How good is WP?
Well, it'll soak up damage really well. As for aggro, that's what taunt/gauntlet is for.
To get it's aura to hold aggro well, rttc will need 2 taunts slotted in it so it lasts long enough to reapply before it wears off. Adding in taunt and target swapping/aoe is still needed though to keep aggro on you.
Willpower is primarily a regeneration-based mitigation set, but it provides all three forms (defense, resistance, regeneration) of passive mitigation. It is supposed to be one of the easier sets to level. With a good IO set build, you will feel well-protected in all but the most challenging situations. Some AVs and some situations may cause enough damage to get through your mitigation and kill you. Lord Recluse, enraged praetorian Bobcat, and situations with heavy defense and regen debuffs are the ones I can think of that can cause you to struggle to survive. In most other situations, it should be as capable of a tank as other power sets. The lack of capped resistance to the most common damage types and heavy reliance on regeneration are the primary weaknesses of the set, but don't let that stop you from making one as I'm sure many people can tell you how much fun they are.
Although I haven't made a Willpower tank myself yet, observing many of them in action, looking closely at the powerset numbers, playing Willpower Scrappers, and reading many, many forum threads has led me to the conclusion that it's a solid Tanker set. Conventional wisdom places it among the hardiest of Tanker sets -- Stone/Granite first, then Invulnerability, then Willpower just a tiny shade under Invulnerability, then the rest (although I've read a lot of recent arguments that Elec should be rated tougher than I have considered it in the past). And considering that any Tanker can be successful in most circumstances, and Willpower is one of the tougher, Willpower should survive almost any tanking. Holding aggro will require more consideration than it does for other powersets, but it can be done.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I started a Will/SS tanker about a month ago. i 50'd him in less than a week, and have been running him on endless TF ever since. All just using regular I/Os. Put one taunt in rise to the challenge, otherwise season to taste. its a solid set. He did have problems tanking Lord Recluse, and the AVs in the STF without lots insp/help.
Just slotted in a really expensive build, def cap for all but Psi. WOW. Tanked Recluse, all AVs, its weird it is so easy. Still have a prob with snakes in Apex, need to pop an orange for those things.
So yes, if you like a no button mashing primary, then this is your set. enjoy.
I originallly said regular I/Os, i meant SOs. Thats right, 3 weeks tanking endless 50 TF, using an SO build. And he did fine.
My first 50 Tank was SS/WP and I loved it. I haven't IO's him out yet and he's still a solid contender against everything but multiple purple bosses and the -Regen AVs.
And you'll never want for End which for me was a huge plus.
"Comics, you're not a Mastermind...you're an Overlord!"
WP is funny, because it's actually pretty squishy without io's in comparison to other tankers with a clean (read empty) slotting.
But with a propper IO stratagy, you'll softcap all your def (except psy, not sure how to get that softcapped as well), and boost your regen into the stratosphere. Then it's just a basic god mode. I won't start an argument over what tanker type is the toughest. I have a lvl.50 stone, and a lvl.50 wp. I also have a lvl.50 invun brute. They're all insanely tough.
If i had to rank them on pure toughness it would probably be stone or wp then invun slightly under them... Stone requires less effort to turn into god, but it has all those pesky self debuffs. WP requires a lot more effort to turn into god... but once you're there you'll probably out survive most situations that will take down a stone tank.
If i had to rank them on pure toughness it would probably be stone or wp then invun slightly under them... Stone requires less effort to turn into god, but it has all those pesky self debuffs. WP requires a lot more effort to turn into god... but once you're there you'll probably out survive most situations that will take down a stone tank.
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Actually no. WP is still quite vulnerable to massive spikes of energy and fire damage that happen to bypass defense.
A similarly IO'ed-to-the-gills Invuln has over three times the resistance to non-S/L damage and better S/L resistance outside of SOW. Essentially SOW brings a WP tank to a toughness parity with Invuln. But it's not perma.
Actually no. WP is still quite vulnerable to massive spikes of energy and fire damage that happen to bypass defense.
A similarly IO'ed-to-the-gills Invuln has over three times the resistance to non-S/L damage and better S/L resistance outside of SOW. Essentially SOW brings a WP tank to a toughness parity with Invuln. But it's not perma. |
when you have 3000 hps, and are regenerating close to (or more then) 200hps per second, the occasional fire/en/neg/cold damage that slips past your softcapped defense won't scratch you in the least. Really, even when something big (like a 54 AV) is hitting you with something you don't res well (like fire) for 700 hps a shot (assuming it can hit you 100% of the time because of some debuff), it's own attack animations will take longer then it takes you to regen the damage from his hits. thats when you know you are in fact a god.
seriously you need to mob my WP tanker with more then 4 AVs before i might start to think about using SoW... apart from "kill all" attacks like vs BM, or hami's "ignore all def/res" -regen attacks, nothing really scratches my WP.
SoW has no real crash either (not that i really ever need it, and don't really use it, so perma SoW isn't really a concern anyway)
Eh. Speaking theoretically (as I don't have a high-level WP Tanker) it looks like the truth is in the middle -- WP should indeed be vulnerable to huge spikes of elemental (heck, even s/l) damage, against which regen is uncertain protection; whether that can properly be termed "quite vulnerable" is open to debate.
I agree that in bleeding-edge cases, Invuln should stand some alphas WP won't; I also tend to agree with the view that those are extreme edge cases and WP is very tough indeed.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I also think WP isn't as tough as Invuln even after IO's, though it is close. The superior resists, defense, and DDR are better than the regen in my book. However, WP gets Quick Recovery, which IMO makes the set better than Invuln offensively.
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Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
How good is WP? My SS/WP Brute was my first level 50, even when my I2 historical Inv/Axe tank collected dust at level 47, because that tank couldn't stand against Carnies/Malta (pre-the-possibility-of-IOs). The neverending supply of End for my SS/WP and lack of holes definitely sold me on that combo.
Reasons I can recommend WP to new Melee toon players:
1. End doesn't run out.
2. Toggle and forget set allows the player to focus on his/her attacks.
3. No "oops, we're gimping you against these mobs" holes.
The only downsides to this set in comparison to others (as previously stated) are:
1. A little less ability to take an extreme Alpha in a few edge cases. Not a big deal.
2. A little less ability to hold aggro. Easily taken care of - can't ever be "the best" at this, but can get to "standard" Tanker aggro-holding levels.
For a new Melee toon player, I do recommend taking an attack set that allows some crowd mitigation, like SS or SM (even Elec with Thunder Strike), over something that doesn't, like Fire or Dark. The KD/Stun time allows more regen time.
The only reason I haven't made a few WP/ tanks is that I like trying different sets, and I've already found success with my SS/WP Brute.
While Inv/ can be tough as nails, it's a set that's left a bad taste in my mouth because of its Psi/End holes. I could only recommend that set with a list of cautions you'd need to cover and plan to spend plenty of inf for.
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
That did get by the filters, didn't it?
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
spoken like someone who's never really played a real wp tanker
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when you have 3000 hps, and are regenerating close to (or more then) 200hps per second, the occasional fire/en/neg/cold damage that slips past your softcapped defense won't scratch you in the least. |
How much do you regenerate when you've been two-shotted in under a second?
I also think WP isn't as tough as Invuln even after IO's, though it is close. The superior resists, defense, and DDR are better than the regen in my book. However, WP gets Quick Recovery, which IMO makes the set better than Invuln offensively.
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But it does have problems.
I have high-end WP and Invuln builds. I've played both extensively. For durability, the Invuln is just flat-out more survivable. That's no dig at WP. Just simple math and observation.
While Inv/ can be tough as nails, it's a set that's left a bad taste in my mouth because of its Psi/End holes. I could only recommend that set with a list of cautions you'd need to cover and plan to spend plenty of inf for.
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And endurance hole?
HUH?
The only reason I have endurance woes now is because I took a Spiritual Alpha and stuff recharges so fast now I can click away like a hyperactive kid on crack. Even then, I have tools built into my Invie that allow me to mitigate even this problem.
As such, I've only had two endurance crashes since I alpha slotted. Both times I'd stopped paying attention and went into button-mash mode. Oh, AND gotten the recharge boost from Secondary Mutation.
Then again, the sapping effect has to actually hit you to work, and Inv comes with a lot of defense.
Then again again, WP has no resistance to endurance drain at all. It has a lot of +recovery, but that definitely isn't enough when you're hit with -end.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Looking to create a tank, and I've never used WP before. Just wondering how good it is as a whole. I'd like to be a team useful tank that can soak up damage and hold aggro. WP seems to fill this bill, but I'm open to other suggestions as well.
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Survivability - Groups: Crazy good. Top three easy with no glaring weaknesses. Great for all content.
Survivability - AVs: Still really good. You lose a lot of regen when dropping from 10 to 1 opponent, but you maintain great survivability compared to peers and there are still no glaring weaknesses.
Aggro: Weak. Every tank has taunt and punchvoke, so it has something to work with, but the taunt aura is just terrible and that can (and does) cause problems. In large groups, it's really easy to strip aggro from a WP and the WP will have to work to maintain it or hope the teammates can handle whatever they pull off. AOE-heavy secondaries will be very helpful.
Endurance: Crazy good. Quick Recovery isn't seen on any other Tanking primary and you don't need to spend any time clicking anything other than your attacks. It's good enough that you can ignore Cardiac and use Spiritual, getting more recharge and even more hp/healing/regen.
I've seen that /WP very quickly recovers from a Sapper zap, and can last through multiple Carnie deaths (with care), but Inv/ did not do either - obviously, my Inv/ experience is dated (back when one hit from a Sapper zap = quick death by the rest of Malta, before I could pop a blue and attack/retoggle).
I'll have to play an Inv/ Tanker again some day (I don't want to bring my original Inv/Ax back still), and see how it goes... but I'm having too much fun with my Elec/SM for that right now.
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
After yours and Dech's comments, the memory of recent positive changes to Inv/ finally surfaced in my mind, so I put together a very quick Mid's build of Inv/. It would be much, much better than my old experiences with Inv/Ax versus End.
I've seen that /WP very quickly recovers from a Sapper zap, and can last through multiple Carnie deaths (with care), but Inv/ did not do either - obviously, my Inv/ experience is dated (back when one hit from a Sapper zap = quick death by the rest of Malta, before I could pop a blue and attack/retoggle). I'll have to play an Inv/ Tanker again some day (I don't want to bring my original Inv/Ax back still), and see how it goes... but I'm having too much fun with my Elec/SM for that right now. |
If you're worried about end drain then try Electric Armor; it's for all intents and purposes immune to drain with it's 95% drain resist. Stone is likewise nearly immune with the massive drain resist in Rooted.
To bring things back on topic I'll say that most WP tankers I've teamed with were fairly durable, but far and away they were the worst at holding aggro. I've only teamed with two WP tankers that I could trust to do an adequate job of aggro control and NONE who could do as good a job as most other primaries. WP has it's virtues with better endurance management and a wide spectrum of defenses and resistances but that's overshadowed by it's pathetic aggro capability.
I have a friend who I've had tanking for me on several of his tankers; he's quite competent at managing aggro and I can trust his ability. Still he's considerably worse at aggro with his WP than he is with any of his other tanks. If you're going to tank with WP you will HAVE to rely on your secondary to do all the heavy lifting of aggro - a secondary with good AOE's is highly recommended as is Taunt.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
ok ok tankers settle down, they are both good sets. But I guess the reason for the debate is simply that, they are both heavy weights.
One thing i'll say though, end drain, Im not sure but for some reason I have a lot more problems with this on wp than I do Invuln. Remember invuln does have end drain resist, and its toggles use far less endurance than Wp
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
You owe me a new monitor. I just shorted mine out spewing Coke all over it.
You missed where I said *SPIKE* didn't you. How much do you regenerate when you've been two-shotted in under a second? |
with softcapped (48 s/l, 45 fire/cold, 50 en/neg) defense i'll tell you what happens when you're 2 shotted... when it happens.
Because the next time it happens will be the first.
~as for end drain... the detractors of WP are right, it can be a problem if you're not built for it... i went with the energy epic to stack some more +regen/+recov [Physical Perfection], also got the end reduction button [Conserve Power]. Use that far more often then SoW. It's my panic button when there is a horde of sappers working on my WP. Doesn't happen much, sometimes you can be sapped... especially if your rec gets debuffed... so it's nice to have an ace in the hole
Looking to create a tank, and I've never used WP before. Just wondering how good it is as a whole. I'd like to be a team useful tank that can soak up damage and hold aggro. WP seems to fill this bill, but I'm open to other suggestions as well.