Animal option improvments


Amerikatt

 

Posted

I love let me repeat love the animal pack how ever I have a few ideas to improve them a bit (not counting adding more animal types :P)

1st Animal head options for Hood, Hats and helms

2nd finger claws for claw weapons (yes I know its been said but ad me to the list)

3rd Tiger stripes for the cat tail

4th Bird screech options for sonic powers (the howl really doesn't fit big heads)


5th wings attached to arms (Bat and Bird especially)

6th wings that fold down over shoulders to form a cape

7th head options like shades and goggles


 

Posted

Some of those things you asked for, particularly the hand claws and alternate sound effects, would require a lot more work than you'd think. Hand claws would require going in and re animating every single claws power so that the hand isn't a fist but actually a hand. If that ever gets done, I'm sure the new animations wouldn't be restricted to a booster but instead given to the players in the next batch of new power animations.

The alternate sound effects option is something that hasn't even been touched on at all with this game, meaning they'd have to build the ability to allow players to customize their sound effects from the ground up. Not an easy task by any means and, again, something that would more than likely be given away to the player base if ever done.


 

Posted

oh I am not saying all of these things for people who just bought the pack, the claws and alternate sounds for example could be for every one , these are more suggestions of things that I would like to see that would help complete the feel of the animals.


 

Posted

You forgot the most important thing, something for the existing animal pack pieces that'd be relatively simple to do. Make the animal fur glove and feet pieces available on more kinds of gloves and boots. There's several options that as far as I know all use the same set of textures for their various options (To horrible effect in some cases on the folded and spiked models) so why can't we have that texture on all of them?


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Posted

Quote:
Originally Posted by Rebel_Scum View Post
You forgot the most important thing, something for the existing animal pack pieces that'd be relatively simple to do. Make the animal fur glove and feet pieces available on more kinds of gloves and boots. There's several options that as far as I know all use the same set of textures for their various options (To horrible effect in some cases on the folded and spiked models) so why can't we have that texture on all of them?
I would love for the feral and felinoid faces to have an animal fur option as well.

However that a-said. Being an animator I can think of a way for the animal claws weapon thing to work.
You would need have a special setting for the claws power alternate animation that probably only work in non-pvp zones, but yes, it would require some new animations, which is NOT out of the question.

You would have the claws gloves equipped, and then chose which natural claws they wanted; ones that looked better than they did before. Once the power is hit,in one frame of animation the actual fingers would be folded on itself into the hand palms. At the same split between frames the claw weapons would be spawned where the fingers were and then spread and perform the new animations for the claw attacks. The only problem is continuity aesthetics because people would have a choice between the claw gloves and the claw weapons, and that might not always look good as some players make some bad choices with miss-matching gloves and claw weapons, but that is a player choice. This gets past the entire individual finger animation problems they have been having.

So yes, it CAN be done with out breaking the game, but it just would require some new animations, as some power alts do have.

P.S. /signed for the OP


 

Posted

true it might require some new animations but this is what I propose, Just make an alternate animation set and make it such that the finger claws (which you could make several versions of) lock out the original giving you only new animations and of course vise versa (or allow people to choose with the none finger but I dunno), not only that but if it could be done w/o breaking any copy rights you could do a pair for between the knuckles.

So to make it worth making a new set of animations (even if only modifying the exsisting ones to have spread fingers rather then a balled up fist) here is a list of claw types I can think of



Cat Claws (3 versions catwoman like claws mounted on a glove which could be achived by a no claw option and just be a glove option, from finger tips and "fingernail extention)
Dragon Claws
Bird Tallons
Razor fingers (not unlike Marvel's Lady Deathstrike, the Humonculous Lust from Fullmetal Alchemist or cyblade from Image's Cyber force)
Large Finger claws (kind of like Ripclaw from cyber force)


 

Posted

true it might require some new animations but this is what I propose, Just make an alternate animation set and make it such that the finger claws (which you could make several versions of) lock out the original giving you only new animations and of course vise versa (or allow people to choose with the none finger but I dunno), not only that but if it could be done w/o breaking any copy rights you could do a pair for between the knuckles.

So to make it worth making a new set of animations (even if only modifying the exsisting ones to have spread fingers rather then a balled up fist) here is a list of claw types I can think of



Cat Claws (3 versions catwoman like claws mounted on a glove which could be achived by a no claw option and just be a glove option, from finger tips and "fingernail extention)
Dragon Claws
Bird Tallons
Razor fingers (not unlike Marvel's Lady Deathstrike, the Humonculous Lust from Fullmetal Alchemist or cyblade from Image's Cyber force)
Large Finger claws (kind of like Ripclaw from cyber force)


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
However that a-said. Being an animator I can think of a way for the animal claws weapon thing to work.
You would need have a special setting for the claws power alternate animation that probably only work in non-pvp zones, but yes, it would require some new animations, which is NOT out of the question.

You would have the claws gloves equipped, and then chose which natural claws they wanted; ones that looked better than they did before. Once the power is hit,in one frame of animation the actual fingers would be folded on itself into the hand palms. At the same split between frames the claw weapons would be spawned where the fingers were and then spread and perform the new animations for the claw attacks. The only problem is continuity aesthetics because people would have a choice between the claw gloves and the claw weapons, and that might not always look good as some players make some bad choices with miss-matching gloves and claw weapons, but that is a player choice. This gets past the entire individual finger animation problems they have been having.

So yes, it CAN be done with out breaking the game, but it just would require some new animations, as some power alts do have.

Nope.

*checks Eviscerate's animation*

Yup, it uses an animation that utilizes the back of the claws which makes sense for many of the back-mounted claw options and many of the other claws are all metal so could be explained as being double edged. Finger mounted claws would require an animation that turns the entire arm and wrist around to make the claws face out during the attack.

Of course, they could just *change* the entire animation rather than linking it to only finger-claws, but just saying that doesn't quite *fix* everything.


 

Posted

Edit: I don't think you read my post correctly or I am not understanding your point in the slightest.

Quote:
Originally Posted by Leo_G View Post
Nope.

*checks Eviscerate's animation*

Yup, it uses an animation that utilizes the back of the claws which makes sense for many of the back-mounted claw options and many of the other claws are all metal so could be explained as being double edged. Finger mounted claws would require an animation that turns the entire arm and wrist around to make the claws face out during the attack.

Of course, they could just *change* the entire animation rather than linking it to only finger-claws, but just saying that doesn't quite *fix* everything.
I was referring to the lack of individual finger animations in general. That would break the game as it would add too much complexity and would be too hard as every single animation in the game would need to be re-done; but restricting it to the claw weapon animations, rather than the base model would be much easier and do-able.

Yes; all of the weapon animations would need to be re-done. But that is better than the entire game's animations.

Personally I would have rather had a pure melee power set of its own, however people would complain that it was too similar to the current claw power pool.


 

Posted

Give the leap while in Beast run the look of an animal jumping OVER something, not leaping onto something.

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Posted

I would like a "Feral" fighting style based on biting, Scratching, headbutting, and maybe elbows and knees to round it out. It'd be cool to have a power-set made up of both Smashing and Lethal damage.


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Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
I was referring to the lack of individual finger animations in general. That would break the game as it would add too much complexity and would be too hard as every single animation in the game would need to be re-done; but restricting it to the claw weapon animations, rather than the base model would be much easier and do-able.

Yes; all of the weapon animations would need to be re-done. But that is better than the entire game's animations.
I'm not sure if having all independent finger animations for everything is the actual problem, though. Afterall, Warwolves seem to have open-hand slashes with individual fingers.

I think the main problem is needing different animations for the normal claw attacks that depend on what type of 'weapon' you have. Currently, we don't have weapon-dependent animations.

Quote:
I would like a "Feral" fighting style based on biting, slashing with claws, headbutting, and maybe elbows and knees to round it out. It'd be cool to have a power-set made up of both Smashing and Lethal damage.
We'd need animated faces/mouths for that but I would love that, myself. Opening your mouth for breath attacks, screaming attacks and biting would be great. I already came up with a concept for such a character but would require a lot: biting/open claw animation attacks and fish/fin costume options. Some floppy webbed feet would be nice too.


 

Posted

Quote:
Originally Posted by Leo_G View Post
We'd need animated faces/mouths for that but I would love that, myself. Opening your mouth for breath attacks, screaming attacks and biting would be great. I already came up with a concept for such a character but would require a lot: biting/open claw animation attacks and fish/fin costume options. Some floppy webbed feet would be nice too.
I don't think we'd need Animated Faces necessarily, if we just had Attack animations with a character thrusting their face/head forward it could be used as either a Headbutt or biting.


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Posted

Quote:
Originally Posted by Cinkidd View Post
Give the leap while in Beast run the look of an animal jumping OVER something, not leaping onto something.
Your request is not uncommon. Many people were upset that the beast run did not have the character landing arms-first when jumping. If memory serves, the justification was that all characters are still bipedal in the end, and that the character model would look awkward when jumping to a higher level, rather than simply hurdling over something.

I agree with all the suggestions of the OP. But I think we are more likely to see options such as striped tails and hooded animals WAY before we see things like sfx options and wings that are arms. Here's hoping, though.


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Posted

Let's get some aquatic animal stuff as well

Moray Eel head and animated tail
Shark Head
Shark Fin for the back
Shark animated tail
Dolphin Head with animated blow hole
Dolphin Fin
Dolphin animated tail
Squid Head
Tentacle Arms

Dinosaur Heads
Dinosaur animated tails some with spikes
Dinosaur armoured plates

And how about moving some of the current head/chest details into their own categories cuz I'd love to have a chest symbol on some characters as well as chains/barbed wire, and I'd love to have a beard and a cigar, or Horns and Sunglasses. Just to give a few examples.


Edit: Oh and Insect Heads.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Let's get some aquatic animal stuff as well

Moray Eel head and animated tail
Shark Head
Shark Fin for the back
Shark animated tail
Dolphin Head with animated blow hole
Dolphin Fin
Dolphin animated tail
Squid Head
Tentacle Arms

Dinosaur Heads
Dinosaur animated tails some with spikes
Dinosaur armoured plates

And how about moving some of the current head/chest details into their own categories cuz I'd love to have a chest symbol on some characters as well as chains/barbed wire, and I'd love to have a beard and a cigar, or Horns and Sunglasses. Just to give a few examples.


Edit: Oh and Insect Heads.
note that I had said this was for improvements w/o spieces adding (since that had been discussed in the animal pack thread)

but thanks for adding ^_^


 

Posted

Regarding an alternate animation for open-handed/finger claws eviscerate, they could always give it the crazy flailing animation that Bobcat uses on one of her attacks - I think it was also in the claws set at once point but was changed. It's about the same length, I think.


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Posted

I think one of the biggest oopses of the Animal pack is the lack of wings to go with the bird heads (tail feathers is a shortfall too, but wings is a bigger issue.)

As it stands now, newcomers who buy the animal pack in hopes of making a cool eagle or crow, or whatever bird character have to either purchase the Valkyrie pack (not the best option, since those seem more like metal wings than feathery bird wings) or wait 18 months for the vet reward wings.

So, I would propose that either some new wings be retroactively added to the pack or go ahead and change the 18 month vet reward to something else and make the angel (and demon) wings available to everyone from the get-go.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
I think one of the biggest oopses of the Animal pack is the lack of wings to go with the bird heads (tail feathers is a shortfall too, but wings is a bigger issue.)

As it stands now, newcomers who buy the animal pack in hopes of making a cool eagle or crow, or whatever bird character have to either purchase the Valkyrie pack (not the best option, since those seem more like metal wings than feathery bird wings) or wait 18 months for the vet reward wings.

So, I would propose that either some new wings be retroactively added to the pack or go ahead and change the 18 month vet reward to something else and make the angel (and demon) wings available to everyone from the get-go.
honestly I'd like to see a new set of wings in this regard, something where when the wings fold they lay over the shoulders like a cape. I'd like to see these in a bird and bat form.


 

Posted

Animal heads under hoods is such a great idea I feel like a complete dork for not having thought of it. THIS PLEASE!

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Quote:
Originally Posted by Arcanaville View Post
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Posted

It would be great to see bird tails added as well. I'm really surprised it wasn't in the iniitial booster.


 

Posted

I would love better scaling on the heads. If you make a female full sized (I prefer my toons to be more meaty.. like me, lol), the heads look too small, too short.. and basically don't fit well. I've only seen two toons that made it work and they made their toons very slender and very narrow of shoulders, and very short.


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Posted

Quote:
Originally Posted by Xenophage View Post
wings attached to arms (Bat and Bird especially)
This could be done by making the wings like a fringe along the sleeve, and the character could fly by using the "flap arms" flight pose I've always dreamed of.


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Posted

Quote:
Originally Posted by Rebel_Scum View Post
Regarding an alternate animation for open-handed/finger claws eviscerate, they could always give it the crazy flailing animation that Bobcat uses on one of her attacks - I think it was also in the claws set at once point but was changed. It's about the same length, I think.
It's the original animation for Swipe, and it's STILL the animation for Barb Swipe in the Spines set.

And I'd really rather that not end up back in the set. It is one of the most bat guano stupid looking animations in the game and I breathed a sigh of relief when Claws saw the end of it.


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