Best VS Avs
The easiest would be a Bots/Traps MM. They can and have taken down AVs solo with no temps/insps while running on SOs.
Bots/Traps MM, Rad/Sonic Def, and Ill/Rad Troller come to mind for easier AV/GM soloing.
Guys, pretty sure he asked for a melee toon.
Anyway, you got an SS/fire already. Make a STdps focused build and you should be able to take out most AVs.
And if you consider Doms to be melee mind/fire/ice perma dom, i know i play mine in melee about 90% of the time, can get some insane STdps while keeping more AVs confused (basically everything but LR, states, honoree and i19s) I still consider mine to be my best toon.
I'd also like to mention Bot/trap is overrated. I mean it’s still awesome, yes. But my bot/dark has done all the kinds of crap people say bot/traps is best at. I've taken out GMs on primarily SO builds. It's really the massive -regen from bot that is important. Only thing /traps has going for it that might make it better than /dark is that you can slot the -res proc. I also find that dark is easier to lvl up.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Guys, pretty sure he asked for a melee toon.
Anyway, you got an SS/fire already. Make a STdps focused build and you should be able to take out most AVs. And if you consider Doms to be melee mind/fire/ice perma dom, i know i play mine in melee about 90% of the time, can get some insane STdps while keeping more AVs confused (basically everything but LR, states, honoree and i19s) I still consider mine to be my best toon. I'd also like to mention Bot/trap is overrated. I mean its still awesome, yes. But my bot/dark has done all the kinds of crap people say bot/traps is best at. I've taken out GMs on primarily SO builds. It's really the massive -regen from bot that is important. Only thing /traps has going for it that might make it better than /dark is that you can slot the -res proc. I also find that dark is easier to lvl up. |
+def and mez protection from the FFG, huge -regen from the PGT, -def and much more -res than Dark gets from the Acid Mortar.
The Melee Teaming Guide for Melee Mans
+def and mez protection from the FFG, huge -regen from the PGT, -def and much more -res than Dark gets from the Acid Mortar.
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However their -res is the same. Acid mortar can 3 stack, for -20% each. Tar patch can stack twice for 30% each. The only reason they have more -res is because of the proc they can slot. Oh, and a good dark can get AVs and GMs down to about 30% tohit. So thats 20% pseudo def. Also, you cant get more -regen than zero, which both dark and traps can easily maintain.
And dark gets one of the best self heals in the game...twice. Oh, and that also debuffs.
Im just saying /traps might be better but its like SS/fire compared to elec/fire when it comes to farming. Times have shown the a good elec/ can easily pass an SS/ and an equally good SS/ is only seconds faster than elec/
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Melee wise, I'd go with DM/SD Brute or Scrapper but I always lean towards the brute for more hp. My DM/SD Brute rips AVs up, I was doing a Mayhem and forgot to craft some envenomed Daggers and ended up with a Hero, I though hey let me give her a try and I owned her quick without -regen.
Other then melee ya got Bots/Traps MM and Ill/Rad Troller.
Uh, what?
AVs and GMs heavily resist -tohit. Dark also cannot easily maintain 0 regen, TG is -50% and HT is -500% and has a really long recharge. Most -regen powers are -500 (Benumb, Heat Exhaustion, Lingering Radiation) PGT is -1000% and is easily made permanent.
Dark is good at many things and is very powerful, but Traps blows it out of the water for -regen.
The Melee Teaming Guide for Melee Mans
That 20% was after taking AVs and GMs resistance to -tohit into account. Fluffy alone as an aura that does about -44% base.
You do know that the assbot has attacks (two i believe) that do -500% regen right? It alone can get AVs/GMs close to 0.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Alright now that this is decently off topic, MMs are really Melee in my eyes. So geuss a new question would be what would be a good brute w/o picking SS/ FM/ or /FA that could roll from 1-50 in ALL content without spending lots of time running from the hosp?
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP
Dark/shield is the answer. If you are set on redside ATs, go brute. A scrapper gets bigger benefit from the combo in vast part because scrappers benefit more from +dmg. You can soft cap both easy enough so there isn't much benefit from brutes being more sturdier. You can also make a scrapper and just take them redside post level 20 if you prefer that as well.
Dark/Shield Brute is the answer if you are specifically looking for a melee toon that can take down AVs. It is however much inferior to the aforementioned Bots/Traps MM and Sonic/Rad Corruptor
Well, the two best melee primaries for soloing AVs are Dark and Fire. Claws come next on a scrapper, but not sure if that's true for a brute or not, since they don't get as much out of stacking follow up for +dam.
For secondaries, shield is by far the best. SR and Regen are also good choices. Regen and Willpower can pull it off, but it's not really their strong point, since both do better against big crowds. Fire, Electric, and Dark will have the most trouble. I'm not really sure where energy aura and stone stand.
If you're planning a melee build that can solo AVs, be prepared to spend quite a bit of money on it. For /shield or /SR builds, you'll need to be softcapped, and for regen you'll need quite a bit of recharge. For any of the primaries, you'll want lots of recharge so you can run a good attack chain.
The thing to remember about a big game hunter is that the DPS a toon can deal pales in comparison to -regen. If you do the math, a character who can severely debuff regen does a lot of actual DPS. For this reason, things like traps and radiation emission will do extremely well. (See things people have done with ill/rad, or traps, or drain psyche. If you want evidence for the last two, simply look up a few posts at Silverado.)
So yeah, in order to reiterate and get +1 post count, ill/rad with perma PA, bots/traps, or for melee, dark/shield or fire/shield, I guess.
DM/SD scrapper is the way to go for Melee. In my experiance DM is miles better on a scrapper than a brute and SD is only marginally better on a brute.
I love my Fire/SD scrapper too but that little heal in DM makes a huge difference in toughness.
They might have meant the fact that since they're both based around regeneration (to a point), they do better against larger amounts of small damage (which is easier to deal with), than to deal with the large spike damage of AV's.
Hello, im built many farmers in my day, ss/wp ss/stone elec/sd ss/elec and now ss/fire fire/fire, all brutes and all 50s. Now im trying to find something that will be able to take the cake vs AVs, i mostly play on redside and i would love to play from 1-50 w/o farming at all then be able to destroy AVs. So heres the question, what melee redside character would be able to lvl 1-50 solo and then take AVs down w/o insps and temps? Primary and Secondaries as well as classes.
THanks!
(im only biased to redside because thats where all of my characters are, i would be willing to switch to blue side if there was something worth going there for.)
50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP