A non-beta player's crash course in the new trials


ArwenDarkblade

 

Posted

Lambda:

  1. Get 8-16 people
  2. Queue
  3. Kill dudes around the facility
  4. Kill dudes in the courtyard
  5. Kill turrets
  6. Enter facility and kill the security team
  7. Split league into two groups half goes to training facility other half to warehouse
  8. run around in your assigned area destroying Containment Chambers/Weapon Caches to get temps
  9. When time runs out/you get all 20 temps Marauder arrives and you get teleported back out of the area.
  10. Destroy the teleport doors with Molecular acid Use Pacification Grenades on Enraged Marauder
  11. Kill Marauder
  12. Win
  13. *In mission hospital
BAF
  1. Get 12-24 people
  2. Queue
  3. Watch cutscene
  4. Kill some guys standing around
  5. Kill Nightstar
  6. Stop the Resistance from escaping (SOME ARE MEZ IMMUNE)
  7. Kill Siege
  8. Kill Siege and Nightstar within 10 seconds of each other.
  9. Win
  10. *In Mission hospitals
That's the basics I look forward to running these with you guys.


 

Posted

Nice write up, it must of took awhile.


 

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Quote:
Originally Posted by Kawkazn View Post
Nice write up, it must of took awhile.
about 70 seconds.


 

Posted

Thanks for the quick explanation.
Do you have a quick guide to obtaining the new Incarnate slots and powers?


 

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Quote:
Originally Posted by Chaos Creator View Post
about 70 seconds.
Typical.


 

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Quote:
Originally Posted by Maribelle View Post
Thanks for the quick explanation.
Do you have a quick guide to obtaining the new Incarnate slots and powers?
1) Start Game
2) Log onto level 50 character
3) Get incarnate slot
4) Get incarnate power
5) Slot incarnate power in incarnate slot

*FYI - under 30 seconds to put this together*


We don' need no stinkin' signatures!

 

Posted

Lore judgement baf earns xp for them
Destiny interface lambda earns xp for these
Must unlock interface before earning xp towards destiny same with judg lore.
If buying xp it costs 34 threads for the first then 45 for the second.

Trials award threads not shards threads can make the components but you get a random reward table upon completion of a trial.
Typed from phone sorry if it isn't easy to understand.


 

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So far, it looks like using the LFG queue options are basically saying "I want a blind invite without the normal benefit of knowing at least who the team leader is."


 

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Erm, is it just me or is the description "Draw forth the essences of a vanquished [enemy] from the Well of the Furies to serve you" sound really creepy?


 

Posted

Wait, to make the new tier 4s is going to take 2440 threads and 1 billion influence?

And I can only get threads from doing two trials?

Did the devs suddenly decide they actually hate altaholics?


 

Posted

Quote:
Originally Posted by Maribelle View Post
Wait, to make the new tier 4s is going to take 2440 threads and 1 billion influence?

And I can only get threads from doing two trials?

Did the devs suddenly decide they actually hate altaholics?
Costs that or costs you getting lucky Once in a success and being given the VR award table.


 

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So, basically they decided to add more elements that I avoid other MMOs for and avoided MMOs entirely before joining CoH?


 

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Quote:
Originally Posted by Maribelle View Post
So, basically they decided to add more elements that I avoid other MMOs for and avoided MMOs entirely before joining CoH?
If you must look at it that way. Yeah I guess so.

They merely made two paths to Very Rare.


 

Posted

Maybe I just need more time, maybe I need more information, but right now it looks like... I don't even know.

The Alpha Slot and Shards were good; they gave me a reason to dust off the 50s and do stuff with them.

The Weekly Strike Target was great; I get a good reward to take out a few 50s I don't play much and take them through a task force. I do 4 task forces on each character over a few weeks and they have most of what they need for a nice new bonus.

To get the rest of the shards I need I can do any of the high level task forces, a Hami raid (also earning me a Hami O, rewards merrits, or enough shards at the end for another common component), a ship raid that can also get me badges and addition goodies from the big pile of Vanguard Merits I'm earning, or just do a few missions on my own or with a pick up group here or there. All the 50 content was again a rewarding playground to increase my power!

Now... I get 2 activities that will help me along toward meaningful progress towards new toys? Activities that are also "MAKE IT HARD"? Sure I can still do the other stuff and convert shards to threads, but seriously if I do the 2 trials just enough to unlock all my slots and get a few lucky rewards and a pile of threads I'm still going to need thousands of shards.

MAKE IT HARD is also starting to reek of Dragon Ball Z Syndrome; the NEW greatest threat to EVERYONE, (It's even more the ultimate threat to the universe than the last two Goku fought) all that time you spent with that last ULTIMATE THREAT was nothing and YOU ARE NOT PREPARED for the NEW ULTIMATE THREAT.


 

Posted

You can convert shards into threads, they added it midway so you would not have to only do the trials.


 

Posted

Still going to need thousands of them for each slot.

One way or another, it's going to rapidly get tedious.


 

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Maybe it won't seem so bad after globals come back up and I can get a team that isn't 3 tanks, 2 blasters, 2 brutes, and a warshade. (See earlier comment about the LFG system sucking)


 

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A casually purpled warshade?


 

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Quote:
Originally Posted by PumBumbler View Post
A casually purpled warshade?
I have one of those.


"Super Hyper Mecha Plucky Power Armor GO!" -Plucky Sidekick: 50 Inv/EM Tank

"Do not confuse my disguise with your own evolutionary missteps." -Malevol-Ant: 50 EM/Nin Stalker

 

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Ripped from beta before its deleted.

Useful maps in this guide

Quote:
Originally Posted by Garent View Post
Phase 1
  • Defeat 60 enemies.
Phase 2
  • Defeat the security bot and enter elevators
Strategy
  • Clear out the entire courtyard in preparation for the final battle.
  • Make sure that the giant guns on the walls are taken out too, as Marauder spawns right at the only ground entrance to Lambda, meaning the fastest and safest way back in after a hospital trip is over the walls.
  • Make sure your team knows not to enter the elevators until further instructions are given. Team leader should describe phase 3 for the team, rearrange the two teams to make them balanced, and go for it.
Phase 3
  • Gather temp powers
  • Time limit is five minutes
Strategy
  • Each team goes to a different area.
  • Front elevators lead to the Training Facility, and the Back elevators lead to the warehouse.
  • Lab team needs to look for containment chambers.
  • Warehouse team needs to look for weapons cache.
  • Move quickly and focus on the objectives.
  • One person should lead the team on a breakneck pace and everyone else should struggle to keep up. Damage the objectives, use controls/debuffs to neuter the surrounding spawns, then immediately move on once it's down. Imagine you're speed running the second mission of the ITF.
This is the phase that determines victory or defeat
  • Five minutes is not much time, but for each objective that BOTH teams destroy, there's a time bonus of an additional one minute.
  • Example to help clarify that point: If team 1 destroys two objectives, and team 2 hasn't destroyed any, there is no time bonus. Once team 2 destroys their first objective, there will be a time bonus. It is possible to gain time instead of losing it if you move fast enough.
Phase 4
  • Defeat Marauder
  • Fifteen minute time limit
Mechanics
Before moving on to the strategy, I'll explain all the elements of this fight.

Marauder is a standard 54 AV except for a few extra abilities. He's no problem if you get past those though. One is his obscene resistances, which can be removed by using a pacification grenade to remove his enraged status (more on that later). The other is his NOVA FIST. You get a nice little piece of red text in the middle of the screen politely telling you to MOVE OUT OF THE WAY. The attack is easily dodged by moving a safe distance away from him. Should be no problem unless you get mezzed at a bad time or you don't cancel that queued total focus in time. Like many AVs, Marauder has a big PBAoE attack that he'll use occasionally. Also beware of his Unstoppable that he'll use when he gets low on health.

Ambushes continually stream in from the portals that have opened around Lambda sector. These MUST be dealt with at the source. Acid grenades are capable of permanently destroying the portals.


You'll occasionally see messages telling you about item shipments. This is your chance to get more acid or pacification grenades if you're missing some from the last phase. You'll have a nice timer in the trial UI window telling you how long until the crates/tubes are replaced with new ones, and your map will show where they are.

Strategy
Yes, we're finally getting to the ending strategy. Do NOT be afraid to take your time with this phase, explain everything, and get everything in place. Fifteen minutes is a long time. Generally speaking, this phase will either be done in 5-10 minutes or not at all.
  • Here's the important trick that won't occur to most people: Give ALL Molecular Acids to one person. Give ALL Pacification Grenades to one person. They can be the same person, or different people, as long as both parties know how to use them and can handle that many temp powers. Gifting temp powers can be done in the powers tab and right clicking on the power.
  • The purpose of this is so two people don't throw acid grenades at a portal at the same time, wasting them. Ditto with pacification grenades on marauder.
  • The first priority is to destroy all the portals with acid grenades. Do NOT engage Marauder until all portals are removed.
  • If you don't have enough Molecular Acids to destroy them all, direct the teams to gather more from the resupply areas, using the time inbetween resupplies to get some more pacification grenades. Have people use the acid grenades they find to destroy portals, and continue giving pacification grenades to the one person who will be using them.
  • Now that all portals are removed, engage Marauder's squad, but focus on removing them and ignoring him.
  • Focus your attacks on the human soldiers since they summon battle orbs which buff their party. This may be very difficult depending on how long it took you to remove all of the portals. Once most of Marauder's posse is taken care of, give the order to focus all attacks on him.
  • For the rest of the fight, under no circumstances should people be attacking something other than Marauder.
  • At specific HP thresholds, Marauder will super jump away from your league and go to a new location. This actually works in your favor, because it means that you'll always be moving away from the enemy mobs, and they won't swarm you as you focus on him.
  • If you lose track of Marauder, you can target him by clicking on his health bar in the trial window.
  • The Designated Pacifier should toss out a grenade EVERY time he enrages.
  • The exception to this comes when he uses unstoppable. Unless you have a surplus of grenades, it's best to stop pacifying him during this, and rely on -regen debuffs and your damage to prevent him from regenerating too much. I've never been on a team that ran out of pacification grenades, so don't worry about it too much, but it's better to be safe.


 

Posted

Quote:
Originally Posted by Maribelle View Post
Still going to need thousands of them for each slot.

One way or another, it's going to rapidly get tedious.
Just remember this Mari. Our Devs have told us in the past that they will not do things that reward repetitive and unfun behavior. So obviously, grinding away for these new shinies is not going to be repetitive and unfun.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Also that shards drop in all content now, and are convertable to threads on a 1:1 basis, that you get big rewards even for failing, that threads drop way faster than shards, that you get 2 different kinds of merits for progress and completion of the new trials that both hasten thread/component count, AND when you finish, you also get your choice of component from a table based on your contribution (common/uncommon/rare/very rare).


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Ripped from beta before its deleted.

Useful maps in this guide
That link is for BAF but the guide is for Lambda?

Quote:
Front elevators lead to the Training Facility, and the Back elevators lead to the warehouse.
Lab team needs to look for containment chambers.
Warehouse team needs to look for weapons cache.
Training Facility = Lab team?


 

Posted

Quote:
Originally Posted by PumBumbler View Post
That link is for BAF but the guide is for Lambda?



Training Facility = Lab team?
Its guides for both.
I had the full text of the BAF Guide then I saw MZ posted it himself so I just linked it.


 

Posted

Don't see any Lambda info in that link, but I guess I get what you're getting at.