Hopes for Incarnate Story
I thought that at the end of Ramiel's arc it said the artifact dissolves and becomes part of your power or something?
Excuse me while I check the wiki...
Yep, you were right. It's the clue for picking up the incarnate shard. My bad
This storyline could not be saved with mouth-to-mouth resuscitation.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
CPR has an absolutely abysmal success rate, so that's not saying much.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Maybe you could make an electric forcefield to replace the glass?
@Golden Girl
City of Heroes comics and artwork
A deal with the devil. It's the only way.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I doubt we fight the Well at all. I think we'll probably end up becoming the new champions of the well after successful completion of trials and do the coming storm thing.
Quote:
That's what's implied in Prometheus' briefing at Ouroboros, as well as Ramiel's voice-over in the I20 trailer.
I doubt we fight the Well at all. I think we'll probably end up becoming the new champions of the well after successful completion of trials and do the coming storm thing.
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A story you dont like doesn't always have to be a bad story - the Incarnate story happens to be awesome, but it's just not to your taste right now
@Golden Girl
City of Heroes comics and artwork
Those who don't like the story the devs are telling---why not?
Rich
Rich(@Naq)
--who's NO LONGER waiting for the Elec 'Troller
Bunches of good and evil scattered across all servers--
Is this a question?
- There is no "story" to speak of. There are some weak themes in the 1-20 Praetorian content but they're dealt with in a clumsy ham-handed fashion. The Incarnate content itself is wrapped in a slightly glorified version of "go. hunt. kill skulls".
- The arc that introduces the player to the Incarnate system does so by casting the player as a 1976-vintage D&D munchkin: the kind of player that will do anything to get more power for his character regardless of the implications or consequences.
- The conclusion of the arc essentially commits the character to a Faustian bargain, accepting power at the potential cost of his individuality or soul. No sane, ethical person would have anything to do with the Well as portrayed, but our characters will catch the Idiot Ball and run with it.
- The actual tasks available in the Incarnate trials are far less impressive than ones undertaken in pre-Incarnate content. Pre-Incarnate heroes stop Lord Recluse from stealing all the powers of all the supers in the world and stand in front of a Rikti portal to stop a world-ending invasion. Incarnates...stop a prison breakout and trash a fort.
- The player is not engaged in the Incarnate trials. Some guy who calls himself a god (titan, whatever) just shows up and tells you where to go and what to do. The trials are just jobs. No reason is proferred as to why the character should particularly care about them, a problem particularly notable for villains.
- The central characters of the Incarnate/Praetorian content are goatee universe evil twins, rather than actual characters in their own right.
Just off the top of my head.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Well, Samurai Jack killed a well in one episode, after fighting three blind archers guarding a tower to get to it. I guess if it's good enough for the Samurai, it's good enough for us.
I'm with Venture on this one, though. Incarnates have no "story" as such. They have a storyline theme with no plot progression, even between two Issues now.
I'm with Venture on this one, though. Incarnates have no "story" as such. They have a storyline theme with no plot progression, even between two Issues now.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Now, I know the story with the current incarnate stuff is that we're taking the fight to Praetoria and booting demigod boot to back-end. There are two loose-ends I'd like to be tied up in future story arcs however. (Unless I missed something)
1. Trapdoor, his survival, or the consequences of killing him
2. The incarnate artifact we receive. Will it do anything, or is it just some nebulous representation of our awesomeness? (Turns out, this is already cleared up. MY BAD)
Any expectations or hopes from you guys?