Dwarf form interrupterable?


Carnifax_NA

 

Posted

Just checking this is working as intended if this is a well know issue or deliberate

While working Hero tips today I would be stunned or held by Arachnos, shift to Dwarf form to break it only to see the animation start and then break when I would be slept or immoblised or held or had any other kind of status effect other than the one I was shifting out off.

Getting between a Executioner and Fortunna boss I was reliably able to duplicate it by waiting for the Executioner boss to stun me then shifting to Dwarf and pretty reliably (I have an excellent computer and connection and the server was only moderately stressed) if the other boss held me or immobilized me then I'd be knocked out of Dwarf form and have to redo the power.


Notice I was standing still and munching on oranges and greens during testing on a hero-tip mission.


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Posted

Yes, changing to Dwarf can be interrupted. Until you are fully in Dwarf form you don't have the mez protection so your "change into Dwarf" power can be interrupted.


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Tommy Truestar

 

Posted

My humble suggestion to fix the Epic AT problem there. Play a VEAT. Leave the Khelds for the Devs to play with. I wish if they Devs played, they had only the option to roll a Kheldian until they show the Kheldians some more love.


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Posted

Quote:
Originally Posted by Commando View Post
My humble suggestion to fix the Epic AT problem there. Play a VEAT. Leave the Khelds for the Devs to play with. I wish if they Devs played, they had only the option to roll a Kheldian until they show the Kheldians some more love.
That... does not make any sense. I mean, I can understand wanting Kheldians to get some tweaking, but the rest, not so much. No need to avoid playing an AT that does well, and especially over an issue like this. You just have to shift again if a mez hits you (and the OP was able to see when it was going to happen... just as anyone else can).

As for the VEAT thing... VEATs play differently from Khelds (and are quiet different in backstory and feel), so I would never suggest someone that enjoys Khelds to just go there.

I dunno, maybe you were just being over the top. Sorry if I misread.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
That... does not make any sense. I mean, I can understand wanting Kheldians to get some tweaking, but the rest, not so much. No need to avoid playing an AT that does well, and especially over an issue like this. You just have to shift again if a mez hits you (and the OP was able to see when it was going to happen... just as anyone else can).

As for the VEAT thing... VEATs play differently from Khelds (and are quiet different in backstory and feel), so I would never suggest someone that enjoys Khelds to just go there.

I dunno, maybe you were just being over the top. Sorry if I misread.
i believe he was talking from a purely performance point of view. it really is night and day when you compare the performance of the two.


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Quote:
Originally Posted by PC_guy View Post
i believe he was talking from a purely performance point of view. it really is night and day when you compare the performance of the two.
Maybe PBs.

I am more than satisfied, in fact, to the point of maybe picking up my WS as my main over my Bane.

As for the interrupt, it's only really an issue (IMO) pre-eclipse or during moments eclipse is down.


 

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Quote:
Originally Posted by YoumuKonpaku View Post
Maybe PBs.

I am more than satisfied, in fact, to the point of maybe picking up my WS as my main over my Bane.

As for the interrupt, it's only really an issue (IMO) pre-eclipse or during moments eclipse is down.
Veats are vastly better than both. they do more damage and more survivable in that they have comparable defense/resistance on top of mez protection. my perma ML NW out performs my perma eclipse any day of the week.

how does the interrupt time have anything to do with eclipse? because you can take the damage better during a mez? the situation were dwarf would detoggle would assume that you're getting stacked with stuns and even a WS slotted for HP (which would yield something aroudn 1500-1600) you'd still get taken out.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
Veats are vastly better than both. they do more damage and more survivable in that they have comparable defense/resistance on top of mez protection. my perma ML NW out performs my perma eclipse any day of the week.

how does the interrupt time have anything to do with eclipse? because you can take the damage better during a mez? the situation were dwarf would detoggle would assume that you're getting stacked with stuns and even a WS slotted for HP (which would yield something aroudn 1500-1600) you'd still get taken out.
I'd say WS compares reasonably alongside VEATs. At least, those that I team with. But hey, maybe most of them just suck.

You don't have to get 'stacked with stuns' to detoggle dwarf, you can get hit by a single mez and have it cancel while switching. I notice it alot when popping into dwarf to mire for extra damage on Nova AOEs. I don't solo beyond tips so I'm often not the sole carrier of every shred of aggro.

It's still a problem, Eclipse does help make it a bit less painful. That's all I am saying.

edit: Depends on what we're comparing, WS has some strong AOE output, but won't stack up on ST against a NW. Especially one that knows what they are doing with a proper build and attack chain.


 

Posted

Quote:
Originally Posted by YoumuKonpaku View Post

edit: Depends on what we're comparing, WS has some strong AOE output, but won't stack up on ST against a NW. Especially one that knows what they are doing with a proper build and attack chain.
it does depend on what we're comparing, but even still, Spin is a very nice AoE and you could easily get 2 off in the time it takes to do double mire and a human form AoE/nova AoE(assuming proper builds for both). not to mention your best human AoE attack is subject not only to you killing someone before you get it off, but the position of were they are which, considering how the current AI system likes to run, can be very inconvenient.

that being said, i could see how a WS AoE output could out damage a veat, but it really does depend on what we're comparing, for instance that same WS aoe chain wouldn't compete with a fort AoE chain, not to mention both have things that neither kheld could offer in the the form of self/team buffs, the mez toggle, and overall consistancy( one not being as mob dependent as the other). in the end, the veat is just the more current up to date designed AT and khelds are, for the most part, poorly designed for the current game and could use a buff to keep them(both khelds and all forms) in the conversation.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Commando View Post
My humble suggestion to fix the Epic AT problem there. Play a VEAT. Leave the Khelds for the Devs to play with. I wish if they Devs played, they had only the option to roll a Kheldian until they show the Kheldians some more love.
Not a viable answer for me. Yes I think the class could use some work. No I am not willing to shelf my 50 PB.

My tri-form build I rather like.

Getting my 'stalker' build working does seem a challenge. Funny thing is he works much better on a team then solo. Did the LGTF with 80% damage resist (give or take a few percent) mag 3 mez resist and was doing good damage with a mostly SO based build. (Still buying IO's for the new second build)

In the Tri-Form build, I use dwarf for when I start taking damage or need to deal with mez problems. I both solo and team with Symby, the annoyance of having dwarf interrupted can be a problem solo with groups like Carnies or Malta. Less of a problem on a team though.


 

Posted

Quote:
Originally Posted by Commando View Post
My humble suggestion to fix the Epic AT problem there. Play a VEAT. Leave the Khelds for the Devs to play with. I wish if they Devs played, they had only the option to roll a Kheldian until they show the Kheldians some more love.
As long as there are people out there that have learned to deal with the common complaints/issues and enjoy the AT then the "let's have a strike against Khelds" idea won't really play out. I love my Huntsman/Bane/Fort, but I love my PB and WS too.

The frustration is usually directed at PBs and while I'd welcome some performance boosts, I feel it plays fine as is.


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Posted

Quote:
Originally Posted by PC_guy View Post
it does depend on what we're comparing, but even still, Spin is a very nice AoE and you could easily get 2 off in the time it takes to do double mire and a human form AoE/nova AoE(assuming proper builds for both). not to mention your best human AoE attack is subject not only to you killing someone before you get it off, but the position of were they are which, considering how the current AI system likes to run, can be very inconvenient.

that being said, i could see how a WS AoE output could out damage a veat, but it really does depend on what we're comparing, for instance that same WS aoe chain wouldn't compete with a fort AoE chain, not to mention both have things that neither kheld could offer in the the form of self/team buffs, the mez toggle, and overall consistancy( one not being as mob dependent as the other). in the end, the veat is just the more current up to date designed AT and khelds are, for the most part, poorly designed for the current game and could use a buff to keep them(both khelds and all forms) in the conversation.
Actually I find my Forts AOE chain to be pretty average, especially in Damage per Animation terms. Warshade AOEs have better animation times generally, not to mention that a Nova forms Scatter is a better cone attack than Psi Scream or Dart Burst thanks to the wider cone.

The PPP AOEs are good in general, but the 32 second recharge is a downer on them too.

My Shade is a lot fiddlier than my Fort, and I do think a few of the synergies the triform Shade has between powers and forms are happy coincidences rather than by design (the PB in general is evidence of this I feel). I'd be all for Khelds to get another pass, decrease the animation times of form shifts and maybe gain the ability to carry/use one or two human form powers in their forms.

However I wouldn't be confident of this happening any time soon. There's an ever-growing list of sets which could do with a balance pass and no sign that the new Powers Team is looking at them really (there was mention of Grav getting a pass about 6 months to a year ago but it seemed to be limited to animation times and it never materialized).