Overpowered?
That's kind of the point isn't it? If you ever start thinking you're too invincible, remember that there are still enemies against which you're not.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Now I'm not saying I can't defeat them. I just can't do it at +4/x8 while I'm making a sandwich.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
And that's pretty much WAI in my book.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
There is no complaining here, just wondering if what is to come is going to be insane.
Virtue: @Santorican

Dark/Shield Build Thread
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They've already said that by the time we have 10 Incarnate slots, a lot of the Trials will be quite easy - but that they've got something else lined up after that
There is no complaining here, just wondering if what is to come is going to be insane.
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@Golden Girl
City of Heroes comics and artwork
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This kind of approach bugs me a little. Not the "having fun" part... Not entirely. I mean the notion that the point of the Incarnate system is to get more powerful. I know that in itself can be fun, but I keep thinking that's missing the point of getting more powerful in the broader sense. Personally, I'd like to see getting powerful have an ultimate point somewhere down the line, above and beyond giving you the ability to become even more powerful.
The whole point of the incarnate system is to become more powerful (while having fun).
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It's the old "raid for gear, gear to raid with" conundrum. To what end? This reminds me of the mentality from the movie Other People's Money, where Danny DeVito explained why people got caught up in the vicious cycle of making money so they could invest and make more money over and over again: "You make as much money as you can, and whoever has the most when he dies wins." It strikes me as an exercise without a purpose, a story without an end, a perpetual cycle of power creep... But for what purpose?
I don't know, maybe I just don't get it.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Because it's fun? New powers gives you new ways to use them which means the devs can devise new challenges.
This kind of approach bugs me a little. Not the "having fun" part... Not entirely. I mean the notion that the point of the Incarnate system is to get more powerful. I know that in itself can be fun, but I keep thinking that's missing the point of getting more powerful in the broader sense. Personally, I'd like to see getting powerful have an ultimate point somewhere down the line, above and beyond giving you the ability to become even more powerful.
It's the old "raid for gear, gear to raid with" conundrum. To what end? This reminds me of the mentality from the movie Other People's Money, where Danny DeVito explained why people got caught up in the vicious cycle of making money so they could invest and make more money over and over again: "You make as much money as you can, and whoever has the most when he dies wins." It strikes me as an exercise without a purpose, a story without an end, a perpetual cycle of power creep... But for what purpose? I don't know, maybe I just don't get it. |
I mean, it is, after all, a game.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
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Use them on what? That's my question. A lot of games gate content based on character power. You can't enter the zone of eternal darkness because those shadow spiders will eat you alive. But, sure enough, find the glowing sword and the Armadura Del Sol and you can now take on the spiders and explore their realm. Earning new powers for the sole reason of earning more new powers off the same content strikes me as an exercise in spinning your wheels.
Because it's fun? New powers gives you new ways to use them which means the devs can devise new challenges.
I mean, it is, after all, a game. |
I'm a fan of levelling characters up, myself, and even I'll tell you that "new powers" make up a fairly small part of a character's overall progression. Much of this progression consists of seeing new locations open up to you, meeting newer and more powerful enemies who apply more advance tactics (or, usually, just cheaper powers) and taking on more grandiose tasks. I couldn't use Greater Fire Sword against Dr. Vahzilok because I genuinely didn't need it, but now that I'm fighting the real Nemesis, I'm going to need that and more.
Quote:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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No, because you're named after a bad truck.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Quote:
The MMO genre in a nutshell. If you're really dedicated, though, you find ways to use those powers to ignore playing the game, in order to get new powers.
Earning new powers for the sole reason of earning more new powers off the same content strikes me as an exercise in spinning your wheels.
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Then, brag to your buddies how you skipped more of the game than they did, making you super duper awesome!
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I think that the Comimng Storm will spill over into the non-Incarnate part of the game, even if the main part of the storyline is focused on Trials
Just so long as the real game gets some neat and reasonable challenges, too.
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@Golden Girl
City of Heroes comics and artwork
Quote:
I definitely agree with you on the endless cycle of earning stuff to beat stuff to earn stuff.
Use them on what? That's my question. A lot of games gate content based on character power. You can't enter the zone of eternal darkness because those shadow spiders will eat you alive. But, sure enough, find the glowing sword and the Armadura Del Sol and you can now take on the spiders and explore their realm. Earning new powers for the sole reason of earning more new powers off the same content strikes me as an exercise in spinning your wheels.
I'm a fan of levelling characters up, myself, and even I'll tell you that "new powers" make up a fairly small part of a character's overall progression. Much of this progression consists of seeing new locations open up to you, meeting newer and more powerful enemies who apply more advance tactics (or, usually, just cheaper powers) and taking on more grandiose tasks. I couldn't use Greater Fire Sword against Dr. Vahzilok because I genuinely didn't need it, but now that I'm fighting the real Nemesis, I'm going to need that and more. |
In Final Fantasy X I spent hundreds of hours capturing every monster, made the best armors, earned the celestial weapons, re-built the sphere grid and maxed out my stats on every character. I fought enemies with millions of HP that were several magnitudes stronger than the final boss, which I could beat in 2 turns.
So what was the point? Getting so powerful that the game effectively became trivial?
I dunno. But I had fun doing it.
i suspect in a few weeks, rwzs are going to get a lot easier.
Don't make me get my mastermind out.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.