Enzyme in Grant Cover


Barbie_Ink

 

Posted

Question: will and Enzyme or Membrane in Grant cover increase it's DDR Value?


 

Posted

Grant Cover's DDR is tagged as unenhanceable - you can enhance the defense that it grants to teammates around you but that's it.
The following slotting will grant 95 percent DDR in game with double-stacked AD (all enhancements level 50)

Battle Agility: LOTG Global Recharge, LOTG Defense, Enzyme
Active Defense: Membrane, Membrane, Enzyme
Grant Cover (enhancement irrelevant, I mule a LOTG Global Recharge here).


 

Posted

Priceless information, Igor. Tyvm


 

Posted

(note, Active Defense needs to be double stacked to hit the DDR cap)



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

The Nerve Alpha Global should also affect your DDR on Shield Defense.

Also, you don't necessarily need Hamidon Enhancements to boost DDR on Shield. I'm not sure since I don't have a high level shield.

I do have a high level Super Reflexes which also has D.D.R. that is not flagged to ignore enhancments or buffs.

On my super reflexes all enhancements that buff Defense buff also buff D.D.R.



And with Nerve Enabled



Again, I'm assuming that Shield will work the same since it also has DDR effects that are not flagged to ignore enhancements and buffs.


 

Posted

Quote:
Originally Posted by je_saist View Post
The Nerve Alpha Global should also affect your DDR on Shield Defense.

Also, you don't necessarily need Hamidon Enhancements to boost DDR on Shield. I'm not sure since I don't have a high level shield.

I do have a high level Super Reflexes which also has D.D.R. that is not flagged to ignore enhancments or buffs.

On my super reflexes all enhancements that buff Defense buff also buff D.D.R.



And with Nerve Enabled



Again, I'm assuming that Shield will work the same since it also has DDR effects that are not flagged to ignore enhancements and buffs.
If I remember rightly the problem there is that Active Defense (where you get a large chunk of that DDR via stacking it) won't actually take Defense SOs or IOs. HOs can go in there though.


 

Posted

Active Defense does not accept defense Enhancements, which makes using a Hamio that enhances Defense and recharge or end red very helpful. The game reacts to defense debuff enhancements and defense buff enhancements the same. It's the power that descides to use it as negative or positive defense. This is ANOTHER reason Hamios are useful. Defense buff enhancements are 20%, Defense debuff enhancements are 33%.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

People have been saying that for many, many years now. You might as well say don't count on CoH being around forever, they'll have to shut it down some day so might as well save yourself the sub cost. It's true, sure, but there's really no reason to believe it'll happen any time soon. The issue has been noted in the past by Devs as 'unintended but in a non-priority', as its overall impact on the game is trivial at best.


 

Posted

Quote:
Originally Posted by Barbie_Ink View Post
People have been saying that for many, many years now. You might as well say don't count on CoH being around forever, they'll have to shut it down some day so might as well save yourself the sub cost. It's true, sure, but there's really no reason to believe it'll happen any time soon. The issue has been noted in the past by Devs as 'unintended but in a non-priority', as its overall impact on the game is trivial at best.
One of the reasons why it was non-priority is that was an effect of the original hamidon code and the developers did not have the resources to deal with re-programming how Hamidon enhancements worked.

Now that Paragon Studios HAS staff to work on engine upgrades, I wouldn't be so confident that the bug won't be addressed.


 

Posted

I think it'll be fixed eventually. SR's main selling point, honestly, is its ability to easily cap DDR without resorting to double stacking mez protection or hami-o tricks.

When you compare the two sets, shield gets the same mitigation as SR in soft capped defense, along with a good chunk of resists (that SR doesn't get until it has 20 percent HP), a +hp power, a t9 that allows you to cap s/l resists and doesn't have a heart-stopping -recovery crash (and actually increases survivability rather than doing the same thing as the other 8 powers in the set), an AOE that oneshots everything in sight, and an aura that's as good as popping 3 small reds at all times. SR has quickness which is very nice but there's many ways to get extra recharge.

I've played both SR and SD to a significant level of IO investment and there's simply no comparison - I know the devs don't design set performance around IO's the simple fact is that SD is really overpowered and I'm taking advantage of it as long as possible.

An easy way to fix it would be to either change AD's DDR to be flagged as unenhanceable or simply disallow double/triple stacking of the clicky mez protections.

Hopefully this happens later rather than sooner


 

Posted

I really doubt they'd "fix" HO's little benefit ever. If anything, they'll fix something in shields as Igor mentioned. All they would accomplish by fixing HO's is make them less valuable and annoy a small portion of the population, including almost all widows. That's not really worth putting time and resources into.


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Posted

Quote:
Originally Posted by Microcosm View Post
I really doubt they'd "fix" HO's little benefit ever. If anything, they'll fix something in shields as Igor mentioned. All they would accomplish by fixing HO's is make them less valuable and annoy a small portion of the population, including almost all widows. That's not really worth putting time and resources into.
That is not why they would fix it.

They would fix it because the code to enable the Hamidon enhancements to begin with was described once as being a complete mess.

To try and make my point here, consider that while you can combine non-invention origin enhancements, you cannot (couldn't? I can't check right now) email enhancments that are +'d.

Fixing the underlying problems with the enhancement system itself, either by writing a new system from scratch, or by patching up the existing system, would remove some of the unintentional benefits of that old system.

Again, the only reason it was not done in the past is because the system largely worked and Cryptic was not interested in performing engine maintenance. Now Paragon Studios has the staff to fix up those engine problems, which makes it more likely those issues will be dealt with.


 

Posted

Quote:
Originally Posted by je_saist View Post
To try and make my point here, consider that while you can combine non-invention origin enhancements, you cannot (couldn't? I can't check right now) email enhancments that are +'d.
Can't. I respec'd out of a 52+ Enzyme recently and tried to email it to myself to put in a character on another server. No can do. Well, as of a couple months or so ago, but I doubt it's changed.


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