I have not played since Issue 5...
Most people don't post builds for free unless they already have them made. Your best bet is to look at other Regen builds and mimic theirs. Also, look at DM/SD threads to see how people achieve attack chains for DM. The more important slotting is Regen, though. You can almost always replace a melee set for another when it comes to set bonuses, but it rarely works that way for armor sets.
Some goals you may want to consider:
- Smite -> Midnight Grasp -> Smite -> Siphon Life is Dark Melee's top attack chain, but requires a lot of recharge to perform.
- With a lot of recharge, you can cycle Shadow Meld -> Moment of Glory -> Shadow Meld with only a few seconds of vulnerability between the end and beginning of the next cycle. That alone can take care of your defenses and survivability in long, heavy fighting.
- The Alpha slot adds new bonuses to the game that make builds easier to put together, or even make builds possible that weren't before. It may make it possible to perform both of the above goals without extremely expensive purple sets if you use the Tier 4 Spiritual Alpha boost. See Paragon Wiki or the CoH Going Rogue page for details.
Ok thanks for the tips!
With you being out of the game for that long my 1st advice wouldn't be how to respec your 50.
It'd be roll a new one! SO much has changed, SO much has improved that you'd be better off starting fresh and then respecing your 50 once your back in the groove of things.
Not to mention that your 50 wouldn't have ever had access to merits or the market or drops even... So money for a serious level 50 respec would probably be lacking.
Most solid 50 builds tend to cost well over 100 million, and that's on the cheap end!
Still, if your adamant about it, I'm sure someone will come along shortly and lay their perfect Billion dollar build out for ya...
That said, Welcome Back Hero!!!
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Welcome Back!!!
You got a lot to learn
Wiki is a great source for information.
and here is a list of all the Issues missed.
Also the N P C global channel can help you with any question you have in game. All you need to do is type /chan_join "N P C" to join.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Tigrix: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Shadow Punch
- (A) Cloud Senses - Chance for Negative Energy Damage
- (7) Cloud Senses - Accuracy/ToHitDebuff
- (7) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (9) Cloud Senses - Accuracy/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (13) Triage - Heal/Endurance
- (15) Triage - Heal/Recharge
- (A) Cloud Senses - Chance for Negative Energy Damage
- (9) Cloud Senses - Accuracy/ToHitDebuff
- (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (11) Cloud Senses - Accuracy/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
- (A) Miracle - Heal/Recharge
- (15) Miracle - Heal/Endurance/Recharge
- (17) Triage - Heal/Recharge
- (17) Triage - Heal/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (45) Touch of Death - Damage/Recharge
- (46) Touch of Death - Accuracy/Damage/Endurance
- (46) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
- (A) Numina's Convalescence - Heal/Recharge
- (19) Numina's Convalescence - Heal/Endurance/Recharge
- (19) Triage - Heal/Recharge
- (21) Triage - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (25) Triage - Heal/Endurance
- (27) Triage - Heal/Endurance/Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Steadfast Protection - Resistance/Endurance
- (A) Stupefy - Accuracy/Recharge
- (27) Stupefy - Endurance/Stun
- (29) Stupefy - Accuracy/Endurance
- (29) Stupefy - Stun/Range
- (31) Stupefy - Accuracy/Stun/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (36) Triage - Heal/Recharge
- (37) Triage - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (34) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Recharge
- (A) Sting of the Manticore - Accuracy/Interrupt/Range
- (42) Sting of the Manticore - Accuracy/Damage
- (42) Sting of the Manticore - Damage/Interrupt/Recharge
- (42) Sting of the Manticore - Damage/Endurance/Recharge
- (43) Sting of the Manticore - Chance of Damage(Toxic)
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
- (50) Devastation - Chance of Hold
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
------------
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (5) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
This is what i run it does require going villain and completing the patron arc.
EDIT: i do agree you should roll something new as you will basically be learning a new game but if you just have inf and want to play THAT toon this will help as it is pretty cheap most expensive thing i had to buy was the miracle unique (good friends and lucky drops got me a LONG way).
While I agree the game has changed enormously ... it's also in many ways not all that different. While I do have a main who's replacement cost would run billions most of my high levels still run on a somewhat random mix of IO's and SO's and there are folks around here who have yet to seriously "IO" out any character or indeed barely moved beyond SO's.
Teams are still a far far more potent "enhancement" than any combination of IO's.
No reason one couldn't do both. Don't respec now, play the old favorite while learning the ropes. Try a new scrapper to help learn those ropes.
And welcome back.
While I agree the game has changed enormously ... it's also in many ways not all that different. While I do have a main who's replacement cost would run billions most of my high levels still run on a somewhat random mix of IO's and SO's and there are folks around here who have yet to seriously "IO" out any character or indeed barely moved beyond SO's.
Teams are still a far far more potent "enhancement" than any combination of IO's. No reason one couldn't do both. Don't respec now, play the old favorite while learning the ropes. Try a new scrapper to help learn those ropes. And welcome back. |
Execution Style, the addition of crafted enhancements (IOs) has changed the building game significantly, but you don't need to jump into it if you don't want to. If you do, well, this forum will be there to help you, and you can make your character quite powerful in a number of different ways.
But, when you respec now, you might want to just stick to SOs for the purposes of relearning the game. When you respec, there are two major things you'll want to keep in mind.
1) You left after the global defense nerf, but before enhancement diversification. To keep it short: You don't want to slot more than three of any one type of enhancement in a power. Three heals in integration, three end mods in stamina, etc. More than that won't do you any good. My usual slotting for attacks is one accuracy, three damage, one end reducer and one recharge. Some people like to substitute a second accuracy instead of an end reducer.
2) The fitness pool and stamina are now inherent - they unlock on a character at level 2, and can be slotted normally.
The only other things that really changed for DM/Regen - Siphon Life is now a really good attack with a self-heal side effect. Midnight Grasp does most of its damage up front, instead of having it all spread out as DoT. Moment of Glory has been changed - it's now like a defensive build up.
Have fun out there.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

Welcome back!
A ton has changed just in the 3 and a half years I've been playing.
Siphon Life is now a really good attack with a self-heal side effect.
|
As has been said earlier, the "goal" attack chain you're gonna want to move towards once you decide to start investing in IO Sets is Midnight Grasp=>Smite=>Siphon Life=>Smite though that takes a serious investment to get there.
Make sure to take Weave (Slot this one) and Combat Jumping (or Hover, your choice) as you will want to start building some Defense up.
When you do decide to start moving into IOs you'll be looking primarily for Recharge bonuses with Defense as a secondary concern. I'll post both my DM/Regen (Also recently unretired after 3-4 years sitting on the shelf, she still had Hasten 6 slotted with Recharge when I loaded in just before Issue 19) current build and an SO only one I've been messing around with as an experiment for exemplaring. It'll at least give you another couple things to think about.
Edit: Oh yeah, when you do start looking into IO Sets, don't even look at +HP and +Regeneration bonuses. If you shoot for high recharge like you want to with /Regen, you'll be able to perma-cap your HP with pretty much just Dull Pain and any +Regeneration bonuses you get will likely be completely unnoticeable. With nothing else active, Integration, Health and Fast Healing are giving me as bit more than 46HP/sec regeneration and that's quite low compared to what you can get to when you have Dull Pain and/or Instant Healing running.
Beowulf -
Too many Alts, not enough 50's. Story of my life...

Nobody mentioned ED yet. If you left around i5 and don't know what that means, go look it up on the wiki. Its important now. You'd in theory see it in the issue updates lists, but it bears repeating because it is that important to not having a character that sucks.
I did some lousy math and it turns out I need 211% recharge in Smite, 286% in Midnight Grasp, and 158% in Siphon Life.
Is this right? If so, what are the next tier chains? This seems a bit out of my commitment range. |
Edit: Oh yeah, I'll look at what I have for recharge in my powers as I'm pretty much at the seemless version of this attack chain. I know I have the Rare Spiritual Alpha and Touch of Death 6 slotted in all 3 attacks with 3 LotG +Recharge so far. Don't remember many of the rest of my +Recharge bonuses other than knowing I have all 5 instances of the +5% and only 1 +7.5% other than the LotG.
Beowulf -
Too many Alts, not enough 50's. Story of my life...

Thanks for all the replies! I'll be looking at these websites at work tonight.
Thanks for all the replies! I'll be looking at these websites at work tonight.
|
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Archaic Adverb: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Empty(3), Heal-I(5)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 4: Quick Recovery -- P'Shift-End%(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Tough -- Empty(A)
Level 20: Weave -- Empty(A), Empty(33), Empty(34)
Level 22: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(37)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Empty(40), T'Death-Dmg/Rchg(40), Empty(40), Empty(42)
Level 35: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Moment of Glory -- Empty(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Empty(A), Empty(50), Empty(50)
Level 47: Fire Ball -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50)
Level 49: Super Jump -- Jump-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
Level 0: Task Force Commander
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Empty(A), Mrcl-Heal(5), Heal-I(7)
Level 2: Stamina -- P'Shift-End%(A)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1433;688;1376;HEX;| |78DA6553D952134114ED994C8881841002242C2101C12C90014ADF2D34A06882292| |97D5031358496A44C85D42428F8E45FF8AEE2F23F2E5FE1F2EE12EFDCD38953355D| |499FDBA7EFED73BA7BBA7C5A0C09F1F2AAD046AF37AD4EA7BA57B3AD765BDA815DA| |B7B625BCDD14DBB56B71AB5F4E6E133691F048410D3FD9C6A5936A5348B96FD1461| |723053944F64AB23CDBBF248B6A46D751BC7ADE84EAB2E6DD9EA9AFD60B8727CDC3| |4F7DA521E86382C49ABDD681D8579B0DD38AA776914E94F1D4ABB536FB4C7B7DA8D| |9A79AD69BD90D5B2D5E94AFB2C41B60AF4B71D7FDC7A7EF18020232E3C043C6218D| |E073C660855198A4E95C6553E719F820DA1DF233085DEA3268C25E1705B0195257A| |86769BD3426586D15DC01D86B10AC336A5FBB0AAF0BDD28558138B44F94169FE155| |E740870423301653C00E363303E0EE3E3303E01E313307E834A8258CF089658750A| |8EA6E028014709389AA2F411E56864928284D0880A2BDD307467A03B03DD39E8CE4| |1771EBA37A92AA27423388979C8CF433E0DF934E47D941E858888E244898961013D| |C64C9AFB05EE77687652F99C8C53901451A2E28A8AC3FA2951D37C213DFFF42FDD1| |15AF80DF8C370F12FA007103E076E51D52CBC68B338FB25408C669290F027DF72CD| |D239E01DC3A5F7800F808F0C675495521F452AC354863791C1F96190E3FE39E52E2| |AC78B709C83E31C1CE7E1380FC779382E51D532147CCBBCCE6A948F7515BE15BCA6| |6BCCAAB4EC27DDB9D6C26782A0287CC1E82BC31BCA5B419EBEC2CB6DB8FAF3B0F3D| |9633B26336B9E1E9971B2B5AE2E753DCB16E68CC1EBA39F9354F2301563F08884C6| |4CCA18BC3E57AB0C3B370476DF151FB8626EC131E19C1313DF6852535F8956604FD| |FDD146CFEF84FE9B060EC68CE5D0DE19DFF7497380FD714EB9E7DE43DCC8687B9E2| |612E7BCF2346926A3F966B6FFF0030363C2D| |-------------------------------------------------------------------|
So even though she's not slotted in a few of her powers, she's crazy fun to play and crazy survivable too. Took a wrong turn and solo'd a group of 52 Rikti in a Lady Gray I ran last week and had most of the group dead before I realized that the party went the other way. And right now I'm trying to finish off the 10million damage taken badge so I'm avoiding using Dull Pain right now.
Beowulf -
Too many Alts, not enough 50's. Story of my life...

I did some lousy math and it turns out I need 211% recharge in Smite, 286% in Midnight Grasp, and 158% in Siphon Life.
Is this right? |

Beowulf -
Too many Alts, not enough 50's. Story of my life...

I'm assuming that you are taking about the attack chain MG-Smite-SL-Smite
So the numbers would be
MG needs to recharge in 4.488 which is 234% recharge
Smite needs to recharge in 2.112 which is 184% recharge
SL needs to recharge in 4.82 which is 108% recharge
Quick question, how did you calculate these? Are these aracanatime?
|
AdjustedCastTime = (ROUNDUP( Casttime / 0.132)+1) * 0.132
So with MG I just took the Adjusted Cast time of SL and Smite and added them together. Smite is 1.188 SL is 2.112. Because Smite is used twice before MG is used again you add it twice so
1.188+2.112+1.188=4.488
To get the recharge percent needed
((base recharge)/(required recharge)) - 1
MG base recharge is 15 so
(15/4.488)-1=2.34 which is 234%
Hmm, Enhancement diversification is the most important like many have said, it'll just have to be looked up.
To take your character to the next level, you should look up Invention Origin Enhancements. The best way to familiarize yourself with this system is to 'frankenslot' a couple of powers (2 healing SO's, 2 recharge SO's, and a Doctored Wounds: Healing/Rech) for example, allows you to only use 5 slots while maintaining the performance of 6, kind of like the use of Hami-O's. After that toy with bonuses. The key here: Set Bonuses effect ALL powers and IGNORE Enhancement Diversification Limitations.
As to the sets, I'll try and recall anything that's changed.
Dark Melee
Siphon Life now does considerable damage
Midnight Grasp does heavy up front damage (burn got the same treatment).
Regeneration Some of these changes might already have been in affect when you left
Instant Healing: No longer a heavy endurance toggle, is now a very slow recharge click, 200% is enhanceable.
Moment of Glory: Is no longer a power that will kill you, this power now has no downside but a 15 second duration, and is generally used to absorb the alpha (initial attack from a spawn). (It doesnt take you to 10%HP, It doesn't shut off HP recovery)
That doesn't seem like a lot, but not being able to 6 slot things for healing means fast healing and integration alone can't throw you in to unbalanced territories.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Edit: I see what I did. All my recharge numbers were based on the overall length of the entire chain, not the length of the attack chain that between firings of the powers.

Beowulf -
Too many Alts, not enough 50's. Story of my life...

I don't think so. My lousy math is tell me you need 122.82% in Midnight Grasp, 78.25% in Smite and "only" 48.54% in Siphon Life. Hmmm... That seems a bit low. Maybe Claws, Werner, Arcanaville or someone else that's used to calculating recharge requirements for attack chains can come through and clean up this mess.
![]() |
I'm good with builds, but I'm constantly asking Werner to calculate the recharge I need for me

Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Midnight Grasp (4.48 seconds, +235% recharge) -> Smite -> Siphon Life (4.62, +117%) -> Smite (2.11, +185%)
Aim for at least a little faster than that. First, there are recharge debuffs. Second, our approach to calculating required recharge is known to be slightly off, but unless Arcanaville figured out what was going on, they're the best estimate we have at the moment. And yes, all you do is add up the Arcanatime of the other attacks between each use of that specific attack. Mids' can now be configured to report Arcanatime, simplifying things. For recharge enhancement required, calculate base recharge/necessary recharge - 100%.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Midnight Grasp (4.48 seconds, +235% recharge) -> Smite -> Siphon Life (4.62, +117%) -> Smite (2.11, +185%)
Aim for at least a little faster than that. First, there are recharge debuffs. Second, our approach to calculating required recharge is known to be slightly off, but unless Arcanaville figured out what was going on, they're the best estimate we have at the moment. And yes, all you do is add up the Arcanatime of the other attacks between each use of that specific attack. Mids' can now be configured to report Arcanatime, simplifying things. For recharge enhancement required, calculate base recharge/necessary recharge - 100%. |
Beowulf -
Too many Alts, not enough 50's. Story of my life...

I have a level 50 DM/regen scrapper that needs a respec badly. I'm so out of touch I have no clue how to slot him.
If someone could post a good damage dealing build I'd appreciate it.