What to do about Market Blockers?
Okay, let's think about what would happen actually there.
First of all, let's say you have 30 level 50 toons you can devote entirely to the project. That gives you 480 slots you can fill with stacks of 10 bids. 4800 lowball bids. |
People who come to the market will see your lowball buy price in the history. |
If you're offering a price they like, they'll list below it and you'll buy their Temporal Sands and you're both happy. If they don't like it, they'll list above it and your bids will not remove that supply from the market. |
Anyway, let's assume that you fill your lowball bids and empty the low end of the price range. Now on to part two. You delete most of your purchases, and list the rest high. Don't forget that if you're actually trying to make money, you need to factor in the buy price. E.g. If you keep 10% of the supply, then you need to sell it for eleven times more than you paid for it just to break even. |
The irony is that most of the casual players are listing their salvage at that price or lower anyway just to get rid of it fast. So, your low ball bid could be equal to or less than the price you get to just carry it over to a store, and you'd still net most of it.
Meanwhile, every single Temporal Sands than goes onto the market at a listing price between your lowball bids and high listings is taking a sale away from you. Every time you have to take a break and your lowball bids run out, even more get by you. Your high listings will sit there, waiting for there to be not one single TS listed at a lower price, and for someone to buy it nao, instead of bidding a little above your lowball and waiting five minutes. Does that seem like a reasonable description of how the market functions to you? |
Also there is nothing wrong with letting sales get by you when you're not on. The artificial scarcity doesn't take hours to build up.
Berzerker, I just re-read all your posts because I'm confused about what the problem is that bugs you. You seem to have a good grasp on how the market works. And YOU seem to have a good idea on what you want out of the market, but it's not clear to me what you want out of the market. The initial impression that I got out of your post is: cheap salvage should always be cheap, because I want to buy it cheap. Is that a correct assessment? That's how I read it.
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
Yup, and that's when they'll decide to delete it rather than post it.
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If your lowball bid is less than vendor price, then there is nothing to stop people putting the item on for 275/1100/5500 (or even 1 inf above your lowball price) and leaving it to sell. After all, you're now providing a great service for those sellers -- you are sucking that lower-priced supply out of the market at your expense, and leaving them with the lowest item listed for the next bidder to come along. And, generally, items sell for more than the listing price.
Remember that when the seller comes to the market, they will see your hundreds or thousands of lowball bids listed. You've created the impression of demand. You're *encouraging* people to list, and with your lowball bid you've created a price floor -- a floor that you're going to have to keep raising if you want to keep control.
Your lowball bids will have to rise as people start pricing just above. Your high listings will have to fall as people start pricing just below. With, as someone points out above, an awful lot of work and very little profit, you've made that item *better* for people who want to sell it on the market.
You know when most people vendor/delete salvage? When they get to the market and there are 10,000 Temporal Analyzers listed for sale and no bids. And, really, at that point does deleting a stack of 10 make any difference to anyone?
Or... instead of deleting it you could pack it all over to the friendly neighborhood IO/SO vendor and sell it for the vendor price.
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A level 45+ has 50 basic salvage slots. Assuming that your lowball bids were all for 1 inf and ignoring the purchase cost, then you can make either 12,500, 50,000 or 250,000 per trip, depending on whether you were picking up commons, uncommons or rares (and I can't think of many rares that are going to fill fast at 1 inf lowball bids).
Short of spending all their time dancing under the Atlas statue, I can't think of many less profitable ways for a level 50 character to make inf.
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Berzerker: I can't figure out what you're actually complaining about, either.
I helped stabilized the market for common salvage for about a year- I had a stack of 10 of everything up at 50K, and bought stacks of 10 at 10K, and I shuffled over anything that sold out once or twice a day. I did block some shortages (I'd see a stack with six sold) but at some point I got annoyed and quit.
Feel free to do the same, if the current situation bothers you. You won't stop profiteering, but you'll slow down accidental price runaways.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Originally Posted by Berzerker_NA
The irony is that most of the casual players are listing their salvage at that price or lower anyway just to get rid of it fast.
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Originally Posted by Berzerker_NA
So, your low ball bid could be equal to or less than the price you get to just carry it over to a store, and you'd still net most of it.
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The amount of money to be had from vendor salvage is actually less than what I was getting, because I was selling common IOs (that went for 35 to 160x the return of common/uncommon salvage)- and the amount of money I made was tiny... very tiny. I had to invest a lot of time in buying and vendoring, resulting in a joke of a inf/minute value.
This was the early days of the market. Eventually I realized how much more profitable it was to craft the same common IOs and post them on the market. It took a bit longer to get the first return, but the profit was obscenely higher, something that vendoring junk would never catch up to (I probably made no more than 10 million vendoring junk over quite a few months spread over a dozen+ characters... in one month, on one character, I made closer to 150 million inf from crafting recipes I bought on the market...).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I don't particularly understand being willing to list for 5 inf, but not 1 inf. Worst case scenario, you lose 4 inf. Alternatively, you'll be that much more likely if someone REALLY screws up and bids 2,000,000,000 inf for it. Plus, listing for 1 will move it slightly faster as well (which I care more about for the low value junk than 5k inf).
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All my 50s at this point are close to "done" builds, thick with traditional high-price poster child IOs like LotGs, Miracles/Numinas and with purples and PvPOs thrown in to suit taste. They all individually have a bare minimum of 1B inf and 1000 Reward Merits in their inventory. I don't care if I lose a few inf occasionally by listing salvage super low. My 50s sweat inf from their pores. (Regardless, I rarely ever do lose out that way.)
All my 50s have at least 62 salvage inventory slots, though some have 83 thanks to Inventions crafting. I usually cart around something like 10-20 pieces of salvage I don't want to sell immediately.
That means when I come to the market after running a few missions, I want to dump somewhere in the vicinity of 50-70 pieces of common salvage. I want them to move, because in a few missions, I'll be back with more. I'm the CoH market equivalent of a dump truck, backing up and unloading huge stacks of stuff, sometimes on two characters simultaneously. (I have two accounts.)
Before I 19, I never felt compelled to list any common high level salvage for less than 10 inf. Now, if I list for 10 or more, it will sometimes sit there for a day or more. There are too many people listing for under 10 inf. So now I have to list for even less.
This is why I think the OP's discussion is so bizarre. It's not people conducting sweep-and-flip operations that's keeping selling prices so low. It's oversupply. It's people like me, who are supplying the market to a fault, because there is something I get for doing so.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This is why I think the OP's discussion is so bizarre. It's not people conduction sweep-and-flip operations that's keeping selling prices so low. It's oversupply. It's people like me, who are supplying the market to a fault, because there is something I get for doing so.
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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My theory is that some people have gotten the idea to buy every bit a certain piece of salvage that goes on the market, until there's none left, and then turn around and immediately sell it at a higher price. So, if 10 people each put a clockwork winder on the market over the last 20 minutes, and 10 individual people show up and want to buy those winders, ordinarily they'd pay about 5k. But if a "market blocker" is on at the same time, the blocker will just put a few bulk offers in place, buy all 10 new CW winders, and force the 10 individuals who show up to pay them instead.
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Sometimes, a lot of sellers come all at once and put a lot of items in the market for a lot of different prices. Other times, a lot of buyers come all at once and buy a lot of items. First they buy the cheap ones. Then they buy the medium priced ones. Then they buy the expensive ones.
Then some more sellers come. Then some more buyers come. Etc. Etc. Etc.
See how my theory explains the exact same thing, but without anyone being an evil jerk trying to ruin your day? We can't prove which theory is more likely or more accurate. You can choose to believe you're surrounded by jerks who are ripping you off, or you can choose to believe that market fluctuations are just as random as loot drops.
Avatar: "Cheeky Jack O Lantern" by dimarie
This thread makes me laugh.
Everybody's so TOUCHY. LOL!!
That said, I wish they'd add a feature to the AE ticket vendors, that you could buy common salvage exactly like the uncommon and rare stuff. Maybe make it 20 tickets per piece.
I would LOVE that. Seriously, love.
My theory is that some people are in a hurry to sell, so they list really low. Other people are not in a hurry to sell, and they want to get as much inf as possible, so they list really high. Other people do something in the middle.
Sometimes, a lot of sellers come all at once and put a lot of items in the market for a lot of different prices. Other times, a lot of buyers come all at once and buy a lot of items. First they buy the cheap ones. Then they buy the medium priced ones. Then they buy the expensive ones. Then some more sellers come. Then some more buyers come. Etc. Etc. Etc. See how my theory explains the exact same thing, but without anyone being an evil jerk trying to ruin your day? We can't prove which theory is more likely or more accurate. You can choose to believe you're surrounded by jerks who are ripping you off, or you can choose to believe that market fluctuations are just as random as loot drops. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
See how my theory explains the exact same thing, but without anyone being an evil jerk trying to ruin your day? We can't prove which theory is more likely or more accurate. You can choose to believe you're surrounded by jerks who are ripping you off, or you can choose to believe that market fluctuations are just as random as loot drops.
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Paragon City Search And Rescue
The Mentor Project
I can't help but notice that the OP seems to tell us that he engages in the very behavior that creates the situation he finds objectionable—he tries to buy and sell w/o patience. This leads to the buy-it-nao and to the sell it nao prices that he objects too.
Since almost everything is available somewhere else via some other method, prices reflect buyer's whims. If buyer's don't mind paying exorbitant prices, someone will come along and take their inf for them.
Here's the long version:
I can't help but notice that the OP seems to tell us that he engages in the very behavior that creates the situation he finds objectionable—he tries to buy and sell w/o patience. This leads to the buy-it-nao and to the sell it nao prices that he objects too.
Since almost everything is available somewhere else via some other method, prices reflect buyer's whims. If buyer's don't mind paying exorbitant prices, someone will come along and take their inf for them. |
Making the game fun for players who primarily focus on going out and killing stuff is my objective. Players who primarily focus on killing stuff run out of salvage space fast, because they're getting salvage drops. They also run out of market space, because those 30 salvage items usually aren't all the same kind. It's not uncommon to show up at WW with over 20 different salvage types in your inventory, and only about 5 minutes to spare before your team will want to start the next mission.
The game was, and has always been geared toward collaborative play. There's a reason Task Forces require X number of players to start them.
So now let's look at the two kinds of buyers:
Buyer Type 1 ) - An active toon making recipes.
Type 1 doesn't buy any more salvage than exactly what they need for the recipes in their possession. Why? Because their salvage storage would fill up too fast if they did that. Bulk bidding makes it harder to fit the things you need.
Buyer Type 2) - A Marketeer looking to manipulate the market.
Type 2 isn't trying to make recipes. They can afford to cram their entire storage up with just one type of item. Bulk bidding is the optimal strategy, because there isn't always a bidder around when a seller decides to list something, and most active toon sellers will take whatever price they can get rather than delete salvage to make room for new drops.
Now let's look at the two types of sellers:
Seller Type 1) - An active toon trying to make room in their inventory.
Type 1's priority is getting back into the action. The only way they would have time to wait for salvage to sell overnight is if they had unlimited transaction space at WW. Otherwise, they need those transaction slots to open up quickly so they cram more salvage and recipes into them quickly, in order to keep up with the drop rate.
The alternative would be to run 1-5 missions per session, then stop playing until tomorrow so all your salvage can sell. However, that really sucks, if you enjoy playing the character and it's the weekend, and you normally have to work all day. (People with jobs are the best kind of customers for an MMO to market to, because they have money.)
Seller Type 2) - A marketeer with lots of inventory space
Type 2 is no hurry to sell. They can patiently wait until boredom (not a good feeling for players to experience in an MMO) or desperation drives an IO maker to just give in and pay up.
The problem right now is that Buyer Type 1 and Seller Type 1 are often unable to connect with each other. Seller Type 1 is in a hurry, and post their salvage at whatever price they can get right now (because it's not fun to wait, and games are supposed to be fun). If they're very lucky, a Buyer Type 1 also just happens to have an active bid up just that very second. If they're not lucky (and most won't be), the next player to post a bid will be a Buyer Type 2. (Or rather, a standing bulk bid will be the most readily available.)
Buyer Type 1 is in a bit of a hurry, but not at severely as Seller Type 1. Buyer type 1 can wait a little while, but their salvage needs are very diverse (because recipes have diverse requirements), so they can't spare a lot of market slots or they'd be busy making those recipes for a long time. (Also they might be planning to go do fun stuff like killing mobs during the same session, rather than devoting 5+ hours to just sitting at WW.)
If a lot of people are on, and Buyer Type 1 is patient enough wait just a few minutes, they can post a bid at a reasonable price and the next Seller Type 1 will sell to them. Fine, but if there were 10 Seller Type 1's on during the next few minutes, and they all list for 5 inf each, and a Buyer Type 2 is present, then 9 of those Seller Type 1's will end up selling to eh Buyer Type 2, and only 1 will connect with the Buyer Type 1.
Analysis:
Buyer Type 1 experiences the market as though there were only a few Seller Type 1's (when in fact there are many of them.)
Seller Type 1 experiences the market as though it were overwhelmingly dominated by Buyer Type 2's.
Here's the short version:
My theory is that some people are in a hurry to sell, so they list really low. Other people are not in a hurry to sell, and they want to get as much inf as possible, so they list really high. Other people do something in the middle.
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The best way to sum up the problem is ..... imagine an auction where 200 people show up who are only willing to pay 5 bucks for an once of gold, and 10 people show up who are willing to pay 500 bucks for an ounce of gold. At WW..... if one person puts out a bulk bid for 200 ounces of gold at 5 bucks each, but 10 people each put out single bids at 500 bucks an ounce, the market sees 200 low bids vs. 10 high bids.
In a situation where the will of 10 people is being subverted by 1 person, that 1 person will have an enjoyable experience, and the 10 will not. Do you see how that's a bad business model for an MMO?
Sometimes, a lot of sellers come all at once and put a lot of items in the market for a lot of different prices. Other times, a lot of buyers come all at once and buy a lot of items. First they buy the cheap ones. Then they buy the medium priced ones. Then they buy the expensive ones. Then some more sellers come. Then some more buyers come. Etc. Etc. Etc. |
See how my theory explains the exact same thing, but without anyone being an evil jerk trying to ruin your day? We can't prove which theory is more likely or more accurate. You can choose to believe you're surrounded by jerks who are ripping you off, or you can choose to believe that market fluctuations are just as random as loot drops. |
The problem is that very few people are ruining very many days. Accident or no accident, it really should have a stop put to it.
Buyer Type 2) - A Marketeer looking to manipulate the market. Type 2 isn't trying to make recipes. |
No one's making serious inf mucking around with salvage.
Now let's look at the two types of sellers: |
Analysis: |
The problem is that the people who are not in a hurry to sell are not active toons. |
Except most of the time when you see 200 bidders, they are not 200 separate bidders. That's one player using 2 or 3 toons to set up a bulk bid. |
The problem is that very few people are ruining very many days. Accident or no accident, it really should have a stop put to it. |
I've been keeping up with this thread and it seems to me that, ultimately, you're making the same complaint that's been made many times before: that the market isn't a store.
Well, no, it isn't a store. It's a market. That's the point. "Market PVP" was part of the design.
If you don't like it... well, hey, don't use it. It's entirely optional. Need salvage? Go run an AE arc and buy it with tickets. Want a recipe? Buy it with merits. It's possible to avoid the market entirely. I know, I've done it.
So, if your day has been ruined, you've only yourself to blame.
What compelled me to post, though, is your underlying assertion that your play preferences somehow make you a superior customer and player (it's interesting to me, by the way, how often the aforementioned complaint goes hand-in-hand with this attitude).
An MMO, to be successful, should be trying to accommodate as many preferences and playstyles as possible, don't you think? The market engages a whole lot of people who wouldn't be so engaged otherwise. So that's a good thing. Meanwhile, people who don't care for it can ignore it. Also a good thing. The market, as it stands, seems to be a positive addition to the game.
So what 'fix' do you suggest that wouldn't completely destroy a part of the game that many people enjoy? What would "put a stop to it" in such a way that would satisfy you, while still preserving the dynamics that are keeping others interested?
My guess is that you don't have one. My guess is, you've decided those players are doing it wrong and are thus undeserving of consideration.
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Berzerker: You're quite sure you know what's going on, who's doing it and why.
You're wrong.
You're essentially arguing that the ability to plan one game session ahead is superhuman and not to be expected. (You can't take five minutes before logging out to put in bids for your next level. You can't take five minutes when logging in to put in bids for your next level. Predicting the future is for psychics and wizards! )
You're making sweeping, unsupported claims about what other people are doing and thinking.
You're ignoring the effects of competition. Look at rare salvage- it's very rare for the "sell it nao" and "buy it nao" prices to be more than about 30% apart. Why? Because it costs enough that people actually notice, and flip it for profit. More than one person, in the same niche.
You're ignoring my actual evidence that, sometimes, my "slightly overpriced" salvage would sell out part of a stack. That's evidence of entropy, not malice.
You're accusing people of ruining your day- Ruining! Your! Day!- when you can't get everything you want, immediately, for a very cheap price. When a single rare salvage is worth 2 million inf, and they fall off zombies all the time, something costing less than 1/40 of that price is irrelevant to any of our lives. On the market you can buy $10 bills for $1 - Generic recipes, common salvage, set recipes. There's no excuse for not having enough inf for an alchemical silver, never mind for a Ruby- because if you're fighting things that drop Rubies you're also fighting things that drop 10K influence each, reliably.
Are you accepting input, Berzerker? Or are you too busy defending your position to see if it's right?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Stop actively trying to ruin other peoples funs by trying to destroy the market. You're ultimately doing what you're claiming to be actively fighting against.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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The problem is that the people who are not in a hurry to sell are not active toons. The patient ones are marketeer toons that only log on for a few minutes a day to change their auction settings
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Except most of the time when you see 200 bidders, they are not 200 separate bidders. That's one player using 2 or 3 toons to set up a bulk bid. |
Seller Type 1 experiences the market as though it were overwhelmingly dominated by Buyer Type 2's.
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Amusingly, while Buyer Type 2 is making Seller Type 1 happy, Seller Type 1 is making Buyer Type 2's life a pain, forcing them to maintain their bid stacks more and more actively as they fill up.
This is part of why people are telling you that no one sane is doing this right now with High-Level Common or Uncommon Salvage, because a huge chunk of the playerbase is churning out high-level content and producing those salvage types at record volumes. The time when it's sane to try stunts like this is when supply is low, not when it's a raging torrent like unto which we have never before seen. (For example, it made some sense to flip High-Level salvage when the AE exploits were the rage, because very few people were producing salvage drops period.)
Buyer Type 1 experiences the market as though there were only a few Seller Type 1's (when in fact there are many of them.)
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Edit: Let me very clear, Berzerker. I act as both Seller Type 1 and Buyer Type 1. I simply don't see what you're describing. I read and post in here not because I'm a marketeer who flips stuff or engages in market shenanigans. I read and post in here because I'm an extremely active market producer and consumer. I'm probably about as close to the type of market user the devs intended as can be, with the possible exception that I am probably more aware of its inner workings than they imagined a typical user being.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The problem is that the people who are not in a hurry to sell are not active toons. The patient ones are marketeer toons that only log on for a few minutes a day to change their auction settings.
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Marketeers have exponentially more inventory space available to them than active players do, so patience is a luxury that costs them nothing. |
But you are right about one thing. Patience costs me nothing.
The best way to sum up the problem is ..... imagine an auction where 200 people show up who are only willing to pay 5 bucks for an once of gold, and 10 people show up who are willing to pay 500 bucks for an ounce of gold. At WW..... if one person puts out a bulk bid for 200 ounces of gold at 5 bucks each, but 10 people each put out single bids at 500 bucks an ounce, the market sees 200 low bids vs. 10 high bids. |
In a situation where the will of 10 people is being subverted by 1 person, that 1 person will have an enjoyable experience, and the 10 will not. Do you see how that's a bad business model for an MMO? |
Except most of the time when you see 200 bidders, they are not 200 separate bidders. That's one player using 2 or 3 toons to set up a bulk bid. |
They're not trying to ruin my day. They're just trying to make money and inadvertently ruining it. |
The problem is that very few people are ruining very many days. Accident or no accident, it really should have a stop put to it. |
Uhm. YeahNO.
I haven't been very clear. Impatience is not the problem. Patience is. Ideally everyone would be equally impatient to finish their transactions, but a certain loophole in the game makes it so certain people don't have to be impatient. Marketeers can alt their way to having massive available storage space.
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Making the game fun for players who primarily focus on going out and killing stuff is my objective. |
Just NO.
Players who primarily focus on killing stuff run out of salvage space fast, because they're getting salvage drops. They also run out of market space, because those 30 salvage items usually aren't all the same kind. It's not uncommon to show up at WW with over 20 different salvage types in your inventory, and only about 5 minutes to spare before your team will want to start the next mission. |
- VENDOR
- VAULT
- STORAGE BINS
Sorry, but you need to stop trying to insist that everyone play the game the same way you do. It's NOT going to happen.
I am intrigued by your ideas, and would like to subscribe to your newsletter.
Good luck with your common-salvage-cornering money-making scheme. I'm sure it will work without a hitch, and look forward to seeing many glowing status updates. |
Actually, in blatant hypocrisy, I started one two days ago just to prove my point. Won't tell you which salvage type I'm targeting...... though maybe I should take a few screenshots.
With two inactive toons, and just over 1 million inf invested so far, I was able to clean out all standing offers under 3k inf. The total number of standing offers when I started was over 2700. It's now between 1200 and 1300. By the end of next week I think you'll see the effects.
Right now I just have to sit back and wait for genuine bidders to clear out those last 1200 offers I don't want to waste my own money on. I'm snapping up all the offers that list below vendor price.
Right now I just have to sit back and wait for genuine bidders to clear out those last 1200 offers I don't want to waste my own money on. I'm snapping up all the offers that list below vendor price.
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I'm also not seeing the 'problem'. You're buying everything up that's listed for under vendor price: Sellers are happy their stuff is moving faster. Buyers don't really care, because even vendor price is laughably low (mind you, I'm not like a lot of people here that have regularly hit the inf cap- I'd be surprised if my total net worth was more than a billion inf... that's all my inf, combined with all my enhancements/salvage/recipes! over several dozen characters).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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This is a rare case, but probably IS something the developers might want to look at. Although in the global scale of things, I'd rather see mace/ice scrappers.
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html