Masterminds: For the Love of...
I would settle for the "stay" command inflicting a mag 100 immobilize until canceled.
This has to happen Yesterday. If not sooner.
/Signed, /MegaSigned, /Ubersigned, /C-c-ComboKill Signed, /Ja, /Oui, /Make It So
Every bloody /YESPLEASEGODYES under the sun....
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I think everyone who has ever even tried playing a Mastermind, knows they need this.
I'm thinking there's some major coding issues in regards to GIVING MMs this, is the reason we don't have it. Which... I can easily see.
Still, /Signed to the nth degree. So many Mastermind issues would be solved just by having a "Prefer Ranged" and a "Prefer Melee" option for the Henchmen. Lord only know why when Masterminds were first made they thought that they could make do with a single AI for all the pets, no matter how different they all are.
-This Space Intentionally Left Blank.-
I've always heard it was left that way on purpose, as giving our henchmen better AI would make us way overpowered. This way our moronic minions keep us just a tad above all the other AT's instead of lightyears.
That said. I'd be a happy camper if they'd just fix the bug that cropped up with Demons and stop my Robots from brawling everything... Was much more manageable when they would get stuck at range.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
I've always heard it was left that way on purpose, as giving our henchmen better AI would make us way overpowered. This way our moronic minions keep us just a tad above all the other AT's instead of lightyears.
That said. I'd be a happy camper if they'd just fix the bug that cropped up with Demons and stop my Robots from brawling everything... Was much more manageable when they would get stuck at range. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I think one of us has completely missed the other's point, and I'm honestly not sure which.
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After rereading your statement, I think it was me.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
I'd settle for them removing all melee attacks from any henchmen that does healing. I was fed up with watching my merc medic run into melee and get killed the third time it happened.
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Absolutely signed.
We'll always have Paragon.
Unfortunately, that wouldn't be enough. Protector Bots literally don't have a melee attack, but they still insist on running into melee to heal or bubble.
Absolutely signed. |
I think it was a Boss fight once. I imagine the exchange being something like;
Boss: Ahh! My ranged attacks aren't working and I'm nearly done! Fine! You've made me come over there-!
Omega 1: Hello. Kindly submit to Defeat.
Boss: Oh mother!
Gigantic robotic arm decends, POW, crumpled Boss
Would still love an option to trade in all 3 minion level pets to buff the Assault Bot to EB levels
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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/signed /signed /signed /signed /signed /signed /signed /signed /signed /signed & /signed
I play thugs and it really gets annoying fast when my arsonist insists on running up to the Bosses and throws a molotov cocktail just 6 inches away. And what do you think happens next? You guessed it, the Arsonist dies. Surprised? I think Not!
Or how about when your minions run up to the baddies and pistol whips them to death instead of shooting them.
I also agree, when we say "stay" we mean STAY!!!! 1,000,000 Magnitude probably still won't be enough.
/signed /signed /signed /signed /signed /signed /signed /signed /signed /signed & /signed
...all that is holy, please give us a range/melee option for our pets.
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I'd love to be able to set them up in a line to stay there and provide supporting fire without running out of the given spot and risking aggroing new things
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
The pet AI has a melee and a ranged framework, same as custom critters we make in the Architect. Melee makes pets close in to the distance of their shortest-ranged attack, while melee makes them only ever close in to the shortest range of the attack they are currently planning to use, with ranged pets typically having AI designed to avoid queuing up certain attacks unless they are at a specific range. That's why Spec Ops used to never use their snipes unless they were over 100 feet away from an enemy (something that's been fixed)
I doubt we'll ever see a "melee/ranged option" for pets simply because the Pet AI doesn't define melee and range as we think it should. Whenever you're suggesting such a toggle, try to think of how this would be designed procedurally. How would the proper "range" be recognised, what that proper range would be, when would a pet approach and by how much, these sorts of things. I'm not saying that we should design the AI instead of the development team, but going through the process might give a bit more insight into both how pets currently work and into what some of the problems might be.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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...all that is holy, please give us a range/melee option for our pets.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."