You would think I could program my 'Bots better


David_Yanakov

 

Posted

I've picked up my master mind again, just got him to 50 last night. 'Bots/FF.

He used to be less hassle and more fun to play.

Seriously has any person from Cryptic even acknowledged the pet AI bug and mentioned it might possible be fixed some year?

I did an ITF, which got me from 49-50 and there was more then one occasion where all my Bots decided to run up and stay in melee range for a cyst. Thats insane. Not only does it frustrate me by having to pointlessly re-summon them, they get in the way of other players.

I would even be willing to completely give up the pathetic little back-hand attack they have just to keep them at range.

The Soldier bots seems the most likely to do it, that may just be because there are three of them, I have however watched my Protector and Assault bots do the same stupid thing. They are ranged based pets what is the problem?

Anyhow, any information or a work around handy?

Thanks


 

Posted

Quote:
You would think the Devs could program their Pet AI better
Fixed it for you.


It's the end. But the moment has been prepared for ...

 

Posted

I never really have this problem. I just hit the goto aggressive macro and get them back away from it. Or moved away from any other fight for that matter.


 

Posted

Quote:
Seriously has any person from Cryptic even acknowledged the pet AI bug and mentioned it might possible be fixed some year?
I hope not. Cryptic hasn't been involved with this game for several years now.


 

Posted

this bug isnt just affecting mm pets either, its affecting all pets (mm, dom, trollers, even patron and temp pets)


 

Posted

The only good thing I've seen from this bug is that it makes Ninja's playable...


My Bots/Storm just hit 20 and is about to head Blueside. Thankfully I've been able to workaround the 'Gotta be in his faceNAO' mindset that has afflected my creations with liberal use of Gale and Goto.

Still, it really doesn't feel the same as it did when they'd just stand by me and pew pew pew from afar.


As far as having confirmation from a Dev concerning the issue. Best I can recall is they 'had' to break the code in order for Demon summoning to work probably. Even though it wouldn't make sense under most circumstances to break every other set just to make one playable, with the heavy push on Demon's being in GR they really had no choice.
I haven't heard anything about fixing the issue since GR launched....


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
The only good thing I've seen from this bug is that it makes Ninja's playable...
Ninjas would be more playable if the Genin was ranged. As the weakest henchmen of the powerset, and really the weakest of all Mastermind henchmen(Excluding Punks w/o Enforcer's leadership), Genin have no business being in melee range.

But this is really an argument that got ignored a long time ago, so there's really no point in bringing it back up...

Yes, henchmen A.I. has seem to only atrophy as time has gone by and people have meddled with the code more and more to "fix" issues. There's not much that can really be done about it, unfortunately.


 

Posted

I have a key set up with the all stay command and I spam it with my robot traps. It gets a bit annoying but it is funny how they creep up every time I slow up on hitting the key, for example if I try to lay down some caltrops.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Now that I think about it, the Robots started getting very belligerent after Architect was introduced.

Issue 14: My Greatest Nemesis!


 

Posted

The pet AI is laughably bad. The problem, which is just mind-bogglingly stupid, is that after they run in for a melee attack, they attempt to stay at melee range even for ranged attacks. I've seen it too many times now, where my bots will run into melee range, kill the enemy with their melee attack, then run into melee range on the next mob before they start their ranged attacks.

This has also caused me to have to spam my "Go to" bind on numerous occasions, since the bot wants so badly to be in melee range. They end up bouncing back and forth as I try to keep them at ranged.

Love my bots, but holy christ is the AI pathetic.