I have not played since Issue 5...


beowulf2010

 

Posted

I have a level 50 DM/regen scrapper that needs a respec badly. I'm so out of touch I have no clue how to slot him.

If someone could post a good damage dealing build I'd appreciate it.


 

Posted

Most people don't post builds for free unless they already have them made. Your best bet is to look at other Regen builds and mimic theirs. Also, look at DM/SD threads to see how people achieve attack chains for DM. The more important slotting is Regen, though. You can almost always replace a melee set for another when it comes to set bonuses, but it rarely works that way for armor sets.

Some goals you may want to consider:

- Smite -> Midnight Grasp -> Smite -> Siphon Life is Dark Melee's top attack chain, but requires a lot of recharge to perform.
- With a lot of recharge, you can cycle Shadow Meld -> Moment of Glory -> Shadow Meld with only a few seconds of vulnerability between the end and beginning of the next cycle. That alone can take care of your defenses and survivability in long, heavy fighting.
- The Alpha slot adds new bonuses to the game that make builds easier to put together, or even make builds possible that weren't before. It may make it possible to perform both of the above goals without extremely expensive purple sets if you use the Tier 4 Spiritual Alpha boost. See Paragon Wiki or the CoH Going Rogue page for details.


 

Posted

With you being out of the game for that long my 1st advice wouldn't be how to respec your 50.

It'd be roll a new one! SO much has changed, SO much has improved that you'd be better off starting fresh and then respecing your 50 once your back in the groove of things.

Not to mention that your 50 wouldn't have ever had access to merits or the market or drops even... So money for a serious level 50 respec would probably be lacking.

Most solid 50 builds tend to cost well over 100 million, and that's on the cheap end!

Still, if your adamant about it, I'm sure someone will come along shortly and lay their perfect Billion dollar build out for ya...

That said, Welcome Back Hero!!!


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Welcome Back!!!

You got a lot to learn

Wiki is a great source for information.

and here is a list of all the Issues missed.

Also the N P C global channel can help you with any question you have in game. All you need to do is type /chan_join "N P C" to join.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Tigrix: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadow Punch

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (7) Cloud Senses - Accuracy/ToHitDebuff
  • (7) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (9) Cloud Senses - Accuracy/Endurance/Recharge
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (13) Numina's Convalescence - Heal/Endurance
  • (13) Triage - Heal/Endurance
  • (15) Triage - Heal/Recharge
Level 2: Smite
  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (9) Cloud Senses - Accuracy/ToHitDebuff
  • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (11) Cloud Senses - Accuracy/Endurance/Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
Level 6: Reconstruction
  • (A) Miracle - Heal/Recharge
  • (15) Miracle - Heal/Endurance/Recharge
  • (17) Triage - Heal/Recharge
  • (17) Triage - Heal/Endurance/Recharge
Level 8: Siphon Life
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (45) Touch of Death - Damage/Recharge
  • (46) Touch of Death - Accuracy/Damage/Endurance
  • (46) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 10: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (19) Numina's Convalescence - Heal/Endurance/Recharge
  • (19) Triage - Heal/Recharge
  • (21) Triage - Heal/Endurance/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Integration
  • (A) Numina's Convalescence - Heal/Endurance
  • (25) Numina's Convalescence - Heal/Endurance/Recharge
  • (25) Triage - Heal/Endurance
  • (27) Triage - Heal/Endurance/Recharge
Level 18: Dark Consumption
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 20: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Steadfast Protection - Resistance/Endurance
Level 22: Boxing
  • (A) Stupefy - Accuracy/Recharge
  • (27) Stupefy - Endurance/Stun
  • (29) Stupefy - Accuracy/Endurance
  • (29) Stupefy - Stun/Range
  • (31) Stupefy - Accuracy/Stun/Recharge
Level 24: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (31) Impervium Armor - Resistance/Endurance/Recharge
Level 26: Soul Drain
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 28: Instant Healing
  • (A) Numina's Convalescence - Heal/Recharge
  • (36) Numina's Convalescence - Heal/Endurance/Recharge
  • (36) Triage - Heal/Recharge
  • (37) Triage - Heal/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
Level 32: Midnight Grasp
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (34) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Recharge
Level 41: Moonbeam
  • (A) Sting of the Manticore - Accuracy/Interrupt/Range
  • (42) Sting of the Manticore - Accuracy/Damage
  • (42) Sting of the Manticore - Damage/Interrupt/Recharge
  • (42) Sting of the Manticore - Damage/Endurance/Recharge
  • (43) Sting of the Manticore - Chance of Damage(Toxic)
Level 44: Shadow Meld
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Recharge
Level 47: Soul Storm
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Accuracy/Recharge
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
  • (50) Devastation - Chance of Hold
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
  • (5) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod


This is what i run it does require going villain and completing the patron arc.
EDIT: i do agree you should roll something new as you will basically be learning a new game but if you just have inf and want to play THAT toon this will help as it is pretty cheap most expensive thing i had to buy was the miracle unique (good friends and lucky drops got me a LONG way).


 

Posted

While I agree the game has changed enormously ... it's also in many ways not all that different. While I do have a main who's replacement cost would run billions most of my high levels still run on a somewhat random mix of IO's and SO's and there are folks around here who have yet to seriously "IO" out any character or indeed barely moved beyond SO's.

Teams are still a far far more potent "enhancement" than any combination of IO's.

No reason one couldn't do both. Don't respec now, play the old favorite while learning the ropes. Try a new scrapper to help learn those ropes.

And welcome back.


 

Posted

Quote:
Originally Posted by Doomguide View Post
While I agree the game has changed enormously ... it's also in many ways not all that different. While I do have a main who's replacement cost would run billions most of my high levels still run on a somewhat random mix of IO's and SO's and there are folks around here who have yet to seriously "IO" out any character or indeed barely moved beyond SO's.

Teams are still a far far more potent "enhancement" than any combination of IO's.

No reason one couldn't do both. Don't respec now, play the old favorite while learning the ropes. Try a new scrapper to help learn those ropes.

And welcome back.
No, he'll absolutely want a respec now.

Execution Style, the addition of crafted enhancements (IOs) has changed the building game significantly, but you don't need to jump into it if you don't want to. If you do, well, this forum will be there to help you, and you can make your character quite powerful in a number of different ways.

But, when you respec now, you might want to just stick to SOs for the purposes of relearning the game. When you respec, there are two major things you'll want to keep in mind.

1) You left after the global defense nerf, but before enhancement diversification. To keep it short: You don't want to slot more than three of any one type of enhancement in a power. Three heals in integration, three end mods in stamina, etc. More than that won't do you any good. My usual slotting for attacks is one accuracy, three damage, one end reducer and one recharge. Some people like to substitute a second accuracy instead of an end reducer.

2) The fitness pool and stamina are now inherent - they unlock on a character at level 2, and can be slotted normally.

The only other things that really changed for DM/Regen - Siphon Life is now a really good attack with a self-heal side effect. Midnight Grasp does most of its damage up front, instead of having it all spread out as DoT. Moment of Glory has been changed - it's now like a defensive build up.

Have fun out there.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Welcome back!

A ton has changed just in the 3 and a half years I've been playing.


 

Posted

Quote:
Originally Posted by Smersh View Post
Siphon Life is now a really good attack with a self-heal side effect.
I cannot emphasize this change enough. Siphon Life went from decent Heal with crap damage to great damage (3rd best DPA in the set behind Midnight Grasp and Smite) and good heal. My Siphon Life is slotted purely for damage so the only +Heal on it is from my Alpha slot and it still heals 194 damage while dealing 250+ per hit depending on how many enemies I hit with Soul Drain.

As has been said earlier, the "goal" attack chain you're gonna want to move towards once you decide to start investing in IO Sets is Midnight Grasp=>Smite=>Siphon Life=>Smite though that takes a serious investment to get there.

Make sure to take Weave (Slot this one) and Combat Jumping (or Hover, your choice) as you will want to start building some Defense up.

When you do decide to start moving into IOs you'll be looking primarily for Recharge bonuses with Defense as a secondary concern. I'll post both my DM/Regen (Also recently unretired after 3-4 years sitting on the shelf, she still had Hasten 6 slotted with Recharge when I loaded in just before Issue 19) current build and an SO only one I've been messing around with as an experiment for exemplaring. It'll at least give you another couple things to think about.

Edit: Oh yeah, when you do start looking into IO Sets, don't even look at +HP and +Regeneration bonuses. If you shoot for high recharge like you want to with /Regen, you'll be able to perma-cap your HP with pretty much just Dull Pain and any +Regeneration bonuses you get will likely be completely unnoticeable. With nothing else active, Integration, Health and Fast Healing are giving me as bit more than 46HP/sec regeneration and that's quite low compared to what you can get to when you have Dull Pain and/or Instant Healing running.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Nobody mentioned ED yet. If you left around i5 and don't know what that means, go look it up on the wiki. Its important now. You'd in theory see it in the issue updates lists, but it bears repeating because it is that important to not having a character that sucks.


 

Posted

I did some lousy math and it turns out I need 211% recharge in Smite, 286% in Midnight Grasp, and 158% in Siphon Life.

Is this right? If so, what are the next tier chains? This seems a bit out of my commitment range.



 

Posted

Quote:
Originally Posted by Tormentoso View Post
I did some lousy math and it turns out I need 211% recharge in Smite, 286% in Midnight Grasp, and 158% in Siphon Life.

Is this right? If so, what are the next tier chains? This seems a bit out of my commitment range.
The next step down I assume would be to add an APP Blast (Fire Blast prefered) into the chain after one or both Smites. If you didn't take an APP Blast, I *THINK* Shadow Punch is next on the DPA list but I'm not positive about that. I did all the math a few nights ago but don't have access to the numbers as I'm at work right now.

Edit: Oh yeah, I'll look at what I have for recharge in my powers as I'm pretty much at the seemless version of this attack chain. I know I have the Rare Spiritual Alpha and Touch of Death 6 slotted in all 3 attacks with 3 LotG +Recharge so far. Don't remember many of the rest of my +Recharge bonuses other than knowing I have all 5 instances of the +5% and only 1 +7.5% other than the LotG.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Thanks for all the replies! I'll be looking at these websites at work tonight.


 

Posted

Quote:
Originally Posted by Execution_Style View Post
Thanks for all the replies! I'll be looking at these websites at work tonight.
NP. Like I said earlier, I already went through all this with my charcter about 6 months ago. Anyway, here's her current build.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Archaic Adverb: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Empty(3), Heal-I(5)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 4: Quick Recovery -- P'Shift-End%(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Tough -- Empty(A)
Level 20: Weave -- Empty(A), Empty(33), Empty(34)
Level 22: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(37)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Empty(40), T'Death-Dmg/Rchg(40), Empty(40), Empty(42)
Level 35: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Moment of Glory -- Empty(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Empty(A), Empty(50), Empty(50)
Level 47: Fire Ball -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50)
Level 49: Super Jump -- Jump-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
Level 0: Task Force Commander
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Empty(A), Mrcl-Heal(5), Heal-I(7)
Level 2: Stamina -- P'Shift-End%(A)



Code:
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The blank spots are to be filled with IO's I have yet to get off my lazy *** and actually obtain namely the Miracle and Regerative Tissue Uniques for Health and Fast Healing respectively. Tough is going to have a Ribozome Hami-O if I ever can justify the cost or get in a group that can actually finish the Statesman Task force and I get lucky on the roll. Weave will be getting 3 pieces of Luck of the Gambler. Midnight Grasp will have 5 pieces of Hecatomb. Moment of Glory's empty slot will be a fourth Luck of the Gambler +Recharge. Fireball will turn into Dark Blast and get slotted with 5 pieces of Decimation, Fire Blast will turn into 3 slotted Shadow Meld (2 Luck of the Gambler and 1 generic Recharge) and Char will be straight up replaced with Soul Storm, keeping the 4 pieces of Basilisk's Gaze.

So even though she's not slotted in a few of her powers, she's crazy fun to play and crazy survivable too. Took a wrong turn and solo'd a group of 52 Rikti in a Lady Gray I ran last week and had most of the group dead before I realized that the party went the other way. And right now I'm trying to finish off the 10million damage taken badge so I'm avoiding using Dull Pain right now.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by Tormentoso View Post
I did some lousy math and it turns out I need 211% recharge in Smite, 286% in Midnight Grasp, and 158% in Siphon Life.

Is this right?
I don't think so. My lousy math is tell me you need <Wrong>% in Midnight Grasp, <Incorrect>% in Smite and "only" <OMG was I off>% in Siphon Life. Hmmm... That seems a bit low. Maybe Claws, Werner, Arcanaville or someone else that's used to calculating recharge requirements for attack chains can come through and clean up this mess.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

I'm assuming that you are taking about the attack chain MG-Smite-SL-Smite

So the numbers would be

MG needs to recharge in 4.488 which is 234% recharge
Smite needs to recharge in 2.112 which is 184% recharge
SL needs to recharge in 4.82 which is 108% recharge


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by BrokenPrey View Post
I'm assuming that you are taking about the attack chain MG-Smite-SL-Smite

So the numbers would be

MG needs to recharge in 4.488 which is 234% recharge
Smite needs to recharge in 2.112 which is 184% recharge
SL needs to recharge in 4.82 which is 108% recharge
Quick question, how did you calculate these? Are these aracanatime?



 

Posted

Quote:
Originally Posted by Tormentoso View Post
Quick question, how did you calculate these? Are these aracanatime?
Yes that is with adjusted cast time

AdjustedCastTime = (ROUNDUP( Casttime / 0.132)+1) * 0.132

So with MG I just took the Adjusted Cast time of SL and Smite and added them together. Smite is 1.188 SL is 2.112. Because Smite is used twice before MG is used again you add it twice so

1.188+2.112+1.188=4.488

To get the recharge percent needed

((base recharge)/(required recharge)) - 1

MG base recharge is 15 so

(15/4.488)-1=2.34 which is 234%


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Thanks a lot. I used 0.97 for Smite, 1.93 for Siphon L, and 2.07 for Midnight per real numbers.

It seems I did everything right except factor in for Arcanatime, which seems to really make a dent with high quick animating attacks.

Thanks.



 

Posted

Hmm, Enhancement diversification is the most important like many have said, it'll just have to be looked up.

To take your character to the next level, you should look up Invention Origin Enhancements. The best way to familiarize yourself with this system is to 'frankenslot' a couple of powers (2 healing SO's, 2 recharge SO's, and a Doctored Wounds: Healing/Rech) for example, allows you to only use 5 slots while maintaining the performance of 6, kind of like the use of Hami-O's. After that toy with bonuses. The key here: Set Bonuses effect ALL powers and IGNORE Enhancement Diversification Limitations.

As to the sets, I'll try and recall anything that's changed.

Dark Melee
Siphon Life now does considerable damage
Midnight Grasp does heavy up front damage (burn got the same treatment).

Regeneration Some of these changes might already have been in affect when you left
Instant Healing: No longer a heavy endurance toggle, is now a very slow recharge click, 200% is enhanceable.
Moment of Glory: Is no longer a power that will kill you, this power now has no downside but a 15 second duration, and is generally used to absorb the alpha (initial attack from a spawn). (It doesnt take you to 10%HP, It doesn't shut off HP recovery)

That doesn't seem like a lot, but not being able to 6 slot things for healing means fast healing and integration alone can't throw you in to unbalanced territories.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by BrokenPrey View Post
(15/4.488)-1=2.34 which is 234%
Coulda sworn that's exactly how I wrote my spreadsheet but obviously made a mistake somewhere. Thanks for the formula Broken, I'll be sure to correct whatever I did wrong in mine.

Edit: I see what I did. All my recharge numbers were based on the overall length of the entire chain, not the length of the attack chain that between firings of the powers.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

Quote:
Originally Posted by beowulf2010 View Post
I don't think so. My lousy math is tell me you need 122.82% in Midnight Grasp, 78.25% in Smite and "only" 48.54% in Siphon Life. Hmmm... That seems a bit low. Maybe Claws, Werner, Arcanaville or someone else that's used to calculating recharge requirements for attack chains can come through and clean up this mess.
You're giving me too much credit here dude.

I'm good with builds, but I'm constantly asking Werner to calculate the recharge I need for me


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Midnight Grasp (4.48 seconds, +235% recharge) -> Smite -> Siphon Life (4.62, +117%) -> Smite (2.11, +185%)

Aim for at least a little faster than that. First, there are recharge debuffs. Second, our approach to calculating required recharge is known to be slightly off, but unless Arcanaville figured out what was going on, they're the best estimate we have at the moment. And yes, all you do is add up the Arcanatime of the other attacks between each use of that specific attack. Mids' can now be configured to report Arcanatime, simplifying things. For recharge enhancement required, calculate base recharge/necessary recharge - 100%.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Midnight Grasp (4.48 seconds, +235% recharge) -> Smite -> Siphon Life (4.62, +117%) -> Smite (2.11, +185%)

Aim for at least a little faster than that. First, there are recharge debuffs. Second, our approach to calculating required recharge is known to be slightly off, but unless Arcanaville figured out what was going on, they're the best estimate we have at the moment. And yes, all you do is add up the Arcanatime of the other attacks between each use of that specific attack. Mids' can now be configured to report Arcanatime, simplifying things. For recharge enhancement required, calculate base recharge/necessary recharge - 100%.
Perfect. Thanks Werner. Luckily I was using Aracanatime so my "only" mistake was including the power itself in the time it needed to recharge during. I'll edit my wrong numbers out of the previous message.


Beowulf -
Too many Alts, not enough 50's. Story of my life...