A non-beta player's crash course in the new trials
Nice write up, it must of took awhile.
Thanks for the quick explanation.
Do you have a quick guide to obtaining the new Incarnate slots and powers?
Thanks for the quick explanation.
Do you have a quick guide to obtaining the new Incarnate slots and powers? |
2) Log onto level 50 character
3) Get incarnate slot
4) Get incarnate power
5) Slot incarnate power in incarnate slot
*FYI - under 30 seconds to put this together*
We don' need no stinkin' signatures!
Lore judgement baf earns xp for them
Destiny interface lambda earns xp for these
Must unlock interface before earning xp towards destiny same with judg lore.
If buying xp it costs 34 threads for the first then 45 for the second.
Trials award threads not shards threads can make the components but you get a random reward table upon completion of a trial.
Typed from phone sorry if it isn't easy to understand.
So far, it looks like using the LFG queue options are basically saying "I want a blind invite without the normal benefit of knowing at least who the team leader is."
Erm, is it just me or is the description "Draw forth the essences of a vanquished [enemy] from the Well of the Furies to serve you" sound really creepy?
Wait, to make the new tier 4s is going to take 2440 threads and 1 billion influence?
And I can only get threads from doing two trials?
Did the devs suddenly decide they actually hate altaholics?
So, basically they decided to add more elements that I avoid other MMOs for and avoided MMOs entirely before joining CoH?
Maybe I just need more time, maybe I need more information, but right now it looks like... I don't even know.
The Alpha Slot and Shards were good; they gave me a reason to dust off the 50s and do stuff with them.
The Weekly Strike Target was great; I get a good reward to take out a few 50s I don't play much and take them through a task force. I do 4 task forces on each character over a few weeks and they have most of what they need for a nice new bonus.
To get the rest of the shards I need I can do any of the high level task forces, a Hami raid (also earning me a Hami O, rewards merrits, or enough shards at the end for another common component), a ship raid that can also get me badges and addition goodies from the big pile of Vanguard Merits I'm earning, or just do a few missions on my own or with a pick up group here or there. All the 50 content was again a rewarding playground to increase my power!
Now... I get 2 activities that will help me along toward meaningful progress towards new toys? Activities that are also "MAKE IT HARD"? Sure I can still do the other stuff and convert shards to threads, but seriously if I do the 2 trials just enough to unlock all my slots and get a few lucky rewards and a pile of threads I'm still going to need thousands of shards.
MAKE IT HARD is also starting to reek of Dragon Ball Z Syndrome; the NEW greatest threat to EVERYONE, (It's even more the ultimate threat to the universe than the last two Goku fought) all that time you spent with that last ULTIMATE THREAT was nothing and YOU ARE NOT PREPARED for the NEW ULTIMATE THREAT.
You can convert shards into threads, they added it midway so you would not have to only do the trials.
Still going to need thousands of them for each slot.
One way or another, it's going to rapidly get tedious.
Maybe it won't seem so bad after globals come back up and I can get a team that isn't 3 tanks, 2 blasters, 2 brutes, and a warshade. (See earlier comment about the LFG system sucking)
A casually purpled warshade?
Ripped from beta before its deleted.
Useful maps in this guide
Phase 1
Before moving on to the strategy, I'll explain all the elements of this fight. Marauder is a standard 54 AV except for a few extra abilities. He's no problem if you get past those though. One is his obscene resistances, which can be removed by using a pacification grenade to remove his enraged status (more on that later). The other is his NOVA FIST. You get a nice little piece of red text in the middle of the screen politely telling you to MOVE OUT OF THE WAY. The attack is easily dodged by moving a safe distance away from him. Should be no problem unless you get mezzed at a bad time or you don't cancel that queued total focus in time. Like many AVs, Marauder has a big PBAoE attack that he'll use occasionally. Also beware of his Unstoppable that he'll use when he gets low on health. Ambushes continually stream in from the portals that have opened around Lambda sector. These MUST be dealt with at the source. Acid grenades are capable of permanently destroying the portals. You'll occasionally see messages telling you about item shipments. This is your chance to get more acid or pacification grenades if you're missing some from the last phase. You'll have a nice timer in the trial UI window telling you how long until the crates/tubes are replaced with new ones, and your map will show where they are. Strategy Yes, we're finally getting to the ending strategy. Do NOT be afraid to take your time with this phase, explain everything, and get everything in place. Fifteen minutes is a long time. Generally speaking, this phase will either be done in 5-10 minutes or not at all.
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If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Also that shards drop in all content now, and are convertable to threads on a 1:1 basis, that you get big rewards even for failing, that threads drop way faster than shards, that you get 2 different kinds of merits for progress and completion of the new trials that both hasten thread/component count, AND when you finish, you also get your choice of component from a table based on your contribution (common/uncommon/rare/very rare).
Front elevators lead to the Training Facility, and the Back elevators lead to the warehouse. Lab team needs to look for containment chambers. Warehouse team needs to look for weapons cache. |
Don't see any Lambda info in that link, but I guess I get what you're getting at.
Lambda:
- Get 8-16 people
- Queue
- Kill dudes around the facility
- Kill dudes in the courtyard
- Kill turrets
- Enter facility and kill the security team
- Split league into two groups half goes to training facility other half to warehouse
- run around in your assigned area destroying Containment Chambers/Weapon Caches to get temps
- When time runs out/you get all 20 temps Marauder arrives and you get teleported back out of the area.
- Destroy the teleport doors with Molecular acid Use Pacification Grenades on Enraged Marauder
- Kill Marauder
- Win
- *In mission hospital
BAF- Get 12-24 people
- Queue
- Watch cutscene
- Kill some guys standing around
- Kill Nightstar
- Stop the Resistance from escaping (SOME ARE MEZ IMMUNE)
- Kill Siege
- Kill Siege and Nightstar within 10 seconds of each other.
- Win
- *In Mission hospitals
That's the basics I look forward to running these with you guys.