wouldn't. You took some AoE attacks (remember pvp is about single target, they (almost always) do more damage then cones, pbAoEs and tAoEs.

Also for travel powers we would be using ss/sj.

You can use that build for when you PvE on that character but I will be posting the dom builds soonish.
D'oh, meant that in jest, but I guess one can't really assume anything about us pvp newbies. Everything on that character is outdated the second I slot it, thanks to Nurse, you, and Bug.


 

Posted

Quote:
Originally Posted by Wild_Turkey View Post
No one is "opting out" off accolades, its just quicker than running around killing 100 of this, 200 of that 12hrs here, 16 hrs there. Accolades arrive whenever.
That's actually exactly the point of making a build that has so many HP bonuses. The plan of that build is to not get certain accolades. You wouldn't want to do both, as that would be more work than choosing one or the other, and it would add even more work in causing you to respec. That defeats the point.


 

Posted

Earth/Nrg Dom

44 KB protection, Travel Cap(running sprint), 1541 HP, Hasten 63.8%

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
earthNRGPvPBootCamp: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Stone Prison -- TotHntr-Dam%(A), TotHntr-Acc/Rchg(3), TotHntr-Acc/Immob/Rchg(3), Dev'n-Acc/Dmg(5), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(7)
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9)
Level 2: Fossilize -- G'Wdw-Dam%(A), G'Wdw-Acc/Rchg(15), G'Wdw-Hold/Rng(15), Dev'n-Acc/Dmg(17), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(19)
Level 4: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(9), KinCrsh-Acc/KB(11), KinCrsh-Rechg/EndRdx(11), KinCrsh-Dmg/EndRdx/KB(36), KinCrsh-Acc/Dmg/KB(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(13)
Level 10: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(21), Ruin-Acc/Dmg(21), Ruin-Acc/EndRdx/Rchg(23), Ruin-Acc/Dmg/Rchg(23)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(25), Stpfy-EndRdx/Stun(27), Stpfy-Acc/Stun/Rchg(27), HO:Endo(29)
Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(40)
Level 16: Super Jump -- HO:Micro(A), HO:Micro(39), Zephyr-ResKB(40)
Level 18: Power Boost -- RechRdx-I(A), RechRdx-I(39)
Level 20: Stealth -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(37), Krma-Def/Rchg(37), Krma-ResKB(39), Ksmt-ToHit+(50)
Level 22: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 24: Phase Shift -- RechRdx-I(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(34), Krma-Def/Rchg(34), Krma-ResKB(36)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx(50)
Level 30: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 32: Animate Stone -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/EndRdx(42), EdctM'r-Acc/Dmg/EndRdx(42)
Level 35: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dam%(42), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(43)
Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Ruin-Acc/Dmg(45), Ruin-Acc/EndRdx/Rchg(46), Ruin-Acc/Dmg/Rchg(46)
Level 41: Water Spout -- LdyGrey-Rchg/EndRdx(A), LdyGrey-%Dam(46)
Level 44: Acrobatics -- EndRdx-I(A)
Level 47: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(33), Mrcl-Heal(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(31), Efficacy-EndMod(31), Efficacy-EndMod/Rchg(31)

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Posted

Earth/Fire Dom

41 KB, 1564 HP, 56.3% recharge, Travel Cap (running sprint).

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
earthfirePvPbootcamp: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Stone Prison -- TotHntr-Dam%(A), TotHntr-Acc/Rchg(3), TotHntr-Acc/Immob/Rchg(3), Dev'n-Acc/Dmg(5), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(7)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Ruin-Acc/Dmg(11), Ruin-Acc/EndRdx/Rchg(36), Ruin-Acc/Dmg/Rchg(36)
Level 2: Fossilize -- G'Wdw-Dam%(A), G'Wdw-Acc/Rchg(15), G'Wdw-Hold/Rng(15), Dev'n-Acc/Dmg(17), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(19)
Level 4: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(13)
Level 10: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(21), Ruin-Acc/Dmg(21), Ruin-Acc/EndRdx/Rchg(23), Ruin-Acc/Dmg/Rchg(23)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(25), Stpfy-EndRdx/Stun(27), Stpfy-Acc/Stun/Rchg(27), HO:Endo(29)
Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(40)
Level 16: Super Jump -- HO:Micro(A), HO:Micro(39), Zephyr-ResKB(40)
Level 18: Embrace of Fire -- RechRdx-I(A), RechRdx-I(39)
Level 20: Stealth -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(37), Krma-Def/Rchg(37), Krma-ResKB(39), Ksmt-ToHit+(50)
Level 22: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 24: Phase Shift -- RechRdx-I(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(34), Krma-Def/Rchg(34), Krma-ResKB(36)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx(50)
Level 30: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 32: Animate Stone -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/EndRdx(42), EdctM'r-Acc/Dmg/EndRdx(42)
Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dam%(42), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(43)
Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Ruin-Acc/Dmg(45), Ruin-Acc/EndRdx/Rchg(46), Ruin-Acc/Dmg/Rchg(46)
Level 41: Water Spout -- LdyGrey-Rchg/EndRdx(A), LdyGrey-%Dam(46)
Level 44: Acrobatics -- EndRdx-I(A)
Level 47: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(33), Mrcl-Heal(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(31), Efficacy-EndMod(31), Efficacy-EndMod/Rchg(31)

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Posted

Mind/Fire Dom

41 KB Protection, Travel Cap, 1563 HP, 42.5% recharge


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
mindfirePvPBootCamp: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-Sleep/Rng(3), CSndmn-Acc/EndRdx(3), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Dmg/Rchg(9), Ruin-Acc/Dmg(9), Ruin-Acc/EndRdx/Rchg(11), Ruin-Acc/Dmg/Rchg(11)
Level 2: Levitate -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(23), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(34), ExStrk-Dam%(34)
Level 4: Dominate -- G'Wdw-Acc/Rchg(A), G'Wdw-Hold/Rng(13), G'Wdw-Dam%(13), Dev'n-Acc/Dmg(15), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg/Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(19), Krma-ResKB(21)
Level 10: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(37), Mlais-Acc/EndRdx(37), Mlais-Conf/Rng(48), Mlais-Acc/Conf/Rchg(50)
Level 12: Telekinesis -- RechRdx-I(A), Range-I(25), RechRdx-I(27)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(25), Zephyr-ResKB(50)
Level 16: Super Jump -- HO:Micro(A), HO:Micro(19), Zephyr-ResKB(27)
Level 18: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(29), Dev'n-Dmg/Rchg(29), Ruin-Acc/Dmg(31), Ruin-Acc/EndRdx/Rchg(31), Ruin-Acc/Dmg/Rchg(31)
Level 20: Embrace of Fire -- RechRdx-I(A), RechRdx-I(33)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(23)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36)
Level 26: Assault -- EndRdx-I(A)
Level 28: Stealth -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(36), Krma-Def/Rchg(37), Krma-ResKB(39), Ksmt-ToHit+(39)
Level 30: Invisibility -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(39), Krma-Def/Rchg(40), Krma-ResKB(40)
Level 32: Phase Shift -- RechRdx-I(A)
Level 35: Acrobatics -- EndRdx-I(A)
Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/Rchg(42), Ruin-Acc/Dmg(42), Ruin-Acc/EndRdx/Rchg(42), Ruin-Acc/Dmg/Rchg(43)
Level 41: Water Spout -- LdyGrey-%Dam(A), LdyGrey-DefDeb/Rchg(43), LdyGrey-Rchg/EndRdx(50)
Level 44: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(45), S'fstPrt-ResKB(45)
Level 47: Summon Coralax -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/EndRdx(48), EdctM'r-Acc/Dmg/EndRdx(48)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(21), Mrcl-Rcvry+(34)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(46), Efficacy-EndMod(46), Efficacy-EndMod/Acc(46)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


 

Posted

Mind/Nrg Dom

44 KB protection, 1548 HP, Travel Cap, 43.8% Recharge

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
mindNrgPvPBootCamp: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-Sleep/Rng(3), CSndmn-Acc/EndRdx(3), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Dmg/Rchg(9), Ruin-Acc/Dmg(9), Ruin-Acc/EndRdx/Rchg(11), Ruin-Acc/Dmg/Rchg(11)
Level 2: Levitate -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(23), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(34), ExStrk-Dam%(34)
Level 4: Dominate -- G'Wdw-Acc/Rchg(A), G'Wdw-Hold/Rng(13), G'Wdw-Dam%(13), Dev'n-Acc/Dmg(15), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg/Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(19), Krma-ResKB(21)
Level 10: Confuse -- HO:Endo(A), HO:Endo(25)
Level 12: Telekinesis -- RechRdx-I(A), Range-I(25), RechRdx-I(27)
Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(50), HO:Micro(50)
Level 16: Super Jump -- HO:Micro(A), HO:Micro(19), Zephyr-ResKB(27)
Level 18: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(29), Dev'n-Dmg/Rchg(29), Ruin-Acc/Dmg(31), Ruin-Acc/EndRdx/Rchg(31), Ruin-Acc/Dmg/Rchg(31)
Level 20: Power Boost -- RechRdx-I(A), RechRdx-I(33)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(23)
Level 24: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(36), KinCrsh-Acc/KB(36), KinCrsh-Rechg/EndRdx(37), KinCrsh-Acc/Dmg/KB(37), KinCrsh-Dmg/EndRdx/KB(50)
Level 26: Assault -- EndRdx-I(A)
Level 28: Stealth -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(36), Krma-Def/Rchg(37), Krma-ResKB(39), Ksmt-ToHit+(39)
Level 30: Invisibility -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(39), Krma-Def/Rchg(40), Krma-ResKB(40)
Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(45)
Level 35: Phase Shift -- RechRdx-I(A)
Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/Rchg(42), Ruin-Acc/Dmg(42), Ruin-Acc/EndRdx/Rchg(42), Ruin-Acc/Dmg/Rchg(43)
Level 41: Acrobatics -- EndRdx-I(A)
Level 44: Water Spout -- LdyGrey-%Dam(A), LdyGrey-Rchg/EndRdx(45)
Level 47: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(21), Mrcl-Rcvry+(34), Numna-Regen/Rcvry+(45)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(46), Efficacy-EndMod(46), Efficacy-EndMod/Acc(46)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1460;718;1436;HEX;|
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|-------------------------------------------------------------------|


 

Posted

elec/wp stalker

HP cap, travel cap, 62.5% recharge (no accolades)

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
eleWP: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48)
Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(13)
Level 2: High Pain Tolerance -- Numna-Heal/Rchg(A), Numna-Heal(5), Numna-Heal/EndRdx(5)
Level 4: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/Rchg(40), Numna-Heal/Rchg(40)
Level 6: Assassin's Shock -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(7), HO:Nucle(9), T'Death-Dam%(9), Mako-Dam%(13)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(11), AdjTgt-EndRdx/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-ToHit/Rchg(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(19)
Level 16: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 18: Placate -- RechRdx-I(A), RechRdx-I(23)
Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 22: Super Jump -- HO:Micro(A), HO:Micro(27)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-%Dam(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Erad-%Dam(33)
Level 28: Mind Over Body -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam(33), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 30: Invisibility -- LkGmblr-Rchg+(A), GftotA-EndRdx/Rchg(34), GftotA-Def/Rchg(34)
Level 32: Assault -- EndRdx-I(A)
Level 35: Tactics -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-ToHit(37), Rec'dRet-Pcptn(37)
Level 38: Phase Shift -- RechRdx-I(A), RechRdx-I(39)
Level 41: Spirit Shark -- HO:Centri(A), HO:Centri(42), HO:Nucle(42), HO:Nucle(42), ExStrk-Dam%(43), HO:Nucle(43)
Level 44: Spirit Shark Jaws -- HO:Centri(A), HO:Endo(45), HO:Centri(45), HO:Endo(45), G'Wdw-Dam%(46), NrncSD-Dam%(46)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(50), Mrcl-Heal/Rchg(50)
Level 0: High Pain Threshold
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(36), Mrcl-Rcvry+(48), Numna-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Acc(29), P'Shift-EndMod/Rchg(48)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1423;692;1384;HEX;|
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|-------------------------------------------------------------------|


 

Posted

Spines/WP stalker

HP cap, Travel Cap, 57.5% recharge.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
spinesWP: Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48)
Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(13)
Level 2: High Pain Tolerance -- Numna-Heal/Rchg(A), Numna-Heal(5), Numna-Heal/EndRdx(5)
Level 4: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/Rchg(40), Numna-Heal/Rchg(40)
Level 6: Assassin's Impaler -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(7), HO:Nucle(9), T'Death-Dam%(9), Mako-Dam%(13)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(11), AdjTgt-EndRdx/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-ToHit/Rchg(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(19)
Level 16: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 18: Placate -- RechRdx-I(A), RechRdx-I(23)
Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 22: Super Jump -- HO:Micro(A), HO:Micro(27)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Impale -- TotHntr-Dam%(A), HO:Centri(29), HO:Centri(31), HO:Centri(31), HO:Nucle(31), HO:Nucle(33)
Level 28: Mind Over Body -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam(33), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 30: Invisibility -- LkGmblr-Rchg+(A), GftotA-EndRdx/Rchg(34), GftotA-Def/Rchg(34)
Level 32: Assault -- EndRdx-I(A)
Level 35: Tactics -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-ToHit(37), Rec'dRet-Pcptn(37)
Level 38: Phase Shift -- RechRdx-I(A), RechRdx-I(39)
Level 41: Spirit Shark -- HO:Centri(A), HO:Centri(42), HO:Nucle(42), HO:Nucle(42), ExStrk-Dam%(43), HO:Nucle(43)
Level 44: Spirit Shark Jaws -- HO:Centri(A), HO:Endo(45), HO:Centri(45), HO:Endo(45), G'Wdw-Dam%(46), NrncSD-Dam%(46)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(50), Mrcl-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(36), Mrcl-Rcvry+(48), Numna-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Acc(29), P'Shift-EndMod/Rchg(48)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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