Tabletop player roll call
Nope.
You can get yourself a legitimate PDF copy for $7.50, though: http://rpg.drivethrustuff.com/produc...ilters=0_0_0_0 |
Thanks.
Est sularis oth Mithas
I usually develop my backgrounds as system-agnostic. I also used to switch up systems regularly just to try something different.
Palladium is still very, very bad. |
Palladium has serveral interesting backgrounds and the combat system, simple as it is, is quick to pick up but the magic rules completely suck even if they have some interesting character classes in them.
I had a friend who tried porting some of the cool character ideas (Namely diabolists and summoners.) from that game into Champions with an eye towards restoring game balance.
I heard later editions of Palladium tried, vaguely, to redress that huge flaw but not by much.
"Civilization advances by extending the number of important operations which we can perform without thinking of them."
I have a bit of a legal question and this seems to be the best spot to ask.
As I mentioned earlier, I am reading DC Adventures (which is a bit frustrating... I feel that there is a decent game in there, but the book is just poorly written) and also flipping through my old Marvel rpg again. Given that the White Wolf Storyteller system is one of my favourite systems, I am curious about Aberrant. Given that the game is no longer in print, is it legal to download a PDF of it? I would happily buy it if it were available, but since it is not being sold anymore, I am wondering about the legality of obtaining it online. Thoughts? |
EDIT: Looks like Smersh beat me to it.
http://www.change.org/petitions/ncso...city-of-heroes#
Holy ned! You're tellin' me! The magic system in that game is completely and unabashedly unbalanced. I wonder why any player bothers to be any of the other classes, if one easily won initiative roll and cloud of slumber pretty much ends any combat in a low level wizard's favor.
Palladium has serveral interesting backgrounds and the combat system, simple as it is, is quick to pick up but the magic rules completely suck even if they have some interesting character classes in them. I had a friend who tried porting some of the cool character ideas (Namely diabolists and summoners.) from that game into Champions with an eye towards restoring game balance. I heard later editions of Palladium tried, vaguely, to redress that huge flaw but not by much. |
I ran Rifts. It was bad. Very, very bad. Handguns that level towns bad. Magician who can zap a bad guy for 4d6 a round vs. power armor soldier who can dish out 3d6x10 per round and take 800 points before you get through his armor. And that's all mega-damage - multiply by 100 to get SDC damage.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
yeah the mega damage rules made things kinda funky especially if you didnt have any protection that was mega damage itself.
Still the Palladium system can be fun in the right settings, Ninjas and Super spys, TMNT, robotech, even palladium fantasy if you fix the magic issue can work. i actually enjoyed Nightbane as well.
So you mean you'll put down your rock, and I'll put down my sword; and we'll try and kill each other like civilized people?
Dubbed first knight of pep-istan by her majesty Queen Pepcat. first catmonaut to walk onna moon.
PENGUIN!!!...(^)>
...............C(...)D
.................m.m
Oh, no, I didn't run Palladium Fantasy....
I ran Rifts. It was bad. Very, very bad. Handguns that level towns bad. Magician who can zap a bad guy for 4d6 a round vs. power armor soldier who can dish out 3d6x10 per round and take 800 points before you get through his armor. And that's all mega-damage - multiply by 100 to get SDC damage. |
Dr. Todt's theme.
i make stuff...
Its legal if you pay for it. http://rpg.drivethrustuff.com/produc...ucts_id=3&it=1
EDIT: Looks like Smersh beat me to it. |
Est sularis oth Mithas
Actually, after checking the link this morning, I am wondering how this is legal, as it seems like someone just photocopied the book and decided to sell it. Not sure how that is any different from any of the free downloadable stuff I found.
|
White Wolf, in this case, doesn't publish Aberrant anymore, but sell the PDFs through DriveThru and collect profits.
It's the RPG equivalent of buying a book for a Kindle.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Not so. DriveThruRPG works with the publishers. The publishers generally see it as a nice revenue stream - the cost to convert to PDF is cheap compared to printing costs, and it is great for those out-of-print books. They watermark the PDFs with who bought them, so they can catch people who put them out on filesharing sites.
White Wolf, in this case, doesn't publish Aberrant anymore, but sell the PDFs through DriveThru and collect profits. It's the RPG equivalent of buying a book for a Kindle. |
Checking the sample pages, though, the quality isn't that great. According to the comments, the pages are out of order, too. Still may check it out though, as there aren't many other options...
Est sularis oth Mithas
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
So, I found this thread after coming home from one of the Sunday DnD4E games (yes, there's more than one) while watching the Oscars.
Currently in the rotation on Tuesday:
Mutants & Masterminds (halfway between 1E & 2E)
DnD 4E (yep, Tuesdays as well, with 2 campaigns, one per GM)
Rogue Trader (Warhammer 40K universe RPG)
Diaspora (nifty little cooperatively developed space campaign with a Traveller feel but none of the huge flaws in that system. You develop your corner of the universe the same way you do the PCs in the Harry Dresden RPG)
Runequest (one GM refuses to give up this one)
Saturday night - we just thinned out the campaigns and the survivors are:
Mage - the whatever they call it now
Changeling - last edition, not the current one
Harry Dresden
Hollow Earth (pulp campaign)
And we just added:
the new Space 1889 & a DnD 4E
Sunday afternoon:
DnD 4E (3 campaigns, I think)
Star Wars (but on the back burner for a while)
Mutants & Masterminds - the current edition with the DC Universe, but not actually in the DC universe
a post-apocalyptic campaign, using the Runequest system rules for character generation and combat.
And finally, a very sporadic Friday evening campaign where my husband GMs for myself and a family of friends (mom, dad, & 2 not-quite-teenage boys). This one is a lot of fun because the boys both think I am so knowledgeable about DnD 4E, but it also gives them something to talk about to an adult not in their family or at school. I've known these 2 their entire lives (changed their diapers) and it's great watching the next generation of gamers in development.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
The only RPG I'm currently involved in is a Dark Heresy (WH40K RP) campaign at my uni games society. 'Tis fun. I'd love to do more, but I've not the time.
I prefer crunchy. To me the worth of a rules system is how flexible and extensible it is to model something--yep, I'm GURPS or Hero geek.
I wonder how many of you out there take a decent background burdened with a bad rules system and attempt to port it over to a decent rules system? Time consuming I know.
Palladium is still very, very bad.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!