My main is uninspiring (Energy/Devices) - what would you do?
My main is also a Energy/Device blaster and I must say I truly love the build, I don't think you should delete it all. It takes some work and strategy to be a great build but with a little time and effort you can pull it off.
Energy is good for a strong punch and knockbacks especially when soloing, if they cant get up they cant hurt you. In Groups I try to keep the knockback AoE's like Torrent and Energy Blast to a minimum and focus on the single target powers. Especially Power Burst this power is like a fast, close range snipe it can 1 hit almost any minion, maybe throw a Power Blasts here and there than finish with Caltrops and a AoE. As for Nova people may not like the knockback but if slotted right your going to be knocking back corpses so no real problem there. Devices is also a great secondary set, cloaking device and smoke grenade you can be right in there face and they cant see you which is good for Toe Bombing if your solo, toe bombing in a group is a waste of time I think because by the time you get it down most of them are dead anyway. Targeting Drone is a god-send not only for the Gaussian set but for the almost perfect aim too. For the power pool I went with electric mastery which doesn't make or break the deal by any means, i use it for the hold and "charged armor" every once in awhile dropping the AoE stun if I find my self in a bind and need a quick get away but really any mastery pool power is about the same.
If your willing to spend the money you can slot him/her up with some great IO sets and have decent defense, a few hold procs (which come in very handy with bosses), caped damage, KB boosts, great recovery and good recharge time. Not to mention all those nifty procs you get from alot of the sets (such as build ups or endurance boosts)
All in all I think this is a great class and with enough time and inf you can make it a very god like class (especially with the new incarnate material) My 50 Energy/Device blaster is capable of soloing most AV''s and blasting through missions on +0,X8.
One thing you could do with Ex-Agent Hotspur is remember where you had the most fun with him. Was it the Hollows? Steel Canyon? Skyway?Brickstown?
Make a build that exemplars down to say, lvl 19, with as much set bonus power you can squeeze in, and go to Skyway and kick butt.
Or exemplar to 39 and go to Brickstown and kill all the Paragon Protectors and Super Stunners you see.
This can be easily achieve by using Ouroboros, and choosing an arc in that range and then instead of doing the arc, go to the level appropriate zone and street sweep. I do this a lot with my solo characters.
I have an old AR/Dev blaster that I exemp to 25 and go back to Talos with and just kick butt. Its more fun now because I can Toe bomb things I could not do before, it really does make you feel heroic.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
Ok, after the 'stealth' nerf yesterday (5/24/2011).. well It was nice being a WHOLE blaster for a few weeks, now that my character is once again only half a blaster, with just half a power set and devices is totally worthless?
I no longer suggest spending money (and your time is worth something) on a power set that inevitably leaves someone feeling gimped at 50. If you stubbornly insist (it will be all right) etc, and/or don't intend to play this set as a main character, then skip everything that breaks your flow.. Powers like tripmine and timebomb and even smoke grenade and webnade, worthless really. They slow you down, trip you up trying to use them, and break your rhythm during combat. Which leads to faceplants all on its own trying to use that crud. Caltrops helps reduce incoming dps (a little bit) so that's all right. Gun drone is a bit of all right, but it's still annoying to have to re-summon it for so much time and endurance to have it vanish again after 2-3 attacks? Warshade pets might be worth summoning, Gun drone is not. Good powers would be Caltrops, which is still lackluster compared to other sets, and Taser, which when slotted up and Hastened can be stacked on a boss. The rest is either junk though I have some because you can only get 5 power pools and I wanted to slot them up as set mules, or it actually makes you worse during play by having them. TripMine/TimeBomb. ED gutted devices. Incarnating helped bring it back up to normal blastery type fun, stealthNerf took it away again. 700 million inf and 3 weeks work. Pssst away. |
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
He's talking about the bug fix to the Interface Incarnate slot. Before, it was acting as a nuke with the Reactive Fire DoT triggering almost constantly. What should've done 1 damage per second was doing 17. That damage added up fast.
It was not a nerf. Now, the power is acted almost as intended: there's still a bug that causes only one enemy in an affected AoE power area to be hit with the Interface proc. The devs have said that's gonna be fixed shortly.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
In an earlier post you said that maybe you would re-make it as a Fire/Energy blaster. Well so far that has been one of the smartest things you have said. Absolutely nothing wrong with a Fire/Energy blaster.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Here is the build I am currently using on my Energy/Device blaster, It is a bit all over the place still because when I started playing again I just kind of threw in sets where they could go, but after much tweaking and planning it's closer to what I want it to be, I don't recommend you use the exact same build as me because this build works with my playing strategy. This build was quite expensive but it is a VERY devistating build, you walk into a room and leave that room with a pile of baddies before they can even despawn. With charged armor on you can take a fairly good licking especially if you hit them with smoke grenade first and if things get too hairy Eye of the Magus or the Barrier destiny power is a great way to turn the tides. I didn't take Aim or Power push because I find them worthless, with proper sets and Targetting Drone you should never miss. As for Power Push you have enough knockback already. With the Muscular Alpha slot almost all your damage powers will be capped making for easy slaughtering. Oh ya ignore the levels at which the slots were placed, i was just going from one power down to the next. The build still needs some tweaking to be all it can be but I still think it is a class you can really sink your teeth into and I hope you can find your Energy/Device as fun as I have
Click this DataLink to open the build!
Taceus Jiwde: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Power Bolt
- (A) Devastation - Accuracy/Damage/Endurance/Recharge
- (3) Devastation - Damage/Endurance
- (3) Devastation - Accuracy/Damage
- (5) Devastation - Damage/Recharge
- (5) Devastation - Chance of Hold
- (7) Devastation - Accuracy/Damage/Recharge
- (A) Range IO
- (A) Devastation - Chance of Hold
- (7) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Damage/Recharge
- (9) Devastation - Damage/Endurance
- (11) Devastation - Accuracy/Damage
- (11) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (A) Damage Increase IO
- (A) Sting of the Manticore - Accuracy/Damage
- (13) Sting of the Manticore - Damage/Endurance
- (13) Sting of the Manticore - Accuracy/Interrupt/Range
- (15) Sting of the Manticore - Damage/Interrupt/Recharge
- (15) Sting of the Manticore - Chance of Damage(Toxic)
- (17) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Apocalypse - Damage
- (23) Apocalypse - Damage/Recharge
- (23) Apocalypse - Accuracy/Damage/Recharge
- (25) Apocalypse - Accuracy/Recharge
- (25) Apocalypse - Chance of Damage(Negative)
- (27) Apocalypse - Damage/Endurance
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) To Hit Debuff IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Defense Buff IO
- (A) Empty
- (A) Numina's Convalescence - Heal/Recharge
- (45) Miracle - +Recovery
- (A) Ragnarok - Accuracy/Recharge
- (33) Ragnarok - Damage/Endurance
- (33) Ragnarok - Chance for Knockdown
- (34) Ragnarok - Damage/Recharge
- (34) Ragnarok - Damage
- (34) Ragnarok - Accuracy/Damage/Recharge
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (29) Scirocco's Dervish - Accuracy/Damage
- (31) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Numina's Convalescence - Heal/Recharge
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Chance for Fire Damage
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (A) Empty
- (A) Expedient Reinforcement - Accuracy/Recharge
- (42) Expedient Reinforcement - Accuracy/Damage
- (42) Expedient Reinforcement - Damage/Endurance
- (42) Expedient Reinforcement - Accuracy/Damage/Recharge
- (43) Expedient Reinforcement - Resist Bonus Aura for Pets
- (43) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Hold Duration IO
- (43) Hold Duration IO
- (A) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance/Recharge
- (45) Titanium Coating - Endurance/Recharge
- (46) Titanium Coating - Resistance/Endurance/Recharge
- (46) Titanium Coating - Endurance
- (46) Titanium Coating - Resistance
- (A) Stupefy - Stun/Range
- (48) Stupefy - Accuracy/Endurance
- (48) Stupefy - Endurance/Stun
- (48) Stupefy - Accuracy/Recharge
- (50) Stupefy - Chance of Knockback
- (50) Stupefy - Accuracy/Stun/Recharge
- (A) Empty
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Vanguard Medal
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (37) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod/Accuracy
Set Bonus Totals:
- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 2.5% Defense(Smashing)
- 2.5% Defense(Lethal)
- 4.375% Defense(Fire)
- 4.375% Defense(Cold)
- 5.938% Defense(Energy)
- 5.938% Defense(Negative)
- 15.63% Defense(Psionic)
- 5% Defense(Melee)
- 11.88% Defense(Ranged)
- 8.75% Defense(AoE)
- 39% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 10% FlySpeed
- 176.2 HP (14.62%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 11.85%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 4.7%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 15.5% (0.259 End/sec) Recovery
- 84% (4.226 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.04% Resistance(Fire)
- 15.04% Resistance(Cold)
- 10% Resistance(Energy)
- 13.13% Resistance(Negative)
- 23.13% Resistance(Toxic)
- 10% Resistance(Psionic)
- 10% RunSpeed
I don't know if anyone has suggested this, but playing around with Mid's a while ago when planning my Devices blaster, I came up with the idea of soft capping ranged defenses (as a blaster is happier at range).
You could survive and (probably fail to) TANK!!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Defense Blaster: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Power Blast
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Detonation - Accuracy/Damage
- (13) Detonation - Accuracy/Damage/Endurance
- (15) Detonation - Damage/Endurance
- (15) Detonation - Damage/Recharge
- (17) Detonation - Damage/Endurance/Range
- (A) Slow IO
- (A) Executioner's Contract - Accuracy/Damage
- (17) Executioner's Contract - Damage/Endurance
- (34) Executioner's Contract - Damage/Interrupt
- (36) Executioner's Contract - Damage/Range
- (37) Executioner's Contract - Damage/Recharge
- (39) Executioner's Contract - Disorient Bonus
- (A) Defense Buff IO
- (19) Defense Buff IO
- (27) Defense Buff IO
- (29) Karma - Knockback Protection
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Unbounded Leap - +Stealth
- (A) Accuracy IO
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (21) Thunderstrike - Damage/Endurance/Recharge
- (25) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense
- (23) Red Fortune - Defense/Endurance
- (43) Red Fortune - Defense
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (33) Red Fortune - Defense
- (48) Red Fortune - Defense/Endurance
- (A) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (34) Eradication - Damage/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (36) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Chance for Energy Damage
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance
- (40) Reactive Armor - Endurance
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (43) Red Fortune - Defense
- (48) Red Fortune - Defense/Endurance
- (A) Pacing of the Turtle - Accuracy/Slow
- (42) Pacing of the Turtle - Damage/Slow
- (43) Pacing of the Turtle - Chance of -Recharge
- (45) Pacing of the Turtle - Accuracy/Endurance
- (46) Pacing of the Turtle - Range/Slow
- (46) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Steadfast Protection - Knockback Protection
- (46) Steadfast Protection - Resistance/+Def 3%
- (50) Red Fortune - Defense/Endurance
- (50) Gift of the Ancients - Defense/Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 26.8% Defense(Energy)
- 26.8% Defense(Negative)
- 3% Defense(Psionic)
- 6.13% Defense(Melee)
- 28.9% Defense(Ranged)
- 11.8% Defense(AoE)
- 1.8% Max End
- 2.5% Enhancement(JumpHeight)
- 37% Enhancement(Accuracy)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(FlySpeed)
- 21% FlySpeed
- 49.7 HP (4.12%) HitPoints
- 21% JumpHeight
- 21% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 4.4%
- 14% (0.23 End/sec) Recovery
- 40% (2.01 HP/sec) Regeneration
- 3.13% Resistance(Cold)
- 1.88% Resistance(Energy)
- 21% RunSpeed
- 5.5% XPDebtProtection
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�How do I like my MMOs? I like them the way Paragon Studios used to make them.� - a fitting tribute from kiasa.org
EU, Union mostly.
Ok, after the 'stealth' nerf yesterday (5/24/2011).. well It was nice being a WHOLE blaster for a few weeks, now that my character is once again only half a blaster, with just half a power set and devices is totally worthless?
I no longer suggest spending money (and your time is worth something) on a power set that inevitably leaves someone feeling gimped at 50.
If you stubbornly insist (it will be all right) etc, and/or don't intend to play this set as a main character, then skip everything that breaks your flow.. Powers like tripmine and timebomb and even smoke grenade and webnade, worthless really. They slow you down, trip you up trying to use them, and break your rhythm during combat. Which leads to faceplants all on its own trying to use that crud. Caltrops helps reduce incoming dps (a little bit) so that's all right. Gun drone is a bit of all right, but it's still annoying to have to re-summon it for so much time and endurance to have it vanish again after 2-3 attacks? Warshade pets might be worth summoning, Gun drone is not.
Good powers would be Caltrops, which is still lackluster compared to other sets, and Taser, which when slotted up and Hastened can be stacked on a boss. The rest is either junk though I have some because you can only get 5 power pools and I wanted to slot them up as set mules, or it actually makes you worse during play by having them. TripMine/TimeBomb.
ED gutted devices. Incarnating helped bring it back up to normal blastery type fun, stealthNerf took it away again. 700 million inf and 3 weeks work. Pssst away.