Builds for PvP Boot Camp2


CoffeeChicago

 

Posted

I've been putting in a lot of Hami's.

For those of you who can't afford those, let me know and I will you how to replace them with cheaper IOs.


 

Posted

This is the Psy/EM build I'm currently working with. HP cap, travel cap, 174ft range blasts, 73.7% recharge +Hasten. I used the build Masque posted and made some changes to account for getting accolades. I plan to use Cardiac Core Boost for the End Redux and Range enhancement (this puts me at ED cap for range and sustainable end use considering the toggles). I have some questions:

  • Is it worth 2-slotting phase when considering the no-phase period, which I understand to be 3 minutes?
  • Is it worth using a slot on the Steadfast 3% IO when considering Diminishing returns reduced the effective defense it gives to about 1% if you have non-powerboosted Fortitude? (Diminishing Returns may have a significantly smaller effect if it works the way I think it does. That being it computes DR after it combines your defense with enemy to-hit.)
  • Is it worth losing some general usability on Mental Blast for the set bonuses that the Decimation set gives? (gives +hp, +end, +rech, but forfeits some accuracy and range slotting)
  • Will I want to run Sprint in order to reach the run speed cap, or is that not as important since I will be primarily relying on SJ?
  • Is the Stealth proc of any use, considering the CM and tactics that will be going around on the enemy team?
  • Will it ever be worth the endurance to run Maneuvers or Assault?
  • What about a Hibe build?

One other thing I could do with this build is free up 4 slots, remove assault, pick up a stun power and 5 slot that with Stupefy just for the set bonuses, but I generally don't like to pick up a power just to be a set mule.


Note that Mid's Build exporter falsely reports that I am using Cardiac Radial Boost (which enhances End Redux and Dmg Resistance). I am actually using Cardiac Core Boost.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

psiEM: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), HO:Centri(5), HO:Centri(5), HO:Nucle(7)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Acc/KB(40), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(50)
Level 2: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), HO:Centri(15), HO:Centri(15), ExStrk-Dam%(17)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-Rchg(29)
Level 6: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33)
Level 8: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Acc/Dmg/Rchg(9), HO:Centri(9), HO:Centri(11), HO:Nucle(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(46)
Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(37), HO:Micro(37)
Level 16: Super Jump -- HO:Micro(A), Zephyr-ResKB(36), HO:Micro(37)
Level 18: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36), HO:Centri(36)
Level 20: Conserve Power -- RechRdx-I(A), RechRdx-I(21)
Level 22: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(31), Ksmt-ToHit+(33)
Level 24: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(42)
Level 26: Phase Shift -- RechRdx-I(A), RechRdx-I(27)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/EndRdx/Rchg(43)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Vengeance -- Krma-ResKB(A)
Level 41: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(43), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(45), Mantic-Acc/ActRdx/Rng(48)
Level 44: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46)
Level 47: Temp Invulnerability -- HO:Ribo(A), S'fstPrt-ResDam/Def+(48), HO:Ribo(48), S'fstPrt-ResKB(50)
Level 49: Assault -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Cardiac Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(23), Mrcl-Heal(23), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(19), P'Shift-EndMod(19), Efficacy-EndMod/Acc(21), Efficacy-EndMod(50)



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p.s. Obviously, there's no need to answer any of these questions if the plan is to answer them in upcoming meetings.


 

Posted

Hemm-

I moved this discussion to the BC2 main thread just to make sure everyone sees these questions as they are very insightful and useful to spark conversation about these topics.


 

Posted

NOTE-

As Hemm pointed out- there was a wrong IO on the psi/em build the steadfast should be a KB not the +3% def one.


 

Posted

Reworked my Psy/EM build a little bit:


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p.s. I can edit with a full export if you can't import this to Mid's and would like to see it.


 

Posted

here is a good, relatively cheap psi blaster build.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

i19Psyblastercheap: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), HO:Centri(5)
Level 1: Power Thrust -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/KB(7), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(9)
Level 2: Mental Blast -- Decim-Build%(A), Decim-Acc/Dmg(11), Decim-Dmg/EndRdx(13), Decim-Acc/Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), HO:Centri(45)
Level 4: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Dmg/Rchg(19), ExStrk-Dam%(19), HO:Centri(21)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(21), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25)
Level 8: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-ToHit(11), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-ToHit/Rchg(27)
Level 10: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Acc/Dmg/Rchg(33)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(15), HO:Micro(33)
Level 16: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(46), Krma-ResKB(50)
Level 18: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 20: Phase Shift -- RechRdx-I(A)
Level 22: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(29), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39), Zephyr-ResKB(40)
Level 26: Super Jump -- Zephyr-ResKB(A), HO:Micro(37), HO:Micro(37)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42), Rec'dRet-Pcptn(46)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(43), Krma-ResKB(43)
Level 44: Temp Invulnerability -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 47: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(48), C'ngImp-Dmg/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Rchg(39)
------------
Set Bonus Totals:

  • 20.5% DamageBuff(Smashing)
  • 20.5% DamageBuff(Lethal)
  • 20.5% DamageBuff(Fire)
  • 20.5% DamageBuff(Cold)
  • 20.5% DamageBuff(Energy)
  • 20.5% DamageBuff(Negative)
  • 20.5% DamageBuff(Toxic)
  • 20.5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3.938% Defense(Energy)
  • 3.938% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.875% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 71.25% Enhancement(RechargeTime)
  • 43% Enhancement(Accuracy)
  • 5% FlySpeed
  • 176.2 HP (14.62%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -35)
  • Knockup (Mag -35)
  • MezResist(Immobilize) 4.95%
  • 20% Perception
  • 6% (0.1 End/sec) Recovery
  • 74% (3.723 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 3.78% Resistance(Energy)
  • 3.78% Resistance(Negative)
  • 8% RunSpeed


oh yeah, hey masque, I xferred my Rad/Psi over to victory, I would love to help out in anyway I can, work is pretty hectic for the forseeable future but I would love to help out when I am not too busy, so shoot me a message with the vent/mumble info and I will get with you when I see you on.


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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

I've already gone blueside on my mind/fire dom. Making as few changes as possible from the official build, would this Ice Mastery version: datalink be acceptable? Or any other blueside APP?


 

Posted

If you are going to go with ice mastery, I would change up the slotting of Frozen Armor, to add a LOTG proc, also switched up a couple other slots, I myself would go with mace mastery for PFF, especially since you will be one of the most called targets since you will be a spike setup person with tk. So between targets I would be in PFF but here is the data chunk with what I changed and it really wasn't that much.


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|-------------------------------------------------------------------|


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

This is an emp/eng that someone is playing for boot camp


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Emp: Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Energy Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura

  • (A) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal
Level 1: Power Bolt
  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Accuracy/Damage/Recharge
  • (3) Devastation - Accuracy/Damage/Endurance/Recharge
  • (11) Decimation - Accuracy/Damage
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (13) Decimation - Accuracy/Damage/Recharge
Level 2: Heal Other
  • (A) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal/Recharge
  • (9) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Endurance/Recharge
  • (13) Range IO
  • (15) Range IO
Level 4: Power Blast
  • (A) Devastation - Chance of Hold
  • (15) Devastation - Accuracy/Damage
  • (17) Devastation - Accuracy/Damage/Endurance/Recharge
  • (19) Decimation - Accuracy/Damage
  • (19) Decimation - Accuracy/Endurance/Recharge
  • (21) Decimation - Accuracy/Damage/Recharge
Level 6: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (17) Luck of the Gambler - Recharge Speed
  • (46) Karma - Knockback Protection
Level 8: Absorb Pain
  • (A) Numina's Convalescence - Heal/Endurance
  • (21) Numina's Convalescence - Heal/Recharge
  • (23) Numina's Convalescence - Heal/Endurance/Recharge
  • (23) Numina's Convalescence - Heal
  • (25) Range IO
  • (25) Range IO
Level 10: Clear Mind
  • (A) Range IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (31) Unbounded Leap - +Stealth
  • (31) Unbounded Leap - Jumping
  • (50) Unbounded Leap - Endurance
Level 16: Fortitude
  • (A) Karma - Knockback Protection
  • (33) Luck of the Gambler - Recharge Speed
  • (33) HamiO:Membrane Exposure
  • (34) HamiO:Membrane Exposure
Level 18: Recovery Aura
  • (A) Efficacy Adaptor - EndMod
  • (34) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Endurance
  • (48) Efficacy Adaptor - Accuracy/Recharge
Level 20: Sniper Blast
  • (A) Devastation - Accuracy/Damage
  • (34) Devastation - Accuracy/Damage/Endurance/Recharge
  • (36) Devastation - Accuracy/Damage/Recharge
Level 22: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (37) Quickfoot - Endurance/RunSpeed
  • (37) Quickfoot - Endurance
  • (43) Quickfoot - RunSpeed
Level 24: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Karma - Knockback Protection
Level 26: Regeneration Aura
  • (A) Regenerative Tissue - Endurance/Recharge
  • (29) Regenerative Tissue - Heal/Recharge
  • (39) Regenerative Tissue - Heal/Endurance/Recharge
Level 28: Acrobatics
  • (A) Endurance Reduction IO
Level 30: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 32: Adrenalin Boost
  • (A) Regenerative Tissue - Heal/Endurance/Recharge
  • (33) Regenerative Tissue - Endurance/Recharge
  • (42) Regenerative Tissue - Heal/Recharge
  • (42) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 35: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Karma - Knockback Protection
Level 38: Power Push
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (39) Devastation - Accuracy/Damage/Recharge
  • (39) Devastation - Accuracy/Damage
Level 41: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Power Build Up
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (45) Adjusted Targeting - Recharge
  • (45) Adjusted Targeting - Endurance/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 47: Temp Invulnerability
  • (A) Steadfast Protection - Knockback Protection
  • (48) Steadfast Protection - Resistance/+Def 3%
  • (48) Steadfast Protection - Resistance/Endurance
Level 49: Phase Shift
  • (A) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - Heal/Endurance
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (27) Performance Shifter - EndMod/Accuracy
  • (31) Performance Shifter - EndMod


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"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

This is the sonic/pain build I will be using

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shriek

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Accuracy/Endurance/Recharge
  • (3) Decimation - Accuracy/Damage/Recharge
  • (5) Devastation - Accuracy/Damage
  • (5) Devastation - Accuracy/Damage/Recharge
  • (7) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Nullify Pain
  • (A) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance
Level 2: Soothe
  • (A) Doctored Wounds - Heal/Endurance
  • (11) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal
  • (15) Doctored Wounds - Recharge
  • (15) Range IO
Level 4: Share Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Heal
  • (19) Doctored Wounds - Recharge
  • (21) Range IO
Level 6: Scream
  • (A) Decimation - Accuracy/Damage/Recharge
  • (21) Decimation - Accuracy/Endurance/Recharge
  • (23) Decimation - Accuracy/Damage
  • (23) Devastation - Accuracy/Damage
  • (25) Devastation - Accuracy/Damage/Recharge
  • (25) Devastation - Accuracy/Damage/Endurance/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Karma - Knockback Protection
  • (29) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Amplify
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (31) Run Speed IO
  • (31) Run Speed IO
Level 16: Enforced Morale
  • (A) Range IO
Level 18: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (33) Jumping IO
  • (33) HamiO:Microfilament Exposure
Level 20: Soothing Aura
  • (A) Numina's Convalescence - Heal/Endurance
  • (33) Numina's Convalescence - Endurance/Recharge
  • (34) Numina's Convalescence - Heal/Endurance/Recharge
  • (34) Numina's Convalescence - Heal
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Karma - Knockback Protection
  • (36) Karma - Defense/Endurance
  • (37) Karma - Defense/Recharge
Level 24: Shout
  • (A) Devastation - Accuracy/Damage
  • (37) Devastation - Accuracy/Damage/Recharge
  • (37) Devastation - Accuracy/Damage/Endurance/Recharge
  • (39) Decimation - Accuracy/Damage
  • (39) Decimation - Accuracy/Endurance/Recharge
  • (39) Decimation - Accuracy/Damage/Recharge
Level 26: Screech
  • (A) Stupefy - Accuracy/Recharge
  • (40) Stupefy - Endurance/Stun
  • (40) Stupefy - Accuracy/Stun/Recharge
  • (40) Stupefy - Stun/Range
  • (42) Stupefy - Accuracy/Endurance
Level 28: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Karma - Defense/Endurance
  • (42) Karma - Defense/Recharge
  • (43) Karma - Knockback Protection
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Karma - Knockback Protection
Level 32: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 35: World of Pain
  • (A) Titanium Coating - Resistance/Endurance
  • (36) Titanium Coating - Resistance/Endurance/Recharge
  • (46) Titanium Coating - Resistance/Recharge
Level 38: Painbringer
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Regenerative Tissue - Heal/Recharge
  • (48) Regenerative Tissue - Heal/Endurance/Recharge
  • (48) Regenerative Tissue - Endurance/Recharge
Level 41: Dark Embrace
  • (A) Steadfast Protection - Resistance/Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
Level 44: Power Boost
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 47: Acrobatics
  • (A) Endurance Reduction IO
Level 49: Phase Shift
  • (A) Recharge Reduction IO
Level 0: Born In Battle
Level 0: Demonic Aura
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod
  • (43) Performance Shifter - EndMod/Recharge
  • (50) Endurance Modification IO


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"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

Thanks Philly, I appreicate you throwing those up. As you know I don't (haven't) played emp in leagues (well not for over 3 years) so I don't really keep or work on healer builds.

I would maybe suggest you switching out those decimations for Ruins.

The set bonuses are pretty much the same:

Decimation:
Set of 2-Mez (immob) 2.75%
Set of 3-HP: 1.125%

Ruin:
Set of 2-Mez (terrorize) 1.65%
Set of 3-HP: 1.125%

They are both 20-40 so you won't lose any enhanced value, however they much, much, much cheaper.


 

Posted

Quote:
Originally Posted by The_Masque View Post
Thanks Philly, I appreicate you throwing those up. As you know I don't (haven't) played emp in leagues (well not for over 3 years) so I don't really keep or work on healer builds.

I would maybe suggest you switching out those decimations for Ruins.

The set bonuses are pretty much the same:

Decimation:
Set of 2-Mez (immob) 2.75%
Set of 3-HP: 1.125%

Ruin:
Set of 2-Mez (terrorize) 1.65%
Set of 3-HP: 1.125%

They are both 20-40 so you won't lose any enhanced value, however they much, much, much cheaper.
Thanks for the input masque I would say people should get whichever is cheapest since the +hp is why they are slotted. I tend to toss decimations in my base when they drop so i use them. I hadn't noticed ruins I guess i have to start tossing them in the base to >.> I am not great at making builds but I have gotten so many from Ra i have learned a bit at least for the healing sets.



"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

Jazno asked me to post a stalker build with no hami Os (I left in 3 cents dam/range, they are fairly cheap but hit me up if you if you need them, and I have a bunch stored in my base).

Spines/wp

Still capped HP, moved some slots around to get more acc and recharge, tried to find cheaper IOs. Removed some LotG def to reduce cost.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
spinesWPnohami: Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
------------
Level 1: Lunge C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48)
Level 1: Hide Ksmt-ToHit+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(13), LkGmblr-EndRdx/Rchg(34)
Level 2: High Pain Tolerance Numna-Heal/EndRdx/Rchg(A), Heal-I(5), Numna-Heal/EndRdx(5), Aegis-ResDam(34), Aegis-ResDam/EndRdx(48)
Level 4: Reconstruction Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Numna-Heal/Rchg(40)
Level 6: Assassin's Impaler C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), Mako-Dam%(13)
Level 8: Build Up AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(11), AdjTgt-EndRdx/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-ToHit/Rchg(17)
Level 10: Hasten RechRdx-I(A), RechRdx-I(17)
Level 12: Combat Jumping LkGmblr-Rchg+(A)
Level 14: Super Speed Run-I(A), Run-I(19), EndRdx-I(34)
Level 16: Indomitable Will LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 18: Placate RechRdx-I(A), RechRdx-I(23)
Level 20: Heightened Senses LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 22: Super Jump Jump-I(A), Jump-I(27), EndRdx-I(40)
Level 24: Stealth LkGmblr-Rchg+(A)
Level 26: Impale TotHntr-Dam%(A), HO:Centri(29), Dev'n-Acc/Dmg(31), Dev'n-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg(31), Thundr-Acc/Dmg/Rchg(33)
Level 28: Mind Over Body S'fstPrt-ResDam/Def+(A), Aegis-ResDam(33), Aegis-ResDam/EndRdx(33)
Level 30: Invisibility LkGmblr-Rchg+(A)
Level 32: Assault EndRdx-I(A)
Level 35: Tactics AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-ToHit(37), Rec'dRet-Pcptn(39)
Level 38: Phase Shift RechRdx-I(A)
Level 41: Spirit Shark HO:Centri(A), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg(42), Thundr-Acc/Dmg/Rchg(43), ExStrk-Dam%(43)
Level 44: Spirit Shark Jaws HO:Centri(A), Thundr-Acc/Dmg(45), Thundr-Acc/Dmg/Rchg(45), G'Wdw-Hold/Rng(45), G'Wdw-Dam%(46), NrncSD-Dam%(46)
Level 47: Hibernate RechRdx-I(A)
Level 49: Fast Healing Mrcl-Heal/EndRdx(A), Heal-I(50), Mrcl-Heal/Rchg(50)
Level 50: Musculature Core Boost
------------
Level 1: Brawl Empty(A)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Heal(36), Mrcl-Rcvry+(48), Numna-Heal(50)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), EndMod-I(19), EndMod-I(29)

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Posted

Someone asked me to make a ma/sheild build for pvp, this is what I came up with. I was trying to maximize the +HP has shield has no self heals. I also tried to boot his regen as much as possible.

I gave him phase and aid self as a means of self preservation.

If anyone wants to take a crack at it, here is what I came up with so far. I think the guy will be using it for mostly zone and duels.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
coffee: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Thunder Kick -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(11), Stpfy-Acc/EndRdx(13)
Level 1: Deflection -- LkGmblr-Rchg+(A), SW-Def/EndRdx(17), SW-Def(17), SW-Def/EndRdx/Rchg(19)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), SW-Def(19), SW-Def/EndRdx(21), SW-Def/EndRdx/Rchg(21)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/EndRdx/Rchg(7), RgnTis-Heal/EndRdx(9), RgnTis-Heal/Rchg(9), RgnTis-Heal/EndRdx/Rchg(11)
Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/Rchg(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(29)
Level 16: Super Jump -- HO:Micro(A), HO:Micro(31)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), GS-%Dam(34)
Level 22: Aid Other -- Empty(A)
Level 24: Stealth -- Ksmt-ToHit+(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(34), LkGmblr-Def(37)
Level 26: Invisibility -- LkGmblr-Rchg+(A)
Level 28: Aid Self -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(36), Mrcl-Heal/EndRdx(36), Mrcl-Heal/Rchg(36), RgnTis-Regen+(37)
Level 30: Warriors Challenge -- Taunt-I(A)
Level 32: Eagles Claw -- Hectmb-Dam%(A), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(39), Hectmb-Dmg/Rchg(39), Hectmb-Dmg(39), GS-%Dam(40)
Level 35: Crippling Axe Kick -- Mako-Dam%(A), GS-%Dam(40), Mako-Acc/Dmg(40), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), TotHntr-Dam%(42)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Char -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(43), Apoc-Dam%(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg(45), Dev'n-Dmg/Rchg(45)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(46), Dev'n-Acc/Dmg(46), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(48)
Level 47: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), TotHntr-Dam%(50), TotHntr-Immob/Acc(50), TotHntr-Acc/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(13), Numna-Regen/Rcvry+(15), Numna-Heal(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), Efficacy-EndMod(5), Efficacy-EndMod/Acc(5)

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Posted

Quote:
This is an emp/eng that someone is playing for boot camp
Question Philly-

Wouldn't it be better to go with Dark Embrace and Power Boost (Soul Mastery) than Power Mastery? You cap resistance in PvP with both Temp Invuln and Dark Embrace so that's pretty equal but Power Boost has half the recharge of power build up (120 versus 240) and a longer duration (15 seconds versus 12.5).


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

Example of a Psi/Em build with hibernate instead of Phase Shift. I'm not as good as these guys at PvP builds, but this has capped hp (well 2 points away- have another version that is capped without TFC, but this is the cheaper version), good travel speeds, and some recharge/to hit.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Psionic Dart

  • (A) Decimation - Damage/Recharge
  • (3) Decimation - Accuracy/Endurance/Recharge
  • (3) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Accuracy/Damage
  • (5) Decimation - Damage/Endurance
Level 1: Power Thrust
  • (A) Accuracy IO
Level 2: Mental Blast
  • (A) Decimation - Damage/Recharge
  • (7) Decimation - Accuracy/Endurance/Recharge
  • (7) Decimation - Accuracy/Damage/Recharge
  • (9) Decimation - Accuracy/Damage
  • (9) Decimation - Damage/Endurance
Level 4: Build Up
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 6: Boxing
  • (A) Empty
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (34) Karma - Knockback Protection
Level 10: Will Domination
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (11) Decimation - Damage/Recharge
  • (13) Decimation - Damage/Endurance
  • (13) Decimation - Accuracy/Damage
  • (15) Decimation - Accuracy/Endurance/Recharge
  • (15) Decimation - Accuracy/Damage/Recharge
Level 12: Psychic Focus
  • (A) Adjusted Targeting - To Hit Buff
  • (23) Adjusted Targeting - To Hit Buff/Endurance
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
Level 14: Super Jump
  • (A) Springfoot - Endurance/Jumping
  • (33) Springfoot - Jumping
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (40) Springfoot - Endurance
Level 16: Telekinetic Blast
  • (A) Decimation - Accuracy/Damage
  • (17) Decimation - Damage/Endurance
  • (17) Decimation - Damage/Recharge
  • (19) Decimation - Accuracy/Endurance/Recharge
  • (23) Decimation - Accuracy/Damage/Recharge
  • (25) Explosive Strike - Chance for Smashing Damage
Level 18: Tough
  • (A) Titanium Coating - Resistance
  • (25) Titanium Coating - Resistance/Endurance
  • (31) Titanium Coating - Resistance/Endurance/Recharge
  • (33) Steadfast Protection - Knockback Protection
  • (39) Impervium Armor - Psionic Resistance
  • (40) Impervium Armor - Resistance/Endurance
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Karma - Knockback Protection
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 24: Super Speed
  • (A) Celerity - +Stealth
  • (36) Celerity - RunSpeed
  • (37) Celerity - Endurance
  • (37) Run Speed IO
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Karma - Knockback Protection
Level 28: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance
Level 30: Acrobatics
  • (A) Endurance Reduction IO
Level 32: Conserve Power
  • (A) Recharge Reduction IO
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Karma - Knockback Protection
Level 41: Flash Freeze
  • (A) Call of the Sandman - Accuracy/Recharge
  • (42) Call of the Sandman - Endurance/Sleep
  • (42) Call of the Sandman - Accuracy/Endurance
  • (43) Call of the Sandman - Sleep/Range
  • (45) Call of the Sandman - Accuracy/Sleep/Recharge
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) HamiO:Enzyme Exposure
  • (45) Red Fortune - Defense/Endurance
  • (46) Kismet - Accuracy +6%
  • (46) Impervium Armor - Psionic Resistance
  • (46) Aegis - Psionic/Status Resistance
Level 47: Hoarfrost
  • (A) Doctored Wounds - Heal/Endurance
  • (48) Doctored Wounds - Endurance/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Heal
  • (50) Impervium Armor - Psionic Resistance
Level 49: Hibernate
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Quickfoot - Endurance/RunSpeed
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (19) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod



Most of the build is cheap, the 1 or 2 spendy pieces are swappable for something else.


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

Quote:
Originally Posted by Madame Pistacio View Post
Question Philly-

Wouldn't it be better to go with Dark Embrace and Power Boost (Soul Mastery) than Power Mastery? You cap resistance in PvP with both Temp Invuln and Dark Embrace so that's pretty equal but Power Boost has half the recharge of power build up (120 versus 240) and a longer duration (15 seconds versus 12.5).
I did that on my defender on champion but you have to switch sides and run the patron arc. If this person does this I can remake it for him.



"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

Quote:
Originally Posted by Phillygirl View Post
I did that on my defender on champion but you have to switch sides and run the patron arc. If this person does this I can remake it for him.
He could just sub out the two powers (since they take the same enhancements).

Des- if you want to go red to do this, I will help you!


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

Posted

Hay everyone, sorry this is a little late, but this is the build I did for Masque's PvP build contest. Now this is the first actual PvP build I did, but I think it came out pretty good.
Dual Pistols/Electricity Manipulation I wanted to make sure the character had plenty of kill power, but I mad sure I kept defense and evasion in mind for it. I didn't go with the hail of Bullets because of the endurance drain, even for a moment that would leave you vulnerable to attack.

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Posted

Hey Coffee-

I tweaked your build a little-

Def isn't that great in PvP- remember that it DR pretty heavily, looking at Arcana's DR table they sort of cap out at 20% def.

I would slot up more +perception so can hit and see stealthy foes.

I put in more KB because there is nothing more annoying then being KB'd and then getting attacked while you are in that animation and getting killed because of the 2 sec KB animation.

I added in more run/jump speed/height because as a blaster your best def is to get far away from the people chasing you.

I also made it a deep pockets build meaning its full of purples/pvp ios as that was what we were doing for the build challenge.

here is what I tweaked your build too:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Two Fry: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols -- GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(7), GJ-Dam%(9), GJ-Acc/End/Rech(46), GJ-Dam/End/Rech(46)
Level 1: Electric Fence -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(37), GravAnch-Immob/EndRdx(40)
Level 2: Charged Brawl -- Mako-Acc/Dmg(A)
Level 4: Dual Wield -- GJ-Acc/Dmg(A), GJ-Dam/Rech(5), GJ-Acc/Dmg/End/Rech(5), GJ-Dam%(13), GJ-Acc/End/Rech(21), GJ-Dam/End/Rech(25)
Level 6: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(7), LkGmblr-Rchg+(36)
Level 8: Swap Ammo
Level 10: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(11)
Level 12: Assault -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/Rchg(25), AdjTgt-Rchg(34)
Level 18: Executioner's Shot -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(23), Apoc-Dam%(23), GJ-Dam%(43)
Level 20: Super Speed -- HO:Micro(A), HO:Micro(39), Zephyr-ResKB(39)
Level 22: Super Jump -- HO:Micro(A), HO:Micro(36), Zephyr-ResKB(42)
Level 24: Boxing -- P'ngS'Fest-Stun%(A)
Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-ToHit/Rchg(27), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(37), Rec'dRet-Pcptn(43)
Level 28: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(29), Armgdn-Dmg/EndRdx(29), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(37)
Level 30: Tough -- GA-ResDam(A), GA-Res/Rech/End(31), GA-End/Res(31), GA-RechEnd(36)
Level 32: Suppressive Fire -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(33), GladNet-Rchg/Hold(33), GladNet-EndRdx/Rchg/Hold(33), GladNet-Acc/EndRdx/Rchg/Hold(34)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), EndMod-I(43), RechRdx-I(45)
Level 38: Acrobatics -- EndRdx-I(A)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Sleep/EndRdx(46), FtnHyp-Acc/Rchg(48)
Level 44: Hoarfrost -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45), RechRdx-I(50), RechRdx-I(50)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), Krma-ResKB(48), S'fstPrt-ResKB(48), Ksmt-ToHit+(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 50: Spiritual Total Radial Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(15), Mrcl-Heal(21)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(13), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(40)

Code:
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Posted

Also, I sent some prizes your way, let me know if you got then or not, someone told me your global had no space in it so I think someone named @CoffeeChicago got some loot.... I will resend if you didnt get it.


 

Posted

I mentioned this briefly a few weeks ago on vent: I have a bunch of nucleolus and centriole exposures in my base. If anyone needs them for their builds, I can spare most of them. Just send me a PM or a tell or email or whatever.


 

Posted

Okay, trying to add in Soul Mastery instead of Energy Mastery for my Thermal..

I am kind of tight on slots, instead of showing you the previous build.. I'll just explain the differences

ENERGY
- two slotted Conserve Power (2 rech. IO)
- three slotted temp. invlunerability (Tit. Coating Res, Res/End, Res/End/Rech.)
- two slotted Power Build Up (2 rech. IO)

SOUL
- three slotted dark embrace (Tit. Coating Res, Res/End, Res/End/Rech.)
- one slotted Power Build Up (1 rech. IO)
- three slotted Soul Storm (GhoWid Acc/Hold , Hold/End , Acc/Hold/Rech.)

And the build for Soul ..

Code:
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Just wondering if this is good slotting forr the PPP stuff , or if I should rework other slotting to puss up the slots in the hold..?

Soul. Build Up - holy crap, why didn't I look at it before .. it recharges faster than Energy one AND is better. >.<

- Oh yeah.. the "good" computer I had, is now practically a paper-weight. Bro had some sort of popup that looked like one of our four anti-viruses, clicked "Yes" although he wasn't running a scan, and wound up deleting some System 32 files. Can't open CMD, Internet, Anti-Viruses, any Windows files (IE: System Recovery) .. but I can still turn it on. So, I suppose this would be the time to start looking for new PC .. )= (Can still run coh, just very slowly on the computer I are not used to .. I suppose I will just switch monitor/keyboard around now)


@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

Reformat, reinstall OS, reinstall CoH and Vent, gogogo.


 

Posted

Reformatting is something I will do, but we do not have the Windows OS disk any longer.
Moving cities kind of put that disk in some other realm, to never be used again.
Plus, I myself would prefer W7 and a new PC ..
<.<


@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.