Fix Decoy Phantoms
I agree, and to make matters worse the decoys can hurt you too. You can't seem to hurt them though. I am just very thankful for the knock down powers my claw characters have that keeps her from calling her creations right off the bat and I can sometimes get her before the horde is called.
I have the same problem with the cattletrops. There you are, waiting to lead the sister out, but because one of the mobs guarding her put them down at the very start, or worse at the very last moment, your stuck there waiting what seems like forever for them to de-spawn.
Yes! The same thing goes with the Ruin Mages and their earthquakes. I've only had this problem in the Posi 1 TF, when you're rescuing the heroes. But lets look at this from a logical point of view...
Illusion Mistress is under attack, and she summons a Phantom to help protect her. The Phantom summons a Decoy Phantom that can't be touched. The Illusion Mistress is defeated. The Phantom, and Decoy are still up and fighting. You can't hurt the Decoy, so you take out the Phantom. Decoy is still hanging around... It's main source of existence/power (Illusion Mistress) is unconscious, and teleported away to be arrested. It's secondary source of existence/power is dead(Phantom). How the hell does this decoy stay alive? Caltops I can understand(Though don't like) them not despawning when the 'caster' is gone, but the illusions?
Maybe.. MAYBE is our pets/pseudo-pets didn't vanish when we were KOed I could be ok with this, but a MM dies, and the pets fall. An Illusionist troller dies, and their pets die. Heck, even my elec blasters Voltatic Sentinel dies when I do.
If the source f power is gone, then the power shouldn't be able to continue.
An incarnate should have the power to hurt everything. kthxbai.
Thanks Maniac for spelling it out that's exactly how I feel.
I can kind-of-sort-of see the (from NPC perspective) logic of not being "rescued" with a decoy phantasm around. Yes, gameplay wise it's annoying, but I can "get" the NPC going "But that guy's still there!"
What gets ME, though, are hostages that refuse to be rescued until *caltrops* go away. That's just irritating.
I can kind-of-sort-of see the (from NPC perspective) logic of not being "rescued" with a decoy phantasm around. Yes, gameplay wise it's annoying, but I can "get" the NPC going "But that guy's still there!"
What gets ME, though, are hostages that refuse to be rescued until *caltrops* go away. That's just irritating. |
Caltrops are horrible.
More than the fact that the decoy is there and you can't get rid of it, but it can hurt you! WTF? Is it not supposed to be real? That is why you can't do anything to it?
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
the only thing a master illusionist summons which is targetable but cant be killed is the decoy (which is spawned from the phantasm)
every other pet they summon is killable, the options they summon are the 3 illusionist LTs (which ARE killable they just do that annoying as hell phase shift), the dark servant and the phantasm both of which are also killable
the phantasms decoy does not die when the master illusionist dies is because its a pet of another pet and it despawns after about 30 sec anyway (and can be ignored if your not rescuing a hostage)
if your talking about the longbow wardens which are ill/ff basically, they do spawn 3 actual decoys and a spectral terror, all of which are targetable but not killable, the spectral terror is the only one which does not despawn upon the owners death
yes i do have to agree with Memphis_Bill about how it is annoying when you need to rescue something and the pseudo pets prevent it
What gets ME, though, are hostages that refuse to be rescued until *caltrops* go away. That's just irritating.
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It's been how many issues since unrescued NPCs started taking damage? That above all else is a bug I'd really like to see fixed already.
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The only thing that annoys me about carnie illusionists is they can attack while phased. Why can't we do that?!
[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
If ANY one of these things was changed I would be okay with it. Why should a decoy have the ability to damage you?
It runs a line between real and not real incorrectly. The Decoys stay around after the summoner is dead, they can hurt you, but you can't hurt or get rid of it in any way.
If ANY one of these things was changed I would be okay with it. Why should a decoy have the ability to damage you? |
/unsigned like gangbusters, thanks for playing
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Just so we're clear, are you actually arguing that the devs should nerf a powerset that players get?
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NPCs can certainly have the "same" powers as players behaving differently (see the various NPC MOGs, for instance.)
I don't see any reason to nerf the enemies either, at least not in this regard. (I would certainly LOVE it if they cut out the "phasing while mezzed" garbage.) They're supposed to be hard. Might as well just reduce the pets summoned to just the Phantasm if you're aiming to make it easier.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Carnies are challenging anyway (end drain, masses of mez, psi damage and other nasty tricks) without outright cheating, which they do as well (Master Illusionists are the worst IMO)
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I don't see any reason to nerf the enemies either, at least not in this regard. (I would certainly LOVE it if they cut out the "phasing while mezzed" garbage.) They're supposed to be hard. Might as well just reduce the pets summoned to just the Phantasm if you're aiming to make it easier.
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The decoy phantasm's not supposed to do much but... be a decoy. And it hangs around doing nothing but prolonging a "Let's see how many times the AI can't find its way down a ramp" rescue that's already irritating. And I'll bring up caltrops again. Really... quaking in terror at *caltrops?* walk over them and freaking follow me, don't make me stand around for several minutes trying to make small talk and pretending to admire the bizzarre paintings on the wall while waiting for the damn things to despawn.
But we're not talking "hard." We're talking "needless annoyance."
The decoy phantasm's not supposed to do much but... be a decoy. And it hangs around doing nothing but prolonging a "Let's see how many times the AI can't find its way down a ramp" rescue that's already irritating. And I'll bring up caltrops again. Really... quaking in terror at *caltrops?* walk over them and freaking follow me, don't make me stand around for several minutes trying to make small talk and pretending to admire the bizzarre paintings on the wall while waiting for the damn things to despawn. |
I'm not arguing against caltrops, they're annoying but I'd rather see the decoy stay than the caltrops go.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I do a lot of Tip Missions for fun and rewards. On my level 50 Hero I am getting a lot of tips involving the Carnies where I have to rescue multiple people. I like the story of evil Circus folk using evil illusions to kidnap people, however at every victim is an Illusion Mistress who immediately calls a Phantom Army who are untouchable. I am an Incarnate and I have to stand there and wait for the annoying things to go away before I can move on with the mission.
Please set them to dismiss once the Caster has been arrested.