My brute cannot get her fury up no matter what!!!!


CyWolf

 

Posted

Hence, I blew real $ on the name change, and renamed her, "Furyless"! She is a kin/wp brute, lvl 40, and she has never ONCE, NOT ONCE ever gotten the fury all the way up to where she can deal that extra damage bonus that she is supposed to deal! Never even w/ that "Frenzy" power she got going on there! I mean, it appears to go all the way up, but w/ a slight fraction just below max, but it never ever reaches the max! & it goes down very quickly, even after hitting the foes! Why? What gives? How do I work my fury w/ her? Please help me! This has been bugging me a lot!


 

Posted

You get +Damage with *any* Fury. The more Fury you have the more +Damage you get.

It's intentionally hard to get it past 75-80% Fury.


 

Posted

Oh, ok, I did not realize that! Thanks. I don't know why they make it "intentionally hard" to do things like that, though!


 

Posted

also you will not be able to get any higher than about 86-87. I have only seen mine get to 87 once on my em/stone with a constant stream of both incoming and outgoing attacks 86 happens rarely and 84-85 is the norm.


Leader/Founder of Order Sixty-Six Guardian Server

 

Posted

If you want to see the fury mechanic in action set brawl on auto, walk up to an easy to hit enemy (like blue or green con), and watch its damage increase.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

You can also see your dmg bonus using the combat attributes window.


Onibi---Fire/Fire/fire Blaster

I'm ready to burn it all.

Lets Fight!

ParadigmX City help the city.

 

Posted

Its amazing how many people dont notice fury working, I really just cant believe it.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

I've actually got that attribute hidden under my chat box so that just the buff # is visible. Right beside the extra tabs I never use.

It's nice to see the damage bonus and all but I really have it there so I can easily tell when Rage has crashed, as the big old red -9000 stands out a bit more than the green buff numbers.


I don't think max fury is even possible now after the change, but fury is easier to start building so the tradeoff is 50/50 imo.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
I've actually got that attribute hidden under my chat box so that just the buff # is visible. Right beside the extra tabs I never use.

It's nice to see the damage bonus and all but I really have it there so I can easily tell when Rage has crashed, as the big old red -9000 stands out a bit more than the green buff numbers.


I don't think max fury is even possible now after the change, but fury is easier to start building so the tradeoff is 50/50 imo.
I've gotten max fury once. Here's what it takes: Low damage. Lots of high level enemies.


(Liberty) Trick Dacy - Forge Steel - Hypother Mia
(Freedom) Folgus Sprit
(Infinity) Marcus Solomon
(Protector) Thylacine
(Justice) Ashkicker - Revile

 

Posted

Any outgoing attack builds fury. It doesn't matter if it hits or misses, nor does it matter how much damage it does. AoE attacks add the same amount of Fury as Single Target ones do; it is not a per-target addition. Damage auras do not directly add anything to your Fury bar.

Any incoming attack adds to you Fury meter. Like outgoing attacks, it doesn't matter if the attack hits or not, nor does it matter if it was a ST or AoE attack. Standing in a source of continuous damage (Like a Burn patch) will not build Fury.

Fury degrades over time. The closer your bar is to full, the quicker it degrades. It also degrades much quicker outside combat than it does while you're fighting.

Fury builds on a scale from 0-100. For every point of Fury you have built up, you get a 2% damage bonus. It only takes about 60% Fury (Which is easy to reach, and to maintain) to out-damage everything except a scrapper or blaster. 80% Fury (Which is harder to achieve) will put you on par with an average scrapper. 100% Fury will put you on par with Blasters and high-damage Scrappers, but 100% can only be reached through the use of Frenzy, and will only last a short time - usually about as long as Build Up does - before you're back down to 60-80%.

If a brute was able to get and maintain 100% Fury, they would be tied with blasters for the best damage dealers in the game, and second only to tanks in survivability, which would be a serious balance issue. As is, they're tougher than scrappers (but usually not by much), and typically do a little less damage than them, which is pretty reasonable.

Quote:
Its amazing how many people dont notice fury working, I really just cant believe it.
That's because of how quickly Fury ramps up to its "equilibrium" level, where it builds as fast as it degrades. People who don't learn the tricks to push Fury higher than that tend to cruise at that level, and see very little flux in their damage bonus. People who learn the Art of SMASH! to its fullest extent are more aware of Fury's highs and lows.


@Roderick

 

Posted

I know I'm far behind the topic at this point, but I'm guessing the confusion was caused by the similarity in appearance of the Fury bar for Brutes and the Domination bar for Dominators. They look the same, and they build up in a similar manner (not identical, but similar - both rise when you attack, but Fury also rises when you get attacked), but Domination can only be used when when the bar is completely full, while Fury is giving you at least some bonus as long as the bar is not empty.


 

Posted

Quote:
Originally Posted by Thunder Knight View Post
... but Domination can only be used when when the bar is completely full, while Fury is giving you at least some bonus as long as the bar is not empty.
To my knowledge, Domination can be activated anywhere above 90%.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Correct, Dechs, but TK's point is still valid: Domination does nothing until it gets (nearly) full, if you're coming to Brutes after playing Doms, it would be understandable if you thought they functioned similarly.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Correct, Dechs, but TK's point is still valid: Domination does nothing until it gets (nearly) full, if you're coming to Brutes after playing Doms, it would be understandable if you thought they functioned similarly.
Ack! I did not mean to imply his point was invalid. I agree that coming from a Dom to a Brute you would expect fury to "do something" as soon as you get it "high enough." Unless you're paying attention to your numbers, it'd be easy to miss the fact that fury starts giving you a bonus as soon as it shows up.

All I was saying was that Domination didn't need to be full full, just mostly full.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.